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91 <div class="headertitle">
92<div class="title">ISceneManager.h File Reference</div> </div>
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95<div class="textblock"><code>#include &quot;<a class="el" href="_i_reference_counted_8h_source.html">IReferenceCounted.h</a>&quot;</code><br/>
96<code>#include &quot;<a class="el" href="irr_array_8h_source.html">irrArray.h</a>&quot;</code><br/>
97<code>#include &quot;<a class="el" href="irr_string_8h_source.html">irrString.h</a>&quot;</code><br/>
98<code>#include &quot;<a class="el" href="path_8h_source.html">path.h</a>&quot;</code><br/>
99<code>#include &quot;<a class="el" href="vector3d_8h_source.html">vector3d.h</a>&quot;</code><br/>
100<code>#include &quot;<a class="el" href="dimension2d_8h_source.html">dimension2d.h</a>&quot;</code><br/>
101<code>#include &quot;<a class="el" href="_s_color_8h_source.html">SColor.h</a>&quot;</code><br/>
102<code>#include &quot;<a class="el" href="_e_terrain_elements_8h_source.html">ETerrainElements.h</a>&quot;</code><br/>
103<code>#include &quot;<a class="el" href="_e_scene_node_types_8h_source.html">ESceneNodeTypes.h</a>&quot;</code><br/>
104<code>#include &quot;<a class="el" href="_e_scene_node_animator_types_8h_source.html">ESceneNodeAnimatorTypes.h</a>&quot;</code><br/>
105<code>#include &quot;<a class="el" href="_e_mesh_writer_enums_8h_source.html">EMeshWriterEnums.h</a>&quot;</code><br/>
106<code>#include &quot;<a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>&quot;</code><br/>
107<code>#include &quot;<a class="el" href="_i_geometry_creator_8h_source.html">IGeometryCreator.h</a>&quot;</code><br/>
108<code>#include &quot;<a class="el" href="_i_skinned_mesh_8h_source.html">ISkinnedMesh.h</a>&quot;</code><br/>
109</div>
110<p><a href="_i_scene_manager_8h_source.html">Go to the source code of this file.</a></p>
111<h2><a name="nested-classes"></a>
112Classes</h2>
113<ul>
114<li>class <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">irr::scene::ISceneManager</a>
115<dl class="el"><dd class="mdescRight">The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff. <a href="classirr_1_1scene_1_1_i_scene_manager.html#details">More...</a><br/></dl></ul>
116<h2><a name="namespaces"></a>
117Namespaces</h2>
118<ul>
119<li>namespace <a class="el" href="namespaceirr.html">irr</a>
120<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
121<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1gui.html">irr::gui</a>
122<dl class="el"><dd class="mdescRight"><p>The gui namespace contains useful classes for easy creation of a graphical user interface. </p>
123<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1io.html">irr::io</a>
124<dl class="el"><dd class="mdescRight"><p>This namespace provides interfaces for input/output: Reading and writing files, accessing zip archives, xml files, ... </p>
125<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
126<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
127<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a>
128<li>namespace <a class="el" href="namespaceirr_1_1video.html">irr::video</a>
129<dl class="el"><dd class="mdescRight"><p>The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. </p>
130<br/></dl></ul>
131<h2><a name="enum-members"></a>
132Enumerations</h2>
133<ul>
134<li>enum <a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">irr::scene::E_SCENE_NODE_RENDER_PASS</a> { <br/>
135&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa1f79a46e7a41716dcae5c8dfe8d310bb">irr::scene::ESNRP_NONE</a> = 0,
136<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa26f6af7911240e22003f327aef126053">irr::scene::ESNRP_CAMERA</a> = 1,
137<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa1390daf021e4354eb3dc8d5d46fb7dc0">irr::scene::ESNRP_LIGHT</a> = 2,
138<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fac41f4cb4900e84b9e55462089d0e3cb8">irr::scene::ESNRP_SKY_BOX</a> = 4,
139<br/>
140&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa5ceee6e4bc2fab42c663b32018e276e8">irr::scene::ESNRP_AUTOMATIC</a> = 24,
141<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fad058b020ab42ad745cc03fe379148e1f">irr::scene::ESNRP_SOLID</a> = 8,
142<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fad3a1300505d0ab06133e25256b893b2b">irr::scene::ESNRP_TRANSPARENT</a> = 16,
143<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fa3d134d3f703e328ab5798e5ff4a5c186">irr::scene::ESNRP_TRANSPARENT_EFFECT</a> = 32,
144<br/>
145&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67fadbc7353e3092974abaa4d063faa22421">irr::scene::ESNRP_SHADOW</a> = 64
146<br/>
147 }
148<dl class="el"><dd class="mdescRight">Enumeration for render passes. <a href="namespaceirr_1_1scene.html#a7862269bd1abc123929d4dbb8200d67f">More...</a><br/></dl></ul>
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153 <li class="navelem"><a class="el" href="_i_scene_manager_8h.html">ISceneManager.h</a> </li>
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