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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4// Code for this scene node has been contributed by Anders la Cour-Harbo (alc)
5
6#ifndef __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
7#define __C_SKY_DOME_SCENE_NODE_H_INCLUDED__
8
9#include "ISceneNode.h"
10#include "SMeshBuffer.h"
11
12namespace irr
13{
14namespace scene
15{
16
17class CSkyDomeSceneNode : public ISceneNode
18{
19 public:
20 CSkyDomeSceneNode(video::ITexture* texture, u32 horiRes, u32 vertRes,
21 f32 texturePercentage, f32 spherePercentage, f32 radius,
22 ISceneNode* parent, ISceneManager* smgr, s32 id);
23 virtual ~CSkyDomeSceneNode();
24 virtual void OnRegisterSceneNode();
25 virtual void render();
26 virtual const core::aabbox3d<f32>& getBoundingBox() const;
27 virtual video::SMaterial& getMaterial(u32 i);
28 virtual u32 getMaterialCount() const;
29 virtual ESCENE_NODE_TYPE getType() const { return ESNT_SKY_DOME; }
30
31 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
32 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
33 virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
34
35 private:
36
37 void generateMesh();
38
39 SMeshBuffer* Buffer;
40
41 u32 HorizontalResolution, VerticalResolution;
42 f32 TexturePercentage, SpherePercentage, Radius;
43};
44
45
46}
47}
48
49#endif
50