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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
6#define __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
7
8#include "IParticleAnimatedMeshSceneNodeEmitter.h"
9#include "irrArray.h"
10
11namespace irr
12{
13namespace scene
14{
15
16//! An animated mesh emitter
17class CParticleAnimatedMeshSceneNodeEmitter : public IParticleAnimatedMeshSceneNodeEmitter
18{
19public:
20
21 //! constructor
22 CParticleAnimatedMeshSceneNodeEmitter(
23 IAnimatedMeshSceneNode* node,
24 bool useNormalDirection = true,
25 const core::vector3df& direction = core::vector3df(0.0f,0.0f,-1.0f),
26 f32 normalDirectionModifier = 100.0f,
27 s32 mbNumber = -1,
28 bool everyMeshVertex = false,
29 u32 minParticlesPerSecond = 20,
30 u32 maxParticlesPerSecond = 40,
31 const video::SColor& minStartColor = video::SColor(255,0,0,0),
32 const video::SColor& maxStartColor = video::SColor(255,255,255,255),
33 u32 lifeTimeMin = 2000,
34 u32 lifeTimeMax = 4000,
35 s32 maxAngleDegrees = 0,
36 const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
37 const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f)
38 );
39
40 //! Prepares an array with new particles to emitt into the system
41 //! and returns how much new particles there are.
42 virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray);
43
44 //! Set Mesh to emit particles from
45 virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node );
46
47 //! Set whether to use vertex normal for direction, or direction specified
48 virtual void setUseNormalDirection( bool useNormalDirection ) { UseNormalDirection = useNormalDirection; }
49
50 //! Set direction the emitter emits particles
51 virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; }
52
53 //! Set the amount that the normal is divided by for getting a particles direction
54 virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) { NormalDirectionModifier = normalDirectionModifier; }
55
56 //! Sets whether to emit min<->max particles for every vertex per second, or to pick
57 //! min<->max vertices every second
58 virtual void setEveryMeshVertex( bool everyMeshVertex ) { EveryMeshVertex = everyMeshVertex; }
59
60 //! Set minimum number of particles the emitter emits per second
61 virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; }
62
63 //! Set maximum number of particles the emitter emits per second
64 virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; }
65
66 //! Set minimum starting color for particles
67 virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; }
68
69 //! Set maximum starting color for particles
70 virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; }
71
72 //! Set the maximum starting size for particles
73 virtual void setMaxStartSize( const core::dimension2df& size ) { MaxStartSize = size; }
74
75 //! Set the minimum starting size for particles
76 virtual void setMinStartSize( const core::dimension2df& size ) { MinStartSize = size; }
77
78 //! Set the minimum particle life-time in milliseconds
79 virtual void setMinLifeTime( u32 lifeTimeMin ) { MinLifeTime = lifeTimeMin; }
80
81 //! Set the maximum particle life-time in milliseconds
82 virtual void setMaxLifeTime( u32 lifeTimeMax ) { MaxLifeTime = lifeTimeMax; }
83
84 //! Maximal random derivation from the direction
85 virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) { MaxAngleDegrees = maxAngleDegrees; }
86
87 //! Get Mesh we're emitting particles from
88 virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const { return Node; }
89
90 //! Get whether to use vertex normal for direciton, or direction specified
91 virtual bool isUsingNormalDirection() const { return UseNormalDirection; }
92
93 //! Get direction the emitter emits particles
94 virtual const core::vector3df& getDirection() const { return Direction; }
95
96 //! Get the amount that the normal is divided by for getting a particles direction
97 virtual f32 getNormalDirectionModifier() const { return NormalDirectionModifier; }
98
99 //! Gets whether to emit min<->max particles for every vertex per second, or to pick
100 //! min<->max vertices every second
101 virtual bool getEveryMeshVertex() const { return EveryMeshVertex; }
102
103 //! Get the minimum number of particles the emitter emits per second
104 virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; }
105
106 //! Get the maximum number of particles the emitter emits per second
107 virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; }
108
109 //! Get the minimum starting color for particles
110 virtual const video::SColor& getMinStartColor() const { return MinStartColor; }
111
112 //! Get the maximum starting color for particles
113 virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; }
114
115 //! Get the maximum starting size for particles
116 virtual const core::dimension2df& getMaxStartSize() const { return MaxStartSize; }
117
118 //! Get the minimum starting size for particles
119 virtual const core::dimension2df& getMinStartSize() const { return MinStartSize; }
120
121 //! Get the minimum particle life-time in milliseconds
122 virtual u32 getMinLifeTime() const { return MinLifeTime; }
123
124 //! Get the maximum particle life-time in milliseconds
125 virtual u32 getMaxLifeTime() const { return MaxLifeTime; }
126
127 //! Maximal random derivation from the direction
128 virtual s32 getMaxAngleDegrees() const { return MaxAngleDegrees; }
129
130private:
131
132 IAnimatedMeshSceneNode* Node;
133 IAnimatedMesh* AnimatedMesh;
134 const IMesh* BaseMesh;
135 s32 TotalVertices;
136 u32 MBCount;
137 s32 MBNumber;
138 core::array<s32> VertexPerMeshBufferList;
139
140 core::array<SParticle> Particles;
141 core::vector3df Direction;
142 f32 NormalDirectionModifier;
143 u32 MinParticlesPerSecond, MaxParticlesPerSecond;
144 video::SColor MinStartColor, MaxStartColor;
145 u32 MinLifeTime, MaxLifeTime;
146 core::dimension2df MaxStartSize, MinStartSize;
147
148 u32 Time;
149 u32 Emitted;
150 s32 MaxAngleDegrees;
151
152 bool EveryMeshVertex;
153 bool UseNormalDirection;
154};
155
156} // end namespace scene
157} // end namespace irr
158
159
160#endif // __C_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
161