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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
6#define __I_GUI_MESH_VIEWER_H_INCLUDED__
7
8#include "IGUIElement.h"
9
10namespace irr
11{
12
13namespace video
14{
15 class SMaterial;
16} // end namespace video
17
18namespace scene
19{
20 class IAnimatedMesh;
21} // end namespace scene
22
23namespace gui
24{
25
26 //! 3d mesh viewing GUI element.
27 class IGUIMeshViewer : public IGUIElement
28 {
29 public:
30
31 //! constructor
32 IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
33 : IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
34
35 //! Sets the mesh to be shown
36 virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
37
38 //! Gets the displayed mesh
39 virtual scene::IAnimatedMesh* getMesh() const = 0;
40
41 //! Sets the material
42 virtual void setMaterial(const video::SMaterial& material) = 0;
43
44 //! Gets the material
45 virtual const video::SMaterial& getMaterial() const = 0;
46 };
47
48
49} // end namespace gui
50} // end namespace irr
51
52#endif
53