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86<div class="header">
87 <div class="summary">
88<a href="#pub-methods">Public Member Functions</a> </div>
89 <div class="headertitle">
90<div class="title">irr::scene::IMeshSceneNode Class Reference</div> </div>
91</div>
92<div class="contents">
93<!-- doxytag: class="irr::scene::IMeshSceneNode" --><!-- doxytag: inherits="irr::scene::ISceneNode" -->
94<p>A scene node displaying a static mesh.
95 <a href="classirr_1_1scene_1_1_i_mesh_scene_node.html#details">More...</a></p>
96
97<p><code>#include &lt;<a class="el" href="_i_mesh_scene_node_8h_source.html">IMeshSceneNode.h</a>&gt;</code></p>
98<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
99 <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IMeshSceneNode:</div>
100<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
101</div>
102<div id="dynsection-0-content" class="dyncontent" style="display:none;">
103 <div class="center">
104 <img src="classirr_1_1scene_1_1_i_mesh_scene_node.png" usemap="#irr::scene::IMeshSceneNode_map" alt=""/>
105 <map id="irr::scene::IMeshSceneNode_map" name="irr::scene::IMeshSceneNode_map">
106<area href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface." alt="irr::scene::ISceneNode" shape="rect" coords="0,112,200,136"/>
107<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" title="An object which is able to serialize and deserialize its attributes into an attributes object..." alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,200,80"/>
108<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,200,24"/>
109</map>
110 </div></div>
111
112<p><a href="classirr_1_1scene_1_1_i_mesh_scene_node-members.html">List of all members.</a></p>
113<h2><a name="pub-methods"></a>
114Public Member Functions</h2>
115<ul>
116<li><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a491d6cac4ec270ab01c24e27c88e6ca4">IMeshSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> id, const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;position=<a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(0, 0, 0), const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;rotation=<a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(0, 0, 0), const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;scale=<a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(1, 1, 1))
117<dl class="el"><dd class="mdescRight">Constructor. <a href="#a491d6cac4ec270ab01c24e27c88e6ca4"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html">IShadowVolumeSceneNode</a> * <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#ad7cd00b302466dea891c7a0b6b28de19">addShadowVolumeSceneNode</a> (const <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> *shadowMesh=0, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> id=-1, bool zfailmethod=true, <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> infinity=1000.0f)=0
118<dl class="el"><dd class="mdescRight">Creates shadow volume scene node as child of this node. <a href="#ad7cd00b302466dea891c7a0b6b28de19"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#afe540de69bc3a058919cd5ce465be634">getMesh</a> (void)=0
119<dl class="el"><dd class="mdescRight">Get the currently defined mesh for display. <a href="#afe540de69bc3a058919cd5ce465be634"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a1d7de4331b84480598f636c929418e3d">isReadOnlyMaterials</a> () const =0
120<dl class="el"><dd class="mdescRight">Check if the scene node should not copy the materials of the mesh but use them in a read only style. <a href="#a1d7de4331b84480598f636c929418e3d"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a8d7e98ddfb990bfc354c9c410a4d788f">setMesh</a> (<a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> *mesh)=0
121<dl class="el"><dd class="mdescRight">Sets a new mesh to display. <a href="#a8d7e98ddfb990bfc354c9c410a4d788f"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a3bae73b4f7b1a6b265a62ece964c008f">setReadOnlyMaterials</a> (bool readonly)=0
122<dl class="el"><dd class="mdescRight">Sets if the scene node should not copy the materials of the mesh but use them in a read only style. <a href="#a3bae73b4f7b1a6b265a62ece964c008f"></a><br/></dl></ul>
123<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
124<div class="textblock"><p>A scene node displaying a static mesh. </p>
125
126<p>Definition at line <a class="el" href="_i_mesh_scene_node_8h_source.html#l00020">20</a> of file <a class="el" href="_i_mesh_scene_node_8h_source.html">IMeshSceneNode.h</a>.</p>
127</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
128<a class="anchor" id="a491d6cac4ec270ab01c24e27c88e6ca4"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::IMeshSceneNode" ref="a491d6cac4ec270ab01c24e27c88e6ca4" args="(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &amp;position=core::vector3df(0, 0, 0), const core::vector3df &amp;rotation=core::vector3df(0, 0, 0), const core::vector3df &amp;scale=core::vector3df(1, 1, 1))" -->
129<div class="memitem">
130<div class="memproto">
131 <table class="memname">
132 <tr>
133 <td class="memname">irr::scene::IMeshSceneNode::IMeshSceneNode </td>
134 <td>(</td>
135 <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&#160;</td>
136 <td class="paramname"><em>parent</em>, </td>
137 </tr>
138 <tr>
139 <td class="paramkey"></td>
140 <td></td>
141 <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&#160;</td>
142 <td class="paramname"><em>mgr</em>, </td>
143 </tr>
144 <tr>
145 <td class="paramkey"></td>
146 <td></td>
147 <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&#160;</td>
148 <td class="paramname"><em>id</em>, </td>
149 </tr>
150 <tr>
151 <td class="paramkey"></td>
152 <td></td>
153 <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;&#160;</td>
154 <td class="paramname"><em>position</em> = <code><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(0,0,0)</code>, </td>
155 </tr>
156 <tr>
157 <td class="paramkey"></td>
158 <td></td>
159 <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;&#160;</td>
160 <td class="paramname"><em>rotation</em> = <code><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(0,0,0)</code>, </td>
161 </tr>
162 <tr>
163 <td class="paramkey"></td>
164 <td></td>
165 <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;&#160;</td>
166 <td class="paramname"><em>scale</em> = <code><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(1,1,1)</code>&#160;</td>
167 </tr>
168 <tr>
169 <td></td>
170 <td>)</td>
171 <td></td><td><code> [inline]</code></td>
172 </tr>
173 </table>
174</div>
175<div class="memdoc">
176
177<p>Constructor. </p>
178<p>Use <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a8d7e98ddfb990bfc354c9c410a4d788f" title="Sets a new mesh to display.">setMesh()</a> to set the mesh to display. </p>
179
180<p>Definition at line <a class="el" href="_i_mesh_scene_node_8h_source.html#l00027">27</a> of file <a class="el" href="_i_mesh_scene_node_8h_source.html">IMeshSceneNode.h</a>.</p>
181
182</div>
183</div>
184<hr/><h2>Member Function Documentation</h2>
185<a class="anchor" id="ad7cd00b302466dea891c7a0b6b28de19"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::addShadowVolumeSceneNode" ref="ad7cd00b302466dea891c7a0b6b28de19" args="(const IMesh *shadowMesh=0, s32 id=&#45;1, bool zfailmethod=true, f32 infinity=1000.0f)=0" -->
186<div class="memitem">
187<div class="memproto">
188 <table class="memname">
189 <tr>
190 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html">IShadowVolumeSceneNode</a>* irr::scene::IMeshSceneNode::addShadowVolumeSceneNode </td>
191 <td>(</td>
192 <td class="paramtype">const <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> *&#160;</td>
193 <td class="paramname"><em>shadowMesh</em> = <code>0</code>, </td>
194 </tr>
195 <tr>
196 <td class="paramkey"></td>
197 <td></td>
198 <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&#160;</td>
199 <td class="paramname"><em>id</em> = <code>-1</code>, </td>
200 </tr>
201 <tr>
202 <td class="paramkey"></td>
203 <td></td>
204 <td class="paramtype">bool&#160;</td>
205 <td class="paramname"><em>zfailmethod</em> = <code>true</code>, </td>
206 </tr>
207 <tr>
208 <td class="paramkey"></td>
209 <td></td>
210 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
211 <td class="paramname"><em>infinity</em> = <code>1000.0f</code>&#160;</td>
212 </tr>
213 <tr>
214 <td></td>
215 <td>)</td>
216 <td></td><td><code> [pure virtual]</code></td>
217 </tr>
218 </table>
219</div>
220<div class="memdoc">
221
222<p>Creates shadow volume scene node as child of this node. </p>
223<p>The shadow can be rendered using the ZPass or the zfail method. ZPass is a little bit faster because the shadow volume creation is easier, but with this method there occur ugly looking artifacs when the camera is inside the shadow volume. These error do not occur with the ZFail method. </p>
224<dl><dt><b>Parameters:</b></dt><dd>
225 <table class="params">
226 <tr><td class="paramname">shadowMesh,:</td><td>Optional custom mesh for shadow volume. </td></tr>
227 <tr><td class="paramname">id,:</td><td>Id of the shadow scene node. This id can be used to identify the node later. </td></tr>
228 <tr><td class="paramname">zfailmethod,:</td><td>If set to true, the shadow will use the zfail method, if not, zpass is used. </td></tr>
229 <tr><td class="paramname">infinity,:</td><td>Value used by the shadow volume algorithm to scale the shadow volume (for zfail shadow volume we support only finite shadows, so camera zfar must be larger than shadow back cap, which is depend on infinity parameter). </td></tr>
230 </table>
231 </dd>
232</dl>
233<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the created shadow scene node. This pointer should not be dropped. See <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for more information. </dd></dl>
234
235</div>
236</div>
237<a class="anchor" id="afe540de69bc3a058919cd5ce465be634"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::getMesh" ref="afe540de69bc3a058919cd5ce465be634" args="(void)=0" -->
238<div class="memitem">
239<div class="memproto">
240 <table class="memname">
241 <tr>
242 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IMeshSceneNode::getMesh </td>
243 <td>(</td>
244 <td class="paramtype">void&#160;</td>
245 <td class="paramname"></td><td>)</td>
246 <td><code> [pure virtual]</code></td>
247 </tr>
248 </table>
249</div>
250<div class="memdoc">
251
252<p>Get the currently defined mesh for display. </p>
253<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to mesh which is displayed by this node. </dd></dl>
254
255</div>
256</div>
257<a class="anchor" id="a1d7de4331b84480598f636c929418e3d"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::isReadOnlyMaterials" ref="a1d7de4331b84480598f636c929418e3d" args="() const =0" -->
258<div class="memitem">
259<div class="memproto">
260 <table class="memname">
261 <tr>
262 <td class="memname">virtual bool irr::scene::IMeshSceneNode::isReadOnlyMaterials </td>
263 <td>(</td>
264 <td class="paramname"></td><td>)</td>
265 <td> const<code> [pure virtual]</code></td>
266 </tr>
267 </table>
268</div>
269<div class="memdoc">
270
271<p>Check if the scene node should not copy the materials of the mesh but use them in a read only style. </p>
272<p>This flag can be set by <a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a3bae73b4f7b1a6b265a62ece964c008f" title="Sets if the scene node should not copy the materials of the mesh but use them in a read only style...">setReadOnlyMaterials()</a>. </p>
273<dl class="return"><dt><b>Returns:</b></dt><dd>Whether the materials are read-only. </dd></dl>
274
275</div>
276</div>
277<a class="anchor" id="a8d7e98ddfb990bfc354c9c410a4d788f"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::setMesh" ref="a8d7e98ddfb990bfc354c9c410a4d788f" args="(IMesh *mesh)=0" -->
278<div class="memitem">
279<div class="memproto">
280 <table class="memname">
281 <tr>
282 <td class="memname">virtual void irr::scene::IMeshSceneNode::setMesh </td>
283 <td>(</td>
284 <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> *&#160;</td>
285 <td class="paramname"><em>mesh</em></td><td>)</td>
286 <td><code> [pure virtual]</code></td>
287 </tr>
288 </table>
289</div>
290<div class="memdoc">
291
292<p>Sets a new mesh to display. </p>
293<dl><dt><b>Parameters:</b></dt><dd>
294 <table class="params">
295 <tr><td class="paramname">mesh</td><td>Mesh to display. </td></tr>
296 </table>
297 </dd>
298</dl>
299
300</div>
301</div>
302<a class="anchor" id="a3bae73b4f7b1a6b265a62ece964c008f"></a><!-- doxytag: member="irr::scene::IMeshSceneNode::setReadOnlyMaterials" ref="a3bae73b4f7b1a6b265a62ece964c008f" args="(bool readonly)=0" -->
303<div class="memitem">
304<div class="memproto">
305 <table class="memname">
306 <tr>
307 <td class="memname">virtual void irr::scene::IMeshSceneNode::setReadOnlyMaterials </td>
308 <td>(</td>
309 <td class="paramtype">bool&#160;</td>
310 <td class="paramname"><em>readonly</em></td><td>)</td>
311 <td><code> [pure virtual]</code></td>
312 </tr>
313 </table>
314</div>
315<div class="memdoc">
316
317<p>Sets if the scene node should not copy the materials of the mesh but use them in a read only style. </p>
318<p>In this way it is possible to change the materials of a mesh causing all mesh scene nodes referencing this mesh to change, too. </p>
319<dl><dt><b>Parameters:</b></dt><dd>
320 <table class="params">
321 <tr><td class="paramname">readonly</td><td>Flag if the materials shall be read-only. </td></tr>
322 </table>
323 </dd>
324</dl>
325
326</div>
327</div>
328<hr/>The documentation for this class was generated from the following file:<ul>
329<li><a class="el" href="_i_mesh_scene_node_8h_source.html">IMeshSceneNode.h</a></li>
330</ul>
331</div>
332</div>
333 <div id="nav-path" class="navpath">
334 <ul>
335 <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li>
336 <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li>
337 <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_mesh_scene_node.html">IMeshSceneNode</a> </li>
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