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diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CMetaTriangleSelector.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/CMetaTriangleSelector.cpp
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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#include "CMetaTriangleSelector.h"
6
7namespace irr
8{
9namespace scene
10{
11
12//! constructor
13CMetaTriangleSelector::CMetaTriangleSelector()
14{
15 #ifdef _DEBUG
16 setDebugName("CMetaTriangleSelector");
17 #endif
18}
19
20
21//! destructor
22CMetaTriangleSelector::~CMetaTriangleSelector()
23{
24 removeAllTriangleSelectors();
25}
26
27
28//! Returns amount of all available triangles in this selector
29s32 CMetaTriangleSelector::getTriangleCount() const
30{
31 s32 count = 0;
32 for (u32 i=0; i<TriangleSelectors.size(); ++i)
33 count += TriangleSelectors[i]->getTriangleCount();
34
35 return count;
36}
37
38
39//! Gets all triangles.
40void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize,
41 s32& outTriangleCount, const core::matrix4* transform) const
42{
43 s32 outWritten = 0;
44 for (u32 i=0; i<TriangleSelectors.size(); ++i)
45 {
46 s32 t = 0;
47 TriangleSelectors[i]->getTriangles(triangles + outWritten,
48 arraySize - outWritten, t, transform);
49 outWritten += t;
50 if (outWritten==arraySize)
51 break;
52 }
53
54 outTriangleCount = outWritten;
55}
56
57
58//! Gets all triangles which lie within a specific bounding box.
59void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize,
60 s32& outTriangleCount, const core::aabbox3d<f32>& box,
61 const core::matrix4* transform) const
62{
63 s32 outWritten = 0;
64 for (u32 i=0; i<TriangleSelectors.size(); ++i)
65 {
66 s32 t = 0;
67 TriangleSelectors[i]->getTriangles(triangles + outWritten,
68 arraySize - outWritten, t, box, transform);
69 outWritten += t;
70 if (outWritten==arraySize)
71 break;
72 }
73
74 outTriangleCount = outWritten;
75}
76
77
78//! Gets all triangles which have or may have contact with a 3d line.
79void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize,
80 s32& outTriangleCount, const core::line3d<f32>& line,
81 const core::matrix4* transform) const
82{
83 s32 outWritten = 0;
84 for (u32 i=0; i<TriangleSelectors.size(); ++i)
85 {
86 s32 t = 0;
87 TriangleSelectors[i]->getTriangles(triangles + outWritten,
88 arraySize - outWritten, t, line, transform);
89 outWritten += t;
90 if (outWritten==arraySize)
91 break;
92 }
93
94 outTriangleCount = outWritten;
95}
96
97
98//! Adds a triangle selector to the collection of triangle selectors
99//! in this metaTriangleSelector.
100void CMetaTriangleSelector::addTriangleSelector(ITriangleSelector* toAdd)
101{
102 if (!toAdd)
103 return;
104
105 TriangleSelectors.push_back(toAdd);
106 toAdd->grab();
107}
108
109
110//! Removes a specific triangle selector which was added before from the collection.
111bool CMetaTriangleSelector::removeTriangleSelector(ITriangleSelector* toRemove)
112{
113 for (u32 i=0; i<TriangleSelectors.size(); ++i)
114 {
115 if (toRemove == TriangleSelectors[i])
116 {
117 TriangleSelectors[i]->drop();
118 TriangleSelectors.erase(i);
119 return true;
120 }
121 }
122
123 return false;
124}
125
126
127//! Removes all triangle selectors from the collection.
128void CMetaTriangleSelector::removeAllTriangleSelectors()
129{
130 for (u32 i=0; i<TriangleSelectors.size(); ++i)
131 TriangleSelectors[i]->drop();
132
133 TriangleSelectors.clear();
134}
135
136
137//! Return the scene node associated with a given triangle.
138ISceneNode* CMetaTriangleSelector::getSceneNodeForTriangle(u32 triangleIndex) const
139{
140 u32 totalTriangles = 0;
141
142 for (u32 i=0; i<TriangleSelectors.size(); ++i)
143 {
144 totalTriangles += TriangleSelectors[i]->getTriangleCount();
145
146 if(totalTriangles > triangleIndex)
147 return TriangleSelectors[i]->getSceneNodeForTriangle(0);
148 }
149
150 // For lack of anything more sensible, return the first selector.
151 return TriangleSelectors[0]->getSceneNodeForTriangle(0);
152}
153
154
155/* Return the number of TriangleSelectors that are inside this one,
156Only useful for MetaTriangleSelector others return 1
157*/
158u32 CMetaTriangleSelector::getSelectorCount() const
159{
160 return TriangleSelectors.size();
161}
162
163
164/* Returns the TriangleSelector based on index based on getSelectorCount
165Only useful for MetaTriangleSelector others return 'this'
166*/
167ITriangleSelector* CMetaTriangleSelector::getSelector(u32 index)
168{
169 if (index >= TriangleSelectors.size())
170 return 0;
171 return TriangleSelectors[index];
172}
173
174
175/* Returns the TriangleSelector based on index based on getSelectorCount
176Only useful for MetaTriangleSelector others return 'this'
177*/
178const ITriangleSelector* CMetaTriangleSelector::getSelector(u32 index) const
179{
180 if (index >= TriangleSelectors.size())
181 return 0;
182 return TriangleSelectors[index];
183}
184
185
186} // end namespace scene
187} // end namespace irr
188