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diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CD3D9CgMaterialRenderer.cpp b/src/others/irrlicht-1.8.1/source/Irrlicht/CD3D9CgMaterialRenderer.cpp
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1// Copyright (C) 2012-2012 Patryk Nadrowski
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#include "IrrCompileConfig.h"
6#if defined(_IRR_COMPILE_WITH_DIRECT3D_9_) && defined(_IRR_COMPILE_WITH_CG_)
7
8#include "CD3D9CgMaterialRenderer.h"
9#include "CD3D9Driver.h"
10#include "CD3D9Texture.h"
11
12namespace irr
13{
14namespace video
15{
16
17CD3D9CgUniformSampler2D::CD3D9CgUniformSampler2D(const CGparameter& parameter, bool global) : CCgUniform(parameter, global)
18{
19 Type = CG_SAMPLER2D;
20}
21
22void CD3D9CgUniformSampler2D::update(const void* data, const SMaterial& material) const
23{
24 s32* Data = (s32*)data;
25 s32 LayerID = *Data;
26
27 if (material.TextureLayer[LayerID].Texture)
28 {
29 IDirect3DBaseTexture9* Texture = reinterpret_cast<irr::video::CD3D9Texture*>(material.TextureLayer[LayerID].Texture)->getDX9Texture();
30
31 cgD3D9SetTextureParameter(Parameter, Texture);
32 }
33}
34
35CD3D9CgMaterialRenderer::CD3D9CgMaterialRenderer(CD3D9Driver* driver, s32& materialType,
36 const c8* vertexProgram, const c8* vertexEntry, E_VERTEX_SHADER_TYPE vertexProfile,
37 const c8* fragmentProgram, const c8* fragmentEntry, E_PIXEL_SHADER_TYPE fragmentProfile,
38 const c8* geometryProgram, const c8* geometryEntry, E_GEOMETRY_SHADER_TYPE geometryProfile,
39 scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 vertices,
40 IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData) :
41 Driver(driver), CCgMaterialRenderer(callback, baseMaterial, userData)
42{
43 #ifdef _DEBUG
44 setDebugName("CD3D9CgMaterialRenderer");
45 #endif
46
47 init(materialType, vertexProgram, vertexEntry, vertexProfile, fragmentProgram, fragmentEntry, fragmentProfile,
48 geometryProgram, geometryEntry, geometryProfile, inType, outType, vertices);
49}
50
51CD3D9CgMaterialRenderer::~CD3D9CgMaterialRenderer()
52{
53 if (VertexProgram)
54 {
55 cgD3D9UnloadProgram(VertexProgram);
56 cgDestroyProgram(VertexProgram);
57 }
58 if (FragmentProgram)
59 {
60 cgD3D9UnloadProgram(FragmentProgram);
61 cgDestroyProgram(FragmentProgram);
62 }
63 /*if (GeometryProgram)
64 {
65 cgD3D9UnloadProgram(GeometryProgram);
66 cgDestroyProgram(GeometryProgram);
67 }*/
68}
69
70void CD3D9CgMaterialRenderer::OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services)
71{
72 Material = material;
73
74 if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
75 {
76 if (VertexProgram)
77 cgD3D9BindProgram(VertexProgram);
78
79 if (FragmentProgram)
80 cgD3D9BindProgram(FragmentProgram);
81
82 /*if (GeometryProgram)
83 cgD3D9BindProgram(GeometryProgram);*/
84
85 if (BaseMaterial)
86 BaseMaterial->OnSetMaterial(material, material, true, this);
87 }
88
89 if (CallBack)
90 CallBack->OnSetMaterial(material);
91
92 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
93}
94
95bool CD3D9CgMaterialRenderer::OnRender(IMaterialRendererServices* services, E_VERTEX_TYPE vtxtype)
96{
97 if (CallBack && (VertexProgram || FragmentProgram || GeometryProgram))
98 CallBack->OnSetConstants(this, UserData);
99
100 return true;
101}
102
103void CD3D9CgMaterialRenderer::OnUnsetMaterial()
104{
105 if (VertexProgram)
106 cgD3D9UnbindProgram(VertexProgram);
107 if (FragmentProgram)
108 cgD3D9UnbindProgram(FragmentProgram);
109 /*if (GeometryProgram)
110 cgD3D9UnbindProgram(GeometryProgram);*/
111
112 if (BaseMaterial)
113 BaseMaterial->OnUnsetMaterial();
114
115 Material = IdentityMaterial;;
116}
117
118void CD3D9CgMaterialRenderer::setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates)
119{
120 Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
121}
122
123IVideoDriver* CD3D9CgMaterialRenderer::getVideoDriver()
124{
125 return Driver;
126}
127
128void CD3D9CgMaterialRenderer::init(s32& materialType,
129 const c8* vertexProgram, const c8* vertexEntry, E_VERTEX_SHADER_TYPE vertexProfile,
130 const c8* fragmentProgram, const c8* fragmentEntry, E_PIXEL_SHADER_TYPE fragmentProfile,
131 const c8* geometryProgram, const c8* geometryEntry, E_GEOMETRY_SHADER_TYPE geometryProfile,
132 scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 vertices)
133{
134 bool Status = true;
135 CGerror Error = CG_NO_ERROR;
136 materialType = -1;
137
138 // TODO: add profile selection
139
140 if (vertexProgram)
141 {
142 VertexProfile = cgD3D9GetLatestVertexProfile();
143
144 if (VertexProfile)
145 VertexProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, vertexProgram, VertexProfile, vertexEntry, 0);
146
147 if (!VertexProgram)
148 {
149 Error = cgGetError();
150 os::Printer::log("Cg vertex program failed to compile:", ELL_ERROR);
151 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
152
153 Status = false;
154 }
155 else
156 cgD3D9LoadProgram(VertexProgram, 0, 0);
157 }
158
159 if (fragmentProgram)
160 {
161 FragmentProfile = cgD3D9GetLatestPixelProfile();
162
163 if (FragmentProfile)
164 FragmentProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, fragmentProgram, FragmentProfile, fragmentEntry, 0);
165
166 if (!FragmentProgram)
167 {
168 Error = cgGetError();
169 os::Printer::log("Cg fragment program failed to compile:", ELL_ERROR);
170 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
171
172 Status = false;
173 }
174 else
175 cgD3D9LoadProgram(FragmentProgram, 0, 0);
176 }
177
178 /*if (geometryProgram)
179 {
180 GeometryProfile = cgD3D9GetLatestGeometryProfile();
181
182 if (GeometryProfile)
183 GeometryProgram = cgCreateProgram(Driver->getCgContext(), CG_SOURCE, geometryProgram, GeometryProfile, geometryEntry, 0);
184
185 if (!GeometryProgram)
186 {
187 Error = cgGetError();
188 os::Printer::log("Cg geometry program failed to compile:", ELL_ERROR);
189 os::Printer::log(cgGetLastListing(Driver->getCgContext()), ELL_ERROR);
190
191 Status = false;
192 }
193 else
194 cgD3D9LoadProgram(GeometryProgram, 0, 0);
195 }*/
196
197 getUniformList();
198
199 // create D3D9 specifics sampler uniforms.
200 for(unsigned int i = 0; i < UniformInfo.size(); ++i)
201 {
202 if (UniformInfo[i]->getType() == CG_SAMPLER2D)
203 {
204 bool IsGlobal = true;
205
206 if (UniformInfo[i]->getSpace() == CG_PROGRAM)
207 IsGlobal = false;
208
209 CCgUniform* Uniform = new CD3D9CgUniformSampler2D(UniformInfo[i]->getParameter(), IsGlobal);
210 delete UniformInfo[i];
211 UniformInfo[i] = Uniform;
212 }
213 }
214
215 if (Status)
216 materialType = Driver->addMaterialRenderer(this);
217}
218
219}
220}
221
222#endif