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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_GUI_TOOL_BAR_H_INCLUDED__
6#define __I_GUI_TOOL_BAR_H_INCLUDED__
7
8#include "IGUIElement.h"
9
10namespace irr
11{
12namespace video
13{
14 class ITexture;
15} // end namespace video
16namespace gui
17{
18 class IGUIButton;
19
20 //! Stays at the top of its parent like the menu bar and contains tool buttons
21 class IGUIToolBar : public IGUIElement
22 {
23 public:
24
25 //! constructor
26 IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
27 : IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {}
28
29 //! Adds a button to the tool bar
30 virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
31 video::ITexture* img=0, video::ITexture* pressedimg=0,
32 bool isPushButton=false, bool useAlphaChannel=false) = 0;
33 };
34
35
36} // end namespace gui
37} // end namespace irr
38
39#endif
40