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diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorRotation.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorRotation.h
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__
6#define __C_SCENE_NODE_ANIMATOR_ROTATION_H_INCLUDED__
7
8#include "ISceneNode.h"
9
10namespace irr
11{
12namespace scene
13{
14 class CSceneNodeAnimatorRotation : public ISceneNodeAnimator
15 {
16 public:
17
18 //! constructor
19 CSceneNodeAnimatorRotation(u32 time, const core::vector3df& rotation);
20
21 //! animates a scene node
22 virtual void animateNode(ISceneNode* node, u32 timeMs);
23
24 //! Writes attributes of the scene node animator.
25 virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
26
27 //! Reads attributes of the scene node animator.
28 virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
29
30 //! Returns type of the scene node animator
31 virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_ROTATION; }
32
33 //! Creates a clone of this animator.
34 /** Please note that you will have to drop
35 (IReferenceCounted::drop()) the returned pointer after calling this. */
36 virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0);
37
38 private:
39
40 core::vector3df Rotation;
41 u32 StartTime;
42 };
43
44
45} // end namespace scene
46} // end namespace irr
47
48#endif
49