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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
6#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
7
8#include "IParticleEmitter.h"
9#include "IAnimatedMeshSceneNode.h"
10
11namespace irr
12{
13namespace scene
14{
15
16//! A particle emitter which emits particles from mesh vertices.
17class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter
18{
19public:
20
21 //! Set Mesh to emit particles from
22 virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0;
23
24 //! Set whether to use vertex normal for direction, or direction specified
25 virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
26
27 //! Set the amount that the normal is divided by for getting a particles direction
28 virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
29
30 //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
31 virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
32
33 //! Get mesh we're emitting particles from
34 virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
35
36 //! Get whether to use vertex normal for direction, or direction specified
37 virtual bool isUsingNormalDirection() const = 0;
38
39 //! Get the amount that the normal is divided by for getting a particles direction
40 virtual f32 getNormalDirectionModifier() const = 0;
41
42 //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
43 virtual bool getEveryMeshVertex() const = 0;
44
45 //! Get emitter type
46 virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; }
47};
48
49} // end namespace scene
50} // end namespace irr
51
52
53#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
54