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1#ifndef __E_SHADER_TYPES_H_INCLUDED__
2#define __E_SHADER_TYPES_H_INCLUDED__
3
4#include "irrTypes.h"
5
6namespace irr
7{
8namespace video
9{
10
11//! Compile target enumeration for the addHighLevelShaderMaterial() method.
12enum E_VERTEX_SHADER_TYPE
13{
14 EVST_VS_1_1 = 0,
15 EVST_VS_2_0,
16 EVST_VS_2_a,
17 EVST_VS_3_0,
18 EVST_VS_4_0,
19 EVST_VS_4_1,
20 EVST_VS_5_0,
21
22 //! This is not a type, but a value indicating how much types there are.
23 EVST_COUNT
24};
25
26//! Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.
27const c8* const VERTEX_SHADER_TYPE_NAMES[] = {
28 "vs_1_1",
29 "vs_2_0",
30 "vs_2_a",
31 "vs_3_0",
32 "vs_4_0",
33 "vs_4_1",
34 "vs_5_0",
35 0 };
36
37//! Compile target enumeration for the addHighLevelShaderMaterial() method.
38enum E_PIXEL_SHADER_TYPE
39{
40 EPST_PS_1_1 = 0,
41 EPST_PS_1_2,
42 EPST_PS_1_3,
43 EPST_PS_1_4,
44 EPST_PS_2_0,
45 EPST_PS_2_a,
46 EPST_PS_2_b,
47 EPST_PS_3_0,
48 EPST_PS_4_0,
49 EPST_PS_4_1,
50 EPST_PS_5_0,
51
52 //! This is not a type, but a value indicating how much types there are.
53 EPST_COUNT
54};
55
56//! Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
57const c8* const PIXEL_SHADER_TYPE_NAMES[] = {
58 "ps_1_1",
59 "ps_1_2",
60 "ps_1_3",
61 "ps_1_4",
62 "ps_2_0",
63 "ps_2_a",
64 "ps_2_b",
65 "ps_3_0",
66 "ps_4_0",
67 "ps_4_1",
68 "ps_5_0",
69 0 };
70
71//! Enum for supported geometry shader types
72enum E_GEOMETRY_SHADER_TYPE
73{
74 EGST_GS_4_0 = 0,
75
76 //! This is not a type, but a value indicating how much types there are.
77 EGST_COUNT
78};
79
80//! String names for supported geometry shader types
81const c8* const GEOMETRY_SHADER_TYPE_NAMES[] = {
82 "gs_4_0",
83 0 };
84
85
86} // end namespace video
87} // end namespace irr
88
89#endif // __E_SHADER_TYPES_H_INCLUDED__
90