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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4// orginally written by Christian Stehno, modified by Nikolaus Gebhardt
5
6#include "IrrCompileConfig.h"
7#ifdef _IRR_COMPILE_WITH_OGRE_LOADER_
8
9#include "COgreMeshFileLoader.h"
10#include "os.h"
11#include "SMeshBuffer.h"
12#include "SAnimatedMesh.h"
13#include "IReadFile.h"
14#include "fast_atof.h"
15#include "coreutil.h"
16
17#ifdef _DEBUG
18#define IRR_OGRE_LOADER_DEBUG
19#endif
20
21namespace irr
22{
23namespace scene
24{
25
26namespace
27{
28 enum OGRE_CHUNKS
29 {
30 // Main Chunks
31 COGRE_HEADER= 0x1000,
32 COGRE_SKELETON= 0x2000,
33 COGRE_MESH= 0x3000,
34
35 // sub chunks of COGRE_MESH
36 COGRE_SUBMESH= 0x4000,
37 COGRE_GEOMETRY= 0x5000,
38 COGRE_SKELETON_LINK= 0x6000,
39 COGRE_BONE_ASSIGNMENT= 0x7000,
40 COGRE_MESH_LOD= 0x8000,
41 COGRE_MESH_BOUNDS= 0x9000,
42 COGRE_MESH_SUBMESH_NAME_TABLE= 0xA000,
43 COGRE_MESH_EDGE_LISTS= 0xB000,
44
45 // sub chunks of COGRE_SKELETON
46 COGRE_BONE_PARENT= 0x3000,
47 COGRE_ANIMATION= 0x4000,
48 COGRE_ANIMATION_TRACK= 0x4100,
49 COGRE_ANIMATION_KEYFRAME= 0x4110,
50 COGRE_ANIMATION_LINK= 0x5000,
51
52 // sub chunks of COGRE_SUBMESH
53 COGRE_SUBMESH_OPERATION= 0x4010,
54 COGRE_SUBMESH_BONE_ASSIGNMENT= 0x4100,
55 COGRE_SUBMESH_TEXTURE_ALIAS= 0x4200,
56
57 // sub chunks of COGRE_GEOMETRY
58 COGRE_GEOMETRY_VERTEX_DECLARATION= 0x5100,
59 COGRE_GEOMETRY_VERTEX_ELEMENT= 0x5110,
60 COGRE_GEOMETRY_VERTEX_BUFFER= 0x5200,
61 COGRE_GEOMETRY_VERTEX_BUFFER_DATA= 0x5210
62 };
63}
64
65//! Constructor
66COgreMeshFileLoader::COgreMeshFileLoader(io::IFileSystem* fs, video::IVideoDriver* driver)
67: FileSystem(fs), Driver(driver), SwapEndian(false), Mesh(0), NumUV(0)
68{
69
70 #ifdef _DEBUG
71 setDebugName("COgreMeshFileLoader");
72 #endif
73
74 if (FileSystem)
75 FileSystem->grab();
76
77 if (Driver)
78 Driver->grab();
79}
80
81
82//! destructor
83COgreMeshFileLoader::~COgreMeshFileLoader()
84{
85 clearMeshes();
86
87 if (FileSystem)
88 FileSystem->drop();
89
90 if (Driver)
91 Driver->drop();
92
93 if (Mesh)
94 Mesh->drop();
95}
96
97
98//! returns true if the file maybe is able to be loaded by this class
99//! based on the file extension (e.g. ".bsp")
100bool COgreMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
101{
102 return core::hasFileExtension ( filename, "mesh" );
103}
104
105
106//! creates/loads an animated mesh from the file.
107//! \return Pointer to the created mesh. Returns 0 if loading failed.
108//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
109//! See IReferenceCounted::drop() for more information.
110IAnimatedMesh* COgreMeshFileLoader::createMesh(io::IReadFile* file)
111{
112 s16 id;
113
114 file->read(&id, 2);
115
116 if (id == COGRE_HEADER)
117 SwapEndian=false;
118 else if (id == 0x0010)
119 SwapEndian=true;
120 else
121 return 0;
122 ChunkData data;
123 readString(file, data, Version);
124 if ((Version != "[MeshSerializer_v1.30]") && (Version != "[MeshSerializer_v1.40]") && (Version != "[MeshSerializer_v1.41]"))
125 return 0;
126
127 clearMeshes();
128 if (Mesh)
129 Mesh->drop();
130
131 CurrentlyLoadingFromPath = FileSystem->getFileDir(file->getFileName());
132 loadMaterials(file);
133
134 if (readChunk(file))
135 {
136 // delete data loaded from file
137 clearMeshes();
138
139 if (Skeleton.Bones.size())
140 {
141 ISkinnedMesh* tmp = static_cast<CSkinnedMesh*>(Mesh);
142 static_cast<CSkinnedMesh*>(Mesh)->updateBoundingBox();
143 Skeleton.Animations.clear();
144 Skeleton.Bones.clear();
145 Mesh=0;
146 return tmp;
147 }
148 else
149 {
150 for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
151 ((SMeshBuffer*)Mesh->getMeshBuffer(i))->recalculateBoundingBox();
152
153 ((SMesh*)Mesh)->recalculateBoundingBox();
154 SAnimatedMesh* am = new SAnimatedMesh();
155 am->Type = EAMT_3DS;
156 am->addMesh(Mesh);
157 am->recalculateBoundingBox();
158 Mesh->drop();
159 Mesh = 0;
160 return am;
161 }
162 }
163
164 Mesh->drop();
165 Mesh = 0;
166
167 return 0;
168}
169
170
171bool COgreMeshFileLoader::readChunk(io::IReadFile* file)
172{
173 while(file->getPos() < file->getSize())
174 {
175 ChunkData data;
176 readChunkData(file, data);
177
178 switch(data.header.id)
179 {
180 case COGRE_MESH:
181 {
182 Meshes.push_back(OgreMesh());
183 readObjectChunk(file, data, Meshes.getLast());
184 if (Skeleton.Bones.size())
185 Mesh = new CSkinnedMesh();
186 else
187 Mesh = new SMesh();
188 composeObject();
189 }
190 break;
191 default:
192 return true;
193 }
194 }
195
196 return true;
197}
198
199
200bool COgreMeshFileLoader::readObjectChunk(io::IReadFile* file, ChunkData& parent, OgreMesh& mesh)
201{
202#ifdef IRR_OGRE_LOADER_DEBUG
203 os::Printer::log("Read Object Chunk", ELL_DEBUG);
204#endif
205 readBool(file, parent, mesh.SkeletalAnimation);
206 bool skeleton_loaded=false;
207 while ((parent.read < parent.header.length)&&(file->getPos() < file->getSize()))
208 {
209 ChunkData data;
210 readChunkData(file, data);
211
212 switch(data.header.id)
213 {
214 case COGRE_GEOMETRY:
215 readGeometry(file, data, mesh.Geometry);
216 break;
217 case COGRE_SUBMESH:
218 mesh.SubMeshes.push_back(OgreSubMesh());
219 readSubMesh(file, data, mesh.SubMeshes.getLast());
220 break;
221 case COGRE_MESH_BOUNDS:
222 {
223#ifdef IRR_OGRE_LOADER_DEBUG
224 os::Printer::log("Read Mesh Bounds", ELL_DEBUG);
225#endif
226 readVector(file, data, mesh.BBoxMinEdge);
227 readVector(file, data, mesh.BBoxMaxEdge);
228 readFloat(file, data, &mesh.BBoxRadius);
229 }
230 break;
231 case COGRE_SKELETON_LINK:
232 {
233#ifdef IRR_OGRE_LOADER_DEBUG
234 os::Printer::log("Read Skeleton link", ELL_DEBUG);
235#endif
236 core::stringc name;
237 readString(file, data, name);
238 loadSkeleton(file, name);
239 skeleton_loaded=true;
240 }
241 break;
242 case COGRE_BONE_ASSIGNMENT:
243 {
244 mesh.BoneAssignments.push_back(OgreBoneAssignment());
245 readInt(file, data, &mesh.BoneAssignments.getLast().VertexID);
246 readShort(file, data, &mesh.BoneAssignments.getLast().BoneID);
247 readFloat(file, data, &mesh.BoneAssignments.getLast().Weight);
248 }
249 break;
250 case COGRE_MESH_LOD:
251 case COGRE_MESH_SUBMESH_NAME_TABLE:
252 case COGRE_MESH_EDGE_LISTS:
253 // ignore chunk
254 file->seek(data.header.length-data.read, true);
255 data.read += data.header.length-data.read;
256 break;
257 default:
258#ifdef IRR_OGRE_LOADER_DEBUG
259 os::Printer::log("Skipping", core::stringc(data.header.id), ELL_DEBUG);
260#endif
261 // ignore chunk
262 file->seek(data.header.length-data.read, true);
263 data.read += data.header.length-data.read;
264 break;
265 }
266 parent.read += data.read;
267 }
268 if (!skeleton_loaded)
269 loadSkeleton(file, FileSystem->getFileBasename(file->getFileName(), false));
270 return true;
271}
272
273
274bool COgreMeshFileLoader::readGeometry(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
275{
276#ifdef IRR_OGRE_LOADER_DEBUG
277 os::Printer::log("Read Geometry", ELL_DEBUG);
278#endif
279 readInt(file, parent, &geometry.NumVertex);
280 while(parent.read < parent.header.length)
281 {
282 ChunkData data;
283 readChunkData(file, data);
284
285 switch(data.header.id)
286 {
287 case COGRE_GEOMETRY_VERTEX_DECLARATION:
288 readVertexDeclaration(file, data, geometry);
289 break;
290 case COGRE_GEOMETRY_VERTEX_BUFFER:
291 readVertexBuffer(file, data, geometry);
292 break;
293 default:
294 // ignore chunk
295#ifdef IRR_OGRE_LOADER_DEBUG
296 os::Printer::log("Skipping", core::stringc(data.header.id), ELL_DEBUG);
297#endif
298 file->seek(data.header.length-data.read, true);
299 data.read += data.header.length-data.read;
300 }
301 parent.read += data.read;
302 }
303 if (parent.read != parent.header.length)
304 os::Printer::log("Incorrect geometry length. File might be corrupted.");
305 return true;
306}
307
308
309bool COgreMeshFileLoader::readVertexDeclaration(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
310{
311#ifdef IRR_OGRE_LOADER_DEBUG
312 os::Printer::log("Read Vertex Declaration", ELL_DEBUG);
313#endif
314 NumUV = 0;
315 while(parent.read < parent.header.length)
316 {
317 ChunkData data;
318 readChunkData(file, data);
319
320 switch(data.header.id)
321 {
322 case COGRE_GEOMETRY_VERTEX_ELEMENT:
323 {
324 geometry.Elements.push_back(OgreVertexElement());
325 OgreVertexElement& elem = geometry.Elements.getLast();
326 readShort(file, data, &elem.Source);
327 readShort(file, data, &elem.Type);
328 readShort(file, data, &elem.Semantic);
329 if (elem.Semantic == 7) //Tex coords
330 {
331 ++NumUV;
332 }
333 readShort(file, data, &elem.Offset);
334 elem.Offset /= sizeof(f32);
335 readShort(file, data, &elem.Index);
336 }
337 break;
338 default:
339 // ignore chunk
340 file->seek(data.header.length-data.read, true);
341 data.read += data.header.length-data.read;
342 }
343 parent.read += data.read;
344 }
345 if (parent.read != parent.header.length)
346 os::Printer::log("Incorrect vertex declaration length. File might be corrupted.");
347 return true;
348}
349
350
351bool COgreMeshFileLoader::readVertexBuffer(io::IReadFile* file, ChunkData& parent, OgreGeometry& geometry)
352{
353#ifdef IRR_OGRE_LOADER_DEBUG
354 os::Printer::log("Read Vertex Buffer", ELL_DEBUG);
355#endif
356 OgreVertexBuffer buf;
357 readShort(file, parent, &buf.BindIndex);
358 readShort(file, parent, &buf.VertexSize);
359 buf.VertexSize /= sizeof(f32);
360 ChunkData data;
361 readChunkData(file, data);
362
363 if (data.header.id == COGRE_GEOMETRY_VERTEX_BUFFER_DATA)
364 {
365 buf.Data.set_used(geometry.NumVertex*buf.VertexSize);
366 readFloat(file, data, buf.Data.pointer(), geometry.NumVertex*buf.VertexSize);
367 }
368
369 geometry.Buffers.push_back(buf);
370 parent.read += data.read;
371 if (parent.read != parent.header.length)
372 os::Printer::log("Incorrect vertex buffer length. File might be corrupted.");
373 return true;
374}
375
376
377bool COgreMeshFileLoader::readSubMesh(io::IReadFile* file, ChunkData& parent, OgreSubMesh& subMesh)
378{
379#ifdef IRR_OGRE_LOADER_DEBUG
380 os::Printer::log("Read Submesh", ELL_DEBUG);
381#endif
382 readString(file, parent, subMesh.Material);
383#ifdef IRR_OGRE_LOADER_DEBUG
384 os::Printer::log("using material", subMesh.Material, ELL_DEBUG);
385#endif
386 readBool(file, parent, subMesh.SharedVertices);
387
388 s32 numIndices;
389 readInt(file, parent, &numIndices);
390 subMesh.Indices.set_used(numIndices);
391
392 readBool(file, parent, subMesh.Indices32Bit);
393
394 if (subMesh.Indices32Bit)
395 readInt(file, parent, subMesh.Indices.pointer(), numIndices);
396 else
397 {
398 for (s32 i=0; i<numIndices; ++i)
399 {
400 u16 num;
401 readShort(file, parent, &num);
402 subMesh.Indices[i]=num;
403 }
404 }
405
406 while(parent.read < parent.header.length)
407 {
408 ChunkData data;
409 readChunkData(file, data);
410
411 switch(data.header.id)
412 {
413 case COGRE_GEOMETRY:
414 readGeometry(file, data, subMesh.Geometry);
415 break;
416 case COGRE_SUBMESH_OPERATION:
417 readShort(file, data, &subMesh.Operation);
418#ifdef IRR_OGRE_LOADER_DEBUG
419 os::Printer::log("Read Submesh Operation",core::stringc(subMesh.Operation), ELL_DEBUG);
420#endif
421 if (subMesh.Operation != 4)
422 os::Printer::log("Primitive type != trilist not yet implemented", ELL_WARNING);
423 break;
424 case COGRE_SUBMESH_TEXTURE_ALIAS:
425 {
426#ifdef IRR_OGRE_LOADER_DEBUG
427 os::Printer::log("Read Submesh Texture Alias", ELL_DEBUG);
428#endif
429 core::stringc texture, alias;
430 readString(file, data, texture);
431 readString(file, data, alias);
432 subMesh.TextureAliases.push_back(OgreTextureAlias(texture,alias));
433 }
434 break;
435 case COGRE_SUBMESH_BONE_ASSIGNMENT:
436 {
437 subMesh.BoneAssignments.push_back(OgreBoneAssignment());
438 readInt(file, data, &subMesh.BoneAssignments.getLast().VertexID);
439 readShort(file, data, &subMesh.BoneAssignments.getLast().BoneID);
440 readFloat(file, data, &subMesh.BoneAssignments.getLast().Weight);
441 }
442 break;
443 default:
444#ifdef IRR_OGRE_LOADER_DEBUG
445 os::Printer::log("Skipping", core::stringc(data.header.id), ELL_DEBUG);
446#endif
447 parent.read=parent.header.length;
448 file->seek(-(long)sizeof(ChunkHeader), true);
449 return true;
450 }
451 parent.read += data.read;
452 }
453 if (parent.read != parent.header.length)
454 os::Printer::log("Incorrect submesh length. File might be corrupted.");
455#ifdef IRR_OGRE_LOADER_DEBUG
456 os::Printer::log("Done with submesh", ELL_DEBUG);
457#endif
458 return true;
459}
460
461
462void COgreMeshFileLoader::composeMeshBufferMaterial(scene::IMeshBuffer* mb, const core::stringc& materialName)
463{
464 video::SMaterial& material=mb->getMaterial();
465 for (u32 k=0; k<Materials.size(); ++k)
466 {
467 if ((materialName==Materials[k].Name)&&(Materials[k].Techniques.size())&&(Materials[k].Techniques[0].Passes.size()))
468 {
469 material=Materials[k].Techniques[0].Passes[0].Material;
470 for (u32 i=0; i<Materials[k].Techniques[0].Passes[0].Texture.Filename.size(); ++i)
471 {
472 if (FileSystem->existFile(Materials[k].Techniques[0].Passes[0].Texture.Filename[i]))
473 material.setTexture(i, Driver->getTexture(Materials[k].Techniques[0].Passes[0].Texture.Filename[i]));
474 else
475 material.setTexture(i, Driver->getTexture((CurrentlyLoadingFromPath+"/"+FileSystem->getFileBasename(Materials[k].Techniques[0].Passes[0].Texture.Filename[i]))));
476 }
477 break;
478 }
479 }
480}
481
482
483scene::SMeshBuffer* COgreMeshFileLoader::composeMeshBuffer(const core::array<s32>& indices, const OgreGeometry& geom)
484{
485 scene::SMeshBuffer *mb=new scene::SMeshBuffer();
486
487 u32 i;
488 mb->Indices.set_used(indices.size());
489 for (i=0; i<indices.size(); ++i)
490 mb->Indices[i]=indices[i];
491
492 mb->Vertices.set_used(geom.NumVertex);
493 for (i=0; i<geom.Elements.size(); ++i)
494 {
495 if (geom.Elements[i].Semantic==1) //Pos
496 {
497 for (u32 j=0; j<geom.Buffers.size(); ++j)
498 {
499 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
500 {
501 u32 eSize=geom.Buffers[j].VertexSize;
502 u32 ePos=geom.Elements[i].Offset;
503 for (s32 k=0; k<geom.NumVertex; ++k)
504 {
505 mb->Vertices[k].Color=mb->Material.DiffuseColor;
506 mb->Vertices[k].Pos.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
507 ePos += eSize;
508 }
509 }
510 }
511 }
512
513 if (geom.Elements[i].Semantic==4) //Normal
514 {
515 for (u32 j=0; j<geom.Buffers.size(); ++j)
516 {
517 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
518 {
519 u32 eSize=geom.Buffers[j].VertexSize;
520 u32 ePos=geom.Elements[i].Offset;
521 for (s32 k=0; k<geom.NumVertex; ++k)
522 {
523 mb->Vertices[k].Normal.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
524 ePos += eSize;
525 }
526 }
527 }
528 }
529
530 if (geom.Elements[i].Semantic==7) //TexCoord
531 {
532 for (u32 j=0; j<geom.Buffers.size(); ++j)
533 {
534 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
535 {
536 u32 eSize=geom.Buffers[j].VertexSize;
537 u32 ePos=geom.Elements[i].Offset;
538 for (s32 k=0; k<geom.NumVertex; ++k)
539 {
540 mb->Vertices[k].TCoords.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1]);
541 ePos += eSize;
542 }
543 }
544 }
545 }
546 }
547 return mb;
548}
549
550
551scene::SMeshBufferLightMap* COgreMeshFileLoader::composeMeshBufferLightMap(const core::array<s32>& indices, const OgreGeometry& geom)
552{
553 scene::SMeshBufferLightMap *mb=new scene::SMeshBufferLightMap();
554
555 u32 i;
556 mb->Indices.set_used(indices.size());
557 for (i=0; i<indices.size(); ++i)
558 mb->Indices[i]=indices[i];
559
560 mb->Vertices.set_used(geom.NumVertex);
561
562 for (i=0; i<geom.Elements.size(); ++i)
563 {
564 if (geom.Elements[i].Semantic==1) //Pos
565 {
566 for (u32 j=0; j<geom.Buffers.size(); ++j)
567 {
568 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
569 {
570 u32 eSize=geom.Buffers[j].VertexSize;
571 u32 ePos=geom.Elements[i].Offset;
572 for (s32 k=0; k<geom.NumVertex; ++k)
573 {
574 mb->Vertices[k].Color=mb->Material.DiffuseColor;
575 mb->Vertices[k].Pos.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
576 ePos += eSize;
577 }
578 }
579 }
580 }
581
582 if (geom.Elements[i].Semantic==4) //Normal
583 {
584 for (u32 j=0; j<geom.Buffers.size(); ++j)
585 {
586 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
587 {
588 u32 eSize=geom.Buffers[j].VertexSize;
589 u32 ePos=geom.Elements[i].Offset;
590 for (s32 k=0; k<geom.NumVertex; ++k)
591 {
592 mb->Vertices[k].Normal.set(geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
593 ePos += eSize;
594 }
595 }
596 }
597 }
598
599 if (geom.Elements[i].Semantic==7) //TexCoord
600 {
601 for (u32 j=0; j<geom.Buffers.size(); ++j)
602 {
603 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
604 {
605 u32 eSize=geom.Buffers[j].VertexSize;
606 u32 ePos=geom.Elements[i].Offset;
607 // make sure we have data for a second texture coord
608 const bool secondCoord = (eSize>ePos+3);
609 for (s32 k=0; k<geom.NumVertex; ++k)
610 {
611 mb->Vertices[k].TCoords.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]);
612 if (secondCoord)
613 mb->Vertices[k].TCoords2.set(geom.Buffers[j].Data[ePos+2], geom.Buffers[j].Data[ePos+3]);
614 else
615 mb->Vertices[k].TCoords2.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]);
616 ePos += eSize;
617 }
618 }
619 }
620 }
621 }
622
623 return mb;
624}
625
626
627scene::IMeshBuffer* COgreMeshFileLoader::composeMeshBufferSkinned(scene::CSkinnedMesh& mesh, const core::array<s32>& indices, const OgreGeometry& geom)
628{
629 scene::SSkinMeshBuffer *mb=mesh.addMeshBuffer();
630 if (NumUV>1)
631 {
632 mb->convertTo2TCoords();
633 mb->Vertices_2TCoords.set_used(geom.NumVertex);
634 }
635 else
636 mb->Vertices_Standard.set_used(geom.NumVertex);
637
638 u32 i;
639 mb->Indices.set_used(indices.size());
640 for (i=0; i<indices.size(); i+=3)
641 {
642 mb->Indices[i+0]=indices[i+2];
643 mb->Indices[i+1]=indices[i+1];
644 mb->Indices[i+2]=indices[i+0];
645 }
646
647 for (i=0; i<geom.Elements.size(); ++i)
648 {
649 if (geom.Elements[i].Semantic==1) //Pos
650 {
651 for (u32 j=0; j<geom.Buffers.size(); ++j)
652 {
653 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
654 {
655 u32 eSize=geom.Buffers[j].VertexSize;
656 u32 ePos=geom.Elements[i].Offset;
657 for (s32 k=0; k<geom.NumVertex; ++k)
658 {
659 if (NumUV>1)
660 mb->Vertices_2TCoords[k].Color=mb->Material.DiffuseColor;
661 else
662 mb->Vertices_Standard[k].Color=mb->Material.DiffuseColor;
663 mb->getPosition(k).set(-geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
664 ePos += eSize;
665 }
666 }
667 }
668 }
669
670 if (geom.Elements[i].Semantic==4) //Normal
671 {
672 for (u32 j=0; j<geom.Buffers.size(); ++j)
673 {
674 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
675 {
676 u32 eSize=geom.Buffers[j].VertexSize;
677 u32 ePos=geom.Elements[i].Offset;
678 for (s32 k=0; k<geom.NumVertex; ++k)
679 {
680 mb->getNormal(k).set(-geom.Buffers[j].Data[ePos],geom.Buffers[j].Data[ePos+1],geom.Buffers[j].Data[ePos+2]);
681 ePos += eSize;
682 }
683 }
684 }
685 }
686
687 if (geom.Elements[i].Semantic==7) //TexCoord
688 {
689 for (u32 j=0; j<geom.Buffers.size(); ++j)
690 {
691 if (geom.Elements[i].Source==geom.Buffers[j].BindIndex)
692 {
693 u32 eSize=geom.Buffers[j].VertexSize;
694 u32 ePos=geom.Elements[i].Offset;
695 // make sure we have data for a second texture coord
696 const bool secondCoord = (eSize>ePos+3);
697 for (s32 k=0; k<geom.NumVertex; ++k)
698 {
699 mb->getTCoords(k).set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]);
700 if (NumUV>1)
701 {
702 if (secondCoord)
703 mb->Vertices_2TCoords[k].TCoords2.set(geom.Buffers[j].Data[ePos+2], geom.Buffers[j].Data[ePos+3]);
704 else
705 mb->Vertices_2TCoords[k].TCoords2.set(geom.Buffers[j].Data[ePos], geom.Buffers[j].Data[ePos+1]);
706 }
707 ePos += eSize;
708 }
709 }
710 }
711 }
712 }
713
714 return mb;
715}
716
717
718void COgreMeshFileLoader::composeObject(void)
719{
720 for (u32 i=0; i<Meshes.size(); ++i)
721 {
722 for (u32 j=0; j<Meshes[i].SubMeshes.size(); ++j)
723 {
724 IMeshBuffer* mb;
725 if (Meshes[i].SubMeshes[j].SharedVertices)
726 {
727 if (Skeleton.Bones.size())
728 {
729 mb = composeMeshBufferSkinned(*(CSkinnedMesh*)Mesh, Meshes[i].SubMeshes[j].Indices, Meshes[i].Geometry);
730 }
731 else if (NumUV < 2)
732 {
733 mb = composeMeshBuffer(Meshes[i].SubMeshes[j].Indices, Meshes[i].Geometry);
734 }
735 else
736 {
737 mb = composeMeshBufferLightMap(Meshes[i].SubMeshes[j].Indices, Meshes[i].Geometry);
738 }
739 }
740 else
741 {
742 if (Skeleton.Bones.size())
743 {
744 mb = composeMeshBufferSkinned(*(CSkinnedMesh*)Mesh, Meshes[i].SubMeshes[j].Indices, Meshes[i].SubMeshes[j].Geometry);
745 }
746 else if (NumUV < 2)
747 {
748 mb = composeMeshBuffer(Meshes[i].SubMeshes[j].Indices, Meshes[i].SubMeshes[j].Geometry);
749 }
750 else
751 {
752 mb = composeMeshBufferLightMap(Meshes[i].SubMeshes[j].Indices, Meshes[i].SubMeshes[j].Geometry);
753 }
754 }
755
756 if (mb != 0)
757 {
758 composeMeshBufferMaterial(mb, Meshes[i].SubMeshes[j].Material);
759 if (!Skeleton.Bones.size())
760 {
761 ((SMesh*)Mesh)->addMeshBuffer(mb);
762 mb->drop();
763 }
764 }
765 }
766 }
767 if (Skeleton.Bones.size())
768 {
769 CSkinnedMesh* m = (CSkinnedMesh*)Mesh;
770 // Create Joints
771 for (u32 i=0; i<Skeleton.Bones.size(); ++i)
772 {
773 ISkinnedMesh::SJoint* joint = m->addJoint();
774 joint->Name=Skeleton.Bones[i].Name;
775
776 // IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched to getMatrix_transposed instead of getMatrix for downward compatibility.
777 // Not tested so far if this was correct or wrong before quaternion fix!
778 Skeleton.Bones[i].Orientation.getMatrix_transposed(joint->LocalMatrix);
779
780 if (Skeleton.Bones[i].Scale != core::vector3df(1,1,1))
781 {
782 core::matrix4 scaleMatrix;
783 scaleMatrix.setScale( Skeleton.Bones[i].Scale );
784 joint->LocalMatrix *= scaleMatrix;
785 }
786 joint->LocalMatrix.setTranslation( Skeleton.Bones[i].Position );
787 }
788 // Joints hierarchy
789 for (u32 i=0; i<Skeleton.Bones.size(); ++i)
790 {
791 if (Skeleton.Bones[i].Parent<m->getJointCount())
792 {
793 m->getAllJoints()[Skeleton.Bones[i].Parent]->Children.push_back(m->getAllJoints()[Skeleton.Bones[i].Handle]);
794 }
795 }
796
797 // Weights
798 u32 bufCount=0;
799 for (u32 i=0; i<Meshes.size(); ++i)
800 {
801 for (u32 j=0; j<Meshes[i].SubMeshes.size(); ++j)
802 {
803 for (u32 k=0; k<Meshes[i].SubMeshes[j].BoneAssignments.size(); ++k)
804 {
805 const OgreBoneAssignment& ba = Meshes[i].SubMeshes[j].BoneAssignments[k];
806 if (ba.BoneID<m->getJointCount())
807 {
808 ISkinnedMesh::SWeight* w = m->addWeight(m->getAllJoints()[ba.BoneID]);
809 w->strength=ba.Weight;
810 w->vertex_id=ba.VertexID;
811 w->buffer_id=bufCount;
812 }
813 }
814 ++bufCount;
815 }
816 }
817
818 for (u32 i=0; i<Skeleton.Animations.size(); ++i)
819 {
820 for (u32 j=0; j<Skeleton.Animations[i].Keyframes.size(); ++j)
821 {
822 OgreKeyframe& frame = Skeleton.Animations[i].Keyframes[j];
823 ISkinnedMesh::SJoint* keyjoint = m->getAllJoints()[frame.BoneID];
824 ISkinnedMesh::SPositionKey* poskey = m->addPositionKey(keyjoint);
825 poskey->frame=frame.Time*25;
826 poskey->position=keyjoint->LocalMatrix.getTranslation()+frame.Position;
827 ISkinnedMesh::SRotationKey* rotkey = m->addRotationKey(keyjoint);
828 rotkey->frame=frame.Time*25;
829
830 // IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched from keyjoint->LocalMatrix to keyjoint->LocalMatrix.getTransposed() for downward compatibility.
831 // Not tested so far if this was correct or wrong before quaternion fix!
832 rotkey->rotation=core::quaternion(keyjoint->LocalMatrix.getTransposed())*frame.Orientation;
833
834 ISkinnedMesh::SScaleKey* scalekey = m->addScaleKey(keyjoint);
835 scalekey->frame=frame.Time*25;
836 scalekey->scale=frame.Scale;
837 }
838 }
839 m->finalize();
840 }
841}
842
843
844void COgreMeshFileLoader::getMaterialToken(io::IReadFile* file, core::stringc& token, bool noNewLine)
845{
846 bool parseString=false;
847 c8 c=0;
848 token = "";
849
850 if (file->getPos() >= file->getSize())
851 return;
852
853 file->read(&c, sizeof(c8));
854 // search for word beginning
855 while ( core::isspace(c) && (file->getPos() < file->getSize()))
856 {
857 if (noNewLine && c=='\n')
858 {
859 file->seek(-1, true);
860 return;
861 }
862 file->read(&c, sizeof(c8));
863 }
864 // check if we read a string
865 if (c=='"')
866 {
867 parseString = true;
868 file->read(&c, sizeof(c8));
869 }
870 do
871 {
872 if (c=='/')
873 {
874 file->read(&c, sizeof(c8));
875 // check for comments, cannot be part of strings
876 if (!parseString && (c=='/'))
877 {
878 // skip comments
879 while(c!='\n')
880 file->read(&c, sizeof(c8));
881 if (!token.size())
882 {
883 // if we start with a comment we need to skip
884 // following whitespaces, so restart
885 getMaterialToken(file, token, noNewLine);
886 return;
887 }
888 else
889 {
890 // else continue with next character
891 file->read(&c, sizeof(c8));
892 continue;
893 }
894 }
895 else
896 {
897 // else append first slash and check if second char
898 // ends this token
899 token.append('/');
900 if ((!parseString && core::isspace(c)) ||
901 (parseString && (c=='"')))
902 return;
903 }
904 }
905 token.append(c);
906 file->read(&c, sizeof(c8));
907 // read until a token delimiter is found
908 }
909 while (((!parseString && !core::isspace(c)) || (parseString && (c!='"'))) &&
910 (file->getPos() < file->getSize()));
911 // we want to skip the last quotes of a string , but other chars might be the next
912 // token already.
913 if (!parseString)
914 file->seek(-1, true);
915}
916
917
918bool COgreMeshFileLoader::readColor(io::IReadFile* file, video::SColor& col)
919{
920 core::stringc token;
921
922 getMaterialToken(file, token);
923 if (token!="vertexcolour")
924 {
925 video::SColorf col_f;
926 col_f.r=core::fast_atof(token.c_str());
927 getMaterialToken(file, token);
928 col_f.g=core::fast_atof(token.c_str());
929 getMaterialToken(file, token);
930 col_f.b=core::fast_atof(token.c_str());
931 getMaterialToken(file, token, true);
932 if (token.size())
933 col_f.a=core::fast_atof(token.c_str());
934 else
935 col_f.a=1.0f;
936 if ((col_f.r==0.0f)&&(col_f.g==0.0f)&&(col_f.b==0.0f))
937 col.set(255,255,255,255);
938 else
939 col=col_f.toSColor();
940 return false;
941 }
942 return true;
943}
944
945
946void COgreMeshFileLoader::readPass(io::IReadFile* file, OgreTechnique& technique)
947{
948#ifdef IRR_OGRE_LOADER_DEBUG
949 os::Printer::log("Read Pass");
950#endif
951 core::stringc token;
952 technique.Passes.push_back(OgrePass());
953 OgrePass& pass=technique.Passes.getLast();
954
955 getMaterialToken(file, token); //open brace or name
956 if (token != "{")
957 getMaterialToken(file, token); //open brace
958
959 getMaterialToken(file, token);
960 if (token == "}")
961 return;
962 u32 inBlocks=1;
963 u32 textureUnit=0;
964 while(inBlocks)
965 {
966 if (token=="ambient")
967 pass.AmbientTokenColor=readColor(file, pass.Material.AmbientColor);
968 else if (token=="diffuse")
969 pass.DiffuseTokenColor=readColor(file, pass.Material.DiffuseColor);
970 else if (token=="specular")
971 {
972 pass.SpecularTokenColor=readColor(file, pass.Material.SpecularColor);
973 getMaterialToken(file, token);
974 pass.Material.Shininess=core::fast_atof(token.c_str());
975 }
976 else if (token=="emissive")
977 pass.EmissiveTokenColor=readColor(file, pass.Material.EmissiveColor);
978 else if (token=="scene_blend")
979 { // TODO: Choose correct values
980 getMaterialToken(file, token);
981 if (token=="add")
982 pass.Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
983 else if (token=="modulate")
984 pass.Material.MaterialType=video::EMT_SOLID;
985 else if (token=="alpha_blend")
986 pass.Material.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL;
987 else if (token=="colour_blend")
988 pass.Material.MaterialType=video::EMT_TRANSPARENT_VERTEX_ALPHA;
989 else
990 getMaterialToken(file, token);
991 }
992 else if (token=="depth_check")
993 {
994 getMaterialToken(file, token);
995 if (token!="on")
996 pass.Material.ZBuffer=video::ECFN_NEVER;
997 }
998 else if (token=="depth_write")
999 {
1000 getMaterialToken(file, token);
1001 pass.Material.ZWriteEnable=(token=="on");
1002 }
1003 else if (token=="depth_func")
1004 {
1005 getMaterialToken(file, token); // Function name
1006 if (token=="always_fail")
1007 pass.Material.ZBuffer=video::ECFN_NEVER;
1008 else if (token=="always_pass")
1009 pass.Material.ZBuffer=video::ECFN_ALWAYS;
1010 else if (token=="equal")
1011 pass.Material.ZBuffer=video::ECFN_EQUAL;
1012 else if (token=="greater")
1013 pass.Material.ZBuffer=video::ECFN_GREATER;
1014 else if (token=="greater_equal")
1015 pass.Material.ZBuffer=video::ECFN_GREATEREQUAL;
1016 else if (token=="less")
1017 pass.Material.ZBuffer=video::ECFN_LESS;
1018 else if (token=="less_equal")
1019 pass.Material.ZBuffer=video::ECFN_LESSEQUAL;
1020 else if (token=="not_equal")
1021 pass.Material.ZBuffer=video::ECFN_NOTEQUAL;
1022 }
1023 else if (token=="normalise_normals")
1024 {
1025 getMaterialToken(file, token);
1026 pass.Material.NormalizeNormals=(token=="on");
1027 }
1028 else if (token=="depth_bias")
1029 {
1030 getMaterialToken(file, token); // bias value
1031 }
1032 else if (token=="alpha_rejection")
1033 {
1034 getMaterialToken(file, token); // function name
1035 getMaterialToken(file, token); // value
1036 pass.Material.MaterialTypeParam=core::fast_atof(token.c_str());
1037 }
1038 else if (token=="alpha_to_coverage")
1039 {
1040 getMaterialToken(file, token);
1041 if (token=="on")
1042 pass.Material.AntiAliasing |= video::EAAM_ALPHA_TO_COVERAGE;
1043 }
1044 else if (token=="colour_write")
1045 {
1046 getMaterialToken(file, token);
1047 pass.Material.ColorMask = (token=="on")?video::ECP_ALL:video::ECP_NONE;
1048 }
1049 else if (token=="cull_hardware")
1050 {
1051 getMaterialToken(file, token); // rotation name
1052 }
1053 else if (token=="cull_software")
1054 {
1055 getMaterialToken(file, token); // culling side
1056 }
1057 else if (token=="lighting")
1058 {
1059 getMaterialToken(file, token);
1060 pass.Material.Lighting=(token=="on");
1061 }
1062 else if (token=="shading")
1063 {
1064 getMaterialToken(file, token);
1065 // We take phong as gouraud
1066 pass.Material.GouraudShading=(token!="flat");
1067 }
1068 else if (token=="polygon_mode")
1069 {
1070 getMaterialToken(file, token);
1071 pass.Material.Wireframe=(token=="wireframe");
1072 pass.Material.PointCloud=(token=="points");
1073 }
1074 else if (token=="max_lights")
1075 {
1076 getMaterialToken(file, token);
1077 pass.MaxLights=core::strtoul10(token.c_str());
1078 }
1079 else if (token=="point_size")
1080 {
1081 getMaterialToken(file, token);
1082 pass.PointSize=core::fast_atof(token.c_str());
1083 }
1084 else if (token=="point_sprites")
1085 {
1086 getMaterialToken(file, token);
1087 pass.PointSprites=(token=="on");
1088 }
1089 else if (token=="point_size_min")
1090 {
1091 getMaterialToken(file, token);
1092 pass.PointSizeMin=core::strtoul10(token.c_str());
1093 }
1094 else if (token=="point_size_max")
1095 {
1096 getMaterialToken(file, token);
1097 pass.PointSizeMax=core::strtoul10(token.c_str());
1098 }
1099 else if (token=="texture_unit")
1100 {
1101#ifdef IRR_OGRE_LOADER_DEBUG
1102 os::Printer::log("Read Texture unit", ELL_DEBUG);
1103#endif
1104 getMaterialToken(file, token); //open brace
1105 getMaterialToken(file, token);
1106 while(token != "}")
1107 {
1108 if (token=="texture")
1109 {
1110 getMaterialToken(file, token);
1111 pass.Texture.Filename.push_back(token);
1112#ifdef IRR_OGRE_LOADER_DEBUG
1113 os::Printer::log("Read Texture", token, ELL_DEBUG);
1114#endif
1115 getMaterialToken(file, pass.Texture.CoordsType, true);
1116 getMaterialToken(file, pass.Texture.MipMaps, true);
1117 getMaterialToken(file, pass.Texture.Alpha, true);
1118 // Hmm, we might need more hints for other material types using two textures...
1119 if (textureUnit>0)
1120 pass.Material.MaterialType=video::EMT_LIGHTMAP;
1121 }
1122 else if (token=="filtering")
1123 {
1124 getMaterialToken(file, token);
1125 pass.Material.TextureLayer[textureUnit].AnisotropicFilter=0;
1126 if (token=="point")
1127 {
1128 pass.Material.TextureLayer[textureUnit].BilinearFilter=false;
1129 pass.Material.TextureLayer[textureUnit].TrilinearFilter=false;
1130 getMaterialToken(file, token);
1131 getMaterialToken(file, token);
1132 }
1133 else if (token=="linear")
1134 {
1135 getMaterialToken(file, token);
1136 if (token=="point")
1137 {
1138 pass.Material.TextureLayer[textureUnit].BilinearFilter=false;
1139 pass.Material.TextureLayer[textureUnit].TrilinearFilter=false;
1140 getMaterialToken(file, token);
1141 }
1142 else
1143 {
1144 pass.Material.TextureLayer[textureUnit].BilinearFilter=true;
1145 getMaterialToken(file, token);
1146 pass.Material.TextureLayer[textureUnit].TrilinearFilter=(token=="linear");
1147 }
1148 }
1149 else
1150 {
1151 pass.Material.TextureLayer[textureUnit].BilinearFilter=(token=="bilinear");
1152 pass.Material.TextureLayer[textureUnit].TrilinearFilter=(token=="trilinear");
1153 pass.Material.TextureLayer[textureUnit].AnisotropicFilter=(token=="anisotropic")?2:1;
1154 }
1155 }
1156 else if (token=="max_anisotropy")
1157 {
1158 getMaterialToken(file, token);
1159 pass.Material.TextureLayer[textureUnit].AnisotropicFilter=(u8)core::strtoul10(token.c_str());
1160 }
1161 else if (token=="texture_alias")
1162 {
1163 getMaterialToken(file, pass.Texture.Alias);
1164 }
1165 else if (token=="mipmap_bias")
1166 {
1167 getMaterialToken(file, token);
1168 pass.Material.TextureLayer[textureUnit].LODBias=(s8)core::fast_atof(token.c_str());
1169 }
1170 else if (token=="colour_op")
1171 { // TODO: Choose correct values
1172 getMaterialToken(file, token);
1173 if (token=="add")
1174 pass.Material.MaterialType=video::EMT_TRANSPARENT_ADD_COLOR;
1175 else if (token=="modulate")
1176 pass.Material.MaterialType=video::EMT_SOLID;
1177 else if (token=="alpha_blend")
1178 pass.Material.MaterialType=video::EMT_TRANSPARENT_ALPHA_CHANNEL;
1179 else if (token=="colour_blend")
1180 pass.Material.MaterialType=video::EMT_TRANSPARENT_VERTEX_ALPHA;
1181 else
1182 getMaterialToken(file, token);
1183 }
1184 getMaterialToken(file, token);
1185 }
1186 ++textureUnit;
1187 }
1188 else if (token=="shadow_caster_program_ref")
1189 {
1190 do
1191 {
1192 getMaterialToken(file, token);
1193 } while (token != "}");
1194 }
1195 else if (token=="shadow_caster_vertex_program_ref")
1196 {
1197 do
1198 {
1199 getMaterialToken(file, token);
1200 } while (token != "}");
1201 }
1202 else if (token=="vertex_program_ref")
1203 {
1204 do
1205 {
1206 getMaterialToken(file, token);
1207 } while (token != "}");
1208 }
1209 //fog_override, iteration, point_size_attenuation
1210 //not considered yet!
1211 getMaterialToken(file, token);
1212 if (token=="{")
1213 ++inBlocks;
1214 else if (token=="}")
1215 --inBlocks;
1216 }
1217}
1218
1219
1220void COgreMeshFileLoader::readTechnique(io::IReadFile* file, OgreMaterial& mat)
1221{
1222#ifdef IRR_OGRE_LOADER_DEBUG
1223 os::Printer::log("Read Technique");
1224#endif
1225 core::stringc token;
1226 mat.Techniques.push_back(OgreTechnique());
1227 OgreTechnique& technique=mat.Techniques.getLast();
1228
1229 getMaterialToken(file, technique.Name); //open brace or name
1230 if (technique.Name != "{")
1231 getMaterialToken(file, token); //open brace
1232 else
1233 technique.Name=core::stringc((int)mat.Techniques.size());
1234
1235 getMaterialToken(file, token);
1236 while (token != "}")
1237 {
1238 if (token == "pass")
1239 readPass(file, technique);
1240 else if (token == "scheme")
1241 getMaterialToken(file, token);
1242 else if (token == "lod_index")
1243 getMaterialToken(file, token);
1244 getMaterialToken(file, token);
1245 }
1246}
1247
1248
1249void COgreMeshFileLoader::loadMaterials(io::IReadFile* meshFile)
1250{
1251#ifdef IRR_OGRE_LOADER_DEBUG
1252 os::Printer::log("Load Materials", ELL_DEBUG);
1253#endif
1254 core::stringc token;
1255 io::IReadFile* file = 0;
1256 io::path filename = FileSystem->getFileBasename(meshFile->getFileName(), false) + ".material";
1257 if (FileSystem->existFile(filename))
1258 file = FileSystem->createAndOpenFile(filename);
1259 else
1260 file = FileSystem->createAndOpenFile(FileSystem->getFileDir(meshFile->getFileName())+"/"+filename);
1261
1262 if (!file)
1263 {
1264 os::Printer::log("Could not load OGRE material", filename);
1265 return;
1266 }
1267
1268 getMaterialToken(file, token);
1269
1270 while (file->getPos() < file->getSize())
1271 {
1272 if ((token == "fragment_program") || (token == "vertex_program"))
1273 {
1274 // skip whole block
1275 u32 blocks=1;
1276 do
1277 {
1278 getMaterialToken(file, token);
1279 } while (token != "{");
1280 do
1281 {
1282 getMaterialToken(file, token);
1283 if (token == "{")
1284 ++blocks;
1285 else if (token == "}")
1286 --blocks;
1287 } while (blocks);
1288 getMaterialToken(file, token);
1289 continue;
1290 }
1291 if (token != "material")
1292 {
1293 if (token.trim().size())
1294 os::Printer::log("Unknown material group", token.c_str());
1295 break;
1296 }
1297
1298 Materials.push_back(OgreMaterial());
1299 OgreMaterial& mat = Materials.getLast();
1300
1301 getMaterialToken(file, mat.Name);
1302#ifdef IRR_OGRE_LOADER_DEBUG
1303 os::Printer::log("Load Material", mat.Name.c_str(), ELL_DEBUG);
1304#endif
1305 getMaterialToken(file, token); //open brace
1306 getMaterialToken(file, token);
1307 while(token != "}")
1308 {
1309 if (token=="lod_distances") // can have several items
1310 getMaterialToken(file, token);
1311 else if (token=="receive_shadows")
1312 {
1313 getMaterialToken(file, token);
1314 mat.ReceiveShadows=(token=="on");
1315 }
1316 else if (token=="transparency_casts_shadows")
1317 {
1318 getMaterialToken(file, token);
1319 mat.TransparencyCastsShadows=(token=="on");
1320 }
1321 else if (token=="set_texture_alias")
1322 {
1323 getMaterialToken(file, token);
1324 getMaterialToken(file, token);
1325 }
1326 else if (token=="technique")
1327 readTechnique(file, mat);
1328 getMaterialToken(file, token);
1329 }
1330 getMaterialToken(file, token);
1331 }
1332
1333 file->drop();
1334#ifdef IRR_OGRE_LOADER_DEBUG
1335 os::Printer::log("Finished loading Materials", ELL_DEBUG);
1336#endif
1337}
1338
1339
1340bool COgreMeshFileLoader::loadSkeleton(io::IReadFile* meshFile, const core::stringc& name)
1341{
1342#ifdef IRR_OGRE_LOADER_DEBUG
1343 os::Printer::log("Load Skeleton", name, ELL_DEBUG);
1344#endif
1345 io::IReadFile* file = 0;
1346 io::path filename;
1347 if (FileSystem->existFile(name))
1348 file = FileSystem->createAndOpenFile(name);
1349 else if (FileSystem->existFile(filename = FileSystem->getFileDir(meshFile->getFileName())+"/"+name))
1350 file = FileSystem->createAndOpenFile(filename);
1351 else if (FileSystem->existFile(filename = FileSystem->getFileBasename(meshFile->getFileName(), false) + ".skeleton"))
1352 file = FileSystem->createAndOpenFile(filename);
1353 else
1354 file = FileSystem->createAndOpenFile(FileSystem->getFileDir(meshFile->getFileName())+"/"+filename);
1355 if (!file)
1356 {
1357 os::Printer::log("Could not load matching skeleton", name);
1358 return false;
1359 }
1360
1361 s16 id;
1362 file->read(&id, 2);
1363 if (SwapEndian)
1364 id = os::Byteswap::byteswap(id);
1365 if (id != COGRE_HEADER)
1366 {
1367 file->drop();
1368 return false;
1369 }
1370
1371 core::stringc skeletonVersion;
1372 ChunkData head;
1373 readString(file, head, skeletonVersion);
1374 if (skeletonVersion != "[Serializer_v1.10]")
1375 {
1376 file->drop();
1377 return false;
1378 }
1379
1380 u16 bone=0;
1381 f32 animationTotal=0.f;
1382 while(file->getPos() < file->getSize())
1383 {
1384 ChunkData data;
1385 readChunkData(file, data);
1386
1387 switch(data.header.id)
1388 {
1389 case COGRE_SKELETON:
1390 {
1391 Skeleton.Bones.push_back(OgreBone());
1392 OgreBone& bone = Skeleton.Bones.getLast();
1393 readString(file, data, bone.Name);
1394 readShort(file, data, &bone.Handle);
1395 readVector(file, data, bone.Position);
1396 readQuaternion(file, data, bone.Orientation);
1397#ifdef IRR_OGRE_LOADER_DEBUG
1398 os::Printer::log("Bone", bone.Name+" ("+core::stringc(bone.Handle)+")", ELL_DEBUG);
1399 os::Printer::log("Position", core::stringc(bone.Position.X)+" "+core::stringc(bone.Position.Y)+" "+core::stringc(bone.Position.Z), ELL_DEBUG);
1400 os::Printer::log("Rotation quat", core::stringc(bone.Orientation.W)+" "+core::stringc(bone.Orientation.X)+" "+core::stringc(bone.Orientation.Y)+" "+core::stringc(bone.Orientation.Z), ELL_DEBUG);
1401// core::vector3df rot;
1402// bone.Orientation.toEuler(rot);
1403// rot *= core::RADTODEG;
1404// os::Printer::log("Rotation", core::stringc(rot.X)+" "+core::stringc(rot.Y)+" "+core::stringc(rot.Z));
1405#endif
1406 if (data.read<(data.header.length-bone.Name.size()))
1407 {
1408 readVector(file, data, bone.Scale);
1409 bone.Scale.X *= -1.f;
1410 }
1411 else
1412 bone.Scale=core::vector3df(1,1,1);
1413 bone.Parent=0xffff;
1414 }
1415 break;
1416 case COGRE_BONE_PARENT:
1417 {
1418 u16 parent;
1419 readShort(file, data, &bone);
1420 readShort(file, data, &parent);
1421 if (bone<Skeleton.Bones.size() && parent<Skeleton.Bones.size())
1422 Skeleton.Bones[bone].Parent=parent;
1423 }
1424 break;
1425 case COGRE_ANIMATION:
1426 {
1427 if (Skeleton.Animations.size())
1428 animationTotal+=Skeleton.Animations.getLast().Length;
1429 Skeleton.Animations.push_back(OgreAnimation());
1430 OgreAnimation& anim = Skeleton.Animations.getLast();
1431 readString(file, data, anim.Name);
1432 readFloat(file, data, &anim.Length);
1433#ifdef IRR_OGRE_LOADER_DEBUG
1434 os::Printer::log("Animation", anim.Name, ELL_DEBUG);
1435 os::Printer::log("Length", core::stringc(anim.Length), ELL_DEBUG);
1436#endif
1437 }
1438 break;
1439 case COGRE_ANIMATION_TRACK:
1440#ifdef IRR_OGRE_LOADER_DEBUG
1441 os::Printer::log("for Bone ", core::stringc(bone), ELL_DEBUG);
1442#endif
1443 readShort(file, data, &bone); // store current bone
1444 break;
1445 case COGRE_ANIMATION_KEYFRAME:
1446 {
1447 Skeleton.Animations.getLast().Keyframes.push_back(OgreKeyframe());
1448 OgreKeyframe& keyframe = Skeleton.Animations.getLast().Keyframes.getLast();
1449 readFloat(file, data, &keyframe.Time);
1450 keyframe.Time+=animationTotal;
1451 readQuaternion(file, data, keyframe.Orientation);
1452 readVector(file, data, keyframe.Position);
1453 if (data.read<data.header.length)
1454 {
1455 readVector(file, data, keyframe.Scale);
1456 keyframe.Scale.X *= -1.f;
1457 }
1458 else
1459 keyframe.Scale=core::vector3df(1,1,1);
1460 keyframe.BoneID=bone;
1461 }
1462 break;
1463 case COGRE_ANIMATION_LINK:
1464#ifdef IRR_OGRE_LOADER_DEBUG
1465 os::Printer::log("Animation link", ELL_DEBUG);
1466#endif
1467 break;
1468 default:
1469 break;
1470 }
1471 }
1472 file->drop();
1473 return true;
1474}
1475
1476
1477void COgreMeshFileLoader::readChunkData(io::IReadFile* file, ChunkData& data)
1478{
1479 file->read(&data.header, sizeof(ChunkHeader));
1480 if (SwapEndian)
1481 {
1482 data.header.id = os::Byteswap::byteswap(data.header.id);
1483 data.header.length = os::Byteswap::byteswap(data.header.length);
1484 }
1485 data.read += sizeof(ChunkHeader);
1486}
1487
1488
1489void COgreMeshFileLoader::readString(io::IReadFile* file, ChunkData& data, core::stringc& out)
1490{
1491 c8 c = 0;
1492 out = "";
1493
1494 while (c!='\n')
1495 {
1496 file->read(&c, sizeof(c8));
1497 if (c!='\n')
1498 out.append(c);
1499
1500 }
1501 data.read+=out.size()+1;
1502}
1503
1504
1505void COgreMeshFileLoader::readBool(io::IReadFile* file, ChunkData& data, bool& out)
1506{
1507 // normal C type because we read a bit string
1508 char c = 0;
1509 file->read(&c, sizeof(char));
1510 out=(c!=0);
1511 ++data.read;
1512}
1513
1514
1515void COgreMeshFileLoader::readInt(io::IReadFile* file, ChunkData& data, s32* out, u32 num)
1516{
1517 // normal C type because we read a bit string
1518 file->read(out, sizeof(int)*num);
1519 if (SwapEndian)
1520 {
1521 for (u32 i=0; i<num; ++i)
1522 out[i] = os::Byteswap::byteswap(out[i]);
1523 }
1524 data.read+=sizeof(int)*num;
1525}
1526
1527
1528void COgreMeshFileLoader::readShort(io::IReadFile* file, ChunkData& data, u16* out, u32 num)
1529{
1530 // normal C type because we read a bit string
1531 file->read(out, sizeof(short)*num);
1532 if (SwapEndian)
1533 {
1534 for (u32 i=0; i<num; ++i)
1535 out[i] = os::Byteswap::byteswap(out[i]);
1536 }
1537 data.read+=sizeof(short)*num;
1538}
1539
1540
1541void COgreMeshFileLoader::readFloat(io::IReadFile* file, ChunkData& data, f32* out, u32 num)
1542{
1543 // normal C type because we read a bit string
1544 file->read(out, sizeof(float)*num);
1545 if (SwapEndian)
1546 {
1547 for (u32 i=0; i<num; ++i)
1548 out[i] = os::Byteswap::byteswap(out[i]);
1549 }
1550 data.read+=sizeof(float)*num;
1551}
1552
1553
1554void COgreMeshFileLoader::readVector(io::IReadFile* file, ChunkData& data, core::vector3df& out)
1555{
1556 readFloat(file, data, &out.X);
1557 readFloat(file, data, &out.Y);
1558 readFloat(file, data, &out.Z);
1559 out.X *= -1.f;
1560}
1561
1562
1563void COgreMeshFileLoader::readQuaternion(io::IReadFile* file, ChunkData& data, core::quaternion& out)
1564{
1565 readVector(file, data, *((core::vector3df*)&out.X));
1566 readFloat(file, data, &out.W);
1567}
1568
1569
1570void COgreMeshFileLoader::clearMeshes()
1571{
1572 for (u32 i=0; i<Meshes.size(); ++i)
1573 {
1574 for (int k=0; k<(int)Meshes[i].Geometry.Buffers.size(); ++k)
1575 Meshes[i].Geometry.Buffers[k].Data.clear();
1576
1577 for (u32 j=0; j<Meshes[i].SubMeshes.size(); ++j)
1578 {
1579 for (int h=0; h<(int)Meshes[i].SubMeshes[j].Geometry.Buffers.size(); ++h)
1580 Meshes[i].SubMeshes[j].Geometry.Buffers[h].Data.clear();
1581 }
1582 }
1583
1584 Meshes.clear();
1585}
1586
1587
1588} // end namespace scene
1589} // end namespace irr
1590
1591#endif // _IRR_COMPILE_WITH_OGRE_LOADER_
1592