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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__
6#define __C_D3D8_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__
7
8#include "IrrCompileConfig.h"
9#ifdef _IRR_WINDOWS_API_
10
11#ifdef _IRR_COMPILE_WITH_DIRECT3D_8_
12#include <d3d8.h>
13
14#include "CD3D8ShaderMaterialRenderer.h"
15#include "IShaderConstantSetCallBack.h"
16
17namespace irr
18{
19namespace video
20{
21
22//! Renderer for normal maps
23class CD3D8NormalMapRenderer : public CD3D8ShaderMaterialRenderer, IShaderConstantSetCallBack
24{
25public:
26
27 CD3D8NormalMapRenderer(
28 IDirect3DDevice8* d3ddev, video::IVideoDriver* driver,
29 s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial);
30 ~CD3D8NormalMapRenderer();
31
32 //! Called by the engine when the vertex and/or pixel shader constants for an
33 //! material renderer should be set.
34 virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
35
36 bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
37
38 //! Returns the render capability of the material.
39 virtual s32 getRenderCapability() const;
40
41private:
42
43 //! stores if this shader compiled the shaders and is
44 //! allowed to delete them again. D3D8 lacks reference counting
45 //! support for shaders.
46 bool CompiledShaders;
47
48};
49
50} // end namespace video
51} // end namespace irr
52
53#endif
54#endif
55#endif
56