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86<div class="header">
87 <div class="summary">
88<a href="#pub-methods">Public Member Functions</a> </div>
89 <div class="headertitle">
90<div class="title">irr::scene::IParticleAnimatedMeshSceneNodeEmitter Class Reference</div> </div>
91</div>
92<div class="contents">
93<!-- doxytag: class="irr::scene::IParticleAnimatedMeshSceneNodeEmitter" --><!-- doxytag: inherits="irr::scene::IParticleEmitter" -->
94<p>A particle emitter which emits particles from mesh vertices.
95 <a href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#details">More...</a></p>
96
97<p><code>#include &lt;<a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h_source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>&gt;</code></p>
98<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
99 <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IParticleAnimatedMeshSceneNodeEmitter:</div>
100<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
101</div>
102<div id="dynsection-0-content" class="dyncontent" style="display:none;">
103 <div class="center">
104 <img src="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.png" usemap="#irr::scene::IParticleAnimatedMeshSceneNodeEmitter_map" alt=""/>
105 <map id="irr::scene::IParticleAnimatedMeshSceneNodeEmitter_map" name="irr::scene::IParticleAnimatedMeshSceneNodeEmitter_map">
106<area href="classirr_1_1scene_1_1_i_particle_emitter.html" title="A particle emitter for using with particle systems." alt="irr::scene::IParticleEmitter" shape="rect" coords="0,112,304,136"/>
107<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" title="An object which is able to serialize and deserialize its attributes into an attributes object..." alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,304,80"/>
108<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,304,24"/>
109</map>
110 </div></div>
111
112<p><a href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter-members.html">List of all members.</a></p>
113<h2><a name="pub-methods"></a>
114Public Member Functions</h2>
115<ul>
116<li>virtual const <br class="typebreak"/>
117<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> * <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a7db412dd66d33b05074b59005798fc00">getAnimatedMeshSceneNode</a> () const =0
118<dl class="el"><dd class="mdescRight">Get mesh we're emitting particles from. <a href="#a7db412dd66d33b05074b59005798fc00"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#afe672788259a71157ab26ff334d68c52">getEveryMeshVertex</a> () const =0
119<dl class="el"><dd class="mdescRight">Gets whether to emit min&lt;-&gt;max particles for every vertex or to pick min&lt;-&gt;max vertices. <a href="#afe672788259a71157ab26ff334d68c52"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a473f626357779e7aaf4080aa41414b4a">getNormalDirectionModifier</a> () const =0
120<dl class="el"><dd class="mdescRight">Get the amount that the normal is divided by for getting a particles direction. <a href="#a473f626357779e7aaf4080aa41414b4a"></a><br/></dl><li>virtual <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">E_PARTICLE_EMITTER_TYPE</a> <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a488fcef26840b57f0f4dd807ab77c663">getType</a> () const
121<dl class="el"><dd class="mdescRight">Get emitter type. <a href="#a488fcef26840b57f0f4dd807ab77c663"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#aa72ac0294ad9b01710e5e935c77a8191">isUsingNormalDirection</a> () const =0
122<dl class="el"><dd class="mdescRight">Get whether to use vertex normal for direction, or direction specified. <a href="#aa72ac0294ad9b01710e5e935c77a8191"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#aea7018c57995b67aaf86db6df5bf6967">setAnimatedMeshSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> *node)=0
123<dl class="el"><dd class="mdescRight">Set Mesh to emit particles from. <a href="#aea7018c57995b67aaf86db6df5bf6967"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#adfb1ff0bef8f6a86be81f928f5d27784">setEveryMeshVertex</a> (bool everyMeshVertex=true)=0
124<dl class="el"><dd class="mdescRight">Sets whether to emit min&lt;-&gt;max particles for every vertex or to pick min&lt;-&gt;max vertices. <a href="#adfb1ff0bef8f6a86be81f928f5d27784"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a0f7da6d0e149de9169091b3a144632e8">setNormalDirectionModifier</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> normalDirectionModifier)=0
125<dl class="el"><dd class="mdescRight">Set the amount that the normal is divided by for getting a particles direction. <a href="#a0f7da6d0e149de9169091b3a144632e8"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a2ce1db214df2ce15444e10460a06859a">setUseNormalDirection</a> (bool useNormalDirection=true)=0
126<dl class="el"><dd class="mdescRight">Set whether to use vertex normal for direction, or direction specified. <a href="#a2ce1db214df2ce15444e10460a06859a"></a><br/></dl></ul>
127<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
128<div class="textblock"><p>A particle emitter which emits particles from mesh vertices. </p>
129
130<p>Definition at line <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h_source.html#l00017">17</a> of file <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h_source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>.</p>
131</div><hr/><h2>Member Function Documentation</h2>
132<a class="anchor" id="a7db412dd66d33b05074b59005798fc00"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode" ref="a7db412dd66d33b05074b59005798fc00" args="() const =0" -->
133<div class="memitem">
134<div class="memproto">
135 <table class="memname">
136 <tr>
137 <td class="memname">virtual const <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a>* irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getAnimatedMeshSceneNode </td>
138 <td>(</td>
139 <td class="paramname"></td><td>)</td>
140 <td> const<code> [pure virtual]</code></td>
141 </tr>
142 </table>
143</div>
144<div class="memdoc">
145
146<p>Get mesh we're emitting particles from. </p>
147
148</div>
149</div>
150<a class="anchor" id="afe672788259a71157ab26ff334d68c52"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex" ref="afe672788259a71157ab26ff334d68c52" args="() const =0" -->
151<div class="memitem">
152<div class="memproto">
153 <table class="memname">
154 <tr>
155 <td class="memname">virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getEveryMeshVertex </td>
156 <td>(</td>
157 <td class="paramname"></td><td>)</td>
158 <td> const<code> [pure virtual]</code></td>
159 </tr>
160 </table>
161</div>
162<div class="memdoc">
163
164<p>Gets whether to emit min&lt;-&gt;max particles for every vertex or to pick min&lt;-&gt;max vertices. </p>
165
166</div>
167</div>
168<a class="anchor" id="a473f626357779e7aaf4080aa41414b4a"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier" ref="a473f626357779e7aaf4080aa41414b4a" args="() const =0" -->
169<div class="memitem">
170<div class="memproto">
171 <table class="memname">
172 <tr>
173 <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getNormalDirectionModifier </td>
174 <td>(</td>
175 <td class="paramname"></td><td>)</td>
176 <td> const<code> [pure virtual]</code></td>
177 </tr>
178 </table>
179</div>
180<div class="memdoc">
181
182<p>Get the amount that the normal is divided by for getting a particles direction. </p>
183
184</div>
185</div>
186<a class="anchor" id="a488fcef26840b57f0f4dd807ab77c663"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType" ref="a488fcef26840b57f0f4dd807ab77c663" args="() const " -->
187<div class="memitem">
188<div class="memproto">
189 <table class="memname">
190 <tr>
191 <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b">E_PARTICLE_EMITTER_TYPE</a> irr::scene::IParticleAnimatedMeshSceneNodeEmitter::getType </td>
192 <td>(</td>
193 <td class="paramname"></td><td>)</td>
194 <td> const<code> [inline, virtual]</code></td>
195 </tr>
196 </table>
197</div>
198<div class="memdoc">
199
200<p>Get emitter type. </p>
201
202<p>Reimplemented from <a class="el" href="classirr_1_1scene_1_1_i_particle_emitter.html#a8b941d89cd588d45a3b520e997d1594d">irr::scene::IParticleEmitter</a>.</p>
203
204<p>Definition at line <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h_source.html#l00046">46</a> of file <a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h_source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>.</p>
205
206<p>References <a class="el" href="_i_particle_emitter_8h_source.html#l00020">irr::scene::EPET_ANIMATED_MESH</a>.</p>
207
208</div>
209</div>
210<a class="anchor" id="aa72ac0294ad9b01710e5e935c77a8191"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection" ref="aa72ac0294ad9b01710e5e935c77a8191" args="() const =0" -->
211<div class="memitem">
212<div class="memproto">
213 <table class="memname">
214 <tr>
215 <td class="memname">virtual bool irr::scene::IParticleAnimatedMeshSceneNodeEmitter::isUsingNormalDirection </td>
216 <td>(</td>
217 <td class="paramname"></td><td>)</td>
218 <td> const<code> [pure virtual]</code></td>
219 </tr>
220 </table>
221</div>
222<div class="memdoc">
223
224<p>Get whether to use vertex normal for direction, or direction specified. </p>
225
226</div>
227</div>
228<a class="anchor" id="aea7018c57995b67aaf86db6df5bf6967"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode" ref="aea7018c57995b67aaf86db6df5bf6967" args="(IAnimatedMeshSceneNode *node)=0" -->
229<div class="memitem">
230<div class="memproto">
231 <table class="memname">
232 <tr>
233 <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setAnimatedMeshSceneNode </td>
234 <td>(</td>
235 <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html">IAnimatedMeshSceneNode</a> *&#160;</td>
236 <td class="paramname"><em>node</em></td><td>)</td>
237 <td><code> [pure virtual]</code></td>
238 </tr>
239 </table>
240</div>
241<div class="memdoc">
242
243<p>Set Mesh to emit particles from. </p>
244
245</div>
246</div>
247<a class="anchor" id="adfb1ff0bef8f6a86be81f928f5d27784"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex" ref="adfb1ff0bef8f6a86be81f928f5d27784" args="(bool everyMeshVertex=true)=0" -->
248<div class="memitem">
249<div class="memproto">
250 <table class="memname">
251 <tr>
252 <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setEveryMeshVertex </td>
253 <td>(</td>
254 <td class="paramtype">bool&#160;</td>
255 <td class="paramname"><em>everyMeshVertex</em> = <code>true</code></td><td>)</td>
256 <td><code> [pure virtual]</code></td>
257 </tr>
258 </table>
259</div>
260<div class="memdoc">
261
262<p>Sets whether to emit min&lt;-&gt;max particles for every vertex or to pick min&lt;-&gt;max vertices. </p>
263
264</div>
265</div>
266<a class="anchor" id="a0f7da6d0e149de9169091b3a144632e8"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier" ref="a0f7da6d0e149de9169091b3a144632e8" args="(f32 normalDirectionModifier)=0" -->
267<div class="memitem">
268<div class="memproto">
269 <table class="memname">
270 <tr>
271 <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setNormalDirectionModifier </td>
272 <td>(</td>
273 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
274 <td class="paramname"><em>normalDirectionModifier</em></td><td>)</td>
275 <td><code> [pure virtual]</code></td>
276 </tr>
277 </table>
278</div>
279<div class="memdoc">
280
281<p>Set the amount that the normal is divided by for getting a particles direction. </p>
282
283</div>
284</div>
285<a class="anchor" id="a2ce1db214df2ce15444e10460a06859a"></a><!-- doxytag: member="irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection" ref="a2ce1db214df2ce15444e10460a06859a" args="(bool useNormalDirection=true)=0" -->
286<div class="memitem">
287<div class="memproto">
288 <table class="memname">
289 <tr>
290 <td class="memname">virtual void irr::scene::IParticleAnimatedMeshSceneNodeEmitter::setUseNormalDirection </td>
291 <td>(</td>
292 <td class="paramtype">bool&#160;</td>
293 <td class="paramname"><em>useNormalDirection</em> = <code>true</code></td><td>)</td>
294 <td><code> [pure virtual]</code></td>
295 </tr>
296 </table>
297</div>
298<div class="memdoc">
299
300<p>Set whether to use vertex normal for direction, or direction specified. </p>
301
302</div>
303</div>
304<hr/>The documentation for this class was generated from the following file:<ul>
305<li><a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h_source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a></li>
306</ul>
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313 <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html">IParticleAnimatedMeshSceneNodeEmitter</a> </li>
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