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88<a href="#pub-methods">Public Member Functions</a> </div>
89 <div class="headertitle">
90<div class="title">irr::scene::IGeometryCreator Class Reference</div> </div>
91</div>
92<div class="contents">
93<!-- doxytag: class="irr::scene::IGeometryCreator" --><!-- doxytag: inherits="irr::IReferenceCounted" -->
94<p>Helper class for creating geometry on the fly.
95 <a href="classirr_1_1scene_1_1_i_geometry_creator.html#details">More...</a></p>
96
97<p><code>#include &lt;<a class="el" href="_i_geometry_creator_8h_source.html">IGeometryCreator.h</a>&gt;</code></p>
98<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
99 <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IGeometryCreator:</div>
100<div id="dynsection-0-summary" class="dynsummary" style="display:block;">
101</div>
102<div id="dynsection-0-content" class="dyncontent" style="display:none;">
103 <div class="center">
104 <img src="classirr_1_1scene_1_1_i_geometry_creator.png" usemap="#irr::scene::IGeometryCreator_map" alt=""/>
105 <map id="irr::scene::IGeometryCreator_map" name="irr::scene::IGeometryCreator_map">
106<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,171,24"/>
107</map>
108 </div></div>
109
110<p><a href="classirr_1_1scene_1_1_i_geometry_creator-members.html">List of all members.</a></p>
111<h2><a name="pub-methods"></a>
112Public Member Functions</h2>
113<ul>
114<li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#aba5b1b9a614c211eeb7a9f88d8e3ec50">createArrowMesh</a> (const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> tesselationCylinder=4, const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> tesselationCone=8, const <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> height=1.f, const <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> cylinderHeight=0.6f, const f32 widthCylinder=0.05f, const f32 widthCone=0.3f, const video::SColor colorCylinder=0xFFFFFFFF, const video::SColor colorCone=0xFFFFFFFF) const =0
115<dl class="el"><dd class="mdescRight">Create an arrow mesh, composed of a cylinder and a cone. <a href="#aba5b1b9a614c211eeb7a9f88d8e3ec50"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#af532c8fb5558cf274181eb81220db85b">createConeMesh</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> radius, <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> length, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> tesselation, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;colorTop=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(0xffffffff), const video::SColor &amp;colorBottom=video::SColor(0xffffffff), f32 oblique=0.f) const =0
116<dl class="el"><dd class="mdescRight">Create a cone mesh. <a href="#af532c8fb5558cf274181eb81220db85b"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#a43a1310362ad8e682c21375b2b9de39b">createCubeMesh</a> (const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;size=<a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(5.f, 5.f, 5.f)) const =0
117<dl class="el"><dd class="mdescRight">Creates a simple cube mesh. <a href="#a43a1310362ad8e682c21375b2b9de39b"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#a87143de278ac305bc37dc905e800f5f8">createCylinderMesh</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> radius, <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> length, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> tesselation, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;color=<a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(0xffffffff), bool closeTop=true, f32 oblique=0.f) const =0
118<dl class="el"><dd class="mdescRight">Create a cylinder mesh. <a href="#a87143de278ac305bc37dc905e800f5f8"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#a85cb5d4271a1ef4ba1706b15f70ae391">createHillPlaneMesh</a> (const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;tileSize, const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;tileCount, <a class="el" href="classirr_1_1video_1_1_s_material.html">video::SMaterial</a> *material, <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> hillHeight, const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;countHills, const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;textureRepeatCount) const =0
119<dl class="el"><dd class="mdescRight">Create a pseudo-random mesh representing a hilly terrain. <a href="#a85cb5d4271a1ef4ba1706b15f70ae391"></a><br/></dl><li><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#a74015f4a06e078e964ccd2a004aad7d1">createPlaneMesh</a> (const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;tileSize, const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;tileCount=<a class="el" href="namespaceirr_1_1core.html#ad2e562e3219072e2f7fc7c2bba0ef0cb">core::dimension2du</a>(1, 1), <a class="el" href="classirr_1_1video_1_1_s_material.html">video::SMaterial</a> *material=0, const <a class="el" href="namespaceirr_1_1core.html#af6dc5c45ff13e7712758c827ff58676b">core::dimension2df</a> &amp;textureRepeatCount=<a class="el" href="namespaceirr_1_1core.html#af6dc5c45ff13e7712758c827ff58676b">core::dimension2df</a>(1.f, 1.f)) const
120<dl class="el"><dd class="mdescRight">Create a simple rectangular textured plane mesh. <a href="#a74015f4a06e078e964ccd2a004aad7d1"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#ab97eb5f80cc08b4611cd56a968a98521">createSphereMesh</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> radius=5.f, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> polyCountX=16, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> polyCountY=16) const =0
121<dl class="el"><dd class="mdescRight">Create a sphere mesh. <a href="#ab97eb5f80cc08b4611cd56a968a98521"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#a7cf8a80a7d76d91ab9a2a1d5f63d4eea">createTerrainMesh</a> (<a class="el" href="classirr_1_1video_1_1_i_image.html">video::IImage</a> *texture, <a class="el" href="classirr_1_1video_1_1_i_image.html">video::IImage</a> *heightmap, const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;stretchSize, <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> maxHeight, <a class="el" href="classirr_1_1video_1_1_i_video_driver.html">video::IVideoDriver</a> *driver, const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;defaultVertexBlockSize, bool debugBorders=false) const =0
122<dl class="el"><dd class="mdescRight">Create a terrain mesh from an image representing a heightfield. <a href="#a7cf8a80a7d76d91ab9a2a1d5f63d4eea"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#a4f4e4a3c266698c375d14c1e19a91407">createVolumeLightMesh</a> (const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> subdivideU=32, const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> subdivideV=32, const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> footColor=0xffffffff, const video::SColor tailColor=0xffffffff, const f32 lpDistance=8.f, const core::vector3df &amp;lightDim=core::vector3df(1.f, 1.2f, 1.f)) const =0
123<dl class="el"><dd class="mdescRight">Create a volume light mesh. <a href="#a4f4e4a3c266698c375d14c1e19a91407"></a><br/></dl></ul>
124<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
125<div class="textblock"><p>Helper class for creating geometry on the fly. </p>
126<p>You can get an instance of this class through <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a9840cfd39b44f238d06b7bc51e6ba1f6" title="Get an instance of a geometry creator.">ISceneManager::getGeometryCreator()</a> </p>
127
128<p>Definition at line <a class="el" href="_i_geometry_creator_8h_source.html#l00025">25</a> of file <a class="el" href="_i_geometry_creator_8h_source.html">IGeometryCreator.h</a>.</p>
129</div><hr/><h2>Member Function Documentation</h2>
130<a class="anchor" id="aba5b1b9a614c211eeb7a9f88d8e3ec50"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createArrowMesh" ref="aba5b1b9a614c211eeb7a9f88d8e3ec50" args="(const u32 tesselationCylinder=4, const u32 tesselationCone=8, const f32 height=1.f, const f32 cylinderHeight=0.6f, const f32 widthCylinder=0.05f, const f32 widthCone=0.3f, const video::SColor colorCylinder=0xFFFFFFFF, const video::SColor colorCone=0xFFFFFFFF) const =0" -->
131<div class="memitem">
132<div class="memproto">
133 <table class="memname">
134 <tr>
135 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createArrowMesh </td>
136 <td>(</td>
137 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
138 <td class="paramname"><em>tesselationCylinder</em> = <code>4</code>, </td>
139 </tr>
140 <tr>
141 <td class="paramkey"></td>
142 <td></td>
143 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
144 <td class="paramname"><em>tesselationCone</em> = <code>8</code>, </td>
145 </tr>
146 <tr>
147 <td class="paramkey"></td>
148 <td></td>
149 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
150 <td class="paramname"><em>height</em> = <code>1.f</code>, </td>
151 </tr>
152 <tr>
153 <td class="paramkey"></td>
154 <td></td>
155 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
156 <td class="paramname"><em>cylinderHeight</em> = <code>0.6f</code>, </td>
157 </tr>
158 <tr>
159 <td class="paramkey"></td>
160 <td></td>
161 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
162 <td class="paramname"><em>widthCylinder</em> = <code>0.05f</code>, </td>
163 </tr>
164 <tr>
165 <td class="paramkey"></td>
166 <td></td>
167 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
168 <td class="paramname"><em>widthCone</em> = <code>0.3f</code>, </td>
169 </tr>
170 <tr>
171 <td class="paramkey"></td>
172 <td></td>
173 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&#160;</td>
174 <td class="paramname"><em>colorCylinder</em> = <code>0xFFFFFFFF</code>, </td>
175 </tr>
176 <tr>
177 <td class="paramkey"></td>
178 <td></td>
179 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&#160;</td>
180 <td class="paramname"><em>colorCone</em> = <code>0xFFFFFFFF</code>&#160;</td>
181 </tr>
182 <tr>
183 <td></td>
184 <td>)</td>
185 <td></td><td> const<code> [pure virtual]</code></td>
186 </tr>
187 </table>
188</div>
189<div class="memdoc">
190
191<p>Create an arrow mesh, composed of a cylinder and a cone. </p>
192<dl><dt><b>Parameters:</b></dt><dd>
193 <table class="params">
194 <tr><td class="paramname">tesselationCylinder</td><td>Number of quads composing the cylinder. </td></tr>
195 <tr><td class="paramname">tesselationCone</td><td>Number of triangles composing the cone's roof. </td></tr>
196 <tr><td class="paramname">height</td><td>Total height of the arrow </td></tr>
197 <tr><td class="paramname">cylinderHeight</td><td>Total height of the cylinder, should be lesser than total height </td></tr>
198 <tr><td class="paramname">widthCylinder</td><td>Diameter of the cylinder </td></tr>
199 <tr><td class="paramname">widthCone</td><td>Diameter of the cone's base, should be not smaller than the cylinder's diameter </td></tr>
200 <tr><td class="paramname">colorCylinder</td><td>color of the cylinder </td></tr>
201 <tr><td class="paramname">colorCone</td><td>color of the cone </td></tr>
202 </table>
203 </dd>
204</dl>
205<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
206
207</div>
208</div>
209<a class="anchor" id="af532c8fb5558cf274181eb81220db85b"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createConeMesh" ref="af532c8fb5558cf274181eb81220db85b" args="(f32 radius, f32 length, u32 tesselation, const video::SColor &amp;colorTop=video::SColor(0xffffffff), const video::SColor &amp;colorBottom=video::SColor(0xffffffff), f32 oblique=0.f) const =0" -->
210<div class="memitem">
211<div class="memproto">
212 <table class="memname">
213 <tr>
214 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createConeMesh </td>
215 <td>(</td>
216 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
217 <td class="paramname"><em>radius</em>, </td>
218 </tr>
219 <tr>
220 <td class="paramkey"></td>
221 <td></td>
222 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
223 <td class="paramname"><em>length</em>, </td>
224 </tr>
225 <tr>
226 <td class="paramkey"></td>
227 <td></td>
228 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
229 <td class="paramname"><em>tesselation</em>, </td>
230 </tr>
231 <tr>
232 <td class="paramkey"></td>
233 <td></td>
234 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;&#160;</td>
235 <td class="paramname"><em>colorTop</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(0xffffffff)</code>, </td>
236 </tr>
237 <tr>
238 <td class="paramkey"></td>
239 <td></td>
240 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;&#160;</td>
241 <td class="paramname"><em>colorBottom</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(0xffffffff)</code>, </td>
242 </tr>
243 <tr>
244 <td class="paramkey"></td>
245 <td></td>
246 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
247 <td class="paramname"><em>oblique</em> = <code>0.f</code>&#160;</td>
248 </tr>
249 <tr>
250 <td></td>
251 <td>)</td>
252 <td></td><td> const<code> [pure virtual]</code></td>
253 </tr>
254 </table>
255</div>
256<div class="memdoc">
257
258<p>Create a cone mesh. </p>
259<dl><dt><b>Parameters:</b></dt><dd>
260 <table class="params">
261 <tr><td class="paramname">radius</td><td>Radius of the cone. </td></tr>
262 <tr><td class="paramname">length</td><td>Length of the cone. </td></tr>
263 <tr><td class="paramname">tesselation</td><td>Number of quads around the circumference of the cone. </td></tr>
264 <tr><td class="paramname">colorTop</td><td>The color of the top of the cone. </td></tr>
265 <tr><td class="paramname">colorBottom</td><td>The color of the bottom of the cone. </td></tr>
266 <tr><td class="paramname">oblique</td><td>(to be documented) </td></tr>
267 </table>
268 </dd>
269</dl>
270<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
271
272</div>
273</div>
274<a class="anchor" id="a43a1310362ad8e682c21375b2b9de39b"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createCubeMesh" ref="a43a1310362ad8e682c21375b2b9de39b" args="(const core::vector3df &amp;size=core::vector3df(5.f, 5.f, 5.f)) const =0" -->
275<div class="memitem">
276<div class="memproto">
277 <table class="memname">
278 <tr>
279 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createCubeMesh </td>
280 <td>(</td>
281 <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;&#160;</td>
282 <td class="paramname"><em>size</em> = <code><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(5.f,&#160;5.f,&#160;5.f)</code></td><td>)</td>
283 <td> const<code> [pure virtual]</code></td>
284 </tr>
285 </table>
286</div>
287<div class="memdoc">
288
289<p>Creates a simple cube mesh. </p>
290<dl><dt><b>Parameters:</b></dt><dd>
291 <table class="params">
292 <tr><td class="paramname">size</td><td>Dimensions of the cube. </td></tr>
293 </table>
294 </dd>
295</dl>
296<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
297
298</div>
299</div>
300<a class="anchor" id="a87143de278ac305bc37dc905e800f5f8"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createCylinderMesh" ref="a87143de278ac305bc37dc905e800f5f8" args="(f32 radius, f32 length, u32 tesselation, const video::SColor &amp;color=video::SColor(0xffffffff), bool closeTop=true, f32 oblique=0.f) const =0" -->
301<div class="memitem">
302<div class="memproto">
303 <table class="memname">
304 <tr>
305 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createCylinderMesh </td>
306 <td>(</td>
307 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
308 <td class="paramname"><em>radius</em>, </td>
309 </tr>
310 <tr>
311 <td class="paramkey"></td>
312 <td></td>
313 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
314 <td class="paramname"><em>length</em>, </td>
315 </tr>
316 <tr>
317 <td class="paramkey"></td>
318 <td></td>
319 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
320 <td class="paramname"><em>tesselation</em>, </td>
321 </tr>
322 <tr>
323 <td class="paramkey"></td>
324 <td></td>
325 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> &amp;&#160;</td>
326 <td class="paramname"><em>color</em> = <code><a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>(0xffffffff)</code>, </td>
327 </tr>
328 <tr>
329 <td class="paramkey"></td>
330 <td></td>
331 <td class="paramtype">bool&#160;</td>
332 <td class="paramname"><em>closeTop</em> = <code>true</code>, </td>
333 </tr>
334 <tr>
335 <td class="paramkey"></td>
336 <td></td>
337 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
338 <td class="paramname"><em>oblique</em> = <code>0.f</code>&#160;</td>
339 </tr>
340 <tr>
341 <td></td>
342 <td>)</td>
343 <td></td><td> const<code> [pure virtual]</code></td>
344 </tr>
345 </table>
346</div>
347<div class="memdoc">
348
349<p>Create a cylinder mesh. </p>
350<dl><dt><b>Parameters:</b></dt><dd>
351 <table class="params">
352 <tr><td class="paramname">radius</td><td>Radius of the cylinder. </td></tr>
353 <tr><td class="paramname">length</td><td>Length of the cylinder. </td></tr>
354 <tr><td class="paramname">tesselation</td><td>Number of quads around the circumference of the cylinder. </td></tr>
355 <tr><td class="paramname">color</td><td>The color of the cylinder. </td></tr>
356 <tr><td class="paramname">closeTop</td><td>If true, close the ends of the cylinder, otherwise leave them open. </td></tr>
357 <tr><td class="paramname">oblique</td><td>(to be documented) </td></tr>
358 </table>
359 </dd>
360</dl>
361<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
362
363</div>
364</div>
365<a class="anchor" id="a85cb5d4271a1ef4ba1706b15f70ae391"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createHillPlaneMesh" ref="a85cb5d4271a1ef4ba1706b15f70ae391" args="(const core::dimension2d&lt; f32 &gt; &amp;tileSize, const core::dimension2d&lt; u32 &gt; &amp;tileCount, video::SMaterial *material, f32 hillHeight, const core::dimension2d&lt; f32 &gt; &amp;countHills, const core::dimension2d&lt; f32 &gt; &amp;textureRepeatCount) const =0" -->
366<div class="memitem">
367<div class="memproto">
368 <table class="memname">
369 <tr>
370 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createHillPlaneMesh </td>
371 <td>(</td>
372 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;&#160;</td>
373 <td class="paramname"><em>tileSize</em>, </td>
374 </tr>
375 <tr>
376 <td class="paramkey"></td>
377 <td></td>
378 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;&#160;</td>
379 <td class="paramname"><em>tileCount</em>, </td>
380 </tr>
381 <tr>
382 <td class="paramkey"></td>
383 <td></td>
384 <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_s_material.html">video::SMaterial</a> *&#160;</td>
385 <td class="paramname"><em>material</em>, </td>
386 </tr>
387 <tr>
388 <td class="paramkey"></td>
389 <td></td>
390 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
391 <td class="paramname"><em>hillHeight</em>, </td>
392 </tr>
393 <tr>
394 <td class="paramkey"></td>
395 <td></td>
396 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;&#160;</td>
397 <td class="paramname"><em>countHills</em>, </td>
398 </tr>
399 <tr>
400 <td class="paramkey"></td>
401 <td></td>
402 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;&#160;</td>
403 <td class="paramname"><em>textureRepeatCount</em>&#160;</td>
404 </tr>
405 <tr>
406 <td></td>
407 <td>)</td>
408 <td></td><td> const<code> [pure virtual]</code></td>
409 </tr>
410 </table>
411</div>
412<div class="memdoc">
413
414<p>Create a pseudo-random mesh representing a hilly terrain. </p>
415<dl><dt><b>Parameters:</b></dt><dd>
416 <table class="params">
417 <tr><td class="paramname">tileSize</td><td>The size of each tile. </td></tr>
418 <tr><td class="paramname">tileCount</td><td>The number of tiles in each dimension. </td></tr>
419 <tr><td class="paramname">material</td><td>The material to apply to the mesh. </td></tr>
420 <tr><td class="paramname">hillHeight</td><td>The maximum height of the hills. </td></tr>
421 <tr><td class="paramname">countHills</td><td>The number of hills along each dimension. </td></tr>
422 <tr><td class="paramname">textureRepeatCount</td><td>The number of times to repeat the material texture along each dimension. </td></tr>
423 </table>
424 </dd>
425</dl>
426<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
427
428<p>Referenced by <a class="el" href="_i_geometry_creator_8h_source.html#l00061">createPlaneMesh()</a>.</p>
429
430</div>
431</div>
432<a class="anchor" id="a74015f4a06e078e964ccd2a004aad7d1"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createPlaneMesh" ref="a74015f4a06e078e964ccd2a004aad7d1" args="(const core::dimension2d&lt; f32 &gt; &amp;tileSize, const core::dimension2d&lt; u32 &gt; &amp;tileCount=core::dimension2du(1, 1), video::SMaterial *material=0, const core::dimension2df &amp;textureRepeatCount=core::dimension2df(1.f, 1.f)) const " -->
433<div class="memitem">
434<div class="memproto">
435 <table class="memname">
436 <tr>
437 <td class="memname"><a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createPlaneMesh </td>
438 <td>(</td>
439 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;&#160;</td>
440 <td class="paramname"><em>tileSize</em>, </td>
441 </tr>
442 <tr>
443 <td class="paramkey"></td>
444 <td></td>
445 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;&#160;</td>
446 <td class="paramname"><em>tileCount</em> = <code><a class="el" href="namespaceirr_1_1core.html#ad2e562e3219072e2f7fc7c2bba0ef0cb">core::dimension2du</a>(1,1)</code>, </td>
447 </tr>
448 <tr>
449 <td class="paramkey"></td>
450 <td></td>
451 <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_s_material.html">video::SMaterial</a> *&#160;</td>
452 <td class="paramname"><em>material</em> = <code>0</code>, </td>
453 </tr>
454 <tr>
455 <td class="paramkey"></td>
456 <td></td>
457 <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#af6dc5c45ff13e7712758c827ff58676b">core::dimension2df</a> &amp;&#160;</td>
458 <td class="paramname"><em>textureRepeatCount</em> = <code><a class="el" href="namespaceirr_1_1core.html#af6dc5c45ff13e7712758c827ff58676b">core::dimension2df</a>(1.f,1.f)</code>&#160;</td>
459 </tr>
460 <tr>
461 <td></td>
462 <td>)</td>
463 <td></td><td> const<code> [inline]</code></td>
464 </tr>
465 </table>
466</div>
467<div class="memdoc">
468
469<p>Create a simple rectangular textured plane mesh. </p>
470<dl><dt><b>Parameters:</b></dt><dd>
471 <table class="params">
472 <tr><td class="paramname">tileSize</td><td>The size of each tile. </td></tr>
473 <tr><td class="paramname">tileCount</td><td>The number of tiles in each dimension. </td></tr>
474 <tr><td class="paramname">material</td><td>The material to apply to the mesh. </td></tr>
475 <tr><td class="paramname">textureRepeatCount</td><td>The number of times to repeat the material texture along each dimension. </td></tr>
476 </table>
477 </dd>
478</dl>
479<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
480
481<p>Definition at line <a class="el" href="_i_geometry_creator_8h_source.html#l00061">61</a> of file <a class="el" href="_i_geometry_creator_8h_source.html">IGeometryCreator.h</a>.</p>
482
483<p>References <a class="el" href="classirr_1_1scene_1_1_i_geometry_creator.html#a85cb5d4271a1ef4ba1706b15f70ae391">createHillPlaneMesh()</a>.</p>
484
485</div>
486</div>
487<a class="anchor" id="ab97eb5f80cc08b4611cd56a968a98521"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createSphereMesh" ref="ab97eb5f80cc08b4611cd56a968a98521" args="(f32 radius=5.f, u32 polyCountX=16, u32 polyCountY=16) const =0" -->
488<div class="memitem">
489<div class="memproto">
490 <table class="memname">
491 <tr>
492 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createSphereMesh </td>
493 <td>(</td>
494 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
495 <td class="paramname"><em>radius</em> = <code>5.f</code>, </td>
496 </tr>
497 <tr>
498 <td class="paramkey"></td>
499 <td></td>
500 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
501 <td class="paramname"><em>polyCountX</em> = <code>16</code>, </td>
502 </tr>
503 <tr>
504 <td class="paramkey"></td>
505 <td></td>
506 <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
507 <td class="paramname"><em>polyCountY</em> = <code>16</code>&#160;</td>
508 </tr>
509 <tr>
510 <td></td>
511 <td>)</td>
512 <td></td><td> const<code> [pure virtual]</code></td>
513 </tr>
514 </table>
515</div>
516<div class="memdoc">
517
518<p>Create a sphere mesh. </p>
519<dl><dt><b>Parameters:</b></dt><dd>
520 <table class="params">
521 <tr><td class="paramname">radius</td><td>Radius of the sphere </td></tr>
522 <tr><td class="paramname">polyCountX</td><td>Number of quads used for the horizontal tiling </td></tr>
523 <tr><td class="paramname">polyCountY</td><td>Number of quads used for the vertical tiling </td></tr>
524 </table>
525 </dd>
526</dl>
527<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
528
529</div>
530</div>
531<a class="anchor" id="a7cf8a80a7d76d91ab9a2a1d5f63d4eea"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createTerrainMesh" ref="a7cf8a80a7d76d91ab9a2a1d5f63d4eea" args="(video::IImage *texture, video::IImage *heightmap, const core::dimension2d&lt; f32 &gt; &amp;stretchSize, f32 maxHeight, video::IVideoDriver *driver, const core::dimension2d&lt; u32 &gt; &amp;defaultVertexBlockSize, bool debugBorders=false) const =0" -->
532<div class="memitem">
533<div class="memproto">
534 <table class="memname">
535 <tr>
536 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createTerrainMesh </td>
537 <td>(</td>
538 <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_image.html">video::IImage</a> *&#160;</td>
539 <td class="paramname"><em>texture</em>, </td>
540 </tr>
541 <tr>
542 <td class="paramkey"></td>
543 <td></td>
544 <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_image.html">video::IImage</a> *&#160;</td>
545 <td class="paramname"><em>heightmap</em>, </td>
546 </tr>
547 <tr>
548 <td class="paramkey"></td>
549 <td></td>
550 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> &gt; &amp;&#160;</td>
551 <td class="paramname"><em>stretchSize</em>, </td>
552 </tr>
553 <tr>
554 <td class="paramkey"></td>
555 <td></td>
556 <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
557 <td class="paramname"><em>maxHeight</em>, </td>
558 </tr>
559 <tr>
560 <td class="paramkey"></td>
561 <td></td>
562 <td class="paramtype"><a class="el" href="classirr_1_1video_1_1_i_video_driver.html">video::IVideoDriver</a> *&#160;</td>
563 <td class="paramname"><em>driver</em>, </td>
564 </tr>
565 <tr>
566 <td class="paramkey"></td>
567 <td></td>
568 <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1dimension2d.html">core::dimension2d</a>&lt; <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> &gt; &amp;&#160;</td>
569 <td class="paramname"><em>defaultVertexBlockSize</em>, </td>
570 </tr>
571 <tr>
572 <td class="paramkey"></td>
573 <td></td>
574 <td class="paramtype">bool&#160;</td>
575 <td class="paramname"><em>debugBorders</em> = <code>false</code>&#160;</td>
576 </tr>
577 <tr>
578 <td></td>
579 <td>)</td>
580 <td></td><td> const<code> [pure virtual]</code></td>
581 </tr>
582 </table>
583</div>
584<div class="memdoc">
585
586<p>Create a terrain mesh from an image representing a heightfield. </p>
587<dl><dt><b>Parameters:</b></dt><dd>
588 <table class="params">
589 <tr><td class="paramname">texture</td><td>The texture to apply to the terrain. </td></tr>
590 <tr><td class="paramname">heightmap</td><td>An image that will be interpreted as a heightmap. The brightness (average color) of each pixel is interpreted as a height, with a 255 brightness pixel producing the maximum height. </td></tr>
591 <tr><td class="paramname">stretchSize</td><td>The size that each pixel will produce, i.e. a 512x512 heightmap and a stretchSize of (10.f, 20.f) will produce a mesh of size 5120.f x 10240.f </td></tr>
592 <tr><td class="paramname">maxHeight</td><td>The maximum height of the terrain. </td></tr>
593 <tr><td class="paramname">driver</td><td>The current video driver. </td></tr>
594 <tr><td class="paramname">defaultVertexBlockSize</td><td>(to be documented) </td></tr>
595 <tr><td class="paramname">debugBorders</td><td>(to be documented) </td></tr>
596 </table>
597 </dd>
598</dl>
599<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
600
601</div>
602</div>
603<a class="anchor" id="a4f4e4a3c266698c375d14c1e19a91407"></a><!-- doxytag: member="irr::scene::IGeometryCreator::createVolumeLightMesh" ref="a4f4e4a3c266698c375d14c1e19a91407" args="(const u32 subdivideU=32, const u32 subdivideV=32, const video::SColor footColor=0xffffffff, const video::SColor tailColor=0xffffffff, const f32 lpDistance=8.f, const core::vector3df &amp;lightDim=core::vector3df(1.f, 1.2f, 1.f)) const =0" -->
604<div class="memitem">
605<div class="memproto">
606 <table class="memname">
607 <tr>
608 <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IGeometryCreator::createVolumeLightMesh </td>
609 <td>(</td>
610 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
611 <td class="paramname"><em>subdivideU</em> = <code>32</code>, </td>
612 </tr>
613 <tr>
614 <td class="paramkey"></td>
615 <td></td>
616 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
617 <td class="paramname"><em>subdivideV</em> = <code>32</code>, </td>
618 </tr>
619 <tr>
620 <td class="paramkey"></td>
621 <td></td>
622 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&#160;</td>
623 <td class="paramname"><em>footColor</em> = <code>0xffffffff</code>, </td>
624 </tr>
625 <tr>
626 <td class="paramkey"></td>
627 <td></td>
628 <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a>&#160;</td>
629 <td class="paramname"><em>tailColor</em> = <code>0xffffffff</code>, </td>
630 </tr>
631 <tr>
632 <td class="paramkey"></td>
633 <td></td>
634 <td class="paramtype">const <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
635 <td class="paramname"><em>lpDistance</em> = <code>8.f</code>, </td>
636 </tr>
637 <tr>
638 <td class="paramkey"></td>
639 <td></td>
640 <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &amp;&#160;</td>
641 <td class="paramname"><em>lightDim</em> = <code><a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a>(1.f,&#160;1.2f,&#160;1.f)</code>&#160;</td>
642 </tr>
643 <tr>
644 <td></td>
645 <td>)</td>
646 <td></td><td> const<code> [pure virtual]</code></td>
647 </tr>
648 </table>
649</div>
650<div class="memdoc">
651
652<p>Create a volume light mesh. </p>
653<dl><dt><b>Parameters:</b></dt><dd>
654 <table class="params">
655 <tr><td class="paramname">subdivideU</td><td>Horizontal patch count. </td></tr>
656 <tr><td class="paramname">subdivideV</td><td>Vertical patch count. </td></tr>
657 <tr><td class="paramname">footColor</td><td>Color at the bottom of the light. </td></tr>
658 <tr><td class="paramname">tailColor</td><td>Color at the mid of the light. </td></tr>
659 <tr><td class="paramname">lpDistance</td><td>Virtual distance of the light point for normals. </td></tr>
660 <tr><td class="paramname">lightDim</td><td>Dimensions of the light. </td></tr>
661 </table>
662 </dd>
663</dl>
664<dl class="return"><dt><b>Returns:</b></dt><dd>Generated mesh. </dd></dl>
665
666</div>
667</div>
668<hr/>The documentation for this class was generated from the following file:<ul>
669<li><a class="el" href="_i_geometry_creator_8h_source.html">IGeometryCreator.h</a></li>
670</ul>
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