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86<div class="header">
87 <div class="summary">
88<a href="#pub-methods">Public Member Functions</a> </div>
89 <div class="headertitle">
90<div class="title">irr::scene::ILightSceneNode Class Reference</div> </div>
91</div>
92<div class="contents">
93<!-- doxytag: class="irr::scene::ILightSceneNode" --><!-- doxytag: inherits="irr::scene::ISceneNode" -->
94<p>Scene node which is a dynamic light.
95 <a href="classirr_1_1scene_1_1_i_light_scene_node.html#details">More...</a></p>
96
97<p><code>#include &lt;<a class="el" href="_i_light_scene_node_8h_source.html">ILightSceneNode.h</a>&gt;</code></p>
98<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
99 <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ILightSceneNode:</div>
100<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
101</div>
102<div id="dynsection-0-content" class="dyncontent" style="display:none;">
103 <div class="center">
104 <img src="classirr_1_1scene_1_1_i_light_scene_node.png" usemap="#irr::scene::ILightSceneNode_map" alt=""/>
105 <map id="irr::scene::ILightSceneNode_map" name="irr::scene::ILightSceneNode_map">
106<area href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface." alt="irr::scene::ISceneNode" shape="rect" coords="0,112,200,136"/>
107<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" title="An object which is able to serialize and deserialize its attributes into an attributes object..." alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,200,80"/>
108<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,200,24"/>
109</map>
110 </div></div>
111
112<p><a href="classirr_1_1scene_1_1_i_light_scene_node-members.html">List of all members.</a></p>
113<h2><a name="pub-methods"></a>
114Public Member Functions</h2>
115<ul>
116<li><a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#aa13c236d797d731c1035820a909ba961">ILightSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> id, const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;position=<a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(0, 0, 0))
117<dl class="el"><dd class="mdescRight">constructor <a href="#aa13c236d797d731c1035820a909ba961"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a1520d051fe04bc8c5c8975fb3908161b">enableCastShadow</a> (bool shadow=true)=0
118<dl class="el"><dd class="mdescRight">Sets whether this light casts shadows. <a href="#a1520d051fe04bc8c5c8975fb3908161b"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a5ba3a03fc0cfbad7dd8ce2f338a1991a">getCastShadow</a> () const =0
119<dl class="el"><dd class="mdescRight">Check whether this light casts shadows. <a href="#a5ba3a03fc0cfbad7dd8ce2f338a1991a"></a><br/></dl><li>virtual const <a class="el" href="structirr_1_1video_1_1_s_light.html">video::SLight</a> &amp; <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a687813feae9312a86882e12c2bd10194">getLightData</a> () const =0
120<dl class="el"><dd class="mdescRight">Gets the light data associated with this <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html" title="Scene node which is a dynamic light.">ILightSceneNode</a>. <a href="#a687813feae9312a86882e12c2bd10194"></a><br/></dl><li>virtual <a class="el" href="structirr_1_1video_1_1_s_light.html">video::SLight</a> &amp; <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a20147e049be1a4790346fd72b150b30c">getLightData</a> ()=0
121<dl class="el"><dd class="mdescRight">Gets the light data associated with this <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html" title="Scene node which is a dynamic light.">ILightSceneNode</a>. <a href="#a20147e049be1a4790346fd72b150b30c"></a><br/></dl><li>virtual <a class="el" href="namespaceirr_1_1video.html#aaf0e02f6f83cc35cf9e764bf18400d39">video::E_LIGHT_TYPE</a> <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a47e327388c75391ebc910369af7eedce">getLightType</a> () const =0
122<dl class="el"><dd class="mdescRight">Gets the light type. <a href="#a47e327388c75391ebc910369af7eedce"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a4ce3cd789ed3adabd381ff7f915861a0">getRadius</a> () const =0
123<dl class="el"><dd class="mdescRight">Gets the light's radius of influence. <a href="#a4ce3cd789ed3adabd381ff7f915861a0"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#acf74ff3400a26ae31eb96b9c479e62d5">setLightData</a> (const <a class="el" href="structirr_1_1video_1_1_s_light.html">video::SLight</a> &amp;light)=0
124<dl class="el"><dd class="mdescRight">Sets the light data associated with this <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html" title="Scene node which is a dynamic light.">ILightSceneNode</a>. <a href="#acf74ff3400a26ae31eb96b9c479e62d5"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a18b3c0ba831bdc9166db341a35701c9b">setLightType</a> (<a class="el" href="namespaceirr_1_1video.html#aaf0e02f6f83cc35cf9e764bf18400d39">video::E_LIGHT_TYPE</a> type)=0
125<dl class="el"><dd class="mdescRight">Sets the light type. <a href="#a18b3c0ba831bdc9166db341a35701c9b"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a7da64c8c4776988a39927827f2c3f364">setRadius</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> radius)=0
126<dl class="el"><dd class="mdescRight">Sets the light's radius of influence. <a href="#a7da64c8c4776988a39927827f2c3f364"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html#a3a6a6681a665ec4c214cda8a84a29337">setVisible</a> (bool isVisible)=0
127<dl class="el"><dd class="mdescRight">Sets if the node should be visible or not. <a href="#a3a6a6681a665ec4c214cda8a84a29337"></a><br/></dl></ul>
128<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
129<div class="textblock"><p>Scene node which is a dynamic light. </p>
130<p>You can switch the light on and off by making it visible or not. It can be animated by ordinary scene node animators. If the light type is directional or spot, the direction of the light source is defined by the rotation of the scene node (assuming (0,0,1) as the local direction of the light). </p>
131
132<p>Definition at line <a class="el" href="_i_light_scene_node_8h_source.html#l00022">22</a> of file <a class="el" href="_i_light_scene_node_8h_source.html">ILightSceneNode.h</a>.</p>
133</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
134<a class="anchor" id="aa13c236d797d731c1035820a909ba961"></a><!-- doxytag: member="irr::scene::ILightSceneNode::ILightSceneNode" ref="aa13c236d797d731c1035820a909ba961" args="(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &amp;position=core::vector3df(0, 0, 0))" -->
135<div class="memitem">
136<div class="memproto">
137 <table class="memname">
138 <tr>
139 <td class="memname">irr::scene::ILightSceneNode::ILightSceneNode </td>
140 <td>(</td>
141 <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&#160;</td>
142 <td class="paramname"><em>parent</em>, </td>
143 </tr>
144 <tr>
145 <td class="paramkey"></td>
146 <td></td>
147 <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *&#160;</td>
148 <td class="paramname"><em>mgr</em>, </td>
149 </tr>
150 <tr>
151 <td class="paramkey"></td>
152 <td></td>
153 <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a>&#160;</td>
154 <td class="paramname"><em>id</em>, </td>
155 </tr>
156 <tr>
157 <td class="paramkey"></td>
158 <td></td>
159 <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;&#160;</td>
160 <td class="paramname"><em>position</em> = <code><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(0,0,0)</code>&#160;</td>
161 </tr>
162 <tr>
163 <td></td>
164 <td>)</td>
165 <td></td><td><code> [inline]</code></td>
166 </tr>
167 </table>
168</div>
169<div class="memdoc">
170
171<p>constructor </p>
172
173<p>Definition at line <a class="el" href="_i_light_scene_node_8h_source.html#l00027">27</a> of file <a class="el" href="_i_light_scene_node_8h_source.html">ILightSceneNode.h</a>.</p>
174
175</div>
176</div>
177<hr/><h2>Member Function Documentation</h2>
178<a class="anchor" id="a1520d051fe04bc8c5c8975fb3908161b"></a><!-- doxytag: member="irr::scene::ILightSceneNode::enableCastShadow" ref="a1520d051fe04bc8c5c8975fb3908161b" args="(bool shadow=true)=0" -->
179<div class="memitem">
180<div class="memproto">
181 <table class="memname">
182 <tr>
183 <td class="memname">virtual void irr::scene::ILightSceneNode::enableCastShadow </td>
184 <td>(</td>
185 <td class="paramtype">bool&#160;</td>
186 <td class="paramname"><em>shadow</em> = <code>true</code></td><td>)</td>
187 <td><code> [pure virtual]</code></td>
188 </tr>
189 </table>
190</div>
191<div class="memdoc">
192
193<p>Sets whether this light casts shadows. </p>
194<p>Enabling this flag won't automatically cast shadows, the meshes will still need shadow scene nodes attached. But one can enable or disable distinct lights for shadow casting for performance reasons. </p>
195<dl><dt><b>Parameters:</b></dt><dd>
196 <table class="params">
197 <tr><td class="paramname">shadow</td><td>True if this light shall cast shadows. </td></tr>
198 </table>
199 </dd>
200</dl>
201
202</div>
203</div>
204<a class="anchor" id="a5ba3a03fc0cfbad7dd8ce2f338a1991a"></a><!-- doxytag: member="irr::scene::ILightSceneNode::getCastShadow" ref="a5ba3a03fc0cfbad7dd8ce2f338a1991a" args="() const =0" -->
205<div class="memitem">
206<div class="memproto">
207 <table class="memname">
208 <tr>
209 <td class="memname">virtual bool irr::scene::ILightSceneNode::getCastShadow </td>
210 <td>(</td>
211 <td class="paramname"></td><td>)</td>
212 <td> const<code> [pure virtual]</code></td>
213 </tr>
214 </table>
215</div>
216<div class="memdoc">
217
218<p>Check whether this light casts shadows. </p>
219<dl class="return"><dt><b>Returns:</b></dt><dd>True if light would cast shadows, else false. </dd></dl>
220
221</div>
222</div>
223<a class="anchor" id="a687813feae9312a86882e12c2bd10194"></a><!-- doxytag: member="irr::scene::ILightSceneNode::getLightData" ref="a687813feae9312a86882e12c2bd10194" args="() const =0" -->
224<div class="memitem">
225<div class="memproto">
226 <table class="memname">
227 <tr>
228 <td class="memname">virtual const <a class="el" href="structirr_1_1video_1_1_s_light.html">video::SLight</a>&amp; irr::scene::ILightSceneNode::getLightData </td>
229 <td>(</td>
230 <td class="paramname"></td><td>)</td>
231 <td> const<code> [pure virtual]</code></td>
232 </tr>
233 </table>
234</div>
235<div class="memdoc">
236
237<p>Gets the light data associated with this <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html" title="Scene node which is a dynamic light.">ILightSceneNode</a>. </p>
238<dl class="return"><dt><b>Returns:</b></dt><dd>The light data. </dd></dl>
239
240</div>
241</div>
242<a class="anchor" id="a20147e049be1a4790346fd72b150b30c"></a><!-- doxytag: member="irr::scene::ILightSceneNode::getLightData" ref="a20147e049be1a4790346fd72b150b30c" args="()=0" -->
243<div class="memitem">
244<div class="memproto">
245 <table class="memname">
246 <tr>
247 <td class="memname">virtual <a class="el" href="structirr_1_1video_1_1_s_light.html">video::SLight</a>&amp; irr::scene::ILightSceneNode::getLightData </td>
248 <td>(</td>
249 <td class="paramname"></td><td>)</td>
250 <td><code> [pure virtual]</code></td>
251 </tr>
252 </table>
253</div>
254<div class="memdoc">
255
256<p>Gets the light data associated with this <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html" title="Scene node which is a dynamic light.">ILightSceneNode</a>. </p>
257<dl class="return"><dt><b>Returns:</b></dt><dd>The light data. </dd></dl>
258
259</div>
260</div>
261<a class="anchor" id="a47e327388c75391ebc910369af7eedce"></a><!-- doxytag: member="irr::scene::ILightSceneNode::getLightType" ref="a47e327388c75391ebc910369af7eedce" args="() const =0" -->
262<div class="memitem">
263<div class="memproto">
264 <table class="memname">
265 <tr>
266 <td class="memname">virtual <a class="el" href="namespaceirr_1_1video.html#aaf0e02f6f83cc35cf9e764bf18400d39">video::E_LIGHT_TYPE</a> irr::scene::ILightSceneNode::getLightType </td>
267 <td>(</td>
268 <td class="paramname"></td><td>)</td>
269 <td> const<code> [pure virtual]</code></td>
270 </tr>
271 </table>
272</div>
273<div class="memdoc">
274
275<p>Gets the light type. </p>
276<dl class="return"><dt><b>Returns:</b></dt><dd>The current light type. </dd></dl>
277
278</div>
279</div>
280<a class="anchor" id="a4ce3cd789ed3adabd381ff7f915861a0"></a><!-- doxytag: member="irr::scene::ILightSceneNode::getRadius" ref="a4ce3cd789ed3adabd381ff7f915861a0" args="() const =0" -->
281<div class="memitem">
282<div class="memproto">
283 <table class="memname">
284 <tr>
285 <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ILightSceneNode::getRadius </td>
286 <td>(</td>
287 <td class="paramname"></td><td>)</td>
288 <td> const<code> [pure virtual]</code></td>
289 </tr>
290 </table>
291</div>
292<div class="memdoc">
293
294<p>Gets the light's radius of influence. </p>
295<dl class="return"><dt><b>Returns:</b></dt><dd>The current radius. </dd></dl>
296
297</div>
298</div>
299<a class="anchor" id="acf74ff3400a26ae31eb96b9c479e62d5"></a><!-- doxytag: member="irr::scene::ILightSceneNode::setLightData" ref="acf74ff3400a26ae31eb96b9c479e62d5" args="(const video::SLight &amp;light)=0" -->
300<div class="memitem">
301<div class="memproto">
302 <table class="memname">
303 <tr>
304 <td class="memname">virtual void irr::scene::ILightSceneNode::setLightData </td>
305 <td>(</td>
306 <td class="paramtype">const <a class="el" href="structirr_1_1video_1_1_s_light.html">video::SLight</a> &amp;&#160;</td>
307 <td class="paramname"><em>light</em></td><td>)</td>
308 <td><code> [pure virtual]</code></td>
309 </tr>
310 </table>
311</div>
312<div class="memdoc">
313
314<p>Sets the light data associated with this <a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html" title="Scene node which is a dynamic light.">ILightSceneNode</a>. </p>
315<dl><dt><b>Parameters:</b></dt><dd>
316 <table class="params">
317 <tr><td class="paramname">light</td><td>The new light data. </td></tr>
318 </table>
319 </dd>
320</dl>
321
322</div>
323</div>
324<a class="anchor" id="a18b3c0ba831bdc9166db341a35701c9b"></a><!-- doxytag: member="irr::scene::ILightSceneNode::setLightType" ref="a18b3c0ba831bdc9166db341a35701c9b" args="(video::E_LIGHT_TYPE type)=0" -->
325<div class="memitem">
326<div class="memproto">
327 <table class="memname">
328 <tr>
329 <td class="memname">virtual void irr::scene::ILightSceneNode::setLightType </td>
330 <td>(</td>
331 <td class="paramtype"><a class="el" href="namespaceirr_1_1video.html#aaf0e02f6f83cc35cf9e764bf18400d39">video::E_LIGHT_TYPE</a>&#160;</td>
332 <td class="paramname"><em>type</em></td><td>)</td>
333 <td><code> [pure virtual]</code></td>
334 </tr>
335 </table>
336</div>
337<div class="memdoc">
338
339<p>Sets the light type. </p>
340<dl><dt><b>Parameters:</b></dt><dd>
341 <table class="params">
342 <tr><td class="paramname">type</td><td>The new type. </td></tr>
343 </table>
344 </dd>
345</dl>
346
347</div>
348</div>
349<a class="anchor" id="a7da64c8c4776988a39927827f2c3f364"></a><!-- doxytag: member="irr::scene::ILightSceneNode::setRadius" ref="a7da64c8c4776988a39927827f2c3f364" args="(f32 radius)=0" -->
350<div class="memitem">
351<div class="memproto">
352 <table class="memname">
353 <tr>
354 <td class="memname">virtual void irr::scene::ILightSceneNode::setRadius </td>
355 <td>(</td>
356 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
357 <td class="paramname"><em>radius</em></td><td>)</td>
358 <td><code> [pure virtual]</code></td>
359 </tr>
360 </table>
361</div>
362<div class="memdoc">
363
364<p>Sets the light's radius of influence. </p>
365<p>Outside this radius the light won't lighten geometry and cast no shadows. Setting the radius will also influence the attenuation, setting it to (0,1/radius,0). If you want to override this behavior, set the attenuation after the radius. </p>
366<dl><dt><b>Parameters:</b></dt><dd>
367 <table class="params">
368 <tr><td class="paramname">radius</td><td>The new radius. </td></tr>
369 </table>
370 </dd>
371</dl>
372
373</div>
374</div>
375<a class="anchor" id="a3a6a6681a665ec4c214cda8a84a29337"></a><!-- doxytag: member="irr::scene::ILightSceneNode::setVisible" ref="a3a6a6681a665ec4c214cda8a84a29337" args="(bool isVisible)=0" -->
376<div class="memitem">
377<div class="memproto">
378 <table class="memname">
379 <tr>
380 <td class="memname">virtual void irr::scene::ILightSceneNode::setVisible </td>
381 <td>(</td>
382 <td class="paramtype">bool&#160;</td>
383 <td class="paramname"><em>isVisible</em></td><td>)</td>
384 <td><code> [pure virtual]</code></td>
385 </tr>
386 </table>
387</div>
388<div class="memdoc">
389
390<p>Sets if the node should be visible or not. </p>
391<p>All children of this node won't be visible either, when set to true. </p>
392<dl><dt><b>Parameters:</b></dt><dd>
393 <table class="params">
394 <tr><td class="paramname">isVisible</td><td>If the node shall be visible. </td></tr>
395 </table>
396 </dd>
397</dl>
398
399<p>Reimplemented from <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a2e3a88fe87d11caa7986a203afe6838c">irr::scene::ISceneNode</a>.</p>
400
401</div>
402</div>
403<hr/>The documentation for this class was generated from the following file:<ul>
404<li><a class="el" href="_i_light_scene_node_8h_source.html">ILightSceneNode.h</a></li>
405</ul>
406</div>
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412 <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_light_scene_node.html">ILightSceneNode</a> </li>
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