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88<a href="#define-members">Defines</a> </div>
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90<div class="title">IrrCompileConfig.h File Reference</div> </div>
91</div>
92<div class="contents">
93<div class="textblock"><code>#include &lt;stdio.h&gt;</code><br/>
94</div>
95<p><a href="_irr_compile_config_8h_source.html">Go to the source code of this file.</a></p>
96<h2><a name="define-members"></a>
97Defines</h2>
98<ul>
99<li>#define <a class="el" href="_irr_compile_config_8h.html#aff7fe8f0e0b5cd08441c185e69d1be51">__IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_</a>
100<dl class="el"><dd class="mdescRight">Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives. <a href="#aff7fe8f0e0b5cd08441c185e69d1be51"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ae731c9ad05a4dbcb1974c28b9b1e2d66">__IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_</a>
101<dl class="el"><dd class="mdescRight">Define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_ if you want to open Nebula Device NPK archives. <a href="#ae731c9ad05a4dbcb1974c28b9b1e2d66"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ae159ef5b43b154369cc9abd7393838dd">__IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_</a>
102<dl class="el"><dd class="mdescRight">Define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ if you want to open ID software PAK archives. <a href="#ae159ef5b43b154369cc9abd7393838dd"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#aecde360ffd0a74c6cc697b1279e4ab0d">__IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_</a>
103<dl class="el"><dd class="mdescRight">Define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ if you want to open TAR archives. <a href="#aecde360ffd0a74c6cc697b1279e4ab0d"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ada7f2e9a3b6b15c7c863b5188168197a">__IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_</a>
104<dl class="el"><dd class="mdescRight">Define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ if you want to open WAD archives. <a href="#ada7f2e9a3b6b15c7c863b5188168197a"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#aa5c850c86c736ebacfa4caa507438a6a">__IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_</a>
105<dl class="el"><dd class="mdescRight">Define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ if you want to open ZIP and GZIP archives. <a href="#aa5c850c86c736ebacfa4caa507438a6a"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ab984d58d997f8b812ee288382d42ebfe">__IRR_HAS_S64</a>
106<dl class="el"><dd class="mdescRight">WinCE does not have OpenGL or DirectX9. use minimal loaders. <a href="#ab984d58d997f8b812ee288382d42ebfe"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a3aea17462cc551cceb45cf0b1892b9da">_IRR_COMPILE_WITH_3DS_LOADER_</a>
107<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_3DS_LOADER_ if you want to load 3D Studio Max files. <a href="#a3aea17462cc551cceb45cf0b1892b9da"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a3705f1c96d85403e1f79367e1a178df1">_IRR_COMPILE_WITH_B3D_LOADER_</a>
108<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files. <a href="#a3705f1c96d85403e1f79367e1a178df1"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a596e980101dd6e1fc0d7245a4d35d3f5">_IRR_COMPILE_WITH_BMP_LOADER_</a>
109<li>#define <a class="el" href="_irr_compile_config_8h.html#a8b265cc74752fd538aa7a14d71c5f87e">_IRR_COMPILE_WITH_BMP_WRITER_</a>
110<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_BMP_WRITER_ if you want to write .bmp files. <a href="#a8b265cc74752fd538aa7a14d71c5f87e"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a4da910d9dcdae0dd1ccf954306b536ca">_IRR_COMPILE_WITH_BSP_LOADER_</a>
111<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_BSP_LOADER_ if you want to load Quake 3 BSP files. <a href="#a4da910d9dcdae0dd1ccf954306b536ca"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a68ab14fab923fc9cdecafb4e2a718cf9">_IRR_COMPILE_WITH_BURNINGSVIDEO_</a>
112<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_BURNINGSVIDEO_ to compile the Irrlicht engine with Burning's video driver. <a href="#a68ab14fab923fc9cdecafb4e2a718cf9"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#accb4e247709e99dff275ac1fba3fc089">_IRR_COMPILE_WITH_BZIP2_</a>
113<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_BZIP2_ if you want to support bzip2 compressed zip archives. <a href="#accb4e247709e99dff275ac1fba3fc089"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a9d12ad5df3e3733241da142221c3697c">_IRR_COMPILE_WITH_COLLADA_LOADER_</a>
114<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files. <a href="#a9d12ad5df3e3733241da142221c3697c"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a05845c2aa33c1525205633a65f680809">_IRR_COMPILE_WITH_COLLADA_WRITER_</a>
115<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_COLLADA_WRITER_ if you want to write Collada files. <a href="#a05845c2aa33c1525205633a65f680809"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a4ab274d57e97f9967a9ed8acc7200a9b">_IRR_COMPILE_WITH_CONSOLE_DEVICE_</a>
116<dl class="el"><dd class="mdescRight">Uncomment this line to compile with the SDL device. <a href="#a4ab274d57e97f9967a9ed8acc7200a9b"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#af710d4424cd4633716db82d961734015">_IRR_COMPILE_WITH_CSM_LOADER_</a>
117<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files. <a href="#af710d4424cd4633716db82d961734015"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a588b5d2344e6ba95d00e932bf6480781">_IRR_COMPILE_WITH_DMF_LOADER_</a>
118<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_DMF_LOADER_ if you want to load DeleD files. <a href="#a588b5d2344e6ba95d00e932bf6480781"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#af90e9861678e43ddb541223b0f8848d4">_IRR_COMPILE_WITH_GUI_</a>
119<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI. <a href="#af90e9861678e43ddb541223b0f8848d4"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a9dc3006393c4b9ff46a87a9354b89580">_IRR_COMPILE_WITH_HALFLIFE_LOADER_</a>
120<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_HALFLIFE_LOADER_ if you want to load Halflife animated files. <a href="#a9dc3006393c4b9ff46a87a9354b89580"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a8a3148454048db2834c20662972e88b6">_IRR_COMPILE_WITH_IRR_MESH_LOADER_</a>
121<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files. <a href="#a8a3148454048db2834c20662972e88b6"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#af9c5ffc2c6f3a2f1f075d80b406752fe">_IRR_COMPILE_WITH_IRR_SCENE_LOADER_</a>
122<dl class="el"><dd class="mdescRight">Uncomment the following line if you want to ignore the deprecated warnings. <a href="#af9c5ffc2c6f3a2f1f075d80b406752fe"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a69ceebe601849dcce8dd793298f09461">_IRR_COMPILE_WITH_IRR_WRITER_</a>
123<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_IRR_WRITER_ if you want to write static .irrMesh files. <a href="#a69ceebe601849dcce8dd793298f09461"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a2a4fb3bc7ce3bc5dd9d77c619a19b6a8">_IRR_COMPILE_WITH_JOYSTICK_EVENTS_</a>
124<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events. <a href="#a2a4fb3bc7ce3bc5dd9d77c619a19b6a8"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#aceb671a1628ee4240c065b4e962cd28c">_IRR_COMPILE_WITH_JPG_LOADER_</a>
125<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files. <a href="#aceb671a1628ee4240c065b4e962cd28c"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a50621b4b0183cf5cd10f9e4c217e22d7">_IRR_COMPILE_WITH_JPG_WRITER_</a>
126<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files. <a href="#a50621b4b0183cf5cd10f9e4c217e22d7"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a6f14ca65e7b186da372604600c5a5006">_IRR_COMPILE_WITH_LIBJPEG_</a>
127<dl class="el"><dd class="mdescRight">Define _IRR_WCHAR_FILESYSTEM to enable unicode filesystem support for the engine. <a href="#a6f14ca65e7b186da372604600c5a5006"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a18fac4a4231ba67e6b73d4b8ae7901e8">_IRR_COMPILE_WITH_LIBPNG_</a>
128<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng. <a href="#a18fac4a4231ba67e6b73d4b8ae7901e8"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ad1cf8009b159828ed3075cd28e516134">_IRR_COMPILE_WITH_LMP_LOADER_</a>
129<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_LMP_LOADER_ if you want to load .lmp files. <a href="#ad1cf8009b159828ed3075cd28e516134"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a0e56b170c1c4bac17ab5b341d6bbe82f">_IRR_COMPILE_WITH_LMTS_LOADER_</a>
130<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_LMTS_LOADER_ if you want to load LMTools files. <a href="#a0e56b170c1c4bac17ab5b341d6bbe82f"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a585429a482060ebef99bdb5b21612d7d">_IRR_COMPILE_WITH_LWO_LOADER_</a>
131<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_LWO_LOADER_ if you want to load Lightwave3D files. <a href="#a585429a482060ebef99bdb5b21612d7d"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#af4f2666202a09438f37fcab3ac36d92d">_IRR_COMPILE_WITH_LZMA_</a>
132<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_LZMA_ if you want to use LZMA compressed zip files. <a href="#af4f2666202a09438f37fcab3ac36d92d"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a413bf35d01e2d37bcd90221d53eaaf56">_IRR_COMPILE_WITH_MD2_LOADER_</a>
133<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_MD2_LOADER_ if you want to load Quake 2 animated files. <a href="#a413bf35d01e2d37bcd90221d53eaaf56"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ac21d2f440ea4e992fc7fc70a3bce93b5">_IRR_COMPILE_WITH_MD3_LOADER_</a>
134<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_MD3_LOADER_ if you want to load Quake 3 animated files. <a href="#ac21d2f440ea4e992fc7fc70a3bce93b5"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#aff580e82bd7b8c552331b223b7b7ee63">_IRR_COMPILE_WITH_MS3D_LOADER_</a>
135<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_MS3D_LOADER_ if you want to Milkshape files. <a href="#aff580e82bd7b8c552331b223b7b7ee63"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a396ad3b53534a464325c57a56f959c9c">_IRR_COMPILE_WITH_MY3D_LOADER_</a>
136<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files. <a href="#a396ad3b53534a464325c57a56f959c9c"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#aec1d6034fcaceb5fbd4c7a089c6dfc35">_IRR_COMPILE_WITH_OBJ_LOADER_</a>
137<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files. <a href="#aec1d6034fcaceb5fbd4c7a089c6dfc35"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a2a360d7536872e38884a2b18170420ff">_IRR_COMPILE_WITH_OBJ_WRITER_</a>
138<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_OBJ_WRITER_ if you want to write .obj files. <a href="#a2a360d7536872e38884a2b18170420ff"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#aa06098dabd16e065bf8b321d9abe3d6f">_IRR_COMPILE_WITH_OCT_LOADER_</a>
139<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_OCT_LOADER_ if you want to load FSRad OCT files. <a href="#aa06098dabd16e065bf8b321d9abe3d6f"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a128e12bffbe51e4ea891d1552ab2f767">_IRR_COMPILE_WITH_OGRE_LOADER_</a>
140<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_OGRE_LOADER_ if you want to load Ogre 3D files. <a href="#a128e12bffbe51e4ea891d1552ab2f767"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#aa522f29ee2be12dacebb00ca6a9bd9f6">_IRR_COMPILE_WITH_OPENGL_</a>
141<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL. <a href="#aa522f29ee2be12dacebb00ca6a9bd9f6"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a965bb4b2fc4433c44f1f1fa7297b1a11">_IRR_COMPILE_WITH_PCX_LOADER_</a>
142<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PCX_LOADER_ if you want to load .pcx files. <a href="#a965bb4b2fc4433c44f1f1fa7297b1a11"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a0b7ddbac1bdfbfbe2ec310b33199f645">_IRR_COMPILE_WITH_PCX_WRITER_</a>
143<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PCX_WRITER_ if you want to write .pcx files. <a href="#a0b7ddbac1bdfbfbe2ec310b33199f645"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a94f9c921aee8a9bfe53465aefd913300">_IRR_COMPILE_WITH_PLY_LOADER_</a>
144<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PLY_LOADER_ if you want to load Polygon (Stanford Triangle) files. <a href="#a94f9c921aee8a9bfe53465aefd913300"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#afa6f1b1b803bd4c56821e5aade2018fd">_IRR_COMPILE_WITH_PLY_WRITER_</a>
145<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PLY_WRITER_ if you want to write .ply files. <a href="#afa6f1b1b803bd4c56821e5aade2018fd"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ab69ed58a2b6aae158174229b46e4149e">_IRR_COMPILE_WITH_PNG_LOADER_</a>
146<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files. <a href="#ab69ed58a2b6aae158174229b46e4149e"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a25a20a1e4f789ec1f1d6758b0b14e302">_IRR_COMPILE_WITH_PNG_WRITER_</a>
147<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files. <a href="#a25a20a1e4f789ec1f1d6758b0b14e302"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a1a1ad87391e2a68e386d97e3a8e13ef4">_IRR_COMPILE_WITH_PPM_LOADER_</a>
148<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PPM_LOADER_ if you want to load .ppm/.pgm/.pbm files. <a href="#a1a1ad87391e2a68e386d97e3a8e13ef4"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#abf5055cf1a4da0f7763d653b9b424e6f">_IRR_COMPILE_WITH_PPM_WRITER_</a>
149<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PPM_WRITER_ if you want to write .ppm files. <a href="#abf5055cf1a4da0f7763d653b9b424e6f"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#abd5826136a5b8fadf7a2000c21d4a35c">_IRR_COMPILE_WITH_PSD_LOADER_</a>
150<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files. <a href="#abd5826136a5b8fadf7a2000c21d4a35c"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ab18536e70eff1a7016995e5cb60e0ef0">_IRR_COMPILE_WITH_PSD_WRITER_</a>
151<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_PSD_WRITER_ if you want to write .psd files. <a href="#ab18536e70eff1a7016995e5cb60e0ef0"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a8dd26cbe3f94e8adf8dd3188452855a3">_IRR_COMPILE_WITH_RGB_LOADER_</a>
152<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_RGB_LOADER_ if you want to load Silicon Graphics .rgb/.rgba/.sgi/.int/.inta/.bw files. <a href="#a8dd26cbe3f94e8adf8dd3188452855a3"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ac1752961b55adc4ae24723e364b12261">_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_</a>
153<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based. <a href="#ac1752961b55adc4ae24723e364b12261"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a1f6f410b90a26869857571a46e385f49">_IRR_COMPILE_WITH_SMF_LOADER_</a>
154<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_SMF_LOADER_ if you want to load 3D World Studio mesh files. <a href="#a1f6f410b90a26869857571a46e385f49"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a94270df86578ffac60adfaff2f3e8fcf">_IRR_COMPILE_WITH_SOFTWARE_</a>
155<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver. <a href="#a94270df86578ffac60adfaff2f3e8fcf"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a414750ea66bdaec02b3e345732f47ddf">_IRR_COMPILE_WITH_STL_LOADER_</a>
156<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_STL_LOADER_ if you want to load stereolithography files. <a href="#a414750ea66bdaec02b3e345732f47ddf"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#aabae10fc7cf9898d1db4630d98de11e1">_IRR_COMPILE_WITH_STL_WRITER_</a>
157<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_STL_WRITER_ if you want to write .stl files. <a href="#aabae10fc7cf9898d1db4630d98de11e1"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ae739267d0109de4613157040b30c6059">_IRR_COMPILE_WITH_TGA_LOADER_</a>
158<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_DDS_LOADER_ if you want to load .dds files. <a href="#ae739267d0109de4613157040b30c6059"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a9e7a4ebc990b7004476c82a51cec0ba6">_IRR_COMPILE_WITH_TGA_WRITER_</a>
159<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_TGA_WRITER_ if you want to write .tga files. <a href="#a9e7a4ebc990b7004476c82a51cec0ba6"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a3a8ed844304f7bf89edcd48f2cec99be">_IRR_COMPILE_WITH_WAL_LOADER_</a>
160<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_WAL_LOADER_ if you want to load .wal files. <a href="#a3a8ed844304f7bf89edcd48f2cec99be"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a969540bf0b514ee4e9aacc308e4c0109">_IRR_COMPILE_WITH_X11_</a>
161<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support. <a href="#a969540bf0b514ee4e9aacc308e4c0109"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ac8ba6db1bf2e1a9b44af12603f693ea7">_IRR_COMPILE_WITH_X11_DEVICE_</a>
162<li>#define <a class="el" href="_irr_compile_config_8h.html#a71603d7dd8e73d0608ffd23ed7e5d29b">_IRR_COMPILE_WITH_X_LOADER_</a>
163<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files. <a href="#a71603d7dd8e73d0608ffd23ed7e5d29b"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#af332fff521fb51a8044c094cb46989c7">_IRR_COMPILE_WITH_ZIP_ENCRYPTION_</a>
164<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ if you want to read AES-encrypted ZIP archives. <a href="#af332fff521fb51a8044c094cb46989c7"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a7f777d9ce5863bf3ee37407629a16f4c">_IRR_COMPILE_WITH_ZLIB_</a>
165<dl class="el"><dd class="mdescRight">Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib. <a href="#a7f777d9ce5863bf3ee37407629a16f4c"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ac0cdc0bec53e16831021baa9327b6593">_IRR_D3D_NO_SHADER_DEBUGGING</a>
166<dl class="el"><dd class="mdescRight">Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9. <a href="#ac0cdc0bec53e16831021baa9327b6593"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a3ab01f8352689ea72f97c429c9a33b22">_IRR_LINUX_PLATFORM_</a>
167<dl class="el"><dd class="mdescRight">WINCE is a very restricted environment for mobile devices. <a href="#a3ab01f8352689ea72f97c429c9a33b22"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ad5ae4e4e6cda066d8e0d9776fab6f098">_IRR_LINUX_X11_VIDMODE_</a>
168<li>#define <a class="el" href="_irr_compile_config_8h.html#a081fbde070fc910f481a704502fdf02c">_IRR_MATERIAL_MAX_TEXTURES_</a>&#160;&#160;&#160;4
169<dl class="el"><dd class="mdescRight">Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht. <a href="#a081fbde070fc910f481a704502fdf02c"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a4940b099c8ab8ae1a6f6530e983f6788">_IRR_OPENGL_USE_EXTPOINTER_</a>
170<dl class="el"><dd class="mdescRight">Define _IRR_OPENGL_USE_EXTPOINTER_ if the OpenGL renderer should use OpenGL extensions via function pointers. <a href="#a4940b099c8ab8ae1a6f6530e983f6788"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#ad5e7eda46077f4563ef6594e93ffb40a">_IRR_POSIX_API_</a>
171<li>#define <a class="el" href="_irr_compile_config_8h.html#aebf0efa2541506b5878394d1db0496cc">_IRR_USE_NON_SYSTEM_BZLIB_</a>
172<dl class="el"><dd class="mdescRight">Define _IRR_USE_NON_SYSTEM_BZLIB_ to let irrlicht use the bzlib which comes with irrlicht. <a href="#aebf0efa2541506b5878394d1db0496cc"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#acad005feb36237d1c6592db43998a1b0">_IRR_USE_NON_SYSTEM_JPEG_LIB_</a>
173<dl class="el"><dd class="mdescRight">Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht. <a href="#acad005feb36237d1c6592db43998a1b0"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a5bff599d64fb013f792d95dc79b2f279">_IRR_USE_NON_SYSTEM_LIB_PNG_</a>
174<dl class="el"><dd class="mdescRight">Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht. <a href="#a5bff599d64fb013f792d95dc79b2f279"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a2c9eb3cac4b480a823805bf4a72a29f3">_IRR_USE_NON_SYSTEM_ZLIB_</a>
175<dl class="el"><dd class="mdescRight">Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht. <a href="#a2c9eb3cac4b480a823805bf4a72a29f3"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a85614ca9910971178385323d56c398bd">BURNINGVIDEO_RENDERER_BEAUTIFUL</a>
176<dl class="el"><dd class="mdescRight">Define _IRR_D3D_USE_LEGACY_HLSL_COMPILER to enable the old HLSL compiler in recent DX SDKs. <a href="#a85614ca9910971178385323d56c398bd"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a3f9bf2240c47d3f99b86f83f9123aa9d">IRRCALLCONV</a>
177<li>#define <a class="el" href="_irr_compile_config_8h.html#aa93137544a73eaa2563931a1e665862d">IRRLICHT_API</a>
178<dl class="el"><dd class="mdescRight">Set FPU settings. <a href="#aa93137544a73eaa2563931a1e665862d"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a8eee87830586d48bc5921ded2775c3a3">IRRLICHT_SDK_VERSION</a>&#160;&#160;&#160;&quot;1.8.1&quot;
179<li>#define <a class="el" href="_irr_compile_config_8h.html#a6151c23fff5ce8cab48350152c549ef3">IRRLICHT_VERSION_MAJOR</a>&#160;&#160;&#160;1
180<dl class="el"><dd class="mdescRight">Irrlicht SDK Version. <a href="#a6151c23fff5ce8cab48350152c549ef3"></a><br/></dl><li>#define <a class="el" href="_irr_compile_config_8h.html#a525cde277e65e7457d04a8611b7f7f7f">IRRLICHT_VERSION_MINOR</a>&#160;&#160;&#160;8
181<li>#define <a class="el" href="_irr_compile_config_8h.html#ad592993084de4a67d10b82e6ff498b30">IRRLICHT_VERSION_REVISION</a>&#160;&#160;&#160;1
182</ul>
183<hr/><h2>Define Documentation</h2>
184<a class="anchor" id="aff7fe8f0e0b5cd08441c185e69d1be51"></a><!-- doxytag: member="IrrCompileConfig.h::__IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_" ref="aff7fe8f0e0b5cd08441c185e69d1be51" args="" -->
185<div class="memitem">
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188 <tr>
189 <td class="memname">#define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_</td>
190 </tr>
191 </table>
192</div>
193<div class="memdoc">
194
195<p>Define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ if you want to mount folders as archives. </p>
196
197<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00640">640</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
198
199</div>
200</div>
201<a class="anchor" id="ae731c9ad05a4dbcb1974c28b9b1e2d66"></a><!-- doxytag: member="IrrCompileConfig.h::__IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_" ref="ae731c9ad05a4dbcb1974c28b9b1e2d66" args="" -->
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206 <td class="memname">#define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_</td>
207 </tr>
208 </table>
209</div>
210<div class="memdoc">
211
212<p>Define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_ if you want to open Nebula Device NPK archives. </p>
213
214<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00650">650</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
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216</div>
217</div>
218<a class="anchor" id="ae159ef5b43b154369cc9abd7393838dd"></a><!-- doxytag: member="IrrCompileConfig.h::__IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_" ref="ae159ef5b43b154369cc9abd7393838dd" args="" -->
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223 <td class="memname">#define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_</td>
224 </tr>
225 </table>
226</div>
227<div class="memdoc">
228
229<p>Define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ if you want to open ID software PAK archives. </p>
230
231<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00645">645</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
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233</div>
234</div>
235<a class="anchor" id="aecde360ffd0a74c6cc697b1279e4ab0d"></a><!-- doxytag: member="IrrCompileConfig.h::__IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_" ref="aecde360ffd0a74c6cc697b1279e4ab0d" args="" -->
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240 <td class="memname">#define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_</td>
241 </tr>
242 </table>
243</div>
244<div class="memdoc">
245
246<p>Define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ if you want to open TAR archives. </p>
247
248<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00655">655</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
249
250</div>
251</div>
252<a class="anchor" id="ada7f2e9a3b6b15c7c863b5188168197a"></a><!-- doxytag: member="IrrCompileConfig.h::__IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_" ref="ada7f2e9a3b6b15c7c863b5188168197a" args="" -->
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257 <td class="memname">#define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_</td>
258 </tr>
259 </table>
260</div>
261<div class="memdoc">
262
263<p>Define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ if you want to open WAD archives. </p>
264
265<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00660">660</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
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267</div>
268</div>
269<a class="anchor" id="aa5c850c86c736ebacfa4caa507438a6a"></a><!-- doxytag: member="IrrCompileConfig.h::__IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_" ref="aa5c850c86c736ebacfa4caa507438a6a" args="" -->
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274 <td class="memname">#define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_</td>
275 </tr>
276 </table>
277</div>
278<div class="memdoc">
279
280<p>Define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ if you want to open ZIP and GZIP archives. </p>
281<p>ZIP reading has several more options below to configure. </p>
282
283<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00588">588</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
284
285</div>
286</div>
287<a class="anchor" id="ab984d58d997f8b812ee288382d42ebfe"></a><!-- doxytag: member="IrrCompileConfig.h::__IRR_HAS_S64" ref="ab984d58d997f8b812ee288382d42ebfe" args="" -->
288<div class="memitem">
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292 <td class="memname">#define __IRR_HAS_S64</td>
293 </tr>
294 </table>
295</div>
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297
298<p>WinCE does not have OpenGL or DirectX9. use minimal loaders. </p>
299<p>Define __IRR_HAS_S64 if the <a class="el" href="namespaceirr.html#abf54bd535f8d4dd996270e68c3ad8c08" title="64 bit signed variable.">irr::s64</a> type should be enable (needs long long, available on most platforms, but not part of ISO C++ 98) </p>
300
301<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00794">794</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
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303</div>
304</div>
305<a class="anchor" id="a3aea17462cc551cceb45cf0b1892b9da"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_3DS_LOADER_" ref="a3aea17462cc551cceb45cf0b1892b9da" args="" -->
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310 <td class="memname">#define _IRR_COMPILE_WITH_3DS_LOADER_</td>
311 </tr>
312 </table>
313</div>
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315
316<p>Define _IRR_COMPILE_WITH_3DS_LOADER_ if you want to load 3D Studio Max files. </p>
317
318<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00397">397</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
319
320</div>
321</div>
322<a class="anchor" id="a3705f1c96d85403e1f79367e1a178df1"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_B3D_LOADER_" ref="a3705f1c96d85403e1f79367e1a178df1" args="" -->
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327 <td class="memname">#define _IRR_COMPILE_WITH_B3D_LOADER_</td>
328 </tr>
329 </table>
330</div>
331<div class="memdoc">
332
333<p>Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files. </p>
334
335<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00355">355</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
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337</div>
338</div>
339<a class="anchor" id="a596e980101dd6e1fc0d7245a4d35d3f5"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_BMP_LOADER_" ref="a596e980101dd6e1fc0d7245a4d35d3f5" args="" -->
340<div class="memitem">
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343 <tr>
344 <td class="memname">#define _IRR_COMPILE_WITH_BMP_LOADER_</td>
345 </tr>
346 </table>
347</div>
348<div class="memdoc">
349<p>Define _IRR_COMPILE_WITH_BMP_LOADER_ if you want to load .bmp files Disabling this loader will also disable the built-in font </p>
350
351<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00490">490</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
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355<a class="anchor" id="a8b265cc74752fd538aa7a14d71c5f87e"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_BMP_WRITER_" ref="a8b265cc74752fd538aa7a14d71c5f87e" args="" -->
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360 <td class="memname">#define _IRR_COMPILE_WITH_BMP_WRITER_</td>
361 </tr>
362 </table>
363</div>
364<div class="memdoc">
365
366<p>Define _IRR_COMPILE_WITH_BMP_WRITER_ if you want to write .bmp files. </p>
367
368<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00551">551</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
369
370</div>
371</div>
372<a class="anchor" id="a4da910d9dcdae0dd1ccf954306b536ca"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_BSP_LOADER_" ref="a4da910d9dcdae0dd1ccf954306b536ca" args="" -->
373<div class="memitem">
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376 <tr>
377 <td class="memname">#define _IRR_COMPILE_WITH_BSP_LOADER_</td>
378 </tr>
379 </table>
380</div>
381<div class="memdoc">
382
383<p>Define _IRR_COMPILE_WITH_BSP_LOADER_ if you want to load Quake 3 BSP files. </p>
384
385<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00412">412</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
386
387</div>
388</div>
389<a class="anchor" id="a68ab14fab923fc9cdecafb4e2a718cf9"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_BURNINGSVIDEO_" ref="a68ab14fab923fc9cdecafb4e2a718cf9" args="" -->
390<div class="memitem">
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392 <table class="memname">
393 <tr>
394 <td class="memname">#define _IRR_COMPILE_WITH_BURNINGSVIDEO_</td>
395 </tr>
396 </table>
397</div>
398<div class="memdoc">
399
400<p>Define _IRR_COMPILE_WITH_BURNINGSVIDEO_ to compile the Irrlicht engine with Burning's video driver. </p>
401<p>If you do not need this software driver, you can comment this define out. </p>
402
403<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00179">179</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
404
405</div>
406</div>
407<a class="anchor" id="accb4e247709e99dff275ac1fba3fc089"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_BZIP2_" ref="accb4e247709e99dff275ac1fba3fc089" args="" -->
408<div class="memitem">
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410 <table class="memname">
411 <tr>
412 <td class="memname">#define _IRR_COMPILE_WITH_BZIP2_</td>
413 </tr>
414 </table>
415</div>
416<div class="memdoc">
417
418<p>Define _IRR_COMPILE_WITH_BZIP2_ if you want to support bzip2 compressed zip archives. </p>
419<p>bzip2 is superior to the original zip file compression modes, but requires a certain amount of memory for decompression and adds several files to the library. </p>
420
421<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00618">618</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
422
423</div>
424</div>
425<a class="anchor" id="a9d12ad5df3e3733241da142221c3697c"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_COLLADA_LOADER_" ref="a9d12ad5df3e3733241da142221c3697c" args="" -->
426<div class="memitem">
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428 <table class="memname">
429 <tr>
430 <td class="memname">#define _IRR_COMPILE_WITH_COLLADA_LOADER_</td>
431 </tr>
432 </table>
433</div>
434<div class="memdoc">
435
436<p>Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files. </p>
437
438<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00402">402</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
439
440</div>
441</div>
442<a class="anchor" id="a05845c2aa33c1525205633a65f680809"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_COLLADA_WRITER_" ref="a05845c2aa33c1525205633a65f680809" args="" -->
443<div class="memitem">
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445 <table class="memname">
446 <tr>
447 <td class="memname">#define _IRR_COMPILE_WITH_COLLADA_WRITER_</td>
448 </tr>
449 </table>
450</div>
451<div class="memdoc">
452
453<p>Define _IRR_COMPILE_WITH_COLLADA_WRITER_ if you want to write Collada files. </p>
454
455<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00468">468</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
456
457</div>
458</div>
459<a class="anchor" id="a4ab274d57e97f9967a9ed8acc7200a9b"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_CONSOLE_DEVICE_" ref="a4ab274d57e97f9967a9ed8acc7200a9b" args="" -->
460<div class="memitem">
461<div class="memproto">
462 <table class="memname">
463 <tr>
464 <td class="memname">#define _IRR_COMPILE_WITH_CONSOLE_DEVICE_</td>
465 </tr>
466 </table>
467</div>
468<div class="memdoc">
469
470<p>Uncomment this line to compile with the SDL device. </p>
471<p>The defines for different operating system are: _IRR_XBOX_PLATFORM_ for XBox _IRR_WINDOWS_ for all irrlicht supported Windows versions _IRR_WINDOWS_CE_PLATFORM_ for Windows CE _IRR_WINDOWS_API_ for Windows or XBox _IRR_LINUX_PLATFORM_ for Linux (it is defined here if no other os is defined) _IRR_SOLARIS_PLATFORM_ for Solaris _IRR_OSX_PLATFORM_ for Apple systems running OSX _IRR_POSIX_API_ for Posix compatible systems Note: PLATFORM defines the OS specific layer, API can group several platforms DEVICE is the windowing system used, several PLATFORMs support more than one DEVICE Irrlicht can be compiled with more than one device _IRR_COMPILE_WITH_WINDOWS_DEVICE_ for Windows API based device _IRR_COMPILE_WITH_WINDOWS_CE_DEVICE_ for Windows CE API based device _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework _IRR_COMPILE_WITH_CONSOLE_DEVICE_ for no windowing system, used as a fallback _IRR_COMPILE_WITH_FB_DEVICE_ for framebuffer systems Passing defines to the compiler which have NO in front of the _IRR definename is an alternative way which can be used to disable defines (instead of outcommenting them in this header). So defines can be controlled from Makefiles or Projectfiles which allows building different library versions without having to change the sources. Example: NO_IRR_COMPILE_WITH_X11_ would disable X11 Comment this line to compile without the fallback console device. </p>
472
473<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00054">54</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
474
475</div>
476</div>
477<a class="anchor" id="af710d4424cd4633716db82d961734015"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_CSM_LOADER_" ref="af710d4424cd4633716db82d961734015" args="" -->
478<div class="memitem">
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480 <table class="memname">
481 <tr>
482 <td class="memname">#define _IRR_COMPILE_WITH_CSM_LOADER_</td>
483 </tr>
484 </table>
485</div>
486<div class="memdoc">
487
488<p>Define _IRR_COMPILE_WITH_CSM_LOADER_ if you want to load Cartography Shop files. </p>
489
490<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00407">407</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
491
492</div>
493</div>
494<a class="anchor" id="a588b5d2344e6ba95d00e932bf6480781"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_DMF_LOADER_" ref="a588b5d2344e6ba95d00e932bf6480781" args="" -->
495<div class="memitem">
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497 <table class="memname">
498 <tr>
499 <td class="memname">#define _IRR_COMPILE_WITH_DMF_LOADER_</td>
500 </tr>
501 </table>
502</div>
503<div class="memdoc">
504
505<p>Define _IRR_COMPILE_WITH_DMF_LOADER_ if you want to load DeleD files. </p>
506
507<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00417">417</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
508
509</div>
510</div>
511<a class="anchor" id="af90e9861678e43ddb541223b0f8848d4"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_GUI_" ref="af90e9861678e43ddb541223b0f8848d4" args="" -->
512<div class="memitem">
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514 <table class="memname">
515 <tr>
516 <td class="memname">#define _IRR_COMPILE_WITH_GUI_</td>
517 </tr>
518 </table>
519</div>
520<div class="memdoc">
521
522<p>Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI. </p>
523<p>X11 has by default only monochrome cursors, but using the Xcursor library we can also get color cursor support. If you have the need for custom color cursors on X11 then enable this and make sure you also link to the Xcursor library in your Makefile/Projectfile. Disable this if you are using an external library to draw the GUI. If you disable this then you will not be able to use anything provided by the GUI Environment, including loading fonts. </p>
524
525<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00226">226</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
526
527</div>
528</div>
529<a class="anchor" id="a9dc3006393c4b9ff46a87a9354b89580"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_HALFLIFE_LOADER_" ref="a9dc3006393c4b9ff46a87a9354b89580" args="" -->
530<div class="memitem">
531<div class="memproto">
532 <table class="memname">
533 <tr>
534 <td class="memname">#define _IRR_COMPILE_WITH_HALFLIFE_LOADER_</td>
535 </tr>
536 </table>
537</div>
538<div class="memdoc">
539
540<p>Define _IRR_COMPILE_WITH_HALFLIFE_LOADER_ if you want to load Halflife animated files. </p>
541
542<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00382">382</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
543
544</div>
545</div>
546<a class="anchor" id="a8a3148454048db2834c20662972e88b6"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_IRR_MESH_LOADER_" ref="a8a3148454048db2834c20662972e88b6" args="" -->
547<div class="memitem">
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549 <table class="memname">
550 <tr>
551 <td class="memname">#define _IRR_COMPILE_WITH_IRR_MESH_LOADER_</td>
552 </tr>
553 </table>
554</div>
555<div class="memdoc">
556
557<p>Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files. </p>
558
559<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00377">377</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
560
561</div>
562</div>
563<a class="anchor" id="af9c5ffc2c6f3a2f1f075d80b406752fe"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_IRR_SCENE_LOADER_" ref="af9c5ffc2c6f3a2f1f075d80b406752fe" args="" -->
564<div class="memitem">
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567 <tr>
568 <td class="memname">#define _IRR_COMPILE_WITH_IRR_SCENE_LOADER_</td>
569 </tr>
570 </table>
571</div>
572<div class="memdoc">
573
574<p>Uncomment the following line if you want to ignore the deprecated warnings. </p>
575<p>Define _IRR_COMPILE_WITH_IRR_SCENE_LOADER_ if you want to be able to load .irr scenes using ISceneManager::loadScene </p>
576
577<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00340">340</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
578
579</div>
580</div>
581<a class="anchor" id="a69ceebe601849dcce8dd793298f09461"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_IRR_WRITER_" ref="a69ceebe601849dcce8dd793298f09461" args="" -->
582<div class="memitem">
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585 <tr>
586 <td class="memname">#define _IRR_COMPILE_WITH_IRR_WRITER_</td>
587 </tr>
588 </table>
589</div>
590<div class="memdoc">
591
592<p>Define _IRR_COMPILE_WITH_IRR_WRITER_ if you want to write static .irrMesh files. </p>
593
594<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00463">463</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
595
596</div>
597</div>
598<a class="anchor" id="a2a4fb3bc7ce3bc5dd9d77c619a19b6a8"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_JOYSTICK_EVENTS_" ref="a2a4fb3bc7ce3bc5dd9d77c619a19b6a8" args="" -->
599<div class="memitem">
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601 <table class="memname">
602 <tr>
603 <td class="memname">#define _IRR_COMPILE_WITH_JOYSTICK_EVENTS_</td>
604 </tr>
605 </table>
606</div>
607<div class="memdoc">
608
609<p>Define _IRR_COMPILE_WITH_JOYSTICK_SUPPORT_ if you want joystick events. </p>
610
611<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00110">110</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
612
613</div>
614</div>
615<a class="anchor" id="aceb671a1628ee4240c065b4e962cd28c"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_JPG_LOADER_" ref="aceb671a1628ee4240c065b4e962cd28c" args="" -->
616<div class="memitem">
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619 <tr>
620 <td class="memname">#define _IRR_COMPILE_WITH_JPG_LOADER_</td>
621 </tr>
622 </table>
623</div>
624<div class="memdoc">
625
626<p>Define _IRR_COMPILE_WITH_JPG_LOADER_ if you want to load .jpg files. </p>
627
628<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00495">495</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
629
630</div>
631</div>
632<a class="anchor" id="a50621b4b0183cf5cd10f9e4c217e22d7"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_JPG_WRITER_" ref="a50621b4b0183cf5cd10f9e4c217e22d7" args="" -->
633<div class="memitem">
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636 <tr>
637 <td class="memname">#define _IRR_COMPILE_WITH_JPG_WRITER_</td>
638 </tr>
639 </table>
640</div>
641<div class="memdoc">
642
643<p>Define _IRR_COMPILE_WITH_JPG_WRITER_ if you want to write .jpg files. </p>
644
645<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00556">556</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
646
647</div>
648</div>
649<a class="anchor" id="a6f14ca65e7b186da372604600c5a5006"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_LIBJPEG_" ref="a6f14ca65e7b186da372604600c5a5006" args="" -->
650<div class="memitem">
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653 <tr>
654 <td class="memname">#define _IRR_COMPILE_WITH_LIBJPEG_</td>
655 </tr>
656 </table>
657</div>
658<div class="memdoc">
659
660<p>Define _IRR_WCHAR_FILESYSTEM to enable unicode filesystem support for the engine. </p>
661<p>This enables the engine to read/write from unicode filesystem. If you disable this feature, the engine behave as before (ansi). This is currently only supported for Windows based systems. You also have to set #define UNICODE for this to compile. Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg. This enables the engine to read jpeg images. If you comment this out, the engine will no longer read .jpeg images. </p>
662
663<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00244">244</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
664
665</div>
666</div>
667<a class="anchor" id="a18fac4a4231ba67e6b73d4b8ae7901e8"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_LIBPNG_" ref="a18fac4a4231ba67e6b73d4b8ae7901e8" args="" -->
668<div class="memitem">
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670 <table class="memname">
671 <tr>
672 <td class="memname">#define _IRR_COMPILE_WITH_LIBPNG_</td>
673 </tr>
674 </table>
675</div>
676<div class="memdoc">
677
678<p>Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng. </p>
679<p>This enables the engine to read png images. If you comment this out, the engine will no longer read .png images. </p>
680
681<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00260">260</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
682
683</div>
684</div>
685<a class="anchor" id="ad1cf8009b159828ed3075cd28e516134"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_LMP_LOADER_" ref="ad1cf8009b159828ed3075cd28e516134" args="" -->
686<div class="memitem">
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689 <tr>
690 <td class="memname">#define _IRR_COMPILE_WITH_LMP_LOADER_</td>
691 </tr>
692 </table>
693</div>
694<div class="memdoc">
695
696<p>Define _IRR_COMPILE_WITH_LMP_LOADER_ if you want to load .lmp files. </p>
697
698<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00540">540</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
699
700</div>
701</div>
702<a class="anchor" id="a0e56b170c1c4bac17ab5b341d6bbe82f"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_LMTS_LOADER_" ref="a0e56b170c1c4bac17ab5b341d6bbe82f" args="" -->
703<div class="memitem">
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706 <tr>
707 <td class="memname">#define _IRR_COMPILE_WITH_LMTS_LOADER_</td>
708 </tr>
709 </table>
710</div>
711<div class="memdoc">
712
713<p>Define _IRR_COMPILE_WITH_LMTS_LOADER_ if you want to load LMTools files. </p>
714
715<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00422">422</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
716
717</div>
718</div>
719<a class="anchor" id="a585429a482060ebef99bdb5b21612d7d"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_LWO_LOADER_" ref="a585429a482060ebef99bdb5b21612d7d" args="" -->
720<div class="memitem">
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723 <tr>
724 <td class="memname">#define _IRR_COMPILE_WITH_LWO_LOADER_</td>
725 </tr>
726 </table>
727</div>
728<div class="memdoc">
729
730<p>Define _IRR_COMPILE_WITH_LWO_LOADER_ if you want to load Lightwave3D files. </p>
731
732<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00442">442</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
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734</div>
735</div>
736<a class="anchor" id="af4f2666202a09438f37fcab3ac36d92d"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_LZMA_" ref="af4f2666202a09438f37fcab3ac36d92d" args="" -->
737<div class="memitem">
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739 <table class="memname">
740 <tr>
741 <td class="memname">#define _IRR_COMPILE_WITH_LZMA_</td>
742 </tr>
743 </table>
744</div>
745<div class="memdoc">
746
747<p>Define _IRR_COMPILE_WITH_LZMA_ if you want to use LZMA compressed zip files. </p>
748<p>LZMA is a very efficient compression code, known from 7zip. Irrlicht currently only supports zip archives, though. </p>
749
750<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00633">633</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
751
752</div>
753</div>
754<a class="anchor" id="a413bf35d01e2d37bcd90221d53eaaf56"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_MD2_LOADER_" ref="a413bf35d01e2d37bcd90221d53eaaf56" args="" -->
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757 <table class="memname">
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759 <td class="memname">#define _IRR_COMPILE_WITH_MD2_LOADER_</td>
760 </tr>
761 </table>
762</div>
763<div class="memdoc">
764
765<p>Define _IRR_COMPILE_WITH_MD2_LOADER_ if you want to load Quake 2 animated files. </p>
766
767<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00387">387</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
768
769</div>
770</div>
771<a class="anchor" id="ac21d2f440ea4e992fc7fc70a3bce93b5"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_MD3_LOADER_" ref="ac21d2f440ea4e992fc7fc70a3bce93b5" args="" -->
772<div class="memitem">
773<div class="memproto">
774 <table class="memname">
775 <tr>
776 <td class="memname">#define _IRR_COMPILE_WITH_MD3_LOADER_</td>
777 </tr>
778 </table>
779</div>
780<div class="memdoc">
781
782<p>Define _IRR_COMPILE_WITH_MD3_LOADER_ if you want to load Quake 3 animated files. </p>
783
784<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00392">392</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
785
786</div>
787</div>
788<a class="anchor" id="aff580e82bd7b8c552331b223b7b7ee63"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_MS3D_LOADER_" ref="aff580e82bd7b8c552331b223b7b7ee63" args="" -->
789<div class="memitem">
790<div class="memproto">
791 <table class="memname">
792 <tr>
793 <td class="memname">#define _IRR_COMPILE_WITH_MS3D_LOADER_</td>
794 </tr>
795 </table>
796</div>
797<div class="memdoc">
798
799<p>Define _IRR_COMPILE_WITH_MS3D_LOADER_ if you want to Milkshape files. </p>
800
801<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00360">360</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
802
803</div>
804</div>
805<a class="anchor" id="a396ad3b53534a464325c57a56f959c9c"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_MY3D_LOADER_" ref="a396ad3b53534a464325c57a56f959c9c" args="" -->
806<div class="memitem">
807<div class="memproto">
808 <table class="memname">
809 <tr>
810 <td class="memname">#define _IRR_COMPILE_WITH_MY3D_LOADER_</td>
811 </tr>
812 </table>
813</div>
814<div class="memdoc">
815
816<p>Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files. </p>
817
818<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00427">427</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
819
820</div>
821</div>
822<a class="anchor" id="aec1d6034fcaceb5fbd4c7a089c6dfc35"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_OBJ_LOADER_" ref="aec1d6034fcaceb5fbd4c7a089c6dfc35" args="" -->
823<div class="memitem">
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825 <table class="memname">
826 <tr>
827 <td class="memname">#define _IRR_COMPILE_WITH_OBJ_LOADER_</td>
828 </tr>
829 </table>
830</div>
831<div class="memdoc">
832
833<p>Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files. </p>
834
835<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00432">432</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
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837</div>
838</div>
839<a class="anchor" id="a2a360d7536872e38884a2b18170420ff"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_OBJ_WRITER_" ref="a2a360d7536872e38884a2b18170420ff" args="" -->
840<div class="memitem">
841<div class="memproto">
842 <table class="memname">
843 <tr>
844 <td class="memname">#define _IRR_COMPILE_WITH_OBJ_WRITER_</td>
845 </tr>
846 </table>
847</div>
848<div class="memdoc">
849
850<p>Define _IRR_COMPILE_WITH_OBJ_WRITER_ if you want to write .obj files. </p>
851
852<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00478">478</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
853
854</div>
855</div>
856<a class="anchor" id="aa06098dabd16e065bf8b321d9abe3d6f"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_OCT_LOADER_" ref="aa06098dabd16e065bf8b321d9abe3d6f" args="" -->
857<div class="memitem">
858<div class="memproto">
859 <table class="memname">
860 <tr>
861 <td class="memname">#define _IRR_COMPILE_WITH_OCT_LOADER_</td>
862 </tr>
863 </table>
864</div>
865<div class="memdoc">
866
867<p>Define _IRR_COMPILE_WITH_OCT_LOADER_ if you want to load FSRad OCT files. </p>
868
869<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00437">437</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
870
871</div>
872</div>
873<a class="anchor" id="a128e12bffbe51e4ea891d1552ab2f767"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_OGRE_LOADER_" ref="a128e12bffbe51e4ea891d1552ab2f767" args="" -->
874<div class="memitem">
875<div class="memproto">
876 <table class="memname">
877 <tr>
878 <td class="memname">#define _IRR_COMPILE_WITH_OGRE_LOADER_</td>
879 </tr>
880 </table>
881</div>
882<div class="memdoc">
883
884<p>Define _IRR_COMPILE_WITH_OGRE_LOADER_ if you want to load Ogre 3D files. </p>
885
886<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00370">370</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
887
888</div>
889</div>
890<a class="anchor" id="aa522f29ee2be12dacebb00ca6a9bd9f6"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_OPENGL_" ref="aa522f29ee2be12dacebb00ca6a9bd9f6" args="" -->
891<div class="memitem">
892<div class="memproto">
893 <table class="memname">
894 <tr>
895 <td class="memname">#define _IRR_COMPILE_WITH_OPENGL_</td>
896 </tr>
897 </table>
898</div>
899<div class="memdoc">
900
901<p>Define _IRR_COMPILE_WITH_OPENGL_ to compile the Irrlicht engine with OpenGL. </p>
902<p>Define _IRR_COMPILE_WITH_DIRECT3D_8_ and _IRR_COMPILE_WITH_DIRECT3D_9_ to compile the Irrlicht engine with Direct3D8 and/or DIRECT3D9. If you only want to use the software device or opengl you can disable those defines. This switch is mostly disabled because people do not get the g++ compiler compile directX header files, and directX is only available on Windows platforms. If you are using Dev-Cpp, and want to compile this using a DX dev pack, you can define _IRR_COMPILE_WITH_DX9_DEV_PACK_. So you simply need to add something like this to the compiler settings: -DIRR_COMPILE_WITH_DX9_DEV_PACK and this to the linker settings: -ld3dx9 -ld3dx8</p>
903<p>Microsoft have chosen to remove D3D8 headers from their recent DXSDKs, and so D3D8 support is now disabled by default. If you really want to build with D3D8 support, then you will have to source a DXSDK with the appropriate headers, e.g. Summer 2004. This is a Microsoft issue, not an Irrlicht one. If you do not wish the engine to be compiled with OpenGL, comment this define out. </p>
904
905<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00164">164</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
906
907</div>
908</div>
909<a class="anchor" id="a965bb4b2fc4433c44f1f1fa7297b1a11"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PCX_LOADER_" ref="a965bb4b2fc4433c44f1f1fa7297b1a11" args="" -->
910<div class="memitem">
911<div class="memproto">
912 <table class="memname">
913 <tr>
914 <td class="memname">#define _IRR_COMPILE_WITH_PCX_LOADER_</td>
915 </tr>
916 </table>
917</div>
918<div class="memdoc">
919
920<p>Define _IRR_COMPILE_WITH_PCX_LOADER_ if you want to load .pcx files. </p>
921
922<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00500">500</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
923
924</div>
925</div>
926<a class="anchor" id="a0b7ddbac1bdfbfbe2ec310b33199f645"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PCX_WRITER_" ref="a0b7ddbac1bdfbfbe2ec310b33199f645" args="" -->
927<div class="memitem">
928<div class="memproto">
929 <table class="memname">
930 <tr>
931 <td class="memname">#define _IRR_COMPILE_WITH_PCX_WRITER_</td>
932 </tr>
933 </table>
934</div>
935<div class="memdoc">
936
937<p>Define _IRR_COMPILE_WITH_PCX_WRITER_ if you want to write .pcx files. </p>
938
939<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00561">561</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
940
941</div>
942</div>
943<a class="anchor" id="a94f9c921aee8a9bfe53465aefd913300"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PLY_LOADER_" ref="a94f9c921aee8a9bfe53465aefd913300" args="" -->
944<div class="memitem">
945<div class="memproto">
946 <table class="memname">
947 <tr>
948 <td class="memname">#define _IRR_COMPILE_WITH_PLY_LOADER_</td>
949 </tr>
950 </table>
951</div>
952<div class="memdoc">
953
954<p>Define _IRR_COMPILE_WITH_PLY_LOADER_ if you want to load Polygon (Stanford Triangle) files. </p>
955
956<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00452">452</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
957
958</div>
959</div>
960<a class="anchor" id="afa6f1b1b803bd4c56821e5aade2018fd"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PLY_WRITER_" ref="afa6f1b1b803bd4c56821e5aade2018fd" args="" -->
961<div class="memitem">
962<div class="memproto">
963 <table class="memname">
964 <tr>
965 <td class="memname">#define _IRR_COMPILE_WITH_PLY_WRITER_</td>
966 </tr>
967 </table>
968</div>
969<div class="memdoc">
970
971<p>Define _IRR_COMPILE_WITH_PLY_WRITER_ if you want to write .ply files. </p>
972
973<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00483">483</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
974
975</div>
976</div>
977<a class="anchor" id="ab69ed58a2b6aae158174229b46e4149e"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PNG_LOADER_" ref="ab69ed58a2b6aae158174229b46e4149e" args="" -->
978<div class="memitem">
979<div class="memproto">
980 <table class="memname">
981 <tr>
982 <td class="memname">#define _IRR_COMPILE_WITH_PNG_LOADER_</td>
983 </tr>
984 </table>
985</div>
986<div class="memdoc">
987
988<p>Define _IRR_COMPILE_WITH_PNG_LOADER_ if you want to load .png files. </p>
989
990<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00505">505</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
991
992</div>
993</div>
994<a class="anchor" id="a25a20a1e4f789ec1f1d6758b0b14e302"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PNG_WRITER_" ref="a25a20a1e4f789ec1f1d6758b0b14e302" args="" -->
995<div class="memitem">
996<div class="memproto">
997 <table class="memname">
998 <tr>
999 <td class="memname">#define _IRR_COMPILE_WITH_PNG_WRITER_</td>
1000 </tr>
1001 </table>
1002</div>
1003<div class="memdoc">
1004
1005<p>Define _IRR_COMPILE_WITH_PNG_WRITER_ if you want to write .png files. </p>
1006
1007<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00566">566</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1008
1009</div>
1010</div>
1011<a class="anchor" id="a1a1ad87391e2a68e386d97e3a8e13ef4"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PPM_LOADER_" ref="a1a1ad87391e2a68e386d97e3a8e13ef4" args="" -->
1012<div class="memitem">
1013<div class="memproto">
1014 <table class="memname">
1015 <tr>
1016 <td class="memname">#define _IRR_COMPILE_WITH_PPM_LOADER_</td>
1017 </tr>
1018 </table>
1019</div>
1020<div class="memdoc">
1021
1022<p>Define _IRR_COMPILE_WITH_PPM_LOADER_ if you want to load .ppm/.pgm/.pbm files. </p>
1023
1024<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00510">510</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1025
1026</div>
1027</div>
1028<a class="anchor" id="abf5055cf1a4da0f7763d653b9b424e6f"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PPM_WRITER_" ref="abf5055cf1a4da0f7763d653b9b424e6f" args="" -->
1029<div class="memitem">
1030<div class="memproto">
1031 <table class="memname">
1032 <tr>
1033 <td class="memname">#define _IRR_COMPILE_WITH_PPM_WRITER_</td>
1034 </tr>
1035 </table>
1036</div>
1037<div class="memdoc">
1038
1039<p>Define _IRR_COMPILE_WITH_PPM_WRITER_ if you want to write .ppm files. </p>
1040
1041<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00571">571</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1042
1043</div>
1044</div>
1045<a class="anchor" id="abd5826136a5b8fadf7a2000c21d4a35c"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PSD_LOADER_" ref="abd5826136a5b8fadf7a2000c21d4a35c" args="" -->
1046<div class="memitem">
1047<div class="memproto">
1048 <table class="memname">
1049 <tr>
1050 <td class="memname">#define _IRR_COMPILE_WITH_PSD_LOADER_</td>
1051 </tr>
1052 </table>
1053</div>
1054<div class="memdoc">
1055
1056<p>Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files. </p>
1057
1058<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00515">515</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1059
1060</div>
1061</div>
1062<a class="anchor" id="ab18536e70eff1a7016995e5cb60e0ef0"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_PSD_WRITER_" ref="ab18536e70eff1a7016995e5cb60e0ef0" args="" -->
1063<div class="memitem">
1064<div class="memproto">
1065 <table class="memname">
1066 <tr>
1067 <td class="memname">#define _IRR_COMPILE_WITH_PSD_WRITER_</td>
1068 </tr>
1069 </table>
1070</div>
1071<div class="memdoc">
1072
1073<p>Define _IRR_COMPILE_WITH_PSD_WRITER_ if you want to write .psd files. </p>
1074
1075<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00576">576</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1076
1077</div>
1078</div>
1079<a class="anchor" id="a8dd26cbe3f94e8adf8dd3188452855a3"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_RGB_LOADER_" ref="a8dd26cbe3f94e8adf8dd3188452855a3" args="" -->
1080<div class="memitem">
1081<div class="memproto">
1082 <table class="memname">
1083 <tr>
1084 <td class="memname">#define _IRR_COMPILE_WITH_RGB_LOADER_</td>
1085 </tr>
1086 </table>
1087</div>
1088<div class="memdoc">
1089
1090<p>Define _IRR_COMPILE_WITH_RGB_LOADER_ if you want to load Silicon Graphics .rgb/.rgba/.sgi/.int/.inta/.bw files. </p>
1091
1092<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00545">545</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1093
1094</div>
1095</div>
1096<a class="anchor" id="ac1752961b55adc4ae24723e364b12261"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_" ref="ac1752961b55adc4ae24723e364b12261" args="" -->
1097<div class="memitem">
1098<div class="memproto">
1099 <table class="memname">
1100 <tr>
1101 <td class="memname">#define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_</td>
1102 </tr>
1103 </table>
1104</div>
1105<div class="memdoc">
1106
1107<p>Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based. </p>
1108<p>animated meshes. If you compile without this, you will be unable to load B3D, MS3D or X meshes </p>
1109
1110<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00348">348</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1111
1112</div>
1113</div>
1114<a class="anchor" id="a1f6f410b90a26869857571a46e385f49"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_SMF_LOADER_" ref="a1f6f410b90a26869857571a46e385f49" args="" -->
1115<div class="memitem">
1116<div class="memproto">
1117 <table class="memname">
1118 <tr>
1119 <td class="memname">#define _IRR_COMPILE_WITH_SMF_LOADER_</td>
1120 </tr>
1121 </table>
1122</div>
1123<div class="memdoc">
1124
1125<p>Define _IRR_COMPILE_WITH_SMF_LOADER_ if you want to load 3D World Studio mesh files. </p>
1126
1127<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00457">457</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1128
1129</div>
1130</div>
1131<a class="anchor" id="a94270df86578ffac60adfaff2f3e8fcf"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_SOFTWARE_" ref="a94270df86578ffac60adfaff2f3e8fcf" args="" -->
1132<div class="memitem">
1133<div class="memproto">
1134 <table class="memname">
1135 <tr>
1136 <td class="memname">#define _IRR_COMPILE_WITH_SOFTWARE_</td>
1137 </tr>
1138 </table>
1139</div>
1140<div class="memdoc">
1141
1142<p>Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver. </p>
1143<p>If you do not need the software driver, or want to use Burning's Video instead, comment this define out </p>
1144
1145<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00172">172</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1146
1147</div>
1148</div>
1149<a class="anchor" id="a414750ea66bdaec02b3e345732f47ddf"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_STL_LOADER_" ref="a414750ea66bdaec02b3e345732f47ddf" args="" -->
1150<div class="memitem">
1151<div class="memproto">
1152 <table class="memname">
1153 <tr>
1154 <td class="memname">#define _IRR_COMPILE_WITH_STL_LOADER_</td>
1155 </tr>
1156 </table>
1157</div>
1158<div class="memdoc">
1159
1160<p>Define _IRR_COMPILE_WITH_STL_LOADER_ if you want to load stereolithography files. </p>
1161
1162<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00447">447</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1163
1164</div>
1165</div>
1166<a class="anchor" id="aabae10fc7cf9898d1db4630d98de11e1"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_STL_WRITER_" ref="aabae10fc7cf9898d1db4630d98de11e1" args="" -->
1167<div class="memitem">
1168<div class="memproto">
1169 <table class="memname">
1170 <tr>
1171 <td class="memname">#define _IRR_COMPILE_WITH_STL_WRITER_</td>
1172 </tr>
1173 </table>
1174</div>
1175<div class="memdoc">
1176
1177<p>Define _IRR_COMPILE_WITH_STL_WRITER_ if you want to write .stl files. </p>
1178
1179<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00473">473</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1180
1181</div>
1182</div>
1183<a class="anchor" id="ae739267d0109de4613157040b30c6059"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_TGA_LOADER_" ref="ae739267d0109de4613157040b30c6059" args="" -->
1184<div class="memitem">
1185<div class="memproto">
1186 <table class="memname">
1187 <tr>
1188 <td class="memname">#define _IRR_COMPILE_WITH_TGA_LOADER_</td>
1189 </tr>
1190 </table>
1191</div>
1192<div class="memdoc">
1193
1194<p>Define _IRR_COMPILE_WITH_DDS_LOADER_ if you want to load .dds files. </p>
1195<p>Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files </p>
1196
1197<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00530">530</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1198
1199</div>
1200</div>
1201<a class="anchor" id="a9e7a4ebc990b7004476c82a51cec0ba6"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_TGA_WRITER_" ref="a9e7a4ebc990b7004476c82a51cec0ba6" args="" -->
1202<div class="memitem">
1203<div class="memproto">
1204 <table class="memname">
1205 <tr>
1206 <td class="memname">#define _IRR_COMPILE_WITH_TGA_WRITER_</td>
1207 </tr>
1208 </table>
1209</div>
1210<div class="memdoc">
1211
1212<p>Define _IRR_COMPILE_WITH_TGA_WRITER_ if you want to write .tga files. </p>
1213
1214<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00581">581</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1215
1216</div>
1217</div>
1218<a class="anchor" id="a3a8ed844304f7bf89edcd48f2cec99be"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_WAL_LOADER_" ref="a3a8ed844304f7bf89edcd48f2cec99be" args="" -->
1219<div class="memitem">
1220<div class="memproto">
1221 <table class="memname">
1222 <tr>
1223 <td class="memname">#define _IRR_COMPILE_WITH_WAL_LOADER_</td>
1224 </tr>
1225 </table>
1226</div>
1227<div class="memdoc">
1228
1229<p>Define _IRR_COMPILE_WITH_WAL_LOADER_ if you want to load .wal files. </p>
1230
1231<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00535">535</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1232
1233</div>
1234</div>
1235<a class="anchor" id="a969540bf0b514ee4e9aacc308e4c0109"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_X11_" ref="a969540bf0b514ee4e9aacc308e4c0109" args="" -->
1236<div class="memitem">
1237<div class="memproto">
1238 <table class="memname">
1239 <tr>
1240 <td class="memname">#define _IRR_COMPILE_WITH_X11_</td>
1241 </tr>
1242 </table>
1243</div>
1244<div class="memdoc">
1245
1246<p>Define _IRR_COMPILE_WITH_X11_ to compile the Irrlicht engine with X11 support. </p>
1247<p>If you do not wish the engine to be compiled with X11, comment this define out. </p>
1248
1249<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00188">188</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1250
1251</div>
1252</div>
1253<a class="anchor" id="ac8ba6db1bf2e1a9b44af12603f693ea7"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_X11_DEVICE_" ref="ac8ba6db1bf2e1a9b44af12603f693ea7" args="" -->
1254<div class="memitem">
1255<div class="memproto">
1256 <table class="memname">
1257 <tr>
1258 <td class="memname">#define _IRR_COMPILE_WITH_X11_DEVICE_</td>
1259 </tr>
1260 </table>
1261</div>
1262<div class="memdoc">
1263
1264<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00105">105</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1265
1266</div>
1267</div>
1268<a class="anchor" id="a71603d7dd8e73d0608ffd23ed7e5d29b"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_X_LOADER_" ref="a71603d7dd8e73d0608ffd23ed7e5d29b" args="" -->
1269<div class="memitem">
1270<div class="memproto">
1271 <table class="memname">
1272 <tr>
1273 <td class="memname">#define _IRR_COMPILE_WITH_X_LOADER_</td>
1274 </tr>
1275 </table>
1276</div>
1277<div class="memdoc">
1278
1279<p>Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files. </p>
1280
1281<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00365">365</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1282
1283</div>
1284</div>
1285<a class="anchor" id="af332fff521fb51a8044c094cb46989c7"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_ZIP_ENCRYPTION_" ref="af332fff521fb51a8044c094cb46989c7" args="" -->
1286<div class="memitem">
1287<div class="memproto">
1288 <table class="memname">
1289 <tr>
1290 <td class="memname">#define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_</td>
1291 </tr>
1292 </table>
1293</div>
1294<div class="memdoc">
1295
1296<p>Define _IRR_COMPILE_WITH_ZIP_ENCRYPTION_ if you want to read AES-encrypted ZIP archives. </p>
1297
1298<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00610">610</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1299
1300</div>
1301</div>
1302<a class="anchor" id="a7f777d9ce5863bf3ee37407629a16f4c"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_COMPILE_WITH_ZLIB_" ref="a7f777d9ce5863bf3ee37407629a16f4c" args="" -->
1303<div class="memitem">
1304<div class="memproto">
1305 <table class="memname">
1306 <tr>
1307 <td class="memname">#define _IRR_COMPILE_WITH_ZLIB_</td>
1308 </tr>
1309 </table>
1310</div>
1311<div class="memdoc">
1312
1313<p>Define _IRR_COMPILE_WITH_ZLIB_ to enable compiling the engine using zlib. </p>
1314<p>This enables the engine to read from compressed .zip archives. If you disable this feature, the engine can still read archives, but only uncompressed ones. </p>
1315
1316<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00597">597</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1317
1318</div>
1319</div>
1320<a class="anchor" id="ac0cdc0bec53e16831021baa9327b6593"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_D3D_NO_SHADER_DEBUGGING" ref="ac0cdc0bec53e16831021baa9327b6593" args="" -->
1321<div class="memitem">
1322<div class="memproto">
1323 <table class="memname">
1324 <tr>
1325 <td class="memname">#define _IRR_D3D_NO_SHADER_DEBUGGING</td>
1326 </tr>
1327 </table>
1328</div>
1329<div class="memdoc">
1330
1331<p>Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9. </p>
1332<p>If _IRR_D3D_NO_SHADER_DEBUGGING is undefined in <a class="el" href="_irr_compile_config_8h.html">IrrCompileConfig.h</a>, it is possible to debug all D3D9 shaders in VisualStudio. All shaders (which have been generated in memory or read from archives for example) will be emitted into a temporary file at runtime for this purpose. To debug your shaders, choose Debug-&gt;Direct3D-&gt;StartWithDirect3DDebugging in Visual Studio, and for every shader a file named 'irr_dbg_shader_%%.vsh' or 'irr_dbg_shader_%%.psh' will be created. Drag'n'drop the file you want to debug into visual studio. That's it. You can now set breakpoints and watch registers, variables etc. This works with ASM, HLSL, and both with pixel and vertex shaders. Note that the engine will run in D3D REF for this, which is a lot slower than HAL. </p>
1333
1334<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00283">283</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1335
1336</div>
1337</div>
1338<a class="anchor" id="a3ab01f8352689ea72f97c429c9a33b22"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_LINUX_PLATFORM_" ref="a3ab01f8352689ea72f97c429c9a33b22" args="" -->
1339<div class="memitem">
1340<div class="memproto">
1341 <table class="memname">
1342 <tr>
1343 <td class="memname">#define _IRR_LINUX_PLATFORM_</td>
1344 </tr>
1345 </table>
1346</div>
1347<div class="memdoc">
1348
1349<p>WINCE is a very restricted environment for mobile devices. </p>
1350<p>WIN32 for Windows32 WIN64 for Windows64 </p>
1351
1352<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00102">102</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1353
1354</div>
1355</div>
1356<a class="anchor" id="ad5ae4e4e6cda066d8e0d9776fab6f098"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_LINUX_X11_VIDMODE_" ref="ad5ae4e4e6cda066d8e0d9776fab6f098" args="" -->
1357<div class="memitem">
1358<div class="memproto">
1359 <table class="memname">
1360 <tr>
1361 <td class="memname">#define _IRR_LINUX_X11_VIDMODE_</td>
1362 </tr>
1363 </table>
1364</div>
1365<div class="memdoc">
1366<p>On some Linux systems the XF86 vidmode extension or X11 RandR are missing. Use these flags to remove the dependencies such that Irrlicht will compile on those systems, too. If you don't need colored cursors you can also disable the Xcursor extension </p>
1367
1368<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00204">204</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1369
1370</div>
1371</div>
1372<a class="anchor" id="a081fbde070fc910f481a704502fdf02c"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_MATERIAL_MAX_TEXTURES_" ref="a081fbde070fc910f481a704502fdf02c" args="" -->
1373<div class="memitem">
1374<div class="memproto">
1375 <table class="memname">
1376 <tr>
1377 <td class="memname">#define _IRR_MATERIAL_MAX_TEXTURES_&#160;&#160;&#160;4</td>
1378 </tr>
1379 </table>
1380</div>
1381<div class="memdoc">
1382
1383<p>Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht. </p>
1384
1385<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00117">117</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1386
1387</div>
1388</div>
1389<a class="anchor" id="a4940b099c8ab8ae1a6f6530e983f6788"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_OPENGL_USE_EXTPOINTER_" ref="a4940b099c8ab8ae1a6f6530e983f6788" args="" -->
1390<div class="memitem">
1391<div class="memproto">
1392 <table class="memname">
1393 <tr>
1394 <td class="memname">#define _IRR_OPENGL_USE_EXTPOINTER_</td>
1395 </tr>
1396 </table>
1397</div>
1398<div class="memdoc">
1399
1400<p>Define _IRR_OPENGL_USE_EXTPOINTER_ if the OpenGL renderer should use OpenGL extensions via function pointers. </p>
1401<p>On some systems there is no support for the dynamic extension of OpenGL via function pointers such that this has to be undef'ed. </p>
1402
1403<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00197">197</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1404
1405</div>
1406</div>
1407<a class="anchor" id="ad5e7eda46077f4563ef6594e93ffb40a"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_POSIX_API_" ref="ad5e7eda46077f4563ef6594e93ffb40a" args="" -->
1408<div class="memitem">
1409<div class="memproto">
1410 <table class="memname">
1411 <tr>
1412 <td class="memname">#define _IRR_POSIX_API_</td>
1413 </tr>
1414 </table>
1415</div>
1416<div class="memdoc">
1417
1418<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00104">104</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1419
1420</div>
1421</div>
1422<a class="anchor" id="aebf0efa2541506b5878394d1db0496cc"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_USE_NON_SYSTEM_BZLIB_" ref="aebf0efa2541506b5878394d1db0496cc" args="" -->
1423<div class="memitem">
1424<div class="memproto">
1425 <table class="memname">
1426 <tr>
1427 <td class="memname">#define _IRR_USE_NON_SYSTEM_BZLIB_</td>
1428 </tr>
1429 </table>
1430</div>
1431<div class="memdoc">
1432
1433<p>Define _IRR_USE_NON_SYSTEM_BZLIB_ to let irrlicht use the bzlib which comes with irrlicht. </p>
1434<p>If this is commented out, Irrlicht will try to compile using the bzlib installed on the system. This is only used when _IRR_COMPILE_WITH_BZLIB_ is defined. </p>
1435
1436<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00626">626</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1437
1438</div>
1439</div>
1440<a class="anchor" id="acad005feb36237d1c6592db43998a1b0"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_USE_NON_SYSTEM_JPEG_LIB_" ref="acad005feb36237d1c6592db43998a1b0" args="" -->
1441<div class="memitem">
1442<div class="memproto">
1443 <table class="memname">
1444 <tr>
1445 <td class="memname">#define _IRR_USE_NON_SYSTEM_JPEG_LIB_</td>
1446 </tr>
1447 </table>
1448</div>
1449<div class="memdoc">
1450
1451<p>Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht. </p>
1452<p>If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system. This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. </p>
1453
1454<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00252">252</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1455
1456</div>
1457</div>
1458<a class="anchor" id="a5bff599d64fb013f792d95dc79b2f279"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_USE_NON_SYSTEM_LIB_PNG_" ref="a5bff599d64fb013f792d95dc79b2f279" args="" -->
1459<div class="memitem">
1460<div class="memproto">
1461 <table class="memname">
1462 <tr>
1463 <td class="memname">#define _IRR_USE_NON_SYSTEM_LIB_PNG_</td>
1464 </tr>
1465 </table>
1466</div>
1467<div class="memdoc">
1468
1469<p>Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht. </p>
1470<p>If this is commented out, Irrlicht will try to compile using the libpng installed in the system. This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. </p>
1471
1472<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00268">268</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1473
1474</div>
1475</div>
1476<a class="anchor" id="a2c9eb3cac4b480a823805bf4a72a29f3"></a><!-- doxytag: member="IrrCompileConfig.h::_IRR_USE_NON_SYSTEM_ZLIB_" ref="a2c9eb3cac4b480a823805bf4a72a29f3" args="" -->
1477<div class="memitem">
1478<div class="memproto">
1479 <table class="memname">
1480 <tr>
1481 <td class="memname">#define _IRR_USE_NON_SYSTEM_ZLIB_</td>
1482 </tr>
1483 </table>
1484</div>
1485<div class="memdoc">
1486
1487<p>Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht. </p>
1488<p>If this is commented out, Irrlicht will try to compile using the zlib installed on the system. This is only used when _IRR_COMPILE_WITH_ZLIB_ is defined. </p>
1489
1490<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00605">605</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1491
1492</div>
1493</div>
1494<a class="anchor" id="a85614ca9910971178385323d56c398bd"></a><!-- doxytag: member="IrrCompileConfig.h::BURNINGVIDEO_RENDERER_BEAUTIFUL" ref="a85614ca9910971178385323d56c398bd" args="" -->
1495<div class="memitem">
1496<div class="memproto">
1497 <table class="memname">
1498 <tr>
1499 <td class="memname">#define BURNINGVIDEO_RENDERER_BEAUTIFUL</td>
1500 </tr>
1501 </table>
1502</div>
1503<div class="memdoc">
1504
1505<p>Define _IRR_D3D_USE_LEGACY_HLSL_COMPILER to enable the old HLSL compiler in recent DX SDKs. </p>
1506<p>This enables support for ps_1_x shaders for recent DX SDKs. Otherwise, support for this shader model is not available anymore in SDKs after Oct2006. You need to distribute the OCT2006_d3dx9_31_x86.cab or OCT2006_d3dx9_31_x64.cab though, in order to provide the user with the proper DLL. That's why it's disabled by default. Define _IRR_COMPILE_WITH_CG_ to enable Cg Shading Language support Define _IRR_USE_NVIDIA_PERFHUD_ to opt-in to using the nVidia PerHUD tool Enable, by opting-in, to use the nVidia PerfHUD performance analysis driver tool &lt;<a href="http://developer.nvidia.com/object/nvperfhud_home.html">http://developer.nvidia.com/object/nvperfhud_home.html</a>&gt;. Define one of the three setting for Burning's Video Software Rasterizer So if we were marketing guys we could say Irrlicht has 4 Software-Rasterizers. In a Nutshell: All Burnings Rasterizers use 32 Bit Backbuffer, 32Bit Texture &amp; 32 Bit Z or WBuffer, 16 Bit/32 Bit can be adjusted on a global flag.</p>
1507<p>BURNINGVIDEO_RENDERER_BEAUTIFUL 32 Bit + Vertexcolor + Lighting + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + Bilinear Texturefiltering + WBuffer</p>
1508<p>BURNINGVIDEO_RENDERER_FAST 32 Bit + Per Pixel Perspective Correct + SubPixel/SubTexel Correct + WBuffer + Bilinear Dithering TextureFiltering + WBuffer</p>
1509<p>BURNINGVIDEO_RENDERER_ULTRA_FAST 16Bit + SubPixel/SubTexel Correct + ZBuffer </p>
1510
1511<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00330">330</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1512
1513</div>
1514</div>
1515<a class="anchor" id="a3f9bf2240c47d3f99b86f83f9123aa9d"></a><!-- doxytag: member="IrrCompileConfig.h::IRRCALLCONV" ref="a3f9bf2240c47d3f99b86f83f9123aa9d" args="" -->
1516<div class="memitem">
1517<div class="memproto">
1518 <table class="memname">
1519 <tr>
1520 <td class="memname">#define IRRCALLCONV</td>
1521 </tr>
1522 </table>
1523</div>
1524<div class="memdoc">
1525
1526<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00708">708</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1527
1528</div>
1529</div>
1530<a class="anchor" id="aa93137544a73eaa2563931a1e665862d"></a><!-- doxytag: member="IrrCompileConfig.h::IRRLICHT_API" ref="aa93137544a73eaa2563931a1e665862d" args="" -->
1531<div class="memitem">
1532<div class="memproto">
1533 <table class="memname">
1534 <tr>
1535 <td class="memname">#define IRRLICHT_API</td>
1536 </tr>
1537 </table>
1538</div>
1539<div class="memdoc">
1540
1541<p>Set FPU settings. </p>
1542<p>Irrlicht should use approximate float and integer fpu techniques precision will be lower but speed higher. currently X86 only </p>
1543
1544<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00705">705</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1545
1546</div>
1547</div>
1548<a class="anchor" id="a8eee87830586d48bc5921ded2775c3a3"></a><!-- doxytag: member="IrrCompileConfig.h::IRRLICHT_SDK_VERSION" ref="a8eee87830586d48bc5921ded2775c3a3" args="" -->
1549<div class="memitem">
1550<div class="memproto">
1551 <table class="memname">
1552 <tr>
1553 <td class="memname">#define IRRLICHT_SDK_VERSION&#160;&#160;&#160;&quot;1.8.1&quot;</td>
1554 </tr>
1555 </table>
1556</div>
1557<div class="memdoc">
1558
1559<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00015">15</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1560
1561</div>
1562</div>
1563<a class="anchor" id="a6151c23fff5ce8cab48350152c549ef3"></a><!-- doxytag: member="IrrCompileConfig.h::IRRLICHT_VERSION_MAJOR" ref="a6151c23fff5ce8cab48350152c549ef3" args="" -->
1564<div class="memitem">
1565<div class="memproto">
1566 <table class="memname">
1567 <tr>
1568 <td class="memname">#define IRRLICHT_VERSION_MAJOR&#160;&#160;&#160;1</td>
1569 </tr>
1570 </table>
1571</div>
1572<div class="memdoc">
1573
1574<p>Irrlicht SDK Version. </p>
1575
1576<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00009">9</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1577
1578</div>
1579</div>
1580<a class="anchor" id="a525cde277e65e7457d04a8611b7f7f7f"></a><!-- doxytag: member="IrrCompileConfig.h::IRRLICHT_VERSION_MINOR" ref="a525cde277e65e7457d04a8611b7f7f7f" args="" -->
1581<div class="memitem">
1582<div class="memproto">
1583 <table class="memname">
1584 <tr>
1585 <td class="memname">#define IRRLICHT_VERSION_MINOR&#160;&#160;&#160;8</td>
1586 </tr>
1587 </table>
1588</div>
1589<div class="memdoc">
1590
1591<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00010">10</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1592
1593</div>
1594</div>
1595<a class="anchor" id="ad592993084de4a67d10b82e6ff498b30"></a><!-- doxytag: member="IrrCompileConfig.h::IRRLICHT_VERSION_REVISION" ref="ad592993084de4a67d10b82e6ff498b30" args="" -->
1596<div class="memitem">
1597<div class="memproto">
1598 <table class="memname">
1599 <tr>
1600 <td class="memname">#define IRRLICHT_VERSION_REVISION&#160;&#160;&#160;1</td>
1601 </tr>
1602 </table>
1603</div>
1604<div class="memdoc">
1605
1606<p>Definition at line <a class="el" href="_irr_compile_config_8h_source.html#l00011">11</a> of file <a class="el" href="_irr_compile_config_8h_source.html">IrrCompileConfig.h</a>.</p>
1607
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