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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_RING_EMITTER_H_INCLUDED__
6#define __I_PARTICLE_RING_EMITTER_H_INCLUDED__
7
8#include "IParticleEmitter.h"
9
10namespace irr
11{
12namespace scene
13{
14
15//! A particle emitter which emits particles along a ring shaped area.
16class IParticleRingEmitter : public IParticleEmitter
17{
18public:
19
20 //! Set the center of the ring
21 virtual void setCenter( const core::vector3df& center ) = 0;
22
23 //! Set the radius of the ring
24 virtual void setRadius( f32 radius ) = 0;
25
26 //! Set the thickness of the ring
27 virtual void setRingThickness( f32 ringThickness ) = 0;
28
29 //! Get the center of the ring
30 virtual const core::vector3df& getCenter() const = 0;
31
32 //! Get the radius of the ring
33 virtual f32 getRadius() const = 0;
34
35 //! Get the thickness of the ring
36 virtual f32 getRingThickness() const = 0;
37
38 //! Get emitter type
39 virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_RING; }
40};
41
42} // end namespace scene
43} // end namespace irr
44
45
46#endif
47