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1// This file is part of the "Irrlicht Engine".
2// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
3
4#ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__
5#define __I_GUI_IMAGE_LIST_H_INCLUDED__
6
7#include "IGUIElement.h"
8#include "rect.h"
9#include "irrTypes.h"
10
11namespace irr
12{
13namespace gui
14{
15
16//! Font interface.
17class IGUIImageList : public virtual IReferenceCounted
18{
19public:
20
21 //! Destructor
22 virtual ~IGUIImageList() {};
23
24 //! Draws an image and clips it to the specified rectangle if wanted
25 //! \param index: Index of the image
26 //! \param destPos: Position of the image to draw
27 //! \param clip: Optional pointer to a rectalgle against which the text will be clipped.
28 //! If the pointer is null, no clipping will be done.
29 virtual void draw(s32 index, const core::position2d<s32>& destPos,
30 const core::rect<s32>* clip = 0) = 0;
31
32 //! Returns the count of Images in the list.
33 //! \return Returns the count of Images in the list.
34 virtual s32 getImageCount() const = 0;
35
36 //! Returns the size of the images in the list.
37 //! \return Returns the size of the images in the list.
38 virtual core::dimension2d<s32> getImageSize() const = 0;
39};
40
41} // end namespace gui
42} // end namespace irr
43
44#endif
45