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92<div class="title">ISceneNode.h File Reference</div> </div>
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95<div class="textblock"><code>#include &quot;<a class="el" href="_i_attribute_exchanging_object_8h_source.html">IAttributeExchangingObject.h</a>&quot;</code><br/>
96<code>#include &quot;<a class="el" href="_e_scene_node_types_8h_source.html">ESceneNodeTypes.h</a>&quot;</code><br/>
97<code>#include &quot;<a class="el" href="_e_culling_types_8h_source.html">ECullingTypes.h</a>&quot;</code><br/>
98<code>#include &quot;<a class="el" href="_e_debug_scene_types_8h_source.html">EDebugSceneTypes.h</a>&quot;</code><br/>
99<code>#include &quot;<a class="el" href="_i_scene_node_animator_8h_source.html">ISceneNodeAnimator.h</a>&quot;</code><br/>
100<code>#include &quot;<a class="el" href="_i_triangle_selector_8h_source.html">ITriangleSelector.h</a>&quot;</code><br/>
101<code>#include &quot;<a class="el" href="_s_material_8h_source.html">SMaterial.h</a>&quot;</code><br/>
102<code>#include &quot;<a class="el" href="irr_string_8h_source.html">irrString.h</a>&quot;</code><br/>
103<code>#include &quot;<a class="el" href="aabbox3d_8h_source.html">aabbox3d.h</a>&quot;</code><br/>
104<code>#include &quot;<a class="el" href="matrix4_8h_source.html">matrix4.h</a>&quot;</code><br/>
105<code>#include &quot;<a class="el" href="irr_list_8h_source.html">irrList.h</a>&quot;</code><br/>
106<code>#include &quot;<a class="el" href="_i_attributes_8h_source.html">IAttributes.h</a>&quot;</code><br/>
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112<li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">irr::scene::ISceneNode</a>
113<dl class="el"><dd class="mdescRight">Scene node interface. <a href="classirr_1_1scene_1_1_i_scene_node.html#details">More...</a><br/></dl></ul>
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118<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
119<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
120<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
121<br/></dl></ul>
122<h2><a name="typedef-members"></a>
123Typedefs</h2>
124<ul>
125<li>typedef core::list<br class="typebreak"/>
126&lt; ISceneNodeAnimator * &gt; <a class="el" href="namespaceirr_1_1scene.html#a4699e14043e59f91c454ffc13edd953c">irr::scene::ISceneNodeAnimatorList</a>
127<dl class="el"><dd class="mdescRight">Typedef for list of scene node animators. <a href="#a4699e14043e59f91c454ffc13edd953c"></a><br/></dl><li>typedef core::list&lt; ISceneNode * &gt; <a class="el" href="namespaceirr_1_1scene.html#ac141e7443ace16ce06c0a092c6fc4fbc">irr::scene::ISceneNodeList</a>
128<dl class="el"><dd class="mdescRight">Typedef for list of scene nodes. <a href="#ac141e7443ace16ce06c0a092c6fc4fbc"></a><br/></dl></ul>
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