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91<div class="title">IrrlichtDevice.h File Reference</div> </div>
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94<div class="textblock"><code>#include &quot;<a class="el" href="_i_reference_counted_8h_source.html">IReferenceCounted.h</a>&quot;</code><br/>
95<code>#include &quot;<a class="el" href="dimension2d_8h_source.html">dimension2d.h</a>&quot;</code><br/>
96<code>#include &quot;<a class="el" href="_i_video_driver_8h_source.html">IVideoDriver.h</a>&quot;</code><br/>
97<code>#include &quot;<a class="el" href="_e_driver_types_8h_source.html">EDriverTypes.h</a>&quot;</code><br/>
98<code>#include &quot;<a class="el" href="_e_device_types_8h_source.html">EDeviceTypes.h</a>&quot;</code><br/>
99<code>#include &quot;<a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>&quot;</code><br/>
100<code>#include &quot;<a class="el" href="_i_cursor_control_8h_source.html">ICursorControl.h</a>&quot;</code><br/>
101<code>#include &quot;<a class="el" href="_i_video_mode_list_8h_source.html">IVideoModeList.h</a>&quot;</code><br/>
102<code>#include &quot;<a class="el" href="_i_timer_8h_source.html">ITimer.h</a>&quot;</code><br/>
103<code>#include &quot;<a class="el" href="_i_o_s_operator_8h_source.html">IOSOperator.h</a>&quot;</code><br/>
104</div>
105<p><a href="_irrlicht_device_8h_source.html">Go to the source code of this file.</a></p>
106<h2><a name="nested-classes"></a>
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108<ul>
109<li>class <a class="el" href="classirr_1_1_irrlicht_device.html">irr::IrrlichtDevice</a>
110<dl class="el"><dd class="mdescRight">The Irrlicht device. You can create it with <a class="el" href="namespaceirr.html#abaf4d8719cc26b0d30813abf85e47c76" title="Creates an Irrlicht device. The Irrlicht device is the root object for using the engine.">createDevice()</a> or <a class="el" href="namespaceirr.html#ac83a30d674204dcb94d70f849e9b4a62" title="Creates an Irrlicht device with the option to specify advanced parameters.">createDeviceEx()</a>. <a href="classirr_1_1_irrlicht_device.html#details">More...</a><br/></dl></ul>
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115<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
116<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>
117<dl class="el"><dd class="mdescRight"><p>The gui namespace contains useful classes for easy creation of a graphical user interface. </p>
118<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1io.html">irr::io</a>
119<dl class="el"><dd class="mdescRight"><p>This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... </p>
120<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
121<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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