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1<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
2<CodeBlocks_project_file>
3 <FileVersion major="1" minor="6" />
4 <Project>
5 <Option title="Irrlicht Example 21 Quake 3 Explorer" />
6 <Option pch_mode="0" />
7 <Option compiler="gcc" />
8 <Build>
9 <Target title="Linux">
10 <Option platforms="Unix;" />
11 <Option output="..\..\bin\Linux\Quake3Explorer" prefix_auto="0" extension_auto="0" />
12 <Option type="1" />
13 <Option compiler="gcc" />
14 <Compiler>
15 <Add option="-g" />
16 <Add option="-D_IRR_STATIC_LIB_" />
17 </Compiler>
18 <Linker>
19 <Add library="Xxf86vm" />
20 <Add library="Xcursor" />
21 <Add library="GL" />
22 <Add directory="..\..\lib\Linux" />
23 </Linker>
24 </Target>
25 <Target title="Windows">
26 <Option platforms="Windows;" />
27 <Option output="..\..\bin\Win32-gcc\Quake3Explorer" prefix_auto="0" extension_auto="1" />
28 <Option type="1" />
29 <Option compiler="gcc" />
30 <Compiler>
31 <Add option="-g" />
32 </Compiler>
33 <Linker>
34 <Add directory="..\..\lib\Win32-gcc" />
35 </Linker>
36 </Target>
37 </Build>
38 <VirtualTargets>
39 <Add alias="All" targets="Windows;Linux;" />
40 </VirtualTargets>
41 <Compiler>
42 <Add option="-g" />
43 <Add directory="..\..\include" />
44 </Compiler>
45 <Linker>
46 <Add library="Irrlicht" />
47 </Linker>
48 <Unit filename="main.cpp" />
49 <Unit filename="q3factory.cpp" />
50 <Unit filename="q3factory.h" />
51 <Unit filename="sound.cpp" />
52 <Unit filename="sound.h" />
53 <Extensions>
54 <code_completion />
55 <debugger />
56 <envvars />
57 </Extensions>
58 </Project>
59</CodeBlocks_project_file>