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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
6#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
7
8#include "IParticleAffector.h"
9
10namespace irr
11{
12namespace scene
13{
14
15//! A particle affector which fades out the particles.
16class IParticleFadeOutAffector : public IParticleAffector
17{
18public:
19
20 //! Sets the targetColor, i.e. the color the particles will interpolate to over time.
21 virtual void setTargetColor( const video::SColor& targetColor ) = 0;
22
23 //! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)
24 virtual void setFadeOutTime( u32 fadeOutTime ) = 0;
25
26 //! Gets the targetColor, i.e. the color the particles will interpolate to over time.
27 virtual const video::SColor& getTargetColor() const = 0;
28
29 //! Gets the time in milliseconds it takes for each particle to fade out.
30 virtual u32 getFadeOutTime() const = 0;
31
32 //! Get emitter type
33 virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
34};
35
36} // end namespace scene
37} // end namespace irr
38
39
40#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
41