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91<a href="_e_terrain_elements_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
92<a name="l00002"></a>00002 <span class="comment">// This file is part of the &quot;Irrlicht Engine&quot;.</span>
93<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
94<a name="l00004"></a>00004
95<a name="l00005"></a>00005 <span class="preprocessor">#ifndef __E_TERRAIN_ELEMENTS_H__</span>
96<a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __E_TERRAIN_ELEMENTS_H__</span>
97<a name="l00007"></a>00007 <span class="preprocessor"></span>
98<a name="l00008"></a>00008 <span class="keyword">namespace </span>irr
99<a name="l00009"></a>00009 {
100<a name="l00010"></a>00010 <span class="keyword">namespace </span>scene
101<a name="l00011"></a>00011 {
102<a name="l00012"></a>00012
103<a name="l00014"></a><a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044">00014</a> <span class="keyword">enum</span> <a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044" title="enumeration for patch sizes specifying the size of patches in the TerrainSceneNode">E_TERRAIN_PATCH_SIZE</a>
104<a name="l00015"></a>00015 {
105<a name="l00017"></a><a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044a94031c5146d368e0f634487093b5ae16">00017</a> <a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044a94031c5146d368e0f634487093b5ae16" title="patch size of 9, at most, use 4 levels of detail with this patch size.">ETPS_9</a> = 9,
106<a name="l00018"></a>00018
107<a name="l00020"></a><a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044abe94d6195f435b8e08a38269e63af72e">00020</a> <a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044abe94d6195f435b8e08a38269e63af72e" title="patch size of 17, at most, use 5 levels of detail with this patch size.">ETPS_17</a> = 17,
108<a name="l00021"></a>00021
109<a name="l00023"></a><a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044adcad925a0a6f39b889909450a4b5b35c">00023</a> <a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044adcad925a0a6f39b889909450a4b5b35c" title="patch size of 33, at most, use 6 levels of detail with this patch size.">ETPS_33</a> = 33,
110<a name="l00024"></a>00024
111<a name="l00026"></a><a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044aedfd2b84fad4913885601a09ab3b7f91">00026</a> <a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044aedfd2b84fad4913885601a09ab3b7f91" title="patch size of 65, at most, use 7 levels of detail with this patch size.">ETPS_65</a> = 65,
112<a name="l00027"></a>00027
113<a name="l00029"></a><a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044af34ae7ee14ebe5bdd1e939afd3f17427">00029</a> <a class="code" href="namespaceirr_1_1scene.html#a6de1eb2d024f82b5b1af499d61523044af34ae7ee14ebe5bdd1e939afd3f17427" title="patch size of 129, at most, use 8 levels of detail with this patch size.">ETPS_129</a> = 129
114<a name="l00030"></a>00030 };
115<a name="l00031"></a>00031
116<a name="l00032"></a>00032 } <span class="comment">// end namespace scene</span>
117<a name="l00033"></a>00033 } <span class="comment">// end namespace irr</span>
118<a name="l00034"></a>00034
119<a name="l00035"></a>00035 <span class="preprocessor">#endif</span>
120<a name="l00036"></a>00036 <span class="preprocessor"></span>
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