diff options
Diffstat (limited to 'src/others/irrlicht-1.8.1/examples/26.OcclusionQuery')
9 files changed, 1456 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/Makefile b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/Makefile new file mode 100644 index 0000000..87e37e4 --- /dev/null +++ b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/Makefile | |||
@@ -0,0 +1,39 @@ | |||
1 | # Makefile for Irrlicht Examples | ||
2 | # It's usually sufficient to change just the target name and source file list | ||
3 | # and be sure that CXX is set to a valid compiler | ||
4 | Target = 26.OcclusionQuery | ||
5 | Sources = main.cpp | ||
6 | |||
7 | # general compiler settings | ||
8 | CPPFLAGS = -I../../include -I/usr/X11R6/include | ||
9 | CXXFLAGS = -O3 -ffast-math | ||
10 | #CXXFLAGS = -g -Wall | ||
11 | |||
12 | #default target is Linux | ||
13 | all: all_linux | ||
14 | |||
15 | ifeq ($(HOSTTYPE), x86_64) | ||
16 | LIBSELECT=64 | ||
17 | endif | ||
18 | |||
19 | # target specific settings | ||
20 | all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor | ||
21 | all_linux clean_linux: SYSTEM=Linux | ||
22 | all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm | ||
23 | all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL | ||
24 | all_win32 clean_win32: SYSTEM=Win32-gcc | ||
25 | all_win32 clean_win32: SUF=.exe | ||
26 | # name of the binary - only valid for targets which set SYSTEM | ||
27 | DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) | ||
28 | |||
29 | all_linux all_win32: | ||
30 | $(warning Building...) | ||
31 | $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) | ||
32 | |||
33 | clean: clean_linux clean_win32 | ||
34 | $(warning Cleaning...) | ||
35 | |||
36 | clean_linux clean_win32: | ||
37 | @$(RM) $(DESTPATH) | ||
38 | |||
39 | .PHONY: all all_win32 clean clean_linux clean_win32 | ||
diff --git a/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.cbp b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.cbp new file mode 100644 index 0000000..8872705 --- /dev/null +++ b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.cbp | |||
@@ -0,0 +1,55 @@ | |||
1 | <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> | ||
2 | <CodeBlocks_project_file> | ||
3 | <FileVersion major="1" minor="6" /> | ||
4 | <Project> | ||
5 | <Option title="Irrlicht Example 26 OcclusionQuery" /> | ||
6 | <Option pch_mode="0" /> | ||
7 | <Option compiler="gcc" /> | ||
8 | <Build> | ||
9 | <Target title="Windows"> | ||
10 | <Option output="..\..\bin\Win32-gcc\OcclusionQuery" prefix_auto="0" extension_auto="1" /> | ||
11 | <Option type="1" /> | ||
12 | <Option compiler="gcc" /> | ||
13 | <Option projectResourceIncludeDirsRelation="1" /> | ||
14 | <Compiler> | ||
15 | <Add option="-g" /> | ||
16 | </Compiler> | ||
17 | <Linker> | ||
18 | <Add directory="..\..\lib\Win32-gcc" /> | ||
19 | </Linker> | ||
20 | </Target> | ||
21 | <Target title="Linux"> | ||
22 | <Option platforms="Unix;" /> | ||
23 | <Option output="..\..\bin\Linux\OcclusionQuery" prefix_auto="0" extension_auto="0" /> | ||
24 | <Option type="1" /> | ||
25 | <Option compiler="gcc" /> | ||
26 | <Compiler> | ||
27 | <Add option="-g" /> | ||
28 | <Add option="-D_IRR_STATIC_LIB_" /> | ||
29 | </Compiler> | ||
30 | <Linker> | ||
31 | <Add library="Xxf86vm" /> | ||
32 | <Add library="Xcursor" /> | ||
33 | <Add library="GL" /> | ||
34 | <Add directory="..\..\lib\Linux" /> | ||
35 | </Linker> | ||
36 | </Target> | ||
37 | </Build> | ||
38 | <VirtualTargets> | ||
39 | <Add alias="All" targets="Windows;Linux;" /> | ||
40 | </VirtualTargets> | ||
41 | <Compiler> | ||
42 | <Add option="-g" /> | ||
43 | <Add directory="..\..\include" /> | ||
44 | </Compiler> | ||
45 | <Linker> | ||
46 | <Add library="Irrlicht" /> | ||
47 | </Linker> | ||
48 | <Unit filename="main.cpp" /> | ||
49 | <Extensions> | ||
50 | <code_completion /> | ||
51 | <debugger /> | ||
52 | <envvars /> | ||
53 | </Extensions> | ||
54 | </Project> | ||
55 | </CodeBlocks_project_file> | ||
diff --git a/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.dev b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.dev new file mode 100644 index 0000000..e9d7c04 --- /dev/null +++ b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.dev | |||
@@ -0,0 +1,59 @@ | |||
1 | [Project] | ||
2 | FileName=example.dev | ||
3 | Name=Irrlicht Example 26 OcclusionQuery | ||
4 | UnitCount=1 | ||
5 | Type=1 | ||
6 | Ver=1 | ||
7 | ObjFiles= | ||
8 | Includes=..\..\include | ||
9 | Libs= | ||
10 | PrivateResource= | ||
11 | ResourceIncludes= | ||
12 | MakeIncludes= | ||
13 | Compiler= | ||
14 | CppCompiler= | ||
15 | Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_ | ||
16 | IsCpp=1 | ||
17 | Icon= | ||
18 | ExeOutput=../../bin/Win32-gcc | ||
19 | ObjectOutput=obj | ||
20 | OverrideOutput=1 | ||
21 | OverrideOutputName=26.OcclusionQuery.exe | ||
22 | HostApplication= | ||
23 | Folders= | ||
24 | CommandLine= | ||
25 | IncludeVersionInfo=0 | ||
26 | SupportXPThemes=0 | ||
27 | CompilerSet=0 | ||
28 | CompilerSettings=0000000000000000000000 | ||
29 | UseCustomMakefile=0 | ||
30 | CustomMakefile= | ||
31 | |||
32 | [Unit1] | ||
33 | FileName=main.cpp | ||
34 | CompileCpp=1 | ||
35 | Folder=Projekt1 | ||
36 | Compile=1 | ||
37 | Link=1 | ||
38 | Priority=1000 | ||
39 | OverrideBuildCmd=0 | ||
40 | BuildCmd= | ||
41 | |||
42 | [VersionInfo] | ||
43 | Major=0 | ||
44 | Minor=1 | ||
45 | Release=1 | ||
46 | Build=1 | ||
47 | LanguageID=1033 | ||
48 | CharsetID=1252 | ||
49 | CompanyName= | ||
50 | FileVersion= | ||
51 | FileDescription=Irrlicht Engine example compiled using DevCpp and gcc | ||
52 | InternalName= | ||
53 | LegalCopyright= | ||
54 | LegalTrademarks= | ||
55 | OriginalFilename= | ||
56 | ProductName= | ||
57 | ProductVersion= | ||
58 | AutoIncBuildNr=0 | ||
59 | |||
diff --git a/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.vcproj b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.vcproj new file mode 100644 index 0000000..602f2d3 --- /dev/null +++ b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery.vcproj | |||
@@ -0,0 +1,163 @@ | |||
1 | <?xml version="1.0" encoding="Windows-1252"?> | ||
2 | <VisualStudioProject | ||
3 | ProjectType="Visual C++" | ||
4 | Version="7.10" | ||
5 | Name="26.OcclusionQuery" | ||
6 | ProjectGUID="{735B050B-1AC5-4602-B0BE-D2D2B5893E94}" | ||
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10 | <Platform | ||
11 | Name="Win32"/> | ||
12 | </Platforms> | ||
13 | <Configurations> | ||
14 | <Configuration | ||
15 | Name="Debug|Win32" | ||
16 | OutputDirectory=".\Debug" | ||
17 | IntermediateDirectory=".\Debug" | ||
18 | ConfigurationType="1" | ||
19 | UseOfMFC="0" | ||
20 | ATLMinimizesCRunTimeLibraryUsage="FALSE" | ||
21 | CharacterSet="2"> | ||
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23 | Name="VCCLCompilerTool" | ||
24 | Optimization="0" | ||
25 | AdditionalIncludeDirectories="..\..\include" | ||
26 | PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE" | ||
27 | BasicRuntimeChecks="3" | ||
28 | RuntimeLibrary="5" | ||
29 | UsePrecompiledHeader="2" | ||
30 | PrecompiledHeaderFile=".\Debug\OcclusionQuery.pch" | ||
31 | AssemblerListingLocation=".\Debug/" | ||
32 | ObjectFile=".\Debug/" | ||
33 | ProgramDataBaseFileName=".\Debug/" | ||
34 | WarningLevel="3" | ||
35 | SuppressStartupBanner="TRUE" | ||
36 | DebugInformationFormat="4" | ||
37 | CompileAs="0"/> | ||
38 | <Tool | ||
39 | Name="VCCustomBuildTool"/> | ||
40 | <Tool | ||
41 | Name="VCLinkerTool" | ||
42 | OutputFile="..\..\bin\Win32-VisualStudio\26.OcclusionQuery.exe" | ||
43 | LinkIncremental="0" | ||
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46 | GenerateDebugInformation="TRUE" | ||
47 | ProgramDatabaseFile=".\Debug\OcclusionQuery.pdb" | ||
48 | SubSystem="1" | ||
49 | TargetMachine="1"/> | ||
50 | <Tool | ||
51 | Name="VCMIDLTool" | ||
52 | TypeLibraryName=".\Debug\OcclusionQuery.tlb" | ||
53 | HeaderFileName=""/> | ||
54 | <Tool | ||
55 | Name="VCPostBuildEventTool"/> | ||
56 | <Tool | ||
57 | Name="VCPreBuildEventTool"/> | ||
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59 | Name="VCPreLinkEventTool"/> | ||
60 | <Tool | ||
61 | Name="VCResourceCompilerTool" | ||
62 | PreprocessorDefinitions="_DEBUG" | ||
63 | Culture="3079"/> | ||
64 | <Tool | ||
65 | Name="VCWebServiceProxyGeneratorTool"/> | ||
66 | <Tool | ||
67 | Name="VCXMLDataGeneratorTool"/> | ||
68 | <Tool | ||
69 | Name="VCWebDeploymentTool"/> | ||
70 | <Tool | ||
71 | Name="VCManagedWrapperGeneratorTool"/> | ||
72 | <Tool | ||
73 | Name="VCAuxiliaryManagedWrapperGeneratorTool"/> | ||
74 | </Configuration> | ||
75 | <Configuration | ||
76 | Name="Release|Win32" | ||
77 | OutputDirectory=".\Release" | ||
78 | IntermediateDirectory=".\Release" | ||
79 | ConfigurationType="1" | ||
80 | UseOfMFC="0" | ||
81 | ATLMinimizesCRunTimeLibraryUsage="FALSE" | ||
82 | CharacterSet="2"> | ||
83 | <Tool | ||
84 | Name="VCCLCompilerTool" | ||
85 | Optimization="2" | ||
86 | InlineFunctionExpansion="1" | ||
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88 | PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE" | ||
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91 | EnableFunctionLevelLinking="TRUE" | ||
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96 | ProgramDataBaseFileName=".\Release/" | ||
97 | WarningLevel="3" | ||
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99 | CompileAs="0"/> | ||
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101 | Name="VCCustomBuildTool"/> | ||
102 | <Tool | ||
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109 | SubSystem="1" | ||
110 | TargetMachine="1"/> | ||
111 | <Tool | ||
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113 | TypeLibraryName=".\Release\OcclusionQuery.tlb" | ||
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115 | <Tool | ||
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118 | Name="VCPreBuildEventTool"/> | ||
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120 | Name="VCPreLinkEventTool"/> | ||
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124 | Culture="3079"/> | ||
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128 | Name="VCXMLDataGeneratorTool"/> | ||
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131 | <Tool | ||
132 | Name="VCManagedWrapperGeneratorTool"/> | ||
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134 | Name="VCAuxiliaryManagedWrapperGeneratorTool"/> | ||
135 | </Configuration> | ||
136 | </Configurations> | ||
137 | <References> | ||
138 | </References> | ||
139 | <Files> | ||
140 | <File | ||
141 | RelativePath="main.cpp"> | ||
142 | <FileConfiguration | ||
143 | Name="Debug|Win32"> | ||
144 | <Tool | ||
145 | Name="VCCLCompilerTool" | ||
146 | Optimization="0" | ||
147 | AdditionalIncludeDirectories="" | ||
148 | PreprocessorDefinitions="" | ||
149 | BasicRuntimeChecks="3"/> | ||
150 | </FileConfiguration> | ||
151 | <FileConfiguration | ||
152 | Name="Release|Win32"> | ||
153 | <Tool | ||
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155 | Optimization="2" | ||
156 | AdditionalIncludeDirectories="" | ||
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158 | </FileConfiguration> | ||
159 | </File> | ||
160 | </Files> | ||
161 | <Globals> | ||
162 | </Globals> | ||
163 | </VisualStudioProject> | ||
diff --git a/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj new file mode 100644 index 0000000..d56f995 --- /dev/null +++ b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/OcclusionQuery_vc10.vcxproj | |||
@@ -0,0 +1,231 @@ | |||
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@@ -0,0 +1,230 @@ | |||
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diff --git a/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/main.cpp b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/main.cpp new file mode 100644 index 0000000..17f64b2 --- /dev/null +++ b/src/others/irrlicht-1.8.1/examples/26.OcclusionQuery/main.cpp | |||
@@ -0,0 +1,213 @@ | |||
1 | /** Example 026 OcclusionQuery | ||
2 | |||
3 | This Tutorial shows how to speed up rendering by use of the | ||
4 | OcclusionQuery feature. The usual rendering tries to avoid rendering of | ||
5 | scene nodes by culling those nodes which are outside the visible area, the | ||
6 | view frustum. However, this technique does not cope with occluded objects | ||
7 | which are still in the line of sight, but occluded by some larger object | ||
8 | between the object and the eye (camera). Occlusion queries check exactly that. | ||
9 | The queries basically measure the number of pixels that a previous render | ||
10 | left on the screen. | ||
11 | Since those pixels cannot be recognized at the end of a rendering anymore, | ||
12 | the pixel count is measured directly when rendering. Thus, one needs to render | ||
13 | the occluder (the object in front) first. This object needs to write to the | ||
14 | z-buffer in order to become a real occluder. Then the node is rendered and in | ||
15 | case a z-pass happens, i.e. the pixel is written to the framebuffer, the pixel | ||
16 | is counted in the query. | ||
17 | The result of a query is the number of pixels which got through. One can, based | ||
18 | on this number, judge if the scene node is visible enough to be rendered, or if | ||
19 | the node should be removed in the next round. Also note that the number of | ||
20 | pixels is a safe over approximation in general. The pixels might be overdrawn | ||
21 | later on, and the GPU tries to avoid inaccuracies which could lead to false | ||
22 | negatives in the queries. | ||
23 | |||
24 | As you might have recognized already, we had to render the node to get the | ||
25 | numbers. So where's the benefit, you might say. There are several ways where | ||
26 | occlusion queries can help. It is often a good idea to just render the bbox | ||
27 | of the node instead of the actual mesh. This is really fast and is a safe over | ||
28 | approximation. If you need a more exact render with the actual geometry, it's | ||
29 | a good idea to render with just basic solid material. Avoid complex shaders | ||
30 | and state changes through textures. There's no need while just doing the | ||
31 | occlusion query. At least if the render is not used for the actual scene. This | ||
32 | is the third way to optimize occlusion queries. Just check the queries every | ||
33 | 5th or 10th frame, or even less frequent. This depends on the movement speed | ||
34 | of the objects and camera. | ||
35 | */ | ||
36 | |||
37 | #ifdef _MSC_VER | ||
38 | // We'll also define this to stop MSVC complaining about sprintf(). | ||
39 | #define _CRT_SECURE_NO_WARNINGS | ||
40 | #pragma comment(lib, "Irrlicht.lib") | ||
41 | #endif | ||
42 | |||
43 | #include <irrlicht.h> | ||
44 | #include "driverChoice.h" | ||
45 | |||
46 | using namespace irr; | ||
47 | |||
48 | /* | ||
49 | We need keyboard input events to switch some parameters | ||
50 | */ | ||
51 | class MyEventReceiver : public IEventReceiver | ||
52 | { | ||
53 | public: | ||
54 | // This is the one method that we have to implement | ||
55 | virtual bool OnEvent(const SEvent& event) | ||
56 | { | ||
57 | // Remember whether each key is down or up | ||
58 | if (event.EventType == irr::EET_KEY_INPUT_EVENT) | ||
59 | KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; | ||
60 | |||
61 | return false; | ||
62 | } | ||
63 | |||
64 | // This is used to check whether a key is being held down | ||
65 | virtual bool IsKeyDown(EKEY_CODE keyCode) const | ||
66 | { | ||
67 | return KeyIsDown[keyCode]; | ||
68 | } | ||
69 | |||
70 | MyEventReceiver() | ||
71 | { | ||
72 | for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i) | ||
73 | KeyIsDown[i] = false; | ||
74 | } | ||
75 | |||
76 | private: | ||
77 | // We use this array to store the current state of each key | ||
78 | bool KeyIsDown[KEY_KEY_CODES_COUNT]; | ||
79 | }; | ||
80 | |||
81 | |||
82 | /* | ||
83 | We create an irr::IrrlichtDevice and the scene nodes. One occluder, one | ||
84 | occluded. The latter is a complex sphere, which has many triangles. | ||
85 | */ | ||
86 | int main() | ||
87 | { | ||
88 | // ask user for driver | ||
89 | video::E_DRIVER_TYPE driverType=driverChoiceConsole(); | ||
90 | if (driverType==video::EDT_COUNT) | ||
91 | return 1; | ||
92 | |||
93 | // create device | ||
94 | MyEventReceiver receiver; | ||
95 | |||
96 | IrrlichtDevice* device = createDevice(driverType, | ||
97 | core::dimension2d<u32>(640, 480), 16, false, false, false, &receiver); | ||
98 | |||
99 | if (device == 0) | ||
100 | return 1; // could not create selected driver. | ||
101 | |||
102 | video::IVideoDriver* driver = device->getVideoDriver(); | ||
103 | scene::ISceneManager* smgr = device->getSceneManager(); | ||
104 | |||
105 | smgr->getGUIEnvironment()->addStaticText(L"Press Space to hide occluder.", core::recti(10,10, 200,50)); | ||
106 | |||
107 | /* | ||
108 | Create the node to be occluded. We create a sphere node with high poly count. | ||
109 | */ | ||
110 | scene::ISceneNode * node = smgr->addSphereSceneNode(10, 64); | ||
111 | if (node) | ||
112 | { | ||
113 | node->setPosition(core::vector3df(0,0,60)); | ||
114 | node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp")); | ||
115 | node->setMaterialFlag(video::EMF_LIGHTING, false); | ||
116 | } | ||
117 | |||
118 | /* | ||
119 | Now we create another node, the occluder. It's a simple plane. | ||
120 | */ | ||
121 | scene::ISceneNode* plane = smgr->addMeshSceneNode(smgr->addHillPlaneMesh( | ||
122 | "plane", core::dimension2df(10,10), core::dimension2du(2,2)), 0, -1, | ||
123 | core::vector3df(0,0,20), core::vector3df(270,0,0)); | ||
124 | |||
125 | if (plane) | ||
126 | { | ||
127 | plane->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg")); | ||
128 | plane->setMaterialFlag(video::EMF_LIGHTING, false); | ||
129 | plane->setMaterialFlag(video::EMF_BACK_FACE_CULLING, true); | ||
130 | } | ||
131 | |||
132 | /* | ||
133 | Here we create the occlusion query. Because we don't have a plain mesh scene node | ||
134 | (ESNT_MESH or ESNT_ANIMATED_MESH), we pass the base geometry as well. Instead, | ||
135 | we could also pass a simpler mesh or the bounding box. But we will use a time | ||
136 | based method, where the occlusion query renders to the frame buffer and in case | ||
137 | of success (occlusion), the mesh is not drawn for several frames. | ||
138 | */ | ||
139 | driver->addOcclusionQuery(node, ((scene::IMeshSceneNode*)node)->getMesh()); | ||
140 | |||
141 | /* | ||
142 | We have done everything, just a camera and draw it. We also write the | ||
143 | current frames per second and the name of the driver to the caption of the | ||
144 | window to examine the render speedup. | ||
145 | We also store the time for measuring the time since the last occlusion query ran | ||
146 | and store whether the node should be visible in the next frames. | ||
147 | */ | ||
148 | smgr->addCameraSceneNode(); | ||
149 | int lastFPS = -1; | ||
150 | u32 timeNow = device->getTimer()->getTime(); | ||
151 | bool nodeVisible=true; | ||
152 | |||
153 | while(device->run()) | ||
154 | { | ||
155 | plane->setVisible(!receiver.IsKeyDown(irr::KEY_SPACE)); | ||
156 | |||
157 | driver->beginScene(true, true, video::SColor(255,113,113,133)); | ||
158 | /* | ||
159 | First, we draw the scene, possibly without the occluded element. This is necessary | ||
160 | because we need the occluder to be drawn first. You can also use several scene | ||
161 | managers to collect a number of possible occluders in a separately rendered | ||
162 | scene. | ||
163 | */ | ||
164 | node->setVisible(nodeVisible); | ||
165 | smgr->drawAll(); | ||
166 | smgr->getGUIEnvironment()->drawAll(); | ||
167 | |||
168 | /* | ||
169 | Once in a while, here every 100 ms, we check the visibility. We run the queries, | ||
170 | update the pixel value, and query the result. Since we already rendered the node | ||
171 | we render the query invisible. The update is made blocking, as we need the result | ||
172 | immediately. If you don't need the result immediately, e.g. because you have other | ||
173 | things to render, you can call the update non-blocking. This gives the GPU more | ||
174 | time to pass back the results without flushing the render pipeline. | ||
175 | If the update was called non-blocking, the result from getOcclusionQueryResult is | ||
176 | either the previous value, or 0xffffffff if no value has been generated at all, yet. | ||
177 | The result is taken immediately as visibility flag for the node. | ||
178 | */ | ||
179 | if (device->getTimer()->getTime()-timeNow>100) | ||
180 | { | ||
181 | driver->runAllOcclusionQueries(false); | ||
182 | driver->updateAllOcclusionQueries(); | ||
183 | nodeVisible=driver->getOcclusionQueryResult(node)>0; | ||
184 | timeNow=device->getTimer()->getTime(); | ||
185 | } | ||
186 | |||
187 | driver->endScene(); | ||
188 | |||
189 | int fps = driver->getFPS(); | ||
190 | |||
191 | if (lastFPS != fps) | ||
192 | { | ||
193 | core::stringw tmp(L"OcclusionQuery Example ["); | ||
194 | tmp += driver->getName(); | ||
195 | tmp += L"] fps: "; | ||
196 | tmp += fps; | ||
197 | |||
198 | device->setWindowCaption(tmp.c_str()); | ||
199 | lastFPS = fps; | ||
200 | } | ||
201 | } | ||
202 | |||
203 | /* | ||
204 | In the end, delete the Irrlicht device. | ||
205 | */ | ||
206 | device->drop(); | ||
207 | |||
208 | return 0; | ||
209 | } | ||
210 | |||
211 | /* | ||
212 | That's it. Compile and play around with the program. | ||
213 | **/ | ||