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88<a href="#pub-methods">Public Member Functions</a> </div>
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90<div class="title">irr::scene::IMeshLoader Class Reference</div> </div>
91</div>
92<div class="contents">
93<!-- doxytag: class="irr::scene::IMeshLoader" --><!-- doxytag: inherits="irr::IReferenceCounted" -->
94<p>Class which is able to load an animated mesh from a file.
95 <a href="classirr_1_1scene_1_1_i_mesh_loader.html#details">More...</a></p>
96
97<p><code>#include &lt;<a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>&gt;</code></p>
98<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
99 <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IMeshLoader:</div>
100<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
101</div>
102<div id="dynsection-0-content" class="dyncontent" style="display:none;">
103 <div class="center">
104 <img src="classirr_1_1scene_1_1_i_mesh_loader.png" usemap="#irr::scene::IMeshLoader_map" alt=""/>
105 <map id="irr::scene::IMeshLoader_map" name="irr::scene::IMeshLoader_map">
106<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,145,24"/>
107</map>
108 </div></div>
109
110<p><a href="classirr_1_1scene_1_1_i_mesh_loader-members.html">List of all members.</a></p>
111<h2><a name="pub-methods"></a>
112Public Member Functions</h2>
113<ul>
114<li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#ad20920b323a9902d50e8d09211730d4d">~IMeshLoader</a> ()
115<dl class="el"><dd class="mdescRight">Destructor. <a href="#ad20920b323a9902d50e8d09211730d4d"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#ad09c19dd8c8608f0e49c40102e2aaee1">createMesh</a> (<a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *file)=0
116<dl class="el"><dd class="mdescRight">Creates/loads an animated mesh from the file. <a href="#ad09c19dd8c8608f0e49c40102e2aaee1"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#a64bd3f1f17b4ff1f0f4f929c850614f3">isALoadableFileExtension</a> (const <a class="el" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1">io::path</a> &amp;filename) const =0
117<dl class="el"><dd class="mdescRight">Returns true if the file might be loaded by this class. <a href="#a64bd3f1f17b4ff1f0f4f929c850614f3"></a><br/></dl></ul>
118<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
119<div class="textblock"><p>Class which is able to load an animated mesh from a file. </p>
120<p>If you want Irrlicht be able to load meshes of currently unsupported file formats (e.g. .cob), then implement this and add your new Meshloader with <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a808972cc001db86c0576c38b3b3fbbf7" title="Adds an external mesh loader for extending the engine with new file formats.">ISceneManager::addExternalMeshLoader()</a> to the engine. </p>
121
122<p>Definition at line <a class="el" href="_i_mesh_loader_8h_source.html#l00026">26</a> of file <a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>.</p>
123</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
124<a class="anchor" id="ad20920b323a9902d50e8d09211730d4d"></a><!-- doxytag: member="irr::scene::IMeshLoader::~IMeshLoader" ref="ad20920b323a9902d50e8d09211730d4d" args="()" -->
125<div class="memitem">
126<div class="memproto">
127 <table class="memname">
128 <tr>
129 <td class="memname">virtual irr::scene::IMeshLoader::~IMeshLoader </td>
130 <td>(</td>
131 <td class="paramname"></td><td>)</td>
132 <td><code> [inline, virtual]</code></td>
133 </tr>
134 </table>
135</div>
136<div class="memdoc">
137
138<p>Destructor. </p>
139
140<p>Definition at line <a class="el" href="_i_mesh_loader_8h_source.html#l00031">31</a> of file <a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>.</p>
141
142</div>
143</div>
144<hr/><h2>Member Function Documentation</h2>
145<a class="anchor" id="ad09c19dd8c8608f0e49c40102e2aaee1"></a><!-- doxytag: member="irr::scene::IMeshLoader::createMesh" ref="ad09c19dd8c8608f0e49c40102e2aaee1" args="(io::IReadFile *file)=0" -->
146<div class="memitem">
147<div class="memproto">
148 <table class="memname">
149 <tr>
150 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a>* irr::scene::IMeshLoader::createMesh </td>
151 <td>(</td>
152 <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *&#160;</td>
153 <td class="paramname"><em>file</em></td><td>)</td>
154 <td><code> [pure virtual]</code></td>
155 </tr>
156 </table>
157</div>
158<div class="memdoc">
159
160<p>Creates/loads an animated mesh from the file. </p>
161<dl><dt><b>Parameters:</b></dt><dd>
162 <table class="params">
163 <tr><td class="paramname">file</td><td>File handler to load the file from. </td></tr>
164 </table>
165 </dd>
166</dl>
167<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the created mesh. Returns 0 if loading failed. If you no longer need the mesh, you should call <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IAnimatedMesh::drop()</a>. See <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for more information. </dd></dl>
168
169</div>
170</div>
171<a class="anchor" id="a64bd3f1f17b4ff1f0f4f929c850614f3"></a><!-- doxytag: member="irr::scene::IMeshLoader::isALoadableFileExtension" ref="a64bd3f1f17b4ff1f0f4f929c850614f3" args="(const io::path &amp;filename) const =0" -->
172<div class="memitem">
173<div class="memproto">
174 <table class="memname">
175 <tr>
176 <td class="memname">virtual bool irr::scene::IMeshLoader::isALoadableFileExtension </td>
177 <td>(</td>
178 <td class="paramtype">const <a class="el" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1">io::path</a> &amp;&#160;</td>
179 <td class="paramname"><em>filename</em></td><td>)</td>
180 <td> const<code> [pure virtual]</code></td>
181 </tr>
182 </table>
183</div>
184<div class="memdoc">
185
186<p>Returns true if the file might be loaded by this class. </p>
187<p>This decision should be based on the file extension (e.g. ".cob") only. </p>
188<dl><dt><b>Parameters:</b></dt><dd>
189 <table class="params">
190 <tr><td class="paramname">filename</td><td>Name of the file to test. </td></tr>
191 </table>
192 </dd>
193</dl>
194<dl class="return"><dt><b>Returns:</b></dt><dd>True if the file might be loaded by this class. </dd></dl>
195
196</div>
197</div>
198<hr/>The documentation for this class was generated from the following file:<ul>
199<li><a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a></li>
200</ul>
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207 <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html">IMeshLoader</a> </li>
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