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87 <div class="summary">
88<a href="#pub-methods">Public Member Functions</a> </div>
89 <div class="headertitle">
90<div class="title">irr::scene::ISceneNodeAnimatorCameraFPS Class Reference</div> </div>
91</div>
92<div class="contents">
93<!-- doxytag: class="irr::scene::ISceneNodeAnimatorCameraFPS" --><!-- doxytag: inherits="irr::scene::ISceneNodeAnimator" -->
94<p>Special scene node animator for FPS cameras.
95 <a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#details">More...</a></p>
96
97<p><code>#include &lt;<a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a>&gt;</code></p>
98<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
99 <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ISceneNodeAnimatorCameraFPS:</div>
100<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
101</div>
102<div id="dynsection-0-content" class="dyncontent" style="display:none;">
103 <div class="center">
104 <img src="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.png" usemap="#irr::scene::ISceneNodeAnimatorCameraFPS_map" alt=""/>
105 <map id="irr::scene::ISceneNodeAnimatorCameraFPS_map" name="irr::scene::ISceneNodeAnimatorCameraFPS_map">
106<area href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on." alt="irr::scene::ISceneNodeAnimator" shape="rect" coords="134,112,392,136"/>
107<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" title="An object which is able to serialize and deserialize its attributes into an attributes object..." alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,258,80"/>
108<area href="classirr_1_1_i_event_receiver.html" title="Interface of an object which can receive events." alt="irr::IEventReceiver" shape="rect" coords="268,56,526,80"/>
109<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,258,24"/>
110</map>
111 </div></div>
112
113<p><a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s-members.html">List of all members.</a></p>
114<h2><a name="pub-methods"></a>
115Public Member Functions</h2>
116<ul>
117<li>virtual const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br class="typebreak"/>
118&lt; <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> &gt; &amp; <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#aa3b428a56758529574a14f5d480c2bb7">getKeyMap</a> () const =0
119<dl class="el"><dd class="mdescRight">Gets the keyboard mapping for this animator. <a href="#aa3b428a56758529574a14f5d480c2bb7"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#ad6a4eda64fd3ba984f3adf479f89078b">getMoveSpeed</a> () const =0
120<dl class="el"><dd class="mdescRight">Returns the speed of movement in units per millisecond. <a href="#ad6a4eda64fd3ba984f3adf479f89078b"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#ab8ef30073df3084712346e1a84be6a9e">getRotateSpeed</a> () const =0
121<dl class="el"><dd class="mdescRight">Returns the rotation speed in degrees. <a href="#ab8ef30073df3084712346e1a84be6a9e"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#abe634d0c7b03cc6f5adb9df3f04bacd5">setInvertMouse</a> (bool invert)=0
122<dl class="el"><dd class="mdescRight">Sets whether the Y axis of the mouse should be inverted. <a href="#abe634d0c7b03cc6f5adb9df3f04bacd5"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a449aba2c0047f895e417a872505c02ce">setKeyMap</a> (<a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> *map, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> count)=0
123<dl class="el"><dd class="mdescRight">Sets the keyboard mapping for this animator (old style) <a href="#a449aba2c0047f895e417a872505c02ce"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a9a76aeafb9fe79a13b7b128b3eb3b103">setKeyMap</a> (const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> &gt; &amp;keymap)=0
124<li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a0f9a2f2742a4f7f19bcbba22d7803e96">setMoveSpeed</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> moveSpeed)=0
125<dl class="el"><dd class="mdescRight">Sets the speed of movement in units per millisecond. <a href="#a0f9a2f2742a4f7f19bcbba22d7803e96"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#aa2aa1cda142b9221dc702c0d740c1467">setRotateSpeed</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> rotateSpeed)=0
126<dl class="el"><dd class="mdescRight">Set the rotation speed in degrees. <a href="#aa2aa1cda142b9221dc702c0d740c1467"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a56cd5340472cc22e08ff17217af8af89">setVerticalMovement</a> (bool allow)=0
127<dl class="el"><dd class="mdescRight">Sets whether vertical movement should be allowed. <a href="#a56cd5340472cc22e08ff17217af8af89"></a><br/></dl></ul>
128<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
129<div class="textblock"><p>Special scene node animator for FPS cameras. </p>
130<p>This scene node animator can be attached to a camera to make it act like a first person shooter </p>
131
132<p>Definition at line <a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html#l00023">23</a> of file <a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a>.</p>
133</div><hr/><h2>Member Function Documentation</h2>
134<a class="anchor" id="aa3b428a56758529574a14f5d480c2bb7"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getKeyMap" ref="aa3b428a56758529574a14f5d480c2bb7" args="() const =0" -->
135<div class="memitem">
136<div class="memproto">
137 <table class="memname">
138 <tr>
139 <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt;<a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a>&gt;&amp; irr::scene::ISceneNodeAnimatorCameraFPS::getKeyMap </td>
140 <td>(</td>
141 <td class="paramname"></td><td>)</td>
142 <td> const<code> [pure virtual]</code></td>
143 </tr>
144 </table>
145</div>
146<div class="memdoc">
147
148<p>Gets the keyboard mapping for this animator. </p>
149
150</div>
151</div>
152<a class="anchor" id="ad6a4eda64fd3ba984f3adf479f89078b"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed" ref="ad6a4eda64fd3ba984f3adf479f89078b" args="() const =0" -->
153<div class="memitem">
154<div class="memproto">
155 <table class="memname">
156 <tr>
157 <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed </td>
158 <td>(</td>
159 <td class="paramname"></td><td>)</td>
160 <td> const<code> [pure virtual]</code></td>
161 </tr>
162 </table>
163</div>
164<div class="memdoc">
165
166<p>Returns the speed of movement in units per millisecond. </p>
167
168</div>
169</div>
170<a class="anchor" id="ab8ef30073df3084712346e1a84be6a9e"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed" ref="ab8ef30073df3084712346e1a84be6a9e" args="() const =0" -->
171<div class="memitem">
172<div class="memproto">
173 <table class="memname">
174 <tr>
175 <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed </td>
176 <td>(</td>
177 <td class="paramname"></td><td>)</td>
178 <td> const<code> [pure virtual]</code></td>
179 </tr>
180 </table>
181</div>
182<div class="memdoc">
183
184<p>Returns the rotation speed in degrees. </p>
185<p>The degrees are equivalent to a half screen movement of the mouse, i.e. if the mouse cursor had been moved to the border of the screen since the last animation. </p>
186
187</div>
188</div>
189<a class="anchor" id="abe634d0c7b03cc6f5adb9df3f04bacd5"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse" ref="abe634d0c7b03cc6f5adb9df3f04bacd5" args="(bool invert)=0" -->
190<div class="memitem">
191<div class="memproto">
192 <table class="memname">
193 <tr>
194 <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse </td>
195 <td>(</td>
196 <td class="paramtype">bool&#160;</td>
197 <td class="paramname"><em>invert</em></td><td>)</td>
198 <td><code> [pure virtual]</code></td>
199 </tr>
200 </table>
201</div>
202<div class="memdoc">
203
204<p>Sets whether the Y axis of the mouse should be inverted. </p>
205<p>If enabled then moving the mouse down will cause the camera to look up. It is disabled by default. </p>
206
207</div>
208</div>
209<a class="anchor" id="a449aba2c0047f895e417a872505c02ce"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap" ref="a449aba2c0047f895e417a872505c02ce" args="(SKeyMap *map, u32 count)=0" -->
210<div class="memitem">
211<div class="memproto">
212 <table class="memname">
213 <tr>
214 <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap </td>
215 <td>(</td>
216 <td class="paramtype"><a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> *&#160;</td>
217 <td class="paramname"><em>map</em>, </td>
218 </tr>
219 <tr>
220 <td class="paramkey"></td>
221 <td></td>
222 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
223 <td class="paramname"><em>count</em>&#160;</td>
224 </tr>
225 <tr>
226 <td></td>
227 <td>)</td>
228 <td></td><td><code> [pure virtual]</code></td>
229 </tr>
230 </table>
231</div>
232<div class="memdoc">
233
234<p>Sets the keyboard mapping for this animator (old style) </p>
235<dl><dt><b>Parameters:</b></dt><dd>
236 <table class="params">
237 <tr><td class="paramname">map</td><td>Array of keyboard mappings, see <a class="el" href="structirr_1_1_s_key_map.html" title="Struct storing which key belongs to which action.">irr::SKeyMap</a> </td></tr>
238 <tr><td class="paramname">count</td><td>Size of the keyboard map array. </td></tr>
239 </table>
240 </dd>
241</dl>
242
243</div>
244</div>
245<a class="anchor" id="a9a76aeafb9fe79a13b7b128b3eb3b103"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap" ref="a9a76aeafb9fe79a13b7b128b3eb3b103" args="(const core::array&lt; SKeyMap &gt; &amp;keymap)=0" -->
246<div class="memitem">
247<div class="memproto">
248 <table class="memname">
249 <tr>
250 <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap </td>
251 <td>(</td>
252 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> &gt; &amp;&#160;</td>
253 <td class="paramname"><em>keymap</em></td><td>)</td>
254 <td><code> [pure virtual]</code></td>
255 </tr>
256 </table>
257</div>
258<div class="memdoc">
259<p>Sets the keyboard mapping for this animator </p>
260<dl><dt><b>Parameters:</b></dt><dd>
261 <table class="params">
262 <tr><td class="paramname">keymap</td><td>The new keymap array </td></tr>
263 </table>
264 </dd>
265</dl>
266
267</div>
268</div>
269<a class="anchor" id="a0f9a2f2742a4f7f19bcbba22d7803e96"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed" ref="a0f9a2f2742a4f7f19bcbba22d7803e96" args="(f32 moveSpeed)=0" -->
270<div class="memitem">
271<div class="memproto">
272 <table class="memname">
273 <tr>
274 <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed </td>
275 <td>(</td>
276 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
277 <td class="paramname"><em>moveSpeed</em></td><td>)</td>
278 <td><code> [pure virtual]</code></td>
279 </tr>
280 </table>
281</div>
282<div class="memdoc">
283
284<p>Sets the speed of movement in units per millisecond. </p>
285
286</div>
287</div>
288<a class="anchor" id="aa2aa1cda142b9221dc702c0d740c1467"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed" ref="aa2aa1cda142b9221dc702c0d740c1467" args="(f32 rotateSpeed)=0" -->
289<div class="memitem">
290<div class="memproto">
291 <table class="memname">
292 <tr>
293 <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed </td>
294 <td>(</td>
295 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
296 <td class="paramname"><em>rotateSpeed</em></td><td>)</td>
297 <td><code> [pure virtual]</code></td>
298 </tr>
299 </table>
300</div>
301<div class="memdoc">
302
303<p>Set the rotation speed in degrees. </p>
304
305</div>
306</div>
307<a class="anchor" id="a56cd5340472cc22e08ff17217af8af89"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement" ref="a56cd5340472cc22e08ff17217af8af89" args="(bool allow)=0" -->
308<div class="memitem">
309<div class="memproto">
310 <table class="memname">
311 <tr>
312 <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement </td>
313 <td>(</td>
314 <td class="paramtype">bool&#160;</td>
315 <td class="paramname"><em>allow</em></td><td>)</td>
316 <td><code> [pure virtual]</code></td>
317 </tr>
318 </table>
319</div>
320<div class="memdoc">
321
322<p>Sets whether vertical movement should be allowed. </p>
323<p>If vertical movement is enabled then the camera may fight with gravity causing camera shake. Disable this if the camera has a collision animator with gravity enabled. </p>
324
325</div>
326</div>
327<hr/>The documentation for this class was generated from the following file:<ul>
328<li><a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a></li>
329</ul>
330</div>
331</div>
332 <div id="nav-path" class="navpath">
333 <ul>
334 <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li>
335 <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li>
336 <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html">ISceneNodeAnimatorCameraFPS</a> </li>
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