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1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
6#define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__
7
8namespace irr
9{
10namespace scene
11{
12
13 //! An enumeration for all types of built-in scene node animators
14 enum ESCENE_NODE_ANIMATOR_TYPE
15 {
16 //! Fly circle scene node animator
17 ESNAT_FLY_CIRCLE = 0,
18
19 //! Fly straight scene node animator
20 ESNAT_FLY_STRAIGHT,
21
22 //! Follow spline scene node animator
23 ESNAT_FOLLOW_SPLINE,
24
25 //! Rotation scene node animator
26 ESNAT_ROTATION,
27
28 //! Texture scene node animator
29 ESNAT_TEXTURE,
30
31 //! Deletion scene node animator
32 ESNAT_DELETION,
33
34 //! Collision respose scene node animator
35 ESNAT_COLLISION_RESPONSE,
36
37 //! FPS camera animator
38 ESNAT_CAMERA_FPS,
39
40 //! Maya camera animator
41 ESNAT_CAMERA_MAYA,
42
43 //! Amount of built-in scene node animators
44 ESNAT_COUNT,
45
46 //! Unknown scene node animator
47 ESNAT_UNKNOWN,
48
49 //! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit.
50 ESNAT_FORCE_32_BIT = 0x7fffffff
51 };
52
53} // end namespace scene
54} // end namespace irr
55
56
57#endif
58