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1hey guys heres all the ranges for the ninja model, 20 ranges and 300 frames....Phew!!
2
3you may need to scale or rotate the model and change animation speeds for various 3D game engines...
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5Please check the numbers carefully cus they dont follow any order and in between ranges often skip a few frames, this as how I achieved certain moves in Character FX its not a mistake :)
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71-14 Walk (normal)
815-30 Stealth Walk
932-44 Punch and swipe sword
1045-59 Swipe and spin sword
1160-68 Overhead twohanded downswipe
1269-72 Up to block position (play backwards to lower sword if you want)
1373-83 Forward kick
1484-93 Pick up from floor (or down to crouch at frame 87)
1594-102 Jump
16103-111 Jump without height (for programmer controlled jumps)
17112-125 High jump to Sword Kill (Finish em off move??)
18126-133 Side Kick
19134-145 Spinning Sword attack (might wanna speed this up in game)
20146-158 Backflip
21159-165 Climb wall
22166-173 Death 1 - Fall back onto ground
23174-182 Death 2 - Fall forward onto ground
24184-205 Idle 1 - Breathe heavily
25206-250 Idle 2
26251-300 Idle 3
27
28Ok there it is, have fun and maybe drop by my forums hang out, ask questions, post your own work etc
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30Feel free to use however you like, commercial etc, credits are Appreciated as a LOT of work went into this! ;-)
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32Psionic
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34http://www.psionic3d.co.uk
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36Note for Irrlicht: Irrlicht uses a 0-based frame index. So subtract 1 from each of the loops! \ No newline at end of file