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Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CSkinnedMesh.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CSkinnedMesh.cpp | 2942 |
1 files changed, 1471 insertions, 1471 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CSkinnedMesh.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CSkinnedMesh.cpp index e1ab5a5..e0226af 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CSkinnedMesh.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CSkinnedMesh.cpp | |||
@@ -1,1471 +1,1471 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "IrrCompileConfig.h" | 5 | #include "IrrCompileConfig.h" |
6 | #ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ | 6 | #ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ |
7 | 7 | ||
8 | #include "CSkinnedMesh.h" | 8 | #include "CSkinnedMesh.h" |
9 | #include "CBoneSceneNode.h" | 9 | #include "CBoneSceneNode.h" |
10 | #include "IAnimatedMeshSceneNode.h" | 10 | #include "IAnimatedMeshSceneNode.h" |
11 | #include "os.h" | 11 | #include "os.h" |
12 | 12 | ||
13 | namespace irr | 13 | namespace irr |
14 | { | 14 | { |
15 | namespace scene | 15 | namespace scene |
16 | { | 16 | { |
17 | 17 | ||
18 | 18 | ||
19 | //! constructor | 19 | //! constructor |
20 | CSkinnedMesh::CSkinnedMesh() | 20 | CSkinnedMesh::CSkinnedMesh() |
21 | : SkinningBuffers(0), AnimationFrames(0.f), FramesPerSecond(25.f), | 21 | : SkinningBuffers(0), AnimationFrames(0.f), FramesPerSecond(25.f), |
22 | LastAnimatedFrame(-1), SkinnedLastFrame(false), | 22 | LastAnimatedFrame(-1), SkinnedLastFrame(false), |
23 | InterpolationMode(EIM_LINEAR), | 23 | InterpolationMode(EIM_LINEAR), |
24 | HasAnimation(false), PreparedForSkinning(false), | 24 | HasAnimation(false), PreparedForSkinning(false), |
25 | AnimateNormals(true), HardwareSkinning(false) | 25 | AnimateNormals(true), HardwareSkinning(false) |
26 | { | 26 | { |
27 | #ifdef _DEBUG | 27 | #ifdef _DEBUG |
28 | setDebugName("CSkinnedMesh"); | 28 | setDebugName("CSkinnedMesh"); |
29 | #endif | 29 | #endif |
30 | 30 | ||
31 | SkinningBuffers=&LocalBuffers; | 31 | SkinningBuffers=&LocalBuffers; |
32 | } | 32 | } |
33 | 33 | ||
34 | 34 | ||
35 | //! destructor | 35 | //! destructor |
36 | CSkinnedMesh::~CSkinnedMesh() | 36 | CSkinnedMesh::~CSkinnedMesh() |
37 | { | 37 | { |
38 | for (u32 i=0; i<AllJoints.size(); ++i) | 38 | for (u32 i=0; i<AllJoints.size(); ++i) |
39 | delete AllJoints[i]; | 39 | delete AllJoints[i]; |
40 | 40 | ||
41 | for (u32 j=0; j<LocalBuffers.size(); ++j) | 41 | for (u32 j=0; j<LocalBuffers.size(); ++j) |
42 | { | 42 | { |
43 | if (LocalBuffers[j]) | 43 | if (LocalBuffers[j]) |
44 | LocalBuffers[j]->drop(); | 44 | LocalBuffers[j]->drop(); |
45 | } | 45 | } |
46 | } | 46 | } |
47 | 47 | ||
48 | 48 | ||
49 | //! returns the amount of frames in milliseconds. | 49 | //! returns the amount of frames in milliseconds. |
50 | //! If the amount is 1, it is a static (=non animated) mesh. | 50 | //! If the amount is 1, it is a static (=non animated) mesh. |
51 | u32 CSkinnedMesh::getFrameCount() const | 51 | u32 CSkinnedMesh::getFrameCount() const |
52 | { | 52 | { |
53 | return core::floor32(AnimationFrames); | 53 | return core::floor32(AnimationFrames); |
54 | } | 54 | } |
55 | 55 | ||
56 | 56 | ||
57 | //! Gets the default animation speed of the animated mesh. | 57 | //! Gets the default animation speed of the animated mesh. |
58 | /** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */ | 58 | /** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */ |
59 | f32 CSkinnedMesh::getAnimationSpeed() const | 59 | f32 CSkinnedMesh::getAnimationSpeed() const |
60 | { | 60 | { |
61 | return FramesPerSecond; | 61 | return FramesPerSecond; |
62 | } | 62 | } |
63 | 63 | ||
64 | 64 | ||
65 | //! Gets the frame count of the animated mesh. | 65 | //! Gets the frame count of the animated mesh. |
66 | /** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated. | 66 | /** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated. |
67 | The actual speed is set in the scene node the mesh is instantiated in.*/ | 67 | The actual speed is set in the scene node the mesh is instantiated in.*/ |
68 | void CSkinnedMesh::setAnimationSpeed(f32 fps) | 68 | void CSkinnedMesh::setAnimationSpeed(f32 fps) |
69 | { | 69 | { |
70 | FramesPerSecond=fps; | 70 | FramesPerSecond=fps; |
71 | } | 71 | } |
72 | 72 | ||
73 | 73 | ||
74 | //! returns the animated mesh based on a detail level. 0 is the lowest, 255 the highest detail. Note, that some Meshes will ignore the detail level. | 74 | //! returns the animated mesh based on a detail level. 0 is the lowest, 255 the highest detail. Note, that some Meshes will ignore the detail level. |
75 | IMesh* CSkinnedMesh::getMesh(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) | 75 | IMesh* CSkinnedMesh::getMesh(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) |
76 | { | 76 | { |
77 | //animate(frame,startFrameLoop, endFrameLoop); | 77 | //animate(frame,startFrameLoop, endFrameLoop); |
78 | if (frame==-1) | 78 | if (frame==-1) |
79 | return this; | 79 | return this; |
80 | 80 | ||
81 | animateMesh((f32)frame, 1.0f); | 81 | animateMesh((f32)frame, 1.0f); |
82 | skinMesh(); | 82 | skinMesh(); |
83 | return this; | 83 | return this; |
84 | } | 84 | } |
85 | 85 | ||
86 | 86 | ||
87 | //-------------------------------------------------------------------------- | 87 | //-------------------------------------------------------------------------- |
88 | // Keyframe Animation | 88 | // Keyframe Animation |
89 | //-------------------------------------------------------------------------- | 89 | //-------------------------------------------------------------------------- |
90 | 90 | ||
91 | 91 | ||
92 | //! Animates this mesh's joints based on frame input | 92 | //! Animates this mesh's joints based on frame input |
93 | //! blend: {0-old position, 1-New position} | 93 | //! blend: {0-old position, 1-New position} |
94 | void CSkinnedMesh::animateMesh(f32 frame, f32 blend) | 94 | void CSkinnedMesh::animateMesh(f32 frame, f32 blend) |
95 | { | 95 | { |
96 | if (!HasAnimation || LastAnimatedFrame==frame) | 96 | if (!HasAnimation || LastAnimatedFrame==frame) |
97 | return; | 97 | return; |
98 | 98 | ||
99 | LastAnimatedFrame=frame; | 99 | LastAnimatedFrame=frame; |
100 | SkinnedLastFrame=false; | 100 | SkinnedLastFrame=false; |
101 | 101 | ||
102 | if (blend<=0.f) | 102 | if (blend<=0.f) |
103 | return; //No need to animate | 103 | return; //No need to animate |
104 | 104 | ||
105 | for (u32 i=0; i<AllJoints.size(); ++i) | 105 | for (u32 i=0; i<AllJoints.size(); ++i) |
106 | { | 106 | { |
107 | //The joints can be animated here with no input from their | 107 | //The joints can be animated here with no input from their |
108 | //parents, but for setAnimationMode extra checks are needed | 108 | //parents, but for setAnimationMode extra checks are needed |
109 | //to their parents | 109 | //to their parents |
110 | SJoint *joint = AllJoints[i]; | 110 | SJoint *joint = AllJoints[i]; |
111 | 111 | ||
112 | const core::vector3df oldPosition = joint->Animatedposition; | 112 | const core::vector3df oldPosition = joint->Animatedposition; |
113 | const core::vector3df oldScale = joint->Animatedscale; | 113 | const core::vector3df oldScale = joint->Animatedscale; |
114 | const core::quaternion oldRotation = joint->Animatedrotation; | 114 | const core::quaternion oldRotation = joint->Animatedrotation; |
115 | 115 | ||
116 | core::vector3df position = oldPosition; | 116 | core::vector3df position = oldPosition; |
117 | core::vector3df scale = oldScale; | 117 | core::vector3df scale = oldScale; |
118 | core::quaternion rotation = oldRotation; | 118 | core::quaternion rotation = oldRotation; |
119 | 119 | ||
120 | getFrameData(frame, joint, | 120 | getFrameData(frame, joint, |
121 | position, joint->positionHint, | 121 | position, joint->positionHint, |
122 | scale, joint->scaleHint, | 122 | scale, joint->scaleHint, |
123 | rotation, joint->rotationHint); | 123 | rotation, joint->rotationHint); |
124 | 124 | ||
125 | if (blend==1.0f) | 125 | if (blend==1.0f) |
126 | { | 126 | { |
127 | //No blending needed | 127 | //No blending needed |
128 | joint->Animatedposition = position; | 128 | joint->Animatedposition = position; |
129 | joint->Animatedscale = scale; | 129 | joint->Animatedscale = scale; |
130 | joint->Animatedrotation = rotation; | 130 | joint->Animatedrotation = rotation; |
131 | } | 131 | } |
132 | else | 132 | else |
133 | { | 133 | { |
134 | //Blend animation | 134 | //Blend animation |
135 | joint->Animatedposition = core::lerp(oldPosition, position, blend); | 135 | joint->Animatedposition = core::lerp(oldPosition, position, blend); |
136 | joint->Animatedscale = core::lerp(oldScale, scale, blend); | 136 | joint->Animatedscale = core::lerp(oldScale, scale, blend); |
137 | joint->Animatedrotation.slerp(oldRotation, rotation, blend); | 137 | joint->Animatedrotation.slerp(oldRotation, rotation, blend); |
138 | } | 138 | } |
139 | } | 139 | } |
140 | 140 | ||
141 | //Note: | 141 | //Note: |
142 | //LocalAnimatedMatrix needs to be built at some point, but this function may be called lots of times for | 142 | //LocalAnimatedMatrix needs to be built at some point, but this function may be called lots of times for |
143 | //one render (to play two animations at the same time) LocalAnimatedMatrix only needs to be built once. | 143 | //one render (to play two animations at the same time) LocalAnimatedMatrix only needs to be built once. |
144 | //a call to buildAllLocalAnimatedMatrices is needed before skinning the mesh, and before the user gets the joints to move | 144 | //a call to buildAllLocalAnimatedMatrices is needed before skinning the mesh, and before the user gets the joints to move |
145 | 145 | ||
146 | //---------------- | 146 | //---------------- |
147 | // Temp! | 147 | // Temp! |
148 | buildAllLocalAnimatedMatrices(); | 148 | buildAllLocalAnimatedMatrices(); |
149 | //----------------- | 149 | //----------------- |
150 | 150 | ||
151 | updateBoundingBox(); | 151 | updateBoundingBox(); |
152 | } | 152 | } |
153 | 153 | ||
154 | 154 | ||
155 | void CSkinnedMesh::buildAllLocalAnimatedMatrices() | 155 | void CSkinnedMesh::buildAllLocalAnimatedMatrices() |
156 | { | 156 | { |
157 | for (u32 i=0; i<AllJoints.size(); ++i) | 157 | for (u32 i=0; i<AllJoints.size(); ++i) |
158 | { | 158 | { |
159 | SJoint *joint = AllJoints[i]; | 159 | SJoint *joint = AllJoints[i]; |
160 | 160 | ||
161 | //Could be faster: | 161 | //Could be faster: |
162 | 162 | ||
163 | if (joint->UseAnimationFrom && | 163 | if (joint->UseAnimationFrom && |
164 | (joint->UseAnimationFrom->PositionKeys.size() || | 164 | (joint->UseAnimationFrom->PositionKeys.size() || |
165 | joint->UseAnimationFrom->ScaleKeys.size() || | 165 | joint->UseAnimationFrom->ScaleKeys.size() || |
166 | joint->UseAnimationFrom->RotationKeys.size() )) | 166 | joint->UseAnimationFrom->RotationKeys.size() )) |
167 | { | 167 | { |
168 | joint->GlobalSkinningSpace=false; | 168 | joint->GlobalSkinningSpace=false; |
169 | 169 | ||
170 | // IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched to getMatrix_transposed instead of getMatrix for downward compatibility. | 170 | // IRR_TEST_BROKEN_QUATERNION_USE: TODO - switched to getMatrix_transposed instead of getMatrix for downward compatibility. |
171 | // Not tested so far if this was correct or wrong before quaternion fix! | 171 | // Not tested so far if this was correct or wrong before quaternion fix! |
172 | joint->Animatedrotation.getMatrix_transposed(joint->LocalAnimatedMatrix); | 172 | joint->Animatedrotation.getMatrix_transposed(joint->LocalAnimatedMatrix); |
173 | 173 | ||
174 | // --- joint->LocalAnimatedMatrix *= joint->Animatedrotation.getMatrix() --- | 174 | // --- joint->LocalAnimatedMatrix *= joint->Animatedrotation.getMatrix() --- |
175 | f32 *m1 = joint->LocalAnimatedMatrix.pointer(); | 175 | f32 *m1 = joint->LocalAnimatedMatrix.pointer(); |
176 | core::vector3df &Pos = joint->Animatedposition; | 176 | core::vector3df &Pos = joint->Animatedposition; |
177 | m1[0] += Pos.X*m1[3]; | 177 | m1[0] += Pos.X*m1[3]; |
178 | m1[1] += Pos.Y*m1[3]; | 178 | m1[1] += Pos.Y*m1[3]; |
179 | m1[2] += Pos.Z*m1[3]; | 179 | m1[2] += Pos.Z*m1[3]; |
180 | m1[4] += Pos.X*m1[7]; | 180 | m1[4] += Pos.X*m1[7]; |
181 | m1[5] += Pos.Y*m1[7]; | 181 | m1[5] += Pos.Y*m1[7]; |
182 | m1[6] += Pos.Z*m1[7]; | 182 | m1[6] += Pos.Z*m1[7]; |
183 | m1[8] += Pos.X*m1[11]; | 183 | m1[8] += Pos.X*m1[11]; |
184 | m1[9] += Pos.Y*m1[11]; | 184 | m1[9] += Pos.Y*m1[11]; |
185 | m1[10] += Pos.Z*m1[11]; | 185 | m1[10] += Pos.Z*m1[11]; |
186 | m1[12] += Pos.X*m1[15]; | 186 | m1[12] += Pos.X*m1[15]; |
187 | m1[13] += Pos.Y*m1[15]; | 187 | m1[13] += Pos.Y*m1[15]; |
188 | m1[14] += Pos.Z*m1[15]; | 188 | m1[14] += Pos.Z*m1[15]; |
189 | // ----------------------------------- | 189 | // ----------------------------------- |
190 | 190 | ||
191 | if (joint->ScaleKeys.size()) | 191 | if (joint->ScaleKeys.size()) |
192 | { | 192 | { |
193 | /* | 193 | /* |
194 | core::matrix4 scaleMatrix; | 194 | core::matrix4 scaleMatrix; |
195 | scaleMatrix.setScale(joint->Animatedscale); | 195 | scaleMatrix.setScale(joint->Animatedscale); |
196 | joint->LocalAnimatedMatrix *= scaleMatrix; | 196 | joint->LocalAnimatedMatrix *= scaleMatrix; |
197 | */ | 197 | */ |
198 | 198 | ||
199 | // -------- joint->LocalAnimatedMatrix *= scaleMatrix ----------------- | 199 | // -------- joint->LocalAnimatedMatrix *= scaleMatrix ----------------- |
200 | core::matrix4& mat = joint->LocalAnimatedMatrix; | 200 | core::matrix4& mat = joint->LocalAnimatedMatrix; |
201 | mat[0] *= joint->Animatedscale.X; | 201 | mat[0] *= joint->Animatedscale.X; |
202 | mat[1] *= joint->Animatedscale.X; | 202 | mat[1] *= joint->Animatedscale.X; |
203 | mat[2] *= joint->Animatedscale.X; | 203 | mat[2] *= joint->Animatedscale.X; |
204 | mat[3] *= joint->Animatedscale.X; | 204 | mat[3] *= joint->Animatedscale.X; |
205 | mat[4] *= joint->Animatedscale.Y; | 205 | mat[4] *= joint->Animatedscale.Y; |
206 | mat[5] *= joint->Animatedscale.Y; | 206 | mat[5] *= joint->Animatedscale.Y; |
207 | mat[6] *= joint->Animatedscale.Y; | 207 | mat[6] *= joint->Animatedscale.Y; |
208 | mat[7] *= joint->Animatedscale.Y; | 208 | mat[7] *= joint->Animatedscale.Y; |
209 | mat[8] *= joint->Animatedscale.Z; | 209 | mat[8] *= joint->Animatedscale.Z; |
210 | mat[9] *= joint->Animatedscale.Z; | 210 | mat[9] *= joint->Animatedscale.Z; |
211 | mat[10] *= joint->Animatedscale.Z; | 211 | mat[10] *= joint->Animatedscale.Z; |
212 | mat[11] *= joint->Animatedscale.Z; | 212 | mat[11] *= joint->Animatedscale.Z; |
213 | // ----------------------------------- | 213 | // ----------------------------------- |
214 | } | 214 | } |
215 | } | 215 | } |
216 | else | 216 | else |
217 | { | 217 | { |
218 | joint->LocalAnimatedMatrix=joint->LocalMatrix; | 218 | joint->LocalAnimatedMatrix=joint->LocalMatrix; |
219 | } | 219 | } |
220 | } | 220 | } |
221 | SkinnedLastFrame=false; | 221 | SkinnedLastFrame=false; |
222 | } | 222 | } |
223 | 223 | ||
224 | 224 | ||
225 | void CSkinnedMesh::buildAllGlobalAnimatedMatrices(SJoint *joint, SJoint *parentJoint) | 225 | void CSkinnedMesh::buildAllGlobalAnimatedMatrices(SJoint *joint, SJoint *parentJoint) |
226 | { | 226 | { |
227 | if (!joint) | 227 | if (!joint) |
228 | { | 228 | { |
229 | for (u32 i=0; i<RootJoints.size(); ++i) | 229 | for (u32 i=0; i<RootJoints.size(); ++i) |
230 | buildAllGlobalAnimatedMatrices(RootJoints[i], 0); | 230 | buildAllGlobalAnimatedMatrices(RootJoints[i], 0); |
231 | return; | 231 | return; |
232 | } | 232 | } |
233 | else | 233 | else |
234 | { | 234 | { |
235 | // Find global matrix... | 235 | // Find global matrix... |
236 | if (!parentJoint || joint->GlobalSkinningSpace) | 236 | if (!parentJoint || joint->GlobalSkinningSpace) |
237 | joint->GlobalAnimatedMatrix = joint->LocalAnimatedMatrix; | 237 | joint->GlobalAnimatedMatrix = joint->LocalAnimatedMatrix; |
238 | else | 238 | else |
239 | joint->GlobalAnimatedMatrix = parentJoint->GlobalAnimatedMatrix * joint->LocalAnimatedMatrix; | 239 | joint->GlobalAnimatedMatrix = parentJoint->GlobalAnimatedMatrix * joint->LocalAnimatedMatrix; |
240 | } | 240 | } |
241 | 241 | ||
242 | for (u32 j=0; j<joint->Children.size(); ++j) | 242 | for (u32 j=0; j<joint->Children.size(); ++j) |
243 | buildAllGlobalAnimatedMatrices(joint->Children[j], joint); | 243 | buildAllGlobalAnimatedMatrices(joint->Children[j], joint); |
244 | } | 244 | } |
245 | 245 | ||
246 | 246 | ||
247 | void CSkinnedMesh::getFrameData(f32 frame, SJoint *joint, | 247 | void CSkinnedMesh::getFrameData(f32 frame, SJoint *joint, |
248 | core::vector3df &position, s32 &positionHint, | 248 | core::vector3df &position, s32 &positionHint, |
249 | core::vector3df &scale, s32 &scaleHint, | 249 | core::vector3df &scale, s32 &scaleHint, |
250 | core::quaternion &rotation, s32 &rotationHint) | 250 | core::quaternion &rotation, s32 &rotationHint) |
251 | { | 251 | { |
252 | s32 foundPositionIndex = -1; | 252 | s32 foundPositionIndex = -1; |
253 | s32 foundScaleIndex = -1; | 253 | s32 foundScaleIndex = -1; |
254 | s32 foundRotationIndex = -1; | 254 | s32 foundRotationIndex = -1; |
255 | 255 | ||
256 | if (joint->UseAnimationFrom) | 256 | if (joint->UseAnimationFrom) |
257 | { | 257 | { |
258 | const core::array<SPositionKey> &PositionKeys=joint->UseAnimationFrom->PositionKeys; | 258 | const core::array<SPositionKey> &PositionKeys=joint->UseAnimationFrom->PositionKeys; |
259 | const core::array<SScaleKey> &ScaleKeys=joint->UseAnimationFrom->ScaleKeys; | 259 | const core::array<SScaleKey> &ScaleKeys=joint->UseAnimationFrom->ScaleKeys; |
260 | const core::array<SRotationKey> &RotationKeys=joint->UseAnimationFrom->RotationKeys; | 260 | const core::array<SRotationKey> &RotationKeys=joint->UseAnimationFrom->RotationKeys; |
261 | 261 | ||
262 | if (PositionKeys.size()) | 262 | if (PositionKeys.size()) |
263 | { | 263 | { |
264 | foundPositionIndex = -1; | 264 | foundPositionIndex = -1; |
265 | 265 | ||
266 | //Test the Hints... | 266 | //Test the Hints... |
267 | if (positionHint>=0 && (u32)positionHint < PositionKeys.size()) | 267 | if (positionHint>=0 && (u32)positionHint < PositionKeys.size()) |
268 | { | 268 | { |
269 | //check this hint | 269 | //check this hint |
270 | if (positionHint>0 && PositionKeys[positionHint].frame>=frame && PositionKeys[positionHint-1].frame<frame ) | 270 | if (positionHint>0 && PositionKeys[positionHint].frame>=frame && PositionKeys[positionHint-1].frame<frame ) |
271 | foundPositionIndex=positionHint; | 271 | foundPositionIndex=positionHint; |
272 | else if (positionHint+1 < (s32)PositionKeys.size()) | 272 | else if (positionHint+1 < (s32)PositionKeys.size()) |
273 | { | 273 | { |
274 | //check the next index | 274 | //check the next index |
275 | if ( PositionKeys[positionHint+1].frame>=frame && | 275 | if ( PositionKeys[positionHint+1].frame>=frame && |
276 | PositionKeys[positionHint+0].frame<frame) | 276 | PositionKeys[positionHint+0].frame<frame) |
277 | { | 277 | { |
278 | positionHint++; | 278 | positionHint++; |
279 | foundPositionIndex=positionHint; | 279 | foundPositionIndex=positionHint; |
280 | } | 280 | } |
281 | } | 281 | } |
282 | } | 282 | } |
283 | 283 | ||
284 | //The hint test failed, do a full scan... | 284 | //The hint test failed, do a full scan... |
285 | if (foundPositionIndex==-1) | 285 | if (foundPositionIndex==-1) |
286 | { | 286 | { |
287 | for (u32 i=0; i<PositionKeys.size(); ++i) | 287 | for (u32 i=0; i<PositionKeys.size(); ++i) |
288 | { | 288 | { |
289 | if (PositionKeys[i].frame >= frame) //Keys should to be sorted by frame | 289 | if (PositionKeys[i].frame >= frame) //Keys should to be sorted by frame |
290 | { | 290 | { |
291 | foundPositionIndex=i; | 291 | foundPositionIndex=i; |
292 | positionHint=i; | 292 | positionHint=i; |
293 | break; | 293 | break; |
294 | } | 294 | } |
295 | } | 295 | } |
296 | } | 296 | } |
297 | 297 | ||
298 | //Do interpolation... | 298 | //Do interpolation... |
299 | if (foundPositionIndex!=-1) | 299 | if (foundPositionIndex!=-1) |
300 | { | 300 | { |
301 | if (InterpolationMode==EIM_CONSTANT || foundPositionIndex==0) | 301 | if (InterpolationMode==EIM_CONSTANT || foundPositionIndex==0) |
302 | { | 302 | { |
303 | position = PositionKeys[foundPositionIndex].position; | 303 | position = PositionKeys[foundPositionIndex].position; |
304 | } | 304 | } |
305 | else if (InterpolationMode==EIM_LINEAR) | 305 | else if (InterpolationMode==EIM_LINEAR) |
306 | { | 306 | { |
307 | const SPositionKey& KeyA = PositionKeys[foundPositionIndex]; | 307 | const SPositionKey& KeyA = PositionKeys[foundPositionIndex]; |
308 | const SPositionKey& KeyB = PositionKeys[foundPositionIndex-1]; | 308 | const SPositionKey& KeyB = PositionKeys[foundPositionIndex-1]; |
309 | 309 | ||
310 | const f32 fd1 = frame - KeyA.frame; | 310 | const f32 fd1 = frame - KeyA.frame; |
311 | const f32 fd2 = KeyB.frame - frame; | 311 | const f32 fd2 = KeyB.frame - frame; |
312 | position = ((KeyB.position-KeyA.position)/(fd1+fd2))*fd1 + KeyA.position; | 312 | position = ((KeyB.position-KeyA.position)/(fd1+fd2))*fd1 + KeyA.position; |
313 | } | 313 | } |
314 | } | 314 | } |
315 | } | 315 | } |
316 | 316 | ||
317 | //------------------------------------------------------------ | 317 | //------------------------------------------------------------ |
318 | 318 | ||
319 | if (ScaleKeys.size()) | 319 | if (ScaleKeys.size()) |
320 | { | 320 | { |
321 | foundScaleIndex = -1; | 321 | foundScaleIndex = -1; |
322 | 322 | ||
323 | //Test the Hints... | 323 | //Test the Hints... |
324 | if (scaleHint>=0 && (u32)scaleHint < ScaleKeys.size()) | 324 | if (scaleHint>=0 && (u32)scaleHint < ScaleKeys.size()) |
325 | { | 325 | { |
326 | //check this hint | 326 | //check this hint |
327 | if (scaleHint>0 && ScaleKeys[scaleHint].frame>=frame && ScaleKeys[scaleHint-1].frame<frame ) | 327 | if (scaleHint>0 && ScaleKeys[scaleHint].frame>=frame && ScaleKeys[scaleHint-1].frame<frame ) |
328 | foundScaleIndex=scaleHint; | 328 | foundScaleIndex=scaleHint; |
329 | else if (scaleHint+1 < (s32)ScaleKeys.size()) | 329 | else if (scaleHint+1 < (s32)ScaleKeys.size()) |
330 | { | 330 | { |
331 | //check the next index | 331 | //check the next index |
332 | if ( ScaleKeys[scaleHint+1].frame>=frame && | 332 | if ( ScaleKeys[scaleHint+1].frame>=frame && |
333 | ScaleKeys[scaleHint+0].frame<frame) | 333 | ScaleKeys[scaleHint+0].frame<frame) |
334 | { | 334 | { |
335 | scaleHint++; | 335 | scaleHint++; |
336 | foundScaleIndex=scaleHint; | 336 | foundScaleIndex=scaleHint; |
337 | } | 337 | } |
338 | } | 338 | } |
339 | } | 339 | } |
340 | 340 | ||
341 | 341 | ||
342 | //The hint test failed, do a full scan... | 342 | //The hint test failed, do a full scan... |
343 | if (foundScaleIndex==-1) | 343 | if (foundScaleIndex==-1) |
344 | { | 344 | { |
345 | for (u32 i=0; i<ScaleKeys.size(); ++i) | 345 | for (u32 i=0; i<ScaleKeys.size(); ++i) |
346 | { | 346 | { |
347 | if (ScaleKeys[i].frame >= frame) //Keys should to be sorted by frame | 347 | if (ScaleKeys[i].frame >= frame) //Keys should to be sorted by frame |
348 | { | 348 | { |
349 | foundScaleIndex=i; | 349 | foundScaleIndex=i; |
350 | scaleHint=i; | 350 | scaleHint=i; |
351 | break; | 351 | break; |
352 | } | 352 | } |
353 | } | 353 | } |
354 | } | 354 | } |
355 | 355 | ||
356 | //Do interpolation... | 356 | //Do interpolation... |
357 | if (foundScaleIndex!=-1) | 357 | if (foundScaleIndex!=-1) |
358 | { | 358 | { |
359 | if (InterpolationMode==EIM_CONSTANT || foundScaleIndex==0) | 359 | if (InterpolationMode==EIM_CONSTANT || foundScaleIndex==0) |
360 | { | 360 | { |
361 | scale = ScaleKeys[foundScaleIndex].scale; | 361 | scale = ScaleKeys[foundScaleIndex].scale; |
362 | } | 362 | } |
363 | else if (InterpolationMode==EIM_LINEAR) | 363 | else if (InterpolationMode==EIM_LINEAR) |
364 | { | 364 | { |
365 | const SScaleKey& KeyA = ScaleKeys[foundScaleIndex]; | 365 | const SScaleKey& KeyA = ScaleKeys[foundScaleIndex]; |
366 | const SScaleKey& KeyB = ScaleKeys[foundScaleIndex-1]; | 366 | const SScaleKey& KeyB = ScaleKeys[foundScaleIndex-1]; |
367 | 367 | ||
368 | const f32 fd1 = frame - KeyA.frame; | 368 | const f32 fd1 = frame - KeyA.frame; |
369 | const f32 fd2 = KeyB.frame - frame; | 369 | const f32 fd2 = KeyB.frame - frame; |
370 | scale = ((KeyB.scale-KeyA.scale)/(fd1+fd2))*fd1 + KeyA.scale; | 370 | scale = ((KeyB.scale-KeyA.scale)/(fd1+fd2))*fd1 + KeyA.scale; |
371 | } | 371 | } |
372 | } | 372 | } |
373 | } | 373 | } |
374 | 374 | ||
375 | //------------------------------------------------------------- | 375 | //------------------------------------------------------------- |
376 | 376 | ||
377 | if (RotationKeys.size()) | 377 | if (RotationKeys.size()) |
378 | { | 378 | { |
379 | foundRotationIndex = -1; | 379 | foundRotationIndex = -1; |
380 | 380 | ||
381 | //Test the Hints... | 381 | //Test the Hints... |
382 | if (rotationHint>=0 && (u32)rotationHint < RotationKeys.size()) | 382 | if (rotationHint>=0 && (u32)rotationHint < RotationKeys.size()) |
383 | { | 383 | { |
384 | //check this hint | 384 | //check this hint |
385 | if (rotationHint>0 && RotationKeys[rotationHint].frame>=frame && RotationKeys[rotationHint-1].frame<frame ) | 385 | if (rotationHint>0 && RotationKeys[rotationHint].frame>=frame && RotationKeys[rotationHint-1].frame<frame ) |
386 | foundRotationIndex=rotationHint; | 386 | foundRotationIndex=rotationHint; |
387 | else if (rotationHint+1 < (s32)RotationKeys.size()) | 387 | else if (rotationHint+1 < (s32)RotationKeys.size()) |
388 | { | 388 | { |
389 | //check the next index | 389 | //check the next index |
390 | if ( RotationKeys[rotationHint+1].frame>=frame && | 390 | if ( RotationKeys[rotationHint+1].frame>=frame && |
391 | RotationKeys[rotationHint+0].frame<frame) | 391 | RotationKeys[rotationHint+0].frame<frame) |
392 | { | 392 | { |
393 | rotationHint++; | 393 | rotationHint++; |
394 | foundRotationIndex=rotationHint; | 394 | foundRotationIndex=rotationHint; |
395 | } | 395 | } |
396 | } | 396 | } |
397 | } | 397 | } |
398 | 398 | ||
399 | 399 | ||
400 | //The hint test failed, do a full scan... | 400 | //The hint test failed, do a full scan... |
401 | if (foundRotationIndex==-1) | 401 | if (foundRotationIndex==-1) |
402 | { | 402 | { |
403 | for (u32 i=0; i<RotationKeys.size(); ++i) | 403 | for (u32 i=0; i<RotationKeys.size(); ++i) |
404 | { | 404 | { |
405 | if (RotationKeys[i].frame >= frame) //Keys should be sorted by frame | 405 | if (RotationKeys[i].frame >= frame) //Keys should be sorted by frame |
406 | { | 406 | { |
407 | foundRotationIndex=i; | 407 | foundRotationIndex=i; |
408 | rotationHint=i; | 408 | rotationHint=i; |
409 | break; | 409 | break; |
410 | } | 410 | } |
411 | } | 411 | } |
412 | } | 412 | } |
413 | 413 | ||
414 | //Do interpolation... | 414 | //Do interpolation... |
415 | if (foundRotationIndex!=-1) | 415 | if (foundRotationIndex!=-1) |
416 | { | 416 | { |
417 | if (InterpolationMode==EIM_CONSTANT || foundRotationIndex==0) | 417 | if (InterpolationMode==EIM_CONSTANT || foundRotationIndex==0) |
418 | { | 418 | { |
419 | rotation = RotationKeys[foundRotationIndex].rotation; | 419 | rotation = RotationKeys[foundRotationIndex].rotation; |
420 | } | 420 | } |
421 | else if (InterpolationMode==EIM_LINEAR) | 421 | else if (InterpolationMode==EIM_LINEAR) |
422 | { | 422 | { |
423 | const SRotationKey& KeyA = RotationKeys[foundRotationIndex]; | 423 | const SRotationKey& KeyA = RotationKeys[foundRotationIndex]; |
424 | const SRotationKey& KeyB = RotationKeys[foundRotationIndex-1]; | 424 | const SRotationKey& KeyB = RotationKeys[foundRotationIndex-1]; |
425 | 425 | ||
426 | const f32 fd1 = frame - KeyA.frame; | 426 | const f32 fd1 = frame - KeyA.frame; |
427 | const f32 fd2 = KeyB.frame - frame; | 427 | const f32 fd2 = KeyB.frame - frame; |
428 | const f32 t = fd1/(fd1+fd2); | 428 | const f32 t = fd1/(fd1+fd2); |
429 | 429 | ||
430 | /* | 430 | /* |
431 | f32 t = 0; | 431 | f32 t = 0; |
432 | if (KeyA.frame!=KeyB.frame) | 432 | if (KeyA.frame!=KeyB.frame) |
433 | t = (frame-KeyA.frame) / (KeyB.frame - KeyA.frame); | 433 | t = (frame-KeyA.frame) / (KeyB.frame - KeyA.frame); |
434 | */ | 434 | */ |
435 | 435 | ||
436 | rotation.slerp(KeyA.rotation, KeyB.rotation, t); | 436 | rotation.slerp(KeyA.rotation, KeyB.rotation, t); |
437 | } | 437 | } |
438 | } | 438 | } |
439 | } | 439 | } |
440 | } | 440 | } |
441 | } | 441 | } |
442 | 442 | ||
443 | //-------------------------------------------------------------------------- | 443 | //-------------------------------------------------------------------------- |
444 | // Software Skinning | 444 | // Software Skinning |
445 | //-------------------------------------------------------------------------- | 445 | //-------------------------------------------------------------------------- |
446 | 446 | ||
447 | //! Preforms a software skin on this mesh based of joint positions | 447 | //! Preforms a software skin on this mesh based of joint positions |
448 | void CSkinnedMesh::skinMesh() | 448 | void CSkinnedMesh::skinMesh() |
449 | { | 449 | { |
450 | if (!HasAnimation || SkinnedLastFrame) | 450 | if (!HasAnimation || SkinnedLastFrame) |
451 | return; | 451 | return; |
452 | 452 | ||
453 | //---------------- | 453 | //---------------- |
454 | // This is marked as "Temp!". A shiny dubloon to whomever can tell me why. | 454 | // This is marked as "Temp!". A shiny dubloon to whomever can tell me why. |
455 | buildAllGlobalAnimatedMatrices(); | 455 | buildAllGlobalAnimatedMatrices(); |
456 | //----------------- | 456 | //----------------- |
457 | 457 | ||
458 | SkinnedLastFrame=true; | 458 | SkinnedLastFrame=true; |
459 | if (!HardwareSkinning) | 459 | if (!HardwareSkinning) |
460 | { | 460 | { |
461 | //Software skin.... | 461 | //Software skin.... |
462 | u32 i; | 462 | u32 i; |
463 | 463 | ||
464 | //rigid animation | 464 | //rigid animation |
465 | for (i=0; i<AllJoints.size(); ++i) | 465 | for (i=0; i<AllJoints.size(); ++i) |
466 | { | 466 | { |
467 | for (u32 j=0; j<AllJoints[i]->AttachedMeshes.size(); ++j) | 467 | for (u32 j=0; j<AllJoints[i]->AttachedMeshes.size(); ++j) |
468 | { | 468 | { |
469 | SSkinMeshBuffer* Buffer=(*SkinningBuffers)[ AllJoints[i]->AttachedMeshes[j] ]; | 469 | SSkinMeshBuffer* Buffer=(*SkinningBuffers)[ AllJoints[i]->AttachedMeshes[j] ]; |
470 | Buffer->Transformation=AllJoints[i]->GlobalAnimatedMatrix; | 470 | Buffer->Transformation=AllJoints[i]->GlobalAnimatedMatrix; |
471 | } | 471 | } |
472 | } | 472 | } |
473 | 473 | ||
474 | //clear skinning helper array | 474 | //clear skinning helper array |
475 | for (i=0; i<Vertices_Moved.size(); ++i) | 475 | for (i=0; i<Vertices_Moved.size(); ++i) |
476 | for (u32 j=0; j<Vertices_Moved[i].size(); ++j) | 476 | for (u32 j=0; j<Vertices_Moved[i].size(); ++j) |
477 | Vertices_Moved[i][j]=false; | 477 | Vertices_Moved[i][j]=false; |
478 | 478 | ||
479 | //skin starting with the root joints | 479 | //skin starting with the root joints |
480 | for (i=0; i<RootJoints.size(); ++i) | 480 | for (i=0; i<RootJoints.size(); ++i) |
481 | skinJoint(RootJoints[i], 0); | 481 | skinJoint(RootJoints[i], 0); |
482 | 482 | ||
483 | for (i=0; i<SkinningBuffers->size(); ++i) | 483 | for (i=0; i<SkinningBuffers->size(); ++i) |
484 | (*SkinningBuffers)[i]->setDirty(EBT_VERTEX); | 484 | (*SkinningBuffers)[i]->setDirty(EBT_VERTEX); |
485 | } | 485 | } |
486 | updateBoundingBox(); | 486 | updateBoundingBox(); |
487 | } | 487 | } |
488 | 488 | ||
489 | 489 | ||
490 | void CSkinnedMesh::skinJoint(SJoint *joint, SJoint *parentJoint) | 490 | void CSkinnedMesh::skinJoint(SJoint *joint, SJoint *parentJoint) |
491 | { | 491 | { |
492 | if (joint->Weights.size()) | 492 | if (joint->Weights.size()) |
493 | { | 493 | { |
494 | //Find this joints pull on vertices... | 494 | //Find this joints pull on vertices... |
495 | core::matrix4 jointVertexPull(core::matrix4::EM4CONST_NOTHING); | 495 | core::matrix4 jointVertexPull(core::matrix4::EM4CONST_NOTHING); |
496 | jointVertexPull.setbyproduct(joint->GlobalAnimatedMatrix, joint->GlobalInversedMatrix); | 496 | jointVertexPull.setbyproduct(joint->GlobalAnimatedMatrix, joint->GlobalInversedMatrix); |
497 | 497 | ||
498 | core::vector3df thisVertexMove, thisNormalMove; | 498 | core::vector3df thisVertexMove, thisNormalMove; |
499 | 499 | ||
500 | core::array<scene::SSkinMeshBuffer*> &buffersUsed=*SkinningBuffers; | 500 | core::array<scene::SSkinMeshBuffer*> &buffersUsed=*SkinningBuffers; |
501 | 501 | ||
502 | //Skin Vertices Positions and Normals... | 502 | //Skin Vertices Positions and Normals... |
503 | for (u32 i=0; i<joint->Weights.size(); ++i) | 503 | for (u32 i=0; i<joint->Weights.size(); ++i) |
504 | { | 504 | { |
505 | SWeight& weight = joint->Weights[i]; | 505 | SWeight& weight = joint->Weights[i]; |
506 | 506 | ||
507 | // Pull this vertex... | 507 | // Pull this vertex... |
508 | jointVertexPull.transformVect(thisVertexMove, weight.StaticPos); | 508 | jointVertexPull.transformVect(thisVertexMove, weight.StaticPos); |
509 | 509 | ||
510 | if (AnimateNormals) | 510 | if (AnimateNormals) |
511 | jointVertexPull.rotateVect(thisNormalMove, weight.StaticNormal); | 511 | jointVertexPull.rotateVect(thisNormalMove, weight.StaticNormal); |
512 | 512 | ||
513 | if (! (*(weight.Moved)) ) | 513 | if (! (*(weight.Moved)) ) |
514 | { | 514 | { |
515 | *(weight.Moved) = true; | 515 | *(weight.Moved) = true; |
516 | 516 | ||
517 | buffersUsed[weight.buffer_id]->getVertex(weight.vertex_id)->Pos = thisVertexMove * weight.strength; | 517 | buffersUsed[weight.buffer_id]->getVertex(weight.vertex_id)->Pos = thisVertexMove * weight.strength; |
518 | 518 | ||
519 | if (AnimateNormals) | 519 | if (AnimateNormals) |
520 | buffersUsed[weight.buffer_id]->getVertex(weight.vertex_id)->Normal = thisNormalMove * weight.strength; | 520 | buffersUsed[weight.buffer_id]->getVertex(weight.vertex_id)->Normal = thisNormalMove * weight.strength; |
521 | 521 | ||
522 | //*(weight._Pos) = thisVertexMove * weight.strength; | 522 | //*(weight._Pos) = thisVertexMove * weight.strength; |
523 | } | 523 | } |
524 | else | 524 | else |
525 | { | 525 | { |
526 | buffersUsed[weight.buffer_id]->getVertex(weight.vertex_id)->Pos += thisVertexMove * weight.strength; | 526 | buffersUsed[weight.buffer_id]->getVertex(weight.vertex_id)->Pos += thisVertexMove * weight.strength; |
527 | 527 | ||
528 | if (AnimateNormals) | 528 | if (AnimateNormals) |
529 | buffersUsed[weight.buffer_id]->getVertex(weight.vertex_id)->Normal += thisNormalMove * weight.strength; | 529 | buffersUsed[weight.buffer_id]->getVertex(weight.vertex_id)->Normal += thisNormalMove * weight.strength; |
530 | 530 | ||
531 | //*(weight._Pos) += thisVertexMove * weight.strength; | 531 | //*(weight._Pos) += thisVertexMove * weight.strength; |
532 | } | 532 | } |
533 | 533 | ||
534 | buffersUsed[weight.buffer_id]->boundingBoxNeedsRecalculated(); | 534 | buffersUsed[weight.buffer_id]->boundingBoxNeedsRecalculated(); |
535 | } | 535 | } |
536 | } | 536 | } |
537 | 537 | ||
538 | //Skin all children | 538 | //Skin all children |
539 | for (u32 j=0; j<joint->Children.size(); ++j) | 539 | for (u32 j=0; j<joint->Children.size(); ++j) |
540 | skinJoint(joint->Children[j], joint); | 540 | skinJoint(joint->Children[j], joint); |
541 | } | 541 | } |
542 | 542 | ||
543 | 543 | ||
544 | E_ANIMATED_MESH_TYPE CSkinnedMesh::getMeshType() const | 544 | E_ANIMATED_MESH_TYPE CSkinnedMesh::getMeshType() const |
545 | { | 545 | { |
546 | return EAMT_SKINNED; | 546 | return EAMT_SKINNED; |
547 | } | 547 | } |
548 | 548 | ||
549 | 549 | ||
550 | //! Gets joint count. | 550 | //! Gets joint count. |
551 | u32 CSkinnedMesh::getJointCount() const | 551 | u32 CSkinnedMesh::getJointCount() const |
552 | { | 552 | { |
553 | return AllJoints.size(); | 553 | return AllJoints.size(); |
554 | } | 554 | } |
555 | 555 | ||
556 | 556 | ||
557 | //! Gets the name of a joint. | 557 | //! Gets the name of a joint. |
558 | const c8* CSkinnedMesh::getJointName(u32 number) const | 558 | const c8* CSkinnedMesh::getJointName(u32 number) const |
559 | { | 559 | { |
560 | if (number >= AllJoints.size()) | 560 | if (number >= AllJoints.size()) |
561 | return 0; | 561 | return 0; |
562 | return AllJoints[number]->Name.c_str(); | 562 | return AllJoints[number]->Name.c_str(); |
563 | } | 563 | } |
564 | 564 | ||
565 | 565 | ||
566 | //! Gets a joint number from its name | 566 | //! Gets a joint number from its name |
567 | s32 CSkinnedMesh::getJointNumber(const c8* name) const | 567 | s32 CSkinnedMesh::getJointNumber(const c8* name) const |
568 | { | 568 | { |
569 | for (u32 i=0; i<AllJoints.size(); ++i) | 569 | for (u32 i=0; i<AllJoints.size(); ++i) |
570 | { | 570 | { |
571 | if (AllJoints[i]->Name == name) | 571 | if (AllJoints[i]->Name == name) |
572 | return i; | 572 | return i; |
573 | } | 573 | } |
574 | 574 | ||
575 | return -1; | 575 | return -1; |
576 | } | 576 | } |
577 | 577 | ||
578 | 578 | ||
579 | //! returns amount of mesh buffers. | 579 | //! returns amount of mesh buffers. |
580 | u32 CSkinnedMesh::getMeshBufferCount() const | 580 | u32 CSkinnedMesh::getMeshBufferCount() const |
581 | { | 581 | { |
582 | return LocalBuffers.size(); | 582 | return LocalBuffers.size(); |
583 | } | 583 | } |
584 | 584 | ||
585 | 585 | ||
586 | //! returns pointer to a mesh buffer | 586 | //! returns pointer to a mesh buffer |
587 | IMeshBuffer* CSkinnedMesh::getMeshBuffer(u32 nr) const | 587 | IMeshBuffer* CSkinnedMesh::getMeshBuffer(u32 nr) const |
588 | { | 588 | { |
589 | if (nr < LocalBuffers.size()) | 589 | if (nr < LocalBuffers.size()) |
590 | return LocalBuffers[nr]; | 590 | return LocalBuffers[nr]; |
591 | else | 591 | else |
592 | return 0; | 592 | return 0; |
593 | } | 593 | } |
594 | 594 | ||
595 | 595 | ||
596 | //! Returns pointer to a mesh buffer which fits a material | 596 | //! Returns pointer to a mesh buffer which fits a material |
597 | IMeshBuffer* CSkinnedMesh::getMeshBuffer(const video::SMaterial &material) const | 597 | IMeshBuffer* CSkinnedMesh::getMeshBuffer(const video::SMaterial &material) const |
598 | { | 598 | { |
599 | for (u32 i=0; i<LocalBuffers.size(); ++i) | 599 | for (u32 i=0; i<LocalBuffers.size(); ++i) |
600 | { | 600 | { |
601 | if (LocalBuffers[i]->getMaterial() == material) | 601 | if (LocalBuffers[i]->getMaterial() == material) |
602 | return LocalBuffers[i]; | 602 | return LocalBuffers[i]; |
603 | } | 603 | } |
604 | return 0; | 604 | return 0; |
605 | } | 605 | } |
606 | 606 | ||
607 | 607 | ||
608 | //! returns an axis aligned bounding box | 608 | //! returns an axis aligned bounding box |
609 | const core::aabbox3d<f32>& CSkinnedMesh::getBoundingBox() const | 609 | const core::aabbox3d<f32>& CSkinnedMesh::getBoundingBox() const |
610 | { | 610 | { |
611 | return BoundingBox; | 611 | return BoundingBox; |
612 | } | 612 | } |
613 | 613 | ||
614 | 614 | ||
615 | //! set user axis aligned bounding box | 615 | //! set user axis aligned bounding box |
616 | void CSkinnedMesh::setBoundingBox( const core::aabbox3df& box) | 616 | void CSkinnedMesh::setBoundingBox( const core::aabbox3df& box) |
617 | { | 617 | { |
618 | BoundingBox = box; | 618 | BoundingBox = box; |
619 | } | 619 | } |
620 | 620 | ||
621 | 621 | ||
622 | //! sets a flag of all contained materials to a new value | 622 | //! sets a flag of all contained materials to a new value |
623 | void CSkinnedMesh::setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | 623 | void CSkinnedMesh::setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) |
624 | { | 624 | { |
625 | for (u32 i=0; i<LocalBuffers.size(); ++i) | 625 | for (u32 i=0; i<LocalBuffers.size(); ++i) |
626 | LocalBuffers[i]->Material.setFlag(flag,newvalue); | 626 | LocalBuffers[i]->Material.setFlag(flag,newvalue); |
627 | } | 627 | } |
628 | 628 | ||
629 | 629 | ||
630 | //! set the hardware mapping hint, for driver | 630 | //! set the hardware mapping hint, for driver |
631 | void CSkinnedMesh::setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, | 631 | void CSkinnedMesh::setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, |
632 | E_BUFFER_TYPE buffer) | 632 | E_BUFFER_TYPE buffer) |
633 | { | 633 | { |
634 | for (u32 i=0; i<LocalBuffers.size(); ++i) | 634 | for (u32 i=0; i<LocalBuffers.size(); ++i) |
635 | LocalBuffers[i]->setHardwareMappingHint(newMappingHint, buffer); | 635 | LocalBuffers[i]->setHardwareMappingHint(newMappingHint, buffer); |
636 | } | 636 | } |
637 | 637 | ||
638 | 638 | ||
639 | //! flags the meshbuffer as changed, reloads hardware buffers | 639 | //! flags the meshbuffer as changed, reloads hardware buffers |
640 | void CSkinnedMesh::setDirty(E_BUFFER_TYPE buffer) | 640 | void CSkinnedMesh::setDirty(E_BUFFER_TYPE buffer) |
641 | { | 641 | { |
642 | for (u32 i=0; i<LocalBuffers.size(); ++i) | 642 | for (u32 i=0; i<LocalBuffers.size(); ++i) |
643 | LocalBuffers[i]->setDirty(buffer); | 643 | LocalBuffers[i]->setDirty(buffer); |
644 | } | 644 | } |
645 | 645 | ||
646 | 646 | ||
647 | //! uses animation from another mesh | 647 | //! uses animation from another mesh |
648 | bool CSkinnedMesh::useAnimationFrom(const ISkinnedMesh *mesh) | 648 | bool CSkinnedMesh::useAnimationFrom(const ISkinnedMesh *mesh) |
649 | { | 649 | { |
650 | bool unmatched=false; | 650 | bool unmatched=false; |
651 | 651 | ||
652 | for(u32 i=0;i<AllJoints.size();++i) | 652 | for(u32 i=0;i<AllJoints.size();++i) |
653 | { | 653 | { |
654 | SJoint *joint=AllJoints[i]; | 654 | SJoint *joint=AllJoints[i]; |
655 | joint->UseAnimationFrom=0; | 655 | joint->UseAnimationFrom=0; |
656 | 656 | ||
657 | if (joint->Name=="") | 657 | if (joint->Name=="") |
658 | unmatched=true; | 658 | unmatched=true; |
659 | else | 659 | else |
660 | { | 660 | { |
661 | for(u32 j=0;j<mesh->getAllJoints().size();++j) | 661 | for(u32 j=0;j<mesh->getAllJoints().size();++j) |
662 | { | 662 | { |
663 | SJoint *otherJoint=mesh->getAllJoints()[j]; | 663 | SJoint *otherJoint=mesh->getAllJoints()[j]; |
664 | if (joint->Name==otherJoint->Name) | 664 | if (joint->Name==otherJoint->Name) |
665 | { | 665 | { |
666 | joint->UseAnimationFrom=otherJoint; | 666 | joint->UseAnimationFrom=otherJoint; |
667 | } | 667 | } |
668 | } | 668 | } |
669 | if (!joint->UseAnimationFrom) | 669 | if (!joint->UseAnimationFrom) |
670 | unmatched=true; | 670 | unmatched=true; |
671 | } | 671 | } |
672 | } | 672 | } |
673 | 673 | ||
674 | checkForAnimation(); | 674 | checkForAnimation(); |
675 | 675 | ||
676 | return !unmatched; | 676 | return !unmatched; |
677 | } | 677 | } |
678 | 678 | ||
679 | 679 | ||
680 | //!Update Normals when Animating | 680 | //!Update Normals when Animating |
681 | //!False= Don't animate them, faster | 681 | //!False= Don't animate them, faster |
682 | //!True= Update normals (default) | 682 | //!True= Update normals (default) |
683 | void CSkinnedMesh::updateNormalsWhenAnimating(bool on) | 683 | void CSkinnedMesh::updateNormalsWhenAnimating(bool on) |
684 | { | 684 | { |
685 | AnimateNormals = on; | 685 | AnimateNormals = on; |
686 | } | 686 | } |
687 | 687 | ||
688 | 688 | ||
689 | //!Sets Interpolation Mode | 689 | //!Sets Interpolation Mode |
690 | void CSkinnedMesh::setInterpolationMode(E_INTERPOLATION_MODE mode) | 690 | void CSkinnedMesh::setInterpolationMode(E_INTERPOLATION_MODE mode) |
691 | { | 691 | { |
692 | InterpolationMode = mode; | 692 | InterpolationMode = mode; |
693 | } | 693 | } |
694 | 694 | ||
695 | 695 | ||
696 | core::array<scene::SSkinMeshBuffer*> &CSkinnedMesh::getMeshBuffers() | 696 | core::array<scene::SSkinMeshBuffer*> &CSkinnedMesh::getMeshBuffers() |
697 | { | 697 | { |
698 | return LocalBuffers; | 698 | return LocalBuffers; |
699 | } | 699 | } |
700 | 700 | ||
701 | 701 | ||
702 | core::array<CSkinnedMesh::SJoint*> &CSkinnedMesh::getAllJoints() | 702 | core::array<CSkinnedMesh::SJoint*> &CSkinnedMesh::getAllJoints() |
703 | { | 703 | { |
704 | return AllJoints; | 704 | return AllJoints; |
705 | } | 705 | } |
706 | 706 | ||
707 | 707 | ||
708 | const core::array<CSkinnedMesh::SJoint*> &CSkinnedMesh::getAllJoints() const | 708 | const core::array<CSkinnedMesh::SJoint*> &CSkinnedMesh::getAllJoints() const |
709 | { | 709 | { |
710 | return AllJoints; | 710 | return AllJoints; |
711 | } | 711 | } |
712 | 712 | ||
713 | 713 | ||
714 | //! (This feature is not implementated in irrlicht yet) | 714 | //! (This feature is not implementated in irrlicht yet) |
715 | bool CSkinnedMesh::setHardwareSkinning(bool on) | 715 | bool CSkinnedMesh::setHardwareSkinning(bool on) |
716 | { | 716 | { |
717 | if (HardwareSkinning!=on) | 717 | if (HardwareSkinning!=on) |
718 | { | 718 | { |
719 | if (on) | 719 | if (on) |
720 | { | 720 | { |
721 | 721 | ||
722 | //set mesh to static pose... | 722 | //set mesh to static pose... |
723 | for (u32 i=0; i<AllJoints.size(); ++i) | 723 | for (u32 i=0; i<AllJoints.size(); ++i) |
724 | { | 724 | { |
725 | SJoint *joint=AllJoints[i]; | 725 | SJoint *joint=AllJoints[i]; |
726 | for (u32 j=0; j<joint->Weights.size(); ++j) | 726 | for (u32 j=0; j<joint->Weights.size(); ++j) |
727 | { | 727 | { |
728 | const u16 buffer_id=joint->Weights[j].buffer_id; | 728 | const u16 buffer_id=joint->Weights[j].buffer_id; |
729 | const u32 vertex_id=joint->Weights[j].vertex_id; | 729 | const u32 vertex_id=joint->Weights[j].vertex_id; |
730 | LocalBuffers[buffer_id]->getVertex(vertex_id)->Pos = joint->Weights[j].StaticPos; | 730 | LocalBuffers[buffer_id]->getVertex(vertex_id)->Pos = joint->Weights[j].StaticPos; |
731 | LocalBuffers[buffer_id]->getVertex(vertex_id)->Normal = joint->Weights[j].StaticNormal; | 731 | LocalBuffers[buffer_id]->getVertex(vertex_id)->Normal = joint->Weights[j].StaticNormal; |
732 | LocalBuffers[buffer_id]->boundingBoxNeedsRecalculated(); | 732 | LocalBuffers[buffer_id]->boundingBoxNeedsRecalculated(); |
733 | } | 733 | } |
734 | } | 734 | } |
735 | } | 735 | } |
736 | 736 | ||
737 | HardwareSkinning=on; | 737 | HardwareSkinning=on; |
738 | } | 738 | } |
739 | return HardwareSkinning; | 739 | return HardwareSkinning; |
740 | } | 740 | } |
741 | 741 | ||
742 | 742 | ||
743 | void CSkinnedMesh::calculateGlobalMatrices(SJoint *joint,SJoint *parentJoint) | 743 | void CSkinnedMesh::calculateGlobalMatrices(SJoint *joint,SJoint *parentJoint) |
744 | { | 744 | { |
745 | if (!joint && parentJoint) // bit of protection from endless loops | 745 | if (!joint && parentJoint) // bit of protection from endless loops |
746 | return; | 746 | return; |
747 | 747 | ||
748 | //Go through the root bones | 748 | //Go through the root bones |
749 | if (!joint) | 749 | if (!joint) |
750 | { | 750 | { |
751 | for (u32 i=0; i<RootJoints.size(); ++i) | 751 | for (u32 i=0; i<RootJoints.size(); ++i) |
752 | calculateGlobalMatrices(RootJoints[i],0); | 752 | calculateGlobalMatrices(RootJoints[i],0); |
753 | return; | 753 | return; |
754 | } | 754 | } |
755 | 755 | ||
756 | if (!parentJoint) | 756 | if (!parentJoint) |
757 | joint->GlobalMatrix = joint->LocalMatrix; | 757 | joint->GlobalMatrix = joint->LocalMatrix; |
758 | else | 758 | else |
759 | joint->GlobalMatrix = parentJoint->GlobalMatrix * joint->LocalMatrix; | 759 | joint->GlobalMatrix = parentJoint->GlobalMatrix * joint->LocalMatrix; |
760 | 760 | ||
761 | joint->LocalAnimatedMatrix=joint->LocalMatrix; | 761 | joint->LocalAnimatedMatrix=joint->LocalMatrix; |
762 | joint->GlobalAnimatedMatrix=joint->GlobalMatrix; | 762 | joint->GlobalAnimatedMatrix=joint->GlobalMatrix; |
763 | 763 | ||
764 | if (joint->GlobalInversedMatrix.isIdentity())//might be pre calculated | 764 | if (joint->GlobalInversedMatrix.isIdentity())//might be pre calculated |
765 | { | 765 | { |
766 | joint->GlobalInversedMatrix = joint->GlobalMatrix; | 766 | joint->GlobalInversedMatrix = joint->GlobalMatrix; |
767 | joint->GlobalInversedMatrix.makeInverse(); // slow | 767 | joint->GlobalInversedMatrix.makeInverse(); // slow |
768 | } | 768 | } |
769 | 769 | ||
770 | for (u32 j=0; j<joint->Children.size(); ++j) | 770 | for (u32 j=0; j<joint->Children.size(); ++j) |
771 | calculateGlobalMatrices(joint->Children[j],joint); | 771 | calculateGlobalMatrices(joint->Children[j],joint); |
772 | SkinnedLastFrame=false; | 772 | SkinnedLastFrame=false; |
773 | } | 773 | } |
774 | 774 | ||
775 | 775 | ||
776 | void CSkinnedMesh::checkForAnimation() | 776 | void CSkinnedMesh::checkForAnimation() |
777 | { | 777 | { |
778 | u32 i,j; | 778 | u32 i,j; |
779 | //Check for animation... | 779 | //Check for animation... |
780 | HasAnimation = false; | 780 | HasAnimation = false; |
781 | for(i=0;i<AllJoints.size();++i) | 781 | for(i=0;i<AllJoints.size();++i) |
782 | { | 782 | { |
783 | if (AllJoints[i]->UseAnimationFrom) | 783 | if (AllJoints[i]->UseAnimationFrom) |
784 | { | 784 | { |
785 | if (AllJoints[i]->UseAnimationFrom->PositionKeys.size() || | 785 | if (AllJoints[i]->UseAnimationFrom->PositionKeys.size() || |
786 | AllJoints[i]->UseAnimationFrom->ScaleKeys.size() || | 786 | AllJoints[i]->UseAnimationFrom->ScaleKeys.size() || |
787 | AllJoints[i]->UseAnimationFrom->RotationKeys.size() ) | 787 | AllJoints[i]->UseAnimationFrom->RotationKeys.size() ) |
788 | { | 788 | { |
789 | HasAnimation = true; | 789 | HasAnimation = true; |
790 | } | 790 | } |
791 | } | 791 | } |
792 | } | 792 | } |
793 | 793 | ||
794 | //meshes with weights, are still counted as animated for ragdolls, etc | 794 | //meshes with weights, are still counted as animated for ragdolls, etc |
795 | if (!HasAnimation) | 795 | if (!HasAnimation) |
796 | { | 796 | { |
797 | for(i=0;i<AllJoints.size();++i) | 797 | for(i=0;i<AllJoints.size();++i) |
798 | { | 798 | { |
799 | if (AllJoints[i]->Weights.size()) | 799 | if (AllJoints[i]->Weights.size()) |
800 | HasAnimation = true; | 800 | HasAnimation = true; |
801 | } | 801 | } |
802 | } | 802 | } |
803 | 803 | ||
804 | if (HasAnimation) | 804 | if (HasAnimation) |
805 | { | 805 | { |
806 | //--- Find the length of the animation --- | 806 | //--- Find the length of the animation --- |
807 | AnimationFrames=0; | 807 | AnimationFrames=0; |
808 | for(i=0;i<AllJoints.size();++i) | 808 | for(i=0;i<AllJoints.size();++i) |
809 | { | 809 | { |
810 | if (AllJoints[i]->UseAnimationFrom) | 810 | if (AllJoints[i]->UseAnimationFrom) |
811 | { | 811 | { |
812 | if (AllJoints[i]->UseAnimationFrom->PositionKeys.size()) | 812 | if (AllJoints[i]->UseAnimationFrom->PositionKeys.size()) |
813 | if (AllJoints[i]->UseAnimationFrom->PositionKeys.getLast().frame > AnimationFrames) | 813 | if (AllJoints[i]->UseAnimationFrom->PositionKeys.getLast().frame > AnimationFrames) |
814 | AnimationFrames=AllJoints[i]->UseAnimationFrom->PositionKeys.getLast().frame; | 814 | AnimationFrames=AllJoints[i]->UseAnimationFrom->PositionKeys.getLast().frame; |
815 | 815 | ||
816 | if (AllJoints[i]->UseAnimationFrom->ScaleKeys.size()) | 816 | if (AllJoints[i]->UseAnimationFrom->ScaleKeys.size()) |
817 | if (AllJoints[i]->UseAnimationFrom->ScaleKeys.getLast().frame > AnimationFrames) | 817 | if (AllJoints[i]->UseAnimationFrom->ScaleKeys.getLast().frame > AnimationFrames) |
818 | AnimationFrames=AllJoints[i]->UseAnimationFrom->ScaleKeys.getLast().frame; | 818 | AnimationFrames=AllJoints[i]->UseAnimationFrom->ScaleKeys.getLast().frame; |
819 | 819 | ||
820 | if (AllJoints[i]->UseAnimationFrom->RotationKeys.size()) | 820 | if (AllJoints[i]->UseAnimationFrom->RotationKeys.size()) |
821 | if (AllJoints[i]->UseAnimationFrom->RotationKeys.getLast().frame > AnimationFrames) | 821 | if (AllJoints[i]->UseAnimationFrom->RotationKeys.getLast().frame > AnimationFrames) |
822 | AnimationFrames=AllJoints[i]->UseAnimationFrom->RotationKeys.getLast().frame; | 822 | AnimationFrames=AllJoints[i]->UseAnimationFrom->RotationKeys.getLast().frame; |
823 | } | 823 | } |
824 | } | 824 | } |
825 | } | 825 | } |
826 | 826 | ||
827 | if (HasAnimation && !PreparedForSkinning) | 827 | if (HasAnimation && !PreparedForSkinning) |
828 | { | 828 | { |
829 | PreparedForSkinning=true; | 829 | PreparedForSkinning=true; |
830 | 830 | ||
831 | //check for bugs: | 831 | //check for bugs: |
832 | for(i=0; i < AllJoints.size(); ++i) | 832 | for(i=0; i < AllJoints.size(); ++i) |
833 | { | 833 | { |
834 | SJoint *joint = AllJoints[i]; | 834 | SJoint *joint = AllJoints[i]; |
835 | for (j=0; j<joint->Weights.size(); ++j) | 835 | for (j=0; j<joint->Weights.size(); ++j) |
836 | { | 836 | { |
837 | const u16 buffer_id=joint->Weights[j].buffer_id; | 837 | const u16 buffer_id=joint->Weights[j].buffer_id; |
838 | const u32 vertex_id=joint->Weights[j].vertex_id; | 838 | const u32 vertex_id=joint->Weights[j].vertex_id; |
839 | 839 | ||
840 | //check for invalid ids | 840 | //check for invalid ids |
841 | if (buffer_id>=LocalBuffers.size()) | 841 | if (buffer_id>=LocalBuffers.size()) |
842 | { | 842 | { |
843 | os::Printer::log("Skinned Mesh: Weight buffer id too large", ELL_WARNING); | 843 | os::Printer::log("Skinned Mesh: Weight buffer id too large", ELL_WARNING); |
844 | joint->Weights[j].buffer_id = joint->Weights[j].vertex_id =0; | 844 | joint->Weights[j].buffer_id = joint->Weights[j].vertex_id =0; |
845 | } | 845 | } |
846 | else if (vertex_id>=LocalBuffers[buffer_id]->getVertexCount()) | 846 | else if (vertex_id>=LocalBuffers[buffer_id]->getVertexCount()) |
847 | { | 847 | { |
848 | os::Printer::log("Skinned Mesh: Weight vertex id too large", ELL_WARNING); | 848 | os::Printer::log("Skinned Mesh: Weight vertex id too large", ELL_WARNING); |
849 | joint->Weights[j].buffer_id = joint->Weights[j].vertex_id =0; | 849 | joint->Weights[j].buffer_id = joint->Weights[j].vertex_id =0; |
850 | } | 850 | } |
851 | } | 851 | } |
852 | } | 852 | } |
853 | 853 | ||
854 | //An array used in skinning | 854 | //An array used in skinning |
855 | 855 | ||
856 | for (i=0; i<Vertices_Moved.size(); ++i) | 856 | for (i=0; i<Vertices_Moved.size(); ++i) |
857 | for (j=0; j<Vertices_Moved[i].size(); ++j) | 857 | for (j=0; j<Vertices_Moved[i].size(); ++j) |
858 | Vertices_Moved[i][j] = false; | 858 | Vertices_Moved[i][j] = false; |
859 | 859 | ||
860 | // For skinning: cache weight values for speed | 860 | // For skinning: cache weight values for speed |
861 | 861 | ||
862 | for (i=0; i<AllJoints.size(); ++i) | 862 | for (i=0; i<AllJoints.size(); ++i) |
863 | { | 863 | { |
864 | SJoint *joint = AllJoints[i]; | 864 | SJoint *joint = AllJoints[i]; |
865 | for (j=0; j<joint->Weights.size(); ++j) | 865 | for (j=0; j<joint->Weights.size(); ++j) |
866 | { | 866 | { |
867 | const u16 buffer_id=joint->Weights[j].buffer_id; | 867 | const u16 buffer_id=joint->Weights[j].buffer_id; |
868 | const u32 vertex_id=joint->Weights[j].vertex_id; | 868 | const u32 vertex_id=joint->Weights[j].vertex_id; |
869 | 869 | ||
870 | joint->Weights[j].Moved = &Vertices_Moved[buffer_id] [vertex_id]; | 870 | joint->Weights[j].Moved = &Vertices_Moved[buffer_id] [vertex_id]; |
871 | joint->Weights[j].StaticPos = LocalBuffers[buffer_id]->getVertex(vertex_id)->Pos; | 871 | joint->Weights[j].StaticPos = LocalBuffers[buffer_id]->getVertex(vertex_id)->Pos; |
872 | joint->Weights[j].StaticNormal = LocalBuffers[buffer_id]->getVertex(vertex_id)->Normal; | 872 | joint->Weights[j].StaticNormal = LocalBuffers[buffer_id]->getVertex(vertex_id)->Normal; |
873 | 873 | ||
874 | //joint->Weights[j]._Pos=&Buffers[buffer_id]->getVertex(vertex_id)->Pos; | 874 | //joint->Weights[j]._Pos=&Buffers[buffer_id]->getVertex(vertex_id)->Pos; |
875 | } | 875 | } |
876 | } | 876 | } |
877 | 877 | ||
878 | // normalize weights | 878 | // normalize weights |
879 | normalizeWeights(); | 879 | normalizeWeights(); |
880 | } | 880 | } |
881 | SkinnedLastFrame=false; | 881 | SkinnedLastFrame=false; |
882 | } | 882 | } |
883 | 883 | ||
884 | 884 | ||
885 | //! called by loader after populating with mesh and bone data | 885 | //! called by loader after populating with mesh and bone data |
886 | void CSkinnedMesh::finalize() | 886 | void CSkinnedMesh::finalize() |
887 | { | 887 | { |
888 | u32 i; | 888 | u32 i; |
889 | 889 | ||
890 | // Make sure we recalc the next frame | 890 | // Make sure we recalc the next frame |
891 | LastAnimatedFrame=-1; | 891 | LastAnimatedFrame=-1; |
892 | SkinnedLastFrame=false; | 892 | SkinnedLastFrame=false; |
893 | 893 | ||
894 | //calculate bounding box | 894 | //calculate bounding box |
895 | for (i=0; i<LocalBuffers.size(); ++i) | 895 | for (i=0; i<LocalBuffers.size(); ++i) |
896 | { | 896 | { |
897 | LocalBuffers[i]->recalculateBoundingBox(); | 897 | LocalBuffers[i]->recalculateBoundingBox(); |
898 | } | 898 | } |
899 | 899 | ||
900 | if (AllJoints.size() || RootJoints.size()) | 900 | if (AllJoints.size() || RootJoints.size()) |
901 | { | 901 | { |
902 | // populate AllJoints or RootJoints, depending on which is empty | 902 | // populate AllJoints or RootJoints, depending on which is empty |
903 | if (!RootJoints.size()) | 903 | if (!RootJoints.size()) |
904 | { | 904 | { |
905 | 905 | ||
906 | for(u32 CheckingIdx=0; CheckingIdx < AllJoints.size(); ++CheckingIdx) | 906 | for(u32 CheckingIdx=0; CheckingIdx < AllJoints.size(); ++CheckingIdx) |
907 | { | 907 | { |
908 | 908 | ||
909 | bool foundParent=false; | 909 | bool foundParent=false; |
910 | for(i=0; i < AllJoints.size(); ++i) | 910 | for(i=0; i < AllJoints.size(); ++i) |
911 | { | 911 | { |
912 | for(u32 n=0; n < AllJoints[i]->Children.size(); ++n) | 912 | for(u32 n=0; n < AllJoints[i]->Children.size(); ++n) |
913 | { | 913 | { |
914 | if (AllJoints[i]->Children[n] == AllJoints[CheckingIdx]) | 914 | if (AllJoints[i]->Children[n] == AllJoints[CheckingIdx]) |
915 | foundParent=true; | 915 | foundParent=true; |
916 | } | 916 | } |
917 | } | 917 | } |
918 | 918 | ||
919 | if (!foundParent) | 919 | if (!foundParent) |
920 | RootJoints.push_back(AllJoints[CheckingIdx]); | 920 | RootJoints.push_back(AllJoints[CheckingIdx]); |
921 | } | 921 | } |
922 | } | 922 | } |
923 | else | 923 | else |
924 | { | 924 | { |
925 | AllJoints=RootJoints; | 925 | AllJoints=RootJoints; |
926 | } | 926 | } |
927 | } | 927 | } |
928 | 928 | ||
929 | for(i=0; i < AllJoints.size(); ++i) | 929 | for(i=0; i < AllJoints.size(); ++i) |
930 | { | 930 | { |
931 | AllJoints[i]->UseAnimationFrom=AllJoints[i]; | 931 | AllJoints[i]->UseAnimationFrom=AllJoints[i]; |
932 | } | 932 | } |
933 | 933 | ||
934 | //Set array sizes... | 934 | //Set array sizes... |
935 | 935 | ||
936 | for (i=0; i<LocalBuffers.size(); ++i) | 936 | for (i=0; i<LocalBuffers.size(); ++i) |
937 | { | 937 | { |
938 | Vertices_Moved.push_back( core::array<bool>() ); | 938 | Vertices_Moved.push_back( core::array<bool>() ); |
939 | Vertices_Moved[i].set_used(LocalBuffers[i]->getVertexCount()); | 939 | Vertices_Moved[i].set_used(LocalBuffers[i]->getVertexCount()); |
940 | } | 940 | } |
941 | 941 | ||
942 | //Todo: optimise keys here... | 942 | //Todo: optimise keys here... |
943 | 943 | ||
944 | checkForAnimation(); | 944 | checkForAnimation(); |
945 | 945 | ||
946 | if (HasAnimation) | 946 | if (HasAnimation) |
947 | { | 947 | { |
948 | //--- optimize and check keyframes --- | 948 | //--- optimize and check keyframes --- |
949 | for(i=0;i<AllJoints.size();++i) | 949 | for(i=0;i<AllJoints.size();++i) |
950 | { | 950 | { |
951 | core::array<SPositionKey> &PositionKeys =AllJoints[i]->PositionKeys; | 951 | core::array<SPositionKey> &PositionKeys =AllJoints[i]->PositionKeys; |
952 | core::array<SScaleKey> &ScaleKeys = AllJoints[i]->ScaleKeys; | 952 | core::array<SScaleKey> &ScaleKeys = AllJoints[i]->ScaleKeys; |
953 | core::array<SRotationKey> &RotationKeys = AllJoints[i]->RotationKeys; | 953 | core::array<SRotationKey> &RotationKeys = AllJoints[i]->RotationKeys; |
954 | 954 | ||
955 | if (PositionKeys.size()>2) | 955 | if (PositionKeys.size()>2) |
956 | { | 956 | { |
957 | for(u32 j=0;j<PositionKeys.size()-2;++j) | 957 | for(u32 j=0;j<PositionKeys.size()-2;++j) |
958 | { | 958 | { |
959 | if (PositionKeys[j].position == PositionKeys[j+1].position && PositionKeys[j+1].position == PositionKeys[j+2].position) | 959 | if (PositionKeys[j].position == PositionKeys[j+1].position && PositionKeys[j+1].position == PositionKeys[j+2].position) |
960 | { | 960 | { |
961 | PositionKeys.erase(j+1); //the middle key is unneeded | 961 | PositionKeys.erase(j+1); //the middle key is unneeded |
962 | --j; | 962 | --j; |
963 | } | 963 | } |
964 | } | 964 | } |
965 | } | 965 | } |
966 | 966 | ||
967 | if (PositionKeys.size()>1) | 967 | if (PositionKeys.size()>1) |
968 | { | 968 | { |
969 | for(u32 j=0;j<PositionKeys.size()-1;++j) | 969 | for(u32 j=0;j<PositionKeys.size()-1;++j) |
970 | { | 970 | { |
971 | if (PositionKeys[j].frame >= PositionKeys[j+1].frame) //bad frame, unneed and may cause problems | 971 | if (PositionKeys[j].frame >= PositionKeys[j+1].frame) //bad frame, unneed and may cause problems |
972 | { | 972 | { |
973 | PositionKeys.erase(j+1); | 973 | PositionKeys.erase(j+1); |
974 | --j; | 974 | --j; |
975 | } | 975 | } |
976 | } | 976 | } |
977 | } | 977 | } |
978 | 978 | ||
979 | if (ScaleKeys.size()>2) | 979 | if (ScaleKeys.size()>2) |
980 | { | 980 | { |
981 | for(u32 j=0;j<ScaleKeys.size()-2;++j) | 981 | for(u32 j=0;j<ScaleKeys.size()-2;++j) |
982 | { | 982 | { |
983 | if (ScaleKeys[j].scale == ScaleKeys[j+1].scale && ScaleKeys[j+1].scale == ScaleKeys[j+2].scale) | 983 | if (ScaleKeys[j].scale == ScaleKeys[j+1].scale && ScaleKeys[j+1].scale == ScaleKeys[j+2].scale) |
984 | { | 984 | { |
985 | ScaleKeys.erase(j+1); //the middle key is unneeded | 985 | ScaleKeys.erase(j+1); //the middle key is unneeded |
986 | --j; | 986 | --j; |
987 | } | 987 | } |
988 | } | 988 | } |
989 | } | 989 | } |
990 | 990 | ||
991 | if (ScaleKeys.size()>1) | 991 | if (ScaleKeys.size()>1) |
992 | { | 992 | { |
993 | for(u32 j=0;j<ScaleKeys.size()-1;++j) | 993 | for(u32 j=0;j<ScaleKeys.size()-1;++j) |
994 | { | 994 | { |
995 | if (ScaleKeys[j].frame >= ScaleKeys[j+1].frame) //bad frame, unneed and may cause problems | 995 | if (ScaleKeys[j].frame >= ScaleKeys[j+1].frame) //bad frame, unneed and may cause problems |
996 | { | 996 | { |
997 | ScaleKeys.erase(j+1); | 997 | ScaleKeys.erase(j+1); |
998 | --j; | 998 | --j; |
999 | } | 999 | } |
1000 | } | 1000 | } |
1001 | } | 1001 | } |
1002 | 1002 | ||
1003 | if (RotationKeys.size()>2) | 1003 | if (RotationKeys.size()>2) |
1004 | { | 1004 | { |
1005 | for(u32 j=0;j<RotationKeys.size()-2;++j) | 1005 | for(u32 j=0;j<RotationKeys.size()-2;++j) |
1006 | { | 1006 | { |
1007 | if (RotationKeys[j].rotation == RotationKeys[j+1].rotation && RotationKeys[j+1].rotation == RotationKeys[j+2].rotation) | 1007 | if (RotationKeys[j].rotation == RotationKeys[j+1].rotation && RotationKeys[j+1].rotation == RotationKeys[j+2].rotation) |
1008 | { | 1008 | { |
1009 | RotationKeys.erase(j+1); //the middle key is unneeded | 1009 | RotationKeys.erase(j+1); //the middle key is unneeded |
1010 | --j; | 1010 | --j; |
1011 | } | 1011 | } |
1012 | } | 1012 | } |
1013 | } | 1013 | } |
1014 | 1014 | ||
1015 | if (RotationKeys.size()>1) | 1015 | if (RotationKeys.size()>1) |
1016 | { | 1016 | { |
1017 | for(u32 j=0;j<RotationKeys.size()-1;++j) | 1017 | for(u32 j=0;j<RotationKeys.size()-1;++j) |
1018 | { | 1018 | { |
1019 | if (RotationKeys[j].frame >= RotationKeys[j+1].frame) //bad frame, unneed and may cause problems | 1019 | if (RotationKeys[j].frame >= RotationKeys[j+1].frame) //bad frame, unneed and may cause problems |
1020 | { | 1020 | { |
1021 | RotationKeys.erase(j+1); | 1021 | RotationKeys.erase(j+1); |
1022 | --j; | 1022 | --j; |
1023 | } | 1023 | } |
1024 | } | 1024 | } |
1025 | } | 1025 | } |
1026 | 1026 | ||
1027 | 1027 | ||
1028 | //Fill empty keyframe areas | 1028 | //Fill empty keyframe areas |
1029 | if (PositionKeys.size()) | 1029 | if (PositionKeys.size()) |
1030 | { | 1030 | { |
1031 | SPositionKey *Key; | 1031 | SPositionKey *Key; |
1032 | Key=&PositionKeys[0];//getFirst | 1032 | Key=&PositionKeys[0];//getFirst |
1033 | if (Key->frame!=0) | 1033 | if (Key->frame!=0) |
1034 | { | 1034 | { |
1035 | PositionKeys.push_front(*Key); | 1035 | PositionKeys.push_front(*Key); |
1036 | Key=&PositionKeys[0];//getFirst | 1036 | Key=&PositionKeys[0];//getFirst |
1037 | Key->frame=0; | 1037 | Key->frame=0; |
1038 | } | 1038 | } |
1039 | 1039 | ||
1040 | Key=&PositionKeys.getLast(); | 1040 | Key=&PositionKeys.getLast(); |
1041 | if (Key->frame!=AnimationFrames) | 1041 | if (Key->frame!=AnimationFrames) |
1042 | { | 1042 | { |
1043 | PositionKeys.push_back(*Key); | 1043 | PositionKeys.push_back(*Key); |
1044 | Key=&PositionKeys.getLast(); | 1044 | Key=&PositionKeys.getLast(); |
1045 | Key->frame=AnimationFrames; | 1045 | Key->frame=AnimationFrames; |
1046 | } | 1046 | } |
1047 | } | 1047 | } |
1048 | 1048 | ||
1049 | if (ScaleKeys.size()) | 1049 | if (ScaleKeys.size()) |
1050 | { | 1050 | { |
1051 | SScaleKey *Key; | 1051 | SScaleKey *Key; |
1052 | Key=&ScaleKeys[0];//getFirst | 1052 | Key=&ScaleKeys[0];//getFirst |
1053 | if (Key->frame!=0) | 1053 | if (Key->frame!=0) |
1054 | { | 1054 | { |
1055 | ScaleKeys.push_front(*Key); | 1055 | ScaleKeys.push_front(*Key); |
1056 | Key=&ScaleKeys[0];//getFirst | 1056 | Key=&ScaleKeys[0];//getFirst |
1057 | Key->frame=0; | 1057 | Key->frame=0; |
1058 | } | 1058 | } |
1059 | 1059 | ||
1060 | Key=&ScaleKeys.getLast(); | 1060 | Key=&ScaleKeys.getLast(); |
1061 | if (Key->frame!=AnimationFrames) | 1061 | if (Key->frame!=AnimationFrames) |
1062 | { | 1062 | { |
1063 | ScaleKeys.push_back(*Key); | 1063 | ScaleKeys.push_back(*Key); |
1064 | Key=&ScaleKeys.getLast(); | 1064 | Key=&ScaleKeys.getLast(); |
1065 | Key->frame=AnimationFrames; | 1065 | Key->frame=AnimationFrames; |
1066 | } | 1066 | } |
1067 | } | 1067 | } |
1068 | 1068 | ||
1069 | if (RotationKeys.size()) | 1069 | if (RotationKeys.size()) |
1070 | { | 1070 | { |
1071 | SRotationKey *Key; | 1071 | SRotationKey *Key; |
1072 | Key=&RotationKeys[0];//getFirst | 1072 | Key=&RotationKeys[0];//getFirst |
1073 | if (Key->frame!=0) | 1073 | if (Key->frame!=0) |
1074 | { | 1074 | { |
1075 | RotationKeys.push_front(*Key); | 1075 | RotationKeys.push_front(*Key); |
1076 | Key=&RotationKeys[0];//getFirst | 1076 | Key=&RotationKeys[0];//getFirst |
1077 | Key->frame=0; | 1077 | Key->frame=0; |
1078 | } | 1078 | } |
1079 | 1079 | ||
1080 | Key=&RotationKeys.getLast(); | 1080 | Key=&RotationKeys.getLast(); |
1081 | if (Key->frame!=AnimationFrames) | 1081 | if (Key->frame!=AnimationFrames) |
1082 | { | 1082 | { |
1083 | RotationKeys.push_back(*Key); | 1083 | RotationKeys.push_back(*Key); |
1084 | Key=&RotationKeys.getLast(); | 1084 | Key=&RotationKeys.getLast(); |
1085 | Key->frame=AnimationFrames; | 1085 | Key->frame=AnimationFrames; |
1086 | } | 1086 | } |
1087 | } | 1087 | } |
1088 | } | 1088 | } |
1089 | } | 1089 | } |
1090 | 1090 | ||
1091 | //Needed for animation and skinning... | 1091 | //Needed for animation and skinning... |
1092 | 1092 | ||
1093 | calculateGlobalMatrices(0,0); | 1093 | calculateGlobalMatrices(0,0); |
1094 | 1094 | ||
1095 | //animateMesh(0, 1); | 1095 | //animateMesh(0, 1); |
1096 | //buildAllLocalAnimatedMatrices(); | 1096 | //buildAllLocalAnimatedMatrices(); |
1097 | //buildAllGlobalAnimatedMatrices(); | 1097 | //buildAllGlobalAnimatedMatrices(); |
1098 | 1098 | ||
1099 | //rigid animation for non animated meshes | 1099 | //rigid animation for non animated meshes |
1100 | for (i=0; i<AllJoints.size(); ++i) | 1100 | for (i=0; i<AllJoints.size(); ++i) |
1101 | { | 1101 | { |
1102 | for (u32 j=0; j<AllJoints[i]->AttachedMeshes.size(); ++j) | 1102 | for (u32 j=0; j<AllJoints[i]->AttachedMeshes.size(); ++j) |
1103 | { | 1103 | { |
1104 | SSkinMeshBuffer* Buffer=(*SkinningBuffers)[ AllJoints[i]->AttachedMeshes[j] ]; | 1104 | SSkinMeshBuffer* Buffer=(*SkinningBuffers)[ AllJoints[i]->AttachedMeshes[j] ]; |
1105 | Buffer->Transformation=AllJoints[i]->GlobalAnimatedMatrix; | 1105 | Buffer->Transformation=AllJoints[i]->GlobalAnimatedMatrix; |
1106 | } | 1106 | } |
1107 | } | 1107 | } |
1108 | 1108 | ||
1109 | //calculate bounding box | 1109 | //calculate bounding box |
1110 | if (LocalBuffers.empty()) | 1110 | if (LocalBuffers.empty()) |
1111 | BoundingBox.reset(0,0,0); | 1111 | BoundingBox.reset(0,0,0); |
1112 | else | 1112 | else |
1113 | { | 1113 | { |
1114 | irr::core::aabbox3df bb(LocalBuffers[0]->BoundingBox); | 1114 | irr::core::aabbox3df bb(LocalBuffers[0]->BoundingBox); |
1115 | LocalBuffers[0]->Transformation.transformBoxEx(bb); | 1115 | LocalBuffers[0]->Transformation.transformBoxEx(bb); |
1116 | BoundingBox.reset(bb); | 1116 | BoundingBox.reset(bb); |
1117 | 1117 | ||
1118 | for (u32 j=1; j<LocalBuffers.size(); ++j) | 1118 | for (u32 j=1; j<LocalBuffers.size(); ++j) |
1119 | { | 1119 | { |
1120 | bb = LocalBuffers[j]->BoundingBox; | 1120 | bb = LocalBuffers[j]->BoundingBox; |
1121 | LocalBuffers[j]->Transformation.transformBoxEx(bb); | 1121 | LocalBuffers[j]->Transformation.transformBoxEx(bb); |
1122 | 1122 | ||
1123 | BoundingBox.addInternalBox(bb); | 1123 | BoundingBox.addInternalBox(bb); |
1124 | } | 1124 | } |
1125 | } | 1125 | } |
1126 | } | 1126 | } |
1127 | 1127 | ||
1128 | 1128 | ||
1129 | void CSkinnedMesh::updateBoundingBox(void) | 1129 | void CSkinnedMesh::updateBoundingBox(void) |
1130 | { | 1130 | { |
1131 | if(!SkinningBuffers) | 1131 | if(!SkinningBuffers) |
1132 | return; | 1132 | return; |
1133 | 1133 | ||
1134 | core::array<SSkinMeshBuffer*> & buffer = *SkinningBuffers; | 1134 | core::array<SSkinMeshBuffer*> & buffer = *SkinningBuffers; |
1135 | BoundingBox.reset(0,0,0); | 1135 | BoundingBox.reset(0,0,0); |
1136 | 1136 | ||
1137 | if (!buffer.empty()) | 1137 | if (!buffer.empty()) |
1138 | { | 1138 | { |
1139 | for (u32 j=0; j<buffer.size(); ++j) | 1139 | for (u32 j=0; j<buffer.size(); ++j) |
1140 | { | 1140 | { |
1141 | buffer[j]->recalculateBoundingBox(); | 1141 | buffer[j]->recalculateBoundingBox(); |
1142 | core::aabbox3df bb = buffer[j]->BoundingBox; | 1142 | core::aabbox3df bb = buffer[j]->BoundingBox; |
1143 | buffer[j]->Transformation.transformBoxEx(bb); | 1143 | buffer[j]->Transformation.transformBoxEx(bb); |
1144 | 1144 | ||
1145 | BoundingBox.addInternalBox(bb); | 1145 | BoundingBox.addInternalBox(bb); |
1146 | } | 1146 | } |
1147 | } | 1147 | } |
1148 | } | 1148 | } |
1149 | 1149 | ||
1150 | 1150 | ||
1151 | scene::SSkinMeshBuffer *CSkinnedMesh::addMeshBuffer() | 1151 | scene::SSkinMeshBuffer *CSkinnedMesh::addMeshBuffer() |
1152 | { | 1152 | { |
1153 | scene::SSkinMeshBuffer *buffer=new scene::SSkinMeshBuffer(); | 1153 | scene::SSkinMeshBuffer *buffer=new scene::SSkinMeshBuffer(); |
1154 | LocalBuffers.push_back(buffer); | 1154 | LocalBuffers.push_back(buffer); |
1155 | return buffer; | 1155 | return buffer; |
1156 | } | 1156 | } |
1157 | 1157 | ||
1158 | 1158 | ||
1159 | CSkinnedMesh::SJoint *CSkinnedMesh::addJoint(SJoint *parent) | 1159 | CSkinnedMesh::SJoint *CSkinnedMesh::addJoint(SJoint *parent) |
1160 | { | 1160 | { |
1161 | SJoint *joint=new SJoint; | 1161 | SJoint *joint=new SJoint; |
1162 | 1162 | ||
1163 | AllJoints.push_back(joint); | 1163 | AllJoints.push_back(joint); |
1164 | if (!parent) | 1164 | if (!parent) |
1165 | { | 1165 | { |
1166 | //Add root joints to array in finalize() | 1166 | //Add root joints to array in finalize() |
1167 | } | 1167 | } |
1168 | else | 1168 | else |
1169 | { | 1169 | { |
1170 | //Set parent (Be careful of the mesh loader also setting the parent) | 1170 | //Set parent (Be careful of the mesh loader also setting the parent) |
1171 | parent->Children.push_back(joint); | 1171 | parent->Children.push_back(joint); |
1172 | } | 1172 | } |
1173 | 1173 | ||
1174 | return joint; | 1174 | return joint; |
1175 | } | 1175 | } |
1176 | 1176 | ||
1177 | 1177 | ||
1178 | CSkinnedMesh::SPositionKey *CSkinnedMesh::addPositionKey(SJoint *joint) | 1178 | CSkinnedMesh::SPositionKey *CSkinnedMesh::addPositionKey(SJoint *joint) |
1179 | { | 1179 | { |
1180 | if (!joint) | 1180 | if (!joint) |
1181 | return 0; | 1181 | return 0; |
1182 | 1182 | ||
1183 | joint->PositionKeys.push_back(SPositionKey()); | 1183 | joint->PositionKeys.push_back(SPositionKey()); |
1184 | return &joint->PositionKeys.getLast(); | 1184 | return &joint->PositionKeys.getLast(); |
1185 | } | 1185 | } |
1186 | 1186 | ||
1187 | 1187 | ||
1188 | CSkinnedMesh::SScaleKey *CSkinnedMesh::addScaleKey(SJoint *joint) | 1188 | CSkinnedMesh::SScaleKey *CSkinnedMesh::addScaleKey(SJoint *joint) |
1189 | { | 1189 | { |
1190 | if (!joint) | 1190 | if (!joint) |
1191 | return 0; | 1191 | return 0; |
1192 | 1192 | ||
1193 | joint->ScaleKeys.push_back(SScaleKey()); | 1193 | joint->ScaleKeys.push_back(SScaleKey()); |
1194 | return &joint->ScaleKeys.getLast(); | 1194 | return &joint->ScaleKeys.getLast(); |
1195 | } | 1195 | } |
1196 | 1196 | ||
1197 | 1197 | ||
1198 | CSkinnedMesh::SRotationKey *CSkinnedMesh::addRotationKey(SJoint *joint) | 1198 | CSkinnedMesh::SRotationKey *CSkinnedMesh::addRotationKey(SJoint *joint) |
1199 | { | 1199 | { |
1200 | if (!joint) | 1200 | if (!joint) |
1201 | return 0; | 1201 | return 0; |
1202 | 1202 | ||
1203 | joint->RotationKeys.push_back(SRotationKey()); | 1203 | joint->RotationKeys.push_back(SRotationKey()); |
1204 | return &joint->RotationKeys.getLast(); | 1204 | return &joint->RotationKeys.getLast(); |
1205 | } | 1205 | } |
1206 | 1206 | ||
1207 | 1207 | ||
1208 | CSkinnedMesh::SWeight *CSkinnedMesh::addWeight(SJoint *joint) | 1208 | CSkinnedMesh::SWeight *CSkinnedMesh::addWeight(SJoint *joint) |
1209 | { | 1209 | { |
1210 | if (!joint) | 1210 | if (!joint) |
1211 | return 0; | 1211 | return 0; |
1212 | 1212 | ||
1213 | joint->Weights.push_back(SWeight()); | 1213 | joint->Weights.push_back(SWeight()); |
1214 | return &joint->Weights.getLast(); | 1214 | return &joint->Weights.getLast(); |
1215 | } | 1215 | } |
1216 | 1216 | ||
1217 | 1217 | ||
1218 | bool CSkinnedMesh::isStatic() | 1218 | bool CSkinnedMesh::isStatic() |
1219 | { | 1219 | { |
1220 | return !HasAnimation; | 1220 | return !HasAnimation; |
1221 | } | 1221 | } |
1222 | 1222 | ||
1223 | 1223 | ||
1224 | void CSkinnedMesh::normalizeWeights() | 1224 | void CSkinnedMesh::normalizeWeights() |
1225 | { | 1225 | { |
1226 | // note: unsure if weights ids are going to be used. | 1226 | // note: unsure if weights ids are going to be used. |
1227 | 1227 | ||
1228 | // Normalise the weights on bones.... | 1228 | // Normalise the weights on bones.... |
1229 | 1229 | ||
1230 | u32 i,j; | 1230 | u32 i,j; |
1231 | core::array< core::array<f32> > verticesTotalWeight; | 1231 | core::array< core::array<f32> > verticesTotalWeight; |
1232 | 1232 | ||
1233 | verticesTotalWeight.reallocate(LocalBuffers.size()); | 1233 | verticesTotalWeight.reallocate(LocalBuffers.size()); |
1234 | for (i=0; i<LocalBuffers.size(); ++i) | 1234 | for (i=0; i<LocalBuffers.size(); ++i) |
1235 | { | 1235 | { |
1236 | verticesTotalWeight.push_back(core::array<f32>()); | 1236 | verticesTotalWeight.push_back(core::array<f32>()); |
1237 | verticesTotalWeight[i].set_used(LocalBuffers[i]->getVertexCount()); | 1237 | verticesTotalWeight[i].set_used(LocalBuffers[i]->getVertexCount()); |
1238 | } | 1238 | } |
1239 | 1239 | ||
1240 | for (i=0; i<verticesTotalWeight.size(); ++i) | 1240 | for (i=0; i<verticesTotalWeight.size(); ++i) |
1241 | for (j=0; j<verticesTotalWeight[i].size(); ++j) | 1241 | for (j=0; j<verticesTotalWeight[i].size(); ++j) |
1242 | verticesTotalWeight[i][j] = 0; | 1242 | verticesTotalWeight[i][j] = 0; |
1243 | 1243 | ||
1244 | for (i=0; i<AllJoints.size(); ++i) | 1244 | for (i=0; i<AllJoints.size(); ++i) |
1245 | { | 1245 | { |
1246 | SJoint *joint=AllJoints[i]; | 1246 | SJoint *joint=AllJoints[i]; |
1247 | for (j=0; j<joint->Weights.size(); ++j) | 1247 | for (j=0; j<joint->Weights.size(); ++j) |
1248 | { | 1248 | { |
1249 | if (joint->Weights[j].strength<=0)//Check for invalid weights | 1249 | if (joint->Weights[j].strength<=0)//Check for invalid weights |
1250 | { | 1250 | { |
1251 | joint->Weights.erase(j); | 1251 | joint->Weights.erase(j); |
1252 | --j; | 1252 | --j; |
1253 | } | 1253 | } |
1254 | else | 1254 | else |
1255 | { | 1255 | { |
1256 | verticesTotalWeight[joint->Weights[j].buffer_id] [joint->Weights[j].vertex_id] += joint->Weights[j].strength; | 1256 | verticesTotalWeight[joint->Weights[j].buffer_id] [joint->Weights[j].vertex_id] += joint->Weights[j].strength; |
1257 | } | 1257 | } |
1258 | } | 1258 | } |
1259 | } | 1259 | } |
1260 | 1260 | ||
1261 | for (i=0; i<AllJoints.size(); ++i) | 1261 | for (i=0; i<AllJoints.size(); ++i) |
1262 | { | 1262 | { |
1263 | SJoint *joint=AllJoints[i]; | 1263 | SJoint *joint=AllJoints[i]; |
1264 | for (j=0; j< joint->Weights.size(); ++j) | 1264 | for (j=0; j< joint->Weights.size(); ++j) |
1265 | { | 1265 | { |
1266 | const f32 total = verticesTotalWeight[joint->Weights[j].buffer_id] [joint->Weights[j].vertex_id]; | 1266 | const f32 total = verticesTotalWeight[joint->Weights[j].buffer_id] [joint->Weights[j].vertex_id]; |
1267 | if (total != 0 && total != 1) | 1267 | if (total != 0 && total != 1) |
1268 | joint->Weights[j].strength /= total; | 1268 | joint->Weights[j].strength /= total; |
1269 | } | 1269 | } |
1270 | } | 1270 | } |
1271 | } | 1271 | } |
1272 | 1272 | ||
1273 | 1273 | ||
1274 | void CSkinnedMesh::recoverJointsFromMesh(core::array<IBoneSceneNode*> &jointChildSceneNodes) | 1274 | void CSkinnedMesh::recoverJointsFromMesh(core::array<IBoneSceneNode*> &jointChildSceneNodes) |
1275 | { | 1275 | { |
1276 | for (u32 i=0; i<AllJoints.size(); ++i) | 1276 | for (u32 i=0; i<AllJoints.size(); ++i) |
1277 | { | 1277 | { |
1278 | IBoneSceneNode* node=jointChildSceneNodes[i]; | 1278 | IBoneSceneNode* node=jointChildSceneNodes[i]; |
1279 | SJoint *joint=AllJoints[i]; | 1279 | SJoint *joint=AllJoints[i]; |
1280 | node->setPosition(joint->LocalAnimatedMatrix.getTranslation()); | 1280 | node->setPosition(joint->LocalAnimatedMatrix.getTranslation()); |
1281 | node->setRotation(joint->LocalAnimatedMatrix.getRotationDegrees()); | 1281 | node->setRotation(joint->LocalAnimatedMatrix.getRotationDegrees()); |
1282 | node->setScale(joint->LocalAnimatedMatrix.getScale()); | 1282 | node->setScale(joint->LocalAnimatedMatrix.getScale()); |
1283 | 1283 | ||
1284 | node->positionHint=joint->positionHint; | 1284 | node->positionHint=joint->positionHint; |
1285 | node->scaleHint=joint->scaleHint; | 1285 | node->scaleHint=joint->scaleHint; |
1286 | node->rotationHint=joint->rotationHint; | 1286 | node->rotationHint=joint->rotationHint; |
1287 | 1287 | ||
1288 | node->updateAbsolutePosition(); | 1288 | node->updateAbsolutePosition(); |
1289 | } | 1289 | } |
1290 | } | 1290 | } |
1291 | 1291 | ||
1292 | 1292 | ||
1293 | void CSkinnedMesh::transferJointsToMesh(const core::array<IBoneSceneNode*> &jointChildSceneNodes) | 1293 | void CSkinnedMesh::transferJointsToMesh(const core::array<IBoneSceneNode*> &jointChildSceneNodes) |
1294 | { | 1294 | { |
1295 | for (u32 i=0; i<AllJoints.size(); ++i) | 1295 | for (u32 i=0; i<AllJoints.size(); ++i) |
1296 | { | 1296 | { |
1297 | const IBoneSceneNode* const node=jointChildSceneNodes[i]; | 1297 | const IBoneSceneNode* const node=jointChildSceneNodes[i]; |
1298 | SJoint *joint=AllJoints[i]; | 1298 | SJoint *joint=AllJoints[i]; |
1299 | 1299 | ||
1300 | joint->LocalAnimatedMatrix.setRotationDegrees(node->getRotation()); | 1300 | joint->LocalAnimatedMatrix.setRotationDegrees(node->getRotation()); |
1301 | joint->LocalAnimatedMatrix.setTranslation(node->getPosition()); | 1301 | joint->LocalAnimatedMatrix.setTranslation(node->getPosition()); |
1302 | joint->LocalAnimatedMatrix *= core::matrix4().setScale(node->getScale()); | 1302 | joint->LocalAnimatedMatrix *= core::matrix4().setScale(node->getScale()); |
1303 | 1303 | ||
1304 | joint->positionHint=node->positionHint; | 1304 | joint->positionHint=node->positionHint; |
1305 | joint->scaleHint=node->scaleHint; | 1305 | joint->scaleHint=node->scaleHint; |
1306 | joint->rotationHint=node->rotationHint; | 1306 | joint->rotationHint=node->rotationHint; |
1307 | 1307 | ||
1308 | joint->GlobalSkinningSpace=(node->getSkinningSpace()==EBSS_GLOBAL); | 1308 | joint->GlobalSkinningSpace=(node->getSkinningSpace()==EBSS_GLOBAL); |
1309 | } | 1309 | } |
1310 | // Make sure we recalc the next frame | 1310 | // Make sure we recalc the next frame |
1311 | LastAnimatedFrame=-1; | 1311 | LastAnimatedFrame=-1; |
1312 | SkinnedLastFrame=false; | 1312 | SkinnedLastFrame=false; |
1313 | } | 1313 | } |
1314 | 1314 | ||
1315 | 1315 | ||
1316 | void CSkinnedMesh::transferOnlyJointsHintsToMesh(const core::array<IBoneSceneNode*> &jointChildSceneNodes) | 1316 | void CSkinnedMesh::transferOnlyJointsHintsToMesh(const core::array<IBoneSceneNode*> &jointChildSceneNodes) |
1317 | { | 1317 | { |
1318 | for (u32 i=0; i<AllJoints.size(); ++i) | 1318 | for (u32 i=0; i<AllJoints.size(); ++i) |
1319 | { | 1319 | { |
1320 | const IBoneSceneNode* const node=jointChildSceneNodes[i]; | 1320 | const IBoneSceneNode* const node=jointChildSceneNodes[i]; |
1321 | SJoint *joint=AllJoints[i]; | 1321 | SJoint *joint=AllJoints[i]; |
1322 | 1322 | ||
1323 | joint->positionHint=node->positionHint; | 1323 | joint->positionHint=node->positionHint; |
1324 | joint->scaleHint=node->scaleHint; | 1324 | joint->scaleHint=node->scaleHint; |
1325 | joint->rotationHint=node->rotationHint; | 1325 | joint->rotationHint=node->rotationHint; |
1326 | } | 1326 | } |
1327 | SkinnedLastFrame=false; | 1327 | SkinnedLastFrame=false; |
1328 | } | 1328 | } |
1329 | 1329 | ||
1330 | 1330 | ||
1331 | void CSkinnedMesh::addJoints(core::array<IBoneSceneNode*> &jointChildSceneNodes, | 1331 | void CSkinnedMesh::addJoints(core::array<IBoneSceneNode*> &jointChildSceneNodes, |
1332 | IAnimatedMeshSceneNode* node, ISceneManager* smgr) | 1332 | IAnimatedMeshSceneNode* node, ISceneManager* smgr) |
1333 | { | 1333 | { |
1334 | //Create new joints | 1334 | //Create new joints |
1335 | for (u32 i=0; i<AllJoints.size(); ++i) | 1335 | for (u32 i=0; i<AllJoints.size(); ++i) |
1336 | { | 1336 | { |
1337 | jointChildSceneNodes.push_back(new CBoneSceneNode(0, smgr, 0, i, AllJoints[i]->Name.c_str())); | 1337 | jointChildSceneNodes.push_back(new CBoneSceneNode(0, smgr, 0, i, AllJoints[i]->Name.c_str())); |
1338 | } | 1338 | } |
1339 | 1339 | ||
1340 | //Match up parents | 1340 | //Match up parents |
1341 | for (u32 i=0; i<jointChildSceneNodes.size(); ++i) | 1341 | for (u32 i=0; i<jointChildSceneNodes.size(); ++i) |
1342 | { | 1342 | { |
1343 | const SJoint* const joint=AllJoints[i]; //should be fine | 1343 | const SJoint* const joint=AllJoints[i]; //should be fine |
1344 | 1344 | ||
1345 | s32 parentID=-1; | 1345 | s32 parentID=-1; |
1346 | 1346 | ||
1347 | for (u32 j=0;(parentID==-1)&&(j<AllJoints.size());++j) | 1347 | for (u32 j=0;(parentID==-1)&&(j<AllJoints.size());++j) |
1348 | { | 1348 | { |
1349 | if (i!=j) | 1349 | if (i!=j) |
1350 | { | 1350 | { |
1351 | const SJoint* const parentTest=AllJoints[j]; | 1351 | const SJoint* const parentTest=AllJoints[j]; |
1352 | for (u32 n=0; n<parentTest->Children.size(); ++n) | 1352 | for (u32 n=0; n<parentTest->Children.size(); ++n) |
1353 | { | 1353 | { |
1354 | if (parentTest->Children[n]==joint) | 1354 | if (parentTest->Children[n]==joint) |
1355 | { | 1355 | { |
1356 | parentID=j; | 1356 | parentID=j; |
1357 | break; | 1357 | break; |
1358 | } | 1358 | } |
1359 | } | 1359 | } |
1360 | } | 1360 | } |
1361 | } | 1361 | } |
1362 | 1362 | ||
1363 | IBoneSceneNode* bone=jointChildSceneNodes[i]; | 1363 | IBoneSceneNode* bone=jointChildSceneNodes[i]; |
1364 | if (parentID!=-1) | 1364 | if (parentID!=-1) |
1365 | bone->setParent(jointChildSceneNodes[parentID]); | 1365 | bone->setParent(jointChildSceneNodes[parentID]); |
1366 | else | 1366 | else |
1367 | bone->setParent(node); | 1367 | bone->setParent(node); |
1368 | 1368 | ||
1369 | bone->drop(); | 1369 | bone->drop(); |
1370 | } | 1370 | } |
1371 | SkinnedLastFrame=false; | 1371 | SkinnedLastFrame=false; |
1372 | } | 1372 | } |
1373 | 1373 | ||
1374 | 1374 | ||
1375 | void CSkinnedMesh::convertMeshToTangents() | 1375 | void CSkinnedMesh::convertMeshToTangents() |
1376 | { | 1376 | { |
1377 | // now calculate tangents | 1377 | // now calculate tangents |
1378 | for (u32 b=0; b < LocalBuffers.size(); ++b) | 1378 | for (u32 b=0; b < LocalBuffers.size(); ++b) |
1379 | { | 1379 | { |
1380 | if (LocalBuffers[b]) | 1380 | if (LocalBuffers[b]) |
1381 | { | 1381 | { |
1382 | LocalBuffers[b]->convertToTangents(); | 1382 | LocalBuffers[b]->convertToTangents(); |
1383 | 1383 | ||
1384 | const s32 idxCnt = LocalBuffers[b]->getIndexCount(); | 1384 | const s32 idxCnt = LocalBuffers[b]->getIndexCount(); |
1385 | 1385 | ||
1386 | u16* idx = LocalBuffers[b]->getIndices(); | 1386 | u16* idx = LocalBuffers[b]->getIndices(); |
1387 | video::S3DVertexTangents* v = | 1387 | video::S3DVertexTangents* v = |
1388 | (video::S3DVertexTangents*)LocalBuffers[b]->getVertices(); | 1388 | (video::S3DVertexTangents*)LocalBuffers[b]->getVertices(); |
1389 | 1389 | ||
1390 | for (s32 i=0; i<idxCnt; i+=3) | 1390 | for (s32 i=0; i<idxCnt; i+=3) |
1391 | { | 1391 | { |
1392 | calculateTangents( | 1392 | calculateTangents( |
1393 | v[idx[i+0]].Normal, | 1393 | v[idx[i+0]].Normal, |
1394 | v[idx[i+0]].Tangent, | 1394 | v[idx[i+0]].Tangent, |
1395 | v[idx[i+0]].Binormal, | 1395 | v[idx[i+0]].Binormal, |
1396 | v[idx[i+0]].Pos, | 1396 | v[idx[i+0]].Pos, |
1397 | v[idx[i+1]].Pos, | 1397 | v[idx[i+1]].Pos, |
1398 | v[idx[i+2]].Pos, | 1398 | v[idx[i+2]].Pos, |
1399 | v[idx[i+0]].TCoords, | 1399 | v[idx[i+0]].TCoords, |
1400 | v[idx[i+1]].TCoords, | 1400 | v[idx[i+1]].TCoords, |
1401 | v[idx[i+2]].TCoords); | 1401 | v[idx[i+2]].TCoords); |
1402 | 1402 | ||
1403 | calculateTangents( | 1403 | calculateTangents( |
1404 | v[idx[i+1]].Normal, | 1404 | v[idx[i+1]].Normal, |
1405 | v[idx[i+1]].Tangent, | 1405 | v[idx[i+1]].Tangent, |
1406 | v[idx[i+1]].Binormal, | 1406 | v[idx[i+1]].Binormal, |
1407 | v[idx[i+1]].Pos, | 1407 | v[idx[i+1]].Pos, |
1408 | v[idx[i+2]].Pos, | 1408 | v[idx[i+2]].Pos, |
1409 | v[idx[i+0]].Pos, | 1409 | v[idx[i+0]].Pos, |
1410 | v[idx[i+1]].TCoords, | 1410 | v[idx[i+1]].TCoords, |
1411 | v[idx[i+2]].TCoords, | 1411 | v[idx[i+2]].TCoords, |
1412 | v[idx[i+0]].TCoords); | 1412 | v[idx[i+0]].TCoords); |
1413 | 1413 | ||
1414 | calculateTangents( | 1414 | calculateTangents( |
1415 | v[idx[i+2]].Normal, | 1415 | v[idx[i+2]].Normal, |
1416 | v[idx[i+2]].Tangent, | 1416 | v[idx[i+2]].Tangent, |
1417 | v[idx[i+2]].Binormal, | 1417 | v[idx[i+2]].Binormal, |
1418 | v[idx[i+2]].Pos, | 1418 | v[idx[i+2]].Pos, |
1419 | v[idx[i+0]].Pos, | 1419 | v[idx[i+0]].Pos, |
1420 | v[idx[i+1]].Pos, | 1420 | v[idx[i+1]].Pos, |
1421 | v[idx[i+2]].TCoords, | 1421 | v[idx[i+2]].TCoords, |
1422 | v[idx[i+0]].TCoords, | 1422 | v[idx[i+0]].TCoords, |
1423 | v[idx[i+1]].TCoords); | 1423 | v[idx[i+1]].TCoords); |
1424 | } | 1424 | } |
1425 | } | 1425 | } |
1426 | } | 1426 | } |
1427 | } | 1427 | } |
1428 | 1428 | ||
1429 | 1429 | ||
1430 | void CSkinnedMesh::calculateTangents( | 1430 | void CSkinnedMesh::calculateTangents( |
1431 | core::vector3df& normal, | 1431 | core::vector3df& normal, |
1432 | core::vector3df& tangent, | 1432 | core::vector3df& tangent, |
1433 | core::vector3df& binormal, | 1433 | core::vector3df& binormal, |
1434 | core::vector3df& vt1, core::vector3df& vt2, core::vector3df& vt3, // vertices | 1434 | core::vector3df& vt1, core::vector3df& vt2, core::vector3df& vt3, // vertices |
1435 | core::vector2df& tc1, core::vector2df& tc2, core::vector2df& tc3) // texture coords | 1435 | core::vector2df& tc1, core::vector2df& tc2, core::vector2df& tc3) // texture coords |
1436 | { | 1436 | { |
1437 | core::vector3df v1 = vt1 - vt2; | 1437 | core::vector3df v1 = vt1 - vt2; |
1438 | core::vector3df v2 = vt3 - vt1; | 1438 | core::vector3df v2 = vt3 - vt1; |
1439 | normal = v2.crossProduct(v1); | 1439 | normal = v2.crossProduct(v1); |
1440 | normal.normalize(); | 1440 | normal.normalize(); |
1441 | 1441 | ||
1442 | // binormal | 1442 | // binormal |
1443 | 1443 | ||
1444 | f32 deltaX1 = tc1.X - tc2.X; | 1444 | f32 deltaX1 = tc1.X - tc2.X; |
1445 | f32 deltaX2 = tc3.X - tc1.X; | 1445 | f32 deltaX2 = tc3.X - tc1.X; |
1446 | binormal = (v1 * deltaX2) - (v2 * deltaX1); | 1446 | binormal = (v1 * deltaX2) - (v2 * deltaX1); |
1447 | binormal.normalize(); | 1447 | binormal.normalize(); |
1448 | 1448 | ||
1449 | // tangent | 1449 | // tangent |
1450 | 1450 | ||
1451 | f32 deltaY1 = tc1.Y - tc2.Y; | 1451 | f32 deltaY1 = tc1.Y - tc2.Y; |
1452 | f32 deltaY2 = tc3.Y - tc1.Y; | 1452 | f32 deltaY2 = tc3.Y - tc1.Y; |
1453 | tangent = (v1 * deltaY2) - (v2 * deltaY1); | 1453 | tangent = (v1 * deltaY2) - (v2 * deltaY1); |
1454 | tangent.normalize(); | 1454 | tangent.normalize(); |
1455 | 1455 | ||
1456 | // adjust | 1456 | // adjust |
1457 | 1457 | ||
1458 | core::vector3df txb = tangent.crossProduct(binormal); | 1458 | core::vector3df txb = tangent.crossProduct(binormal); |
1459 | if (txb.dotProduct(normal) < 0.0f) | 1459 | if (txb.dotProduct(normal) < 0.0f) |
1460 | { | 1460 | { |
1461 | tangent *= -1.0f; | 1461 | tangent *= -1.0f; |
1462 | binormal *= -1.0f; | 1462 | binormal *= -1.0f; |
1463 | } | 1463 | } |
1464 | } | 1464 | } |
1465 | 1465 | ||
1466 | 1466 | ||
1467 | } // end namespace scene | 1467 | } // end namespace scene |
1468 | } // end namespace irr | 1468 | } // end namespace irr |
1469 | 1469 | ||
1470 | #endif // _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ | 1470 | #endif // _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ |
1471 | 1471 | ||