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88<div class="title">ITerrainSceneNode.h</div> </div>
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91<a href="_i_terrain_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
92<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
93<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
94<a name="l00004"></a>00004
95<a name="l00005"></a>00005 <span class="comment">// The code for the TerrainSceneNode is based on the terrain renderer by</span>
96<a name="l00006"></a>00006 <span class="comment">// Soconne and the GeoMipMapSceneNode developed by Spintz. They made their</span>
97<a name="l00007"></a>00007 <span class="comment">// code available for Irrlicht and allowed it to be distributed under this</span>
98<a name="l00008"></a>00008 <span class="comment">// licence. I only modified some parts. A lot of thanks go to them.</span>
99<a name="l00009"></a>00009
100<a name="l00010"></a>00010 <span class="preprocessor">#ifndef __I_TERRAIN_SCENE_NODE_H__</span>
101<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define __I_TERRAIN_SCENE_NODE_H__</span>
102<a name="l00012"></a>00012 <span class="preprocessor"></span>
103<a name="l00013"></a>00013 <span class="preprocessor">#include &quot;<a class="code" href="_e_terrain_elements_8h.html">ETerrainElements.h</a>&quot;</span>
104<a name="l00014"></a>00014 <span class="preprocessor">#include &quot;<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>&quot;</span>
105<a name="l00015"></a>00015 <span class="preprocessor">#include &quot;<a class="code" href="_i_dynamic_mesh_buffer_8h.html">IDynamicMeshBuffer.h</a>&quot;</span>
106<a name="l00016"></a>00016 <span class="preprocessor">#include &quot;<a class="code" href="irr_array_8h.html">irrArray.h</a>&quot;</span>
107<a name="l00017"></a>00017
108<a name="l00018"></a>00018 <span class="keyword">namespace </span>irr
109<a name="l00019"></a>00019 {
110<a name="l00020"></a>00020 <span class="keyword">namespace </span>io
111<a name="l00021"></a>00021 {
112<a name="l00022"></a>00022 <span class="keyword">class </span>IReadFile;
113<a name="l00023"></a>00023 } <span class="comment">// end namespace io</span>
114<a name="l00024"></a>00024 <span class="keyword">namespace </span>scene
115<a name="l00025"></a>00025 {
116<a name="l00026"></a>00026 <span class="keyword">class </span>IMesh;
117<a name="l00027"></a>00027
118<a name="l00029"></a>00029
119<a name="l00049"></a><a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html">00049</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html" title="A scene node for displaying terrain using the geo mip map algorithm.">ITerrainSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>
120<a name="l00050"></a>00050 {
121<a name="l00051"></a>00051 <span class="keyword">public</span>:
122<a name="l00053"></a><a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a152a472837bbce22d1221086a47d8af5">00053</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a152a472837bbce22d1221086a47d8af5" title="Constructor.">ITerrainSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>,
123<a name="l00054"></a>00054 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; position = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f, 0.0f, 0.0f),
124<a name="l00055"></a>00055 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; rotation = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0.0f, 0.0f, 0.0f),
125<a name="l00056"></a>00056 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; scale = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1.0f, 1.0f, 1.0f) )
126<a name="l00057"></a>00057 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> (parent, mgr, id, position, rotation, scale) {}
127<a name="l00058"></a>00058
128<a name="l00060"></a>00060
129<a name="l00061"></a>00061 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a02a14fe28f5a326fca819c36bee2e92e" title="Get the bounding box of the terrain.">getBoundingBox</a>() <span class="keyword">const</span> =0;
130<a name="l00062"></a>00062
131<a name="l00064"></a>00064
132<a name="l00065"></a>00065 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d&lt;f32&gt;</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a02a14fe28f5a326fca819c36bee2e92e" title="Get the bounding box of the terrain.">getBoundingBox</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchX, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchZ) <span class="keyword">const</span> =0;
133<a name="l00066"></a>00066
134<a name="l00068"></a>00068
135<a name="l00069"></a>00069 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a0f09a8260f325570ce58f0fc6993aff9" title="Get the number of indices currently in the meshbuffer.">getIndexCount</a>() <span class="keyword">const</span> =0;
136<a name="l00070"></a>00070
137<a name="l00072"></a>00072
138<a name="l00073"></a>00073 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a6b5f5fca80e77f392e23d83dc61ae88e" title="Get pointer to the mesh.">getMesh</a>() =0;
139<a name="l00074"></a>00074
140<a name="l00076"></a>00076 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a3383e2d453c22c31091ad8652de2bb8a" title="Get pointer to the buffer used by the terrain (most users will not need this)">getRenderBuffer</a>() =0;
141<a name="l00077"></a>00077
142<a name="l00078"></a>00078
143<a name="l00080"></a>00080
144<a name="l00082"></a>00082 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#ae23af8c2066da39ad10714dcf95dd8f1" title="Gets the meshbuffer data based on a specified level of detail.">getMeshBufferForLOD</a>(<a class="code" href="classirr_1_1scene_1_1_i_dynamic_mesh_buffer.html">IDynamicMeshBuffer</a>&amp; mb, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> LOD=0) <span class="keyword">const</span> =0;
145<a name="l00083"></a>00083
146<a name="l00085"></a>00085
147<a name="l00093"></a>00093 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#aec6d83c4882fad10a0b35ca5a7ec0935" title="Gets the indices for a specified patch at a specified Level of Detail.">getIndicesForPatch</a>(<a class="code" href="classirr_1_1core_1_1array.html">core::array&lt;u32&gt;</a>&amp; indices,
148<a name="l00094"></a>00094 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchX, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchZ, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> LOD=0) =0;
149<a name="l00095"></a>00095
150<a name="l00097"></a>00097
151<a name="l00100"></a>00100 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a0d310851f0ebf1fce18d3a2c0f3dceab" title="Populates an array with the CurrentLOD of each patch.">getCurrentLODOfPatches</a>(<a class="code" href="classirr_1_1core_1_1array.html">core::array&lt;s32&gt;</a>&amp; LODs) <span class="keyword">const</span> =0;
152<a name="l00101"></a>00101
153<a name="l00103"></a>00103
154<a name="l00106"></a>00106 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a41b7f1ee70511d648cc11217347160ad" title="Manually sets the LOD of a patch.">setLODOfPatch</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchX, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> patchZ, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> LOD=0) =0;
155<a name="l00107"></a>00107
156<a name="l00109"></a>00109 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>&amp; <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a804241f60c853e74fcb8687cd887f1b7" title="Get center of terrain.">getTerrainCenter</a>() <span class="keyword">const</span> =0;
157<a name="l00110"></a>00110
158<a name="l00112"></a>00112 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a9289839822ea77496af62f311f01c8bb" title="Get height of a point of the terrain.">getHeight</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> x, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> y) <span class="keyword">const</span> =0;
159<a name="l00113"></a>00113
160<a name="l00115"></a>00115
161<a name="l00117"></a>00117 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#af2c07f67c1c5319de4a796ec57950ec3" title="Sets the movement camera threshold.">setCameraMovementDelta</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> delta) =0;
162<a name="l00118"></a>00118
163<a name="l00120"></a>00120
164<a name="l00122"></a>00122 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#ad11f3e54c291487c49868728a5228b5e" title="Sets the rotation camera threshold.">setCameraRotationDelta</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> delta) =0;
165<a name="l00123"></a>00123
166<a name="l00125"></a>00125
167<a name="l00126"></a>00126 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a95cf695e54f1ef3376f7a3666c2dd834" title="Sets whether or not the node should dynamically update its associated selector when the geomipmap dat...">setDynamicSelectorUpdate</a>(<span class="keywordtype">bool</span> bVal) =0;
168<a name="l00127"></a>00127
169<a name="l00129"></a>00129
170<a name="l00135"></a>00135 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#af98b54e1a59c014d60ea888eba6010d7" title="Override the default generation of distance thresholds.">overrideLODDistance</a>(<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> LOD, <a class="code" href="namespaceirr.html#a1325b02603ad449f92c68fc640af9b28" title="64 bit floating point variable.">f64</a> newDistance) =0;
171<a name="l00136"></a>00136
172<a name="l00138"></a>00138
173<a name="l00147"></a>00147 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#aacfb35db09be74e32c22a10c7e13bbcc" title="Scales the base texture, similar to makePlanarTextureMapping.">scaleTexture</a>(<a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> scale = 1.0f, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> scale2=0.0f) =0;
174<a name="l00148"></a>00148
175<a name="l00150"></a>00150
176<a name="l00155"></a>00155 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#ae5c598195e3faafb7cc58b71beb7ee1b" title="Initializes the terrain data. Loads the vertices from the heightMapFile.">loadHeightMap</a>(<a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* file,
177<a name="l00156"></a>00156 <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> vertexColor=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
178<a name="l00157"></a>00157 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> smoothFactor=0) =0;
179<a name="l00158"></a>00158
180<a name="l00160"></a>00160
181<a name="l00170"></a>00170 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_terrain_scene_node.html#a43d92272d8d860dda1c74b9fe795f062" title="Initializes the terrain data. Loads the vertices from the heightMapFile.">loadHeightMapRAW</a>(<a class="code" href="classirr_1_1io_1_1_i_read_file.html" title="Interface providing read acess to a file.">io::IReadFile</a>* file, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> bitsPerPixel=16,
182<a name="l00171"></a>00171 <span class="keywordtype">bool</span> signedData=<span class="keyword">false</span>, <span class="keywordtype">bool</span> floatVals=<span class="keyword">false</span>, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> width=0,
183<a name="l00172"></a>00172 <a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a> vertexColor=<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">video::SColor</a>(255,255,255,255),
184<a name="l00173"></a>00173 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> smoothFactor=0) =0;
185<a name="l00174"></a>00174
186<a name="l00175"></a>00175 };
187<a name="l00176"></a>00176
188<a name="l00177"></a>00177 } <span class="comment">// end namespace scene</span>
189<a name="l00178"></a>00178 } <span class="comment">// end namespace irr</span>
190<a name="l00179"></a>00179
191<a name="l00180"></a>00180
192<a name="l00181"></a>00181 <span class="preprocessor">#endif // __I_TERRAIN_SCENE_NODE_H__</span>
193<a name="l00182"></a>00182 <span class="preprocessor"></span>
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