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91<div class="title">IParticleSystemSceneNode.h File Reference</div> </div>
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94<div class="textblock"><code>#include &quot;<a class="el" href="_i_scene_node_8h_source.html">ISceneNode.h</a>&quot;</code><br/>
95<code>#include &quot;<a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h_source.html">IParticleAnimatedMeshSceneNodeEmitter.h</a>&quot;</code><br/>
96<code>#include &quot;<a class="el" href="_i_particle_box_emitter_8h_source.html">IParticleBoxEmitter.h</a>&quot;</code><br/>
97<code>#include &quot;<a class="el" href="_i_particle_cylinder_emitter_8h_source.html">IParticleCylinderEmitter.h</a>&quot;</code><br/>
98<code>#include &quot;<a class="el" href="_i_particle_mesh_emitter_8h_source.html">IParticleMeshEmitter.h</a>&quot;</code><br/>
99<code>#include &quot;<a class="el" href="_i_particle_ring_emitter_8h_source.html">IParticleRingEmitter.h</a>&quot;</code><br/>
100<code>#include &quot;<a class="el" href="_i_particle_sphere_emitter_8h_source.html">IParticleSphereEmitter.h</a>&quot;</code><br/>
101<code>#include &quot;<a class="el" href="_i_particle_attraction_affector_8h_source.html">IParticleAttractionAffector.h</a>&quot;</code><br/>
102<code>#include &quot;<a class="el" href="_i_particle_fade_out_affector_8h_source.html">IParticleFadeOutAffector.h</a>&quot;</code><br/>
103<code>#include &quot;<a class="el" href="_i_particle_gravity_affector_8h_source.html">IParticleGravityAffector.h</a>&quot;</code><br/>
104<code>#include &quot;<a class="el" href="_i_particle_rotation_affector_8h_source.html">IParticleRotationAffector.h</a>&quot;</code><br/>
105<code>#include &quot;<a class="el" href="dimension2d_8h_source.html">dimension2d.h</a>&quot;</code><br/>
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111<li>class <a class="el" href="classirr_1_1scene_1_1_i_particle_system_scene_node.html">irr::scene::IParticleSystemSceneNode</a>
112<dl class="el"><dd class="mdescRight">A particle system scene node for creating snow, fire, exlosions, smoke... <a href="classirr_1_1scene_1_1_i_particle_system_scene_node.html#details">More...</a><br/></dl></ul>
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117<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
118<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
119<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
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