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Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h new file mode 100644 index 0000000..716478d --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CMY3DMeshFileLoader.h | |||
@@ -0,0 +1,131 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | // | ||
5 | // This file was originally written by ZDimitor. | ||
6 | // I (Nikolaus Gebhardt) did some few changes to this: | ||
7 | // - replaced logging calls to their os:: counterparts | ||
8 | // - removed some logging calls | ||
9 | // - removed setTexture path and replaced it with the directory of the mesh | ||
10 | // - added EAMT_MY3D file type | ||
11 | // - fixed a memory leak when decompressing RLE data. | ||
12 | // - cleaned multi character constant problems with gcc | ||
13 | // - removed octree child scene node generation because irrlicht is now able to draw | ||
14 | // scene nodes with transparent and sold materials in them at the same time. (see changes.txt) | ||
15 | // Thanks a lot to ZDimitor for his work on this and that he gave me | ||
16 | // his permission to add it into Irrlicht. | ||
17 | |||
18 | //-------------------------------------------------------------------------------- | ||
19 | // This tool created by ZDimitor everyone can use it as wants | ||
20 | //-------------------------------------------------------------------------------- | ||
21 | |||
22 | #ifndef __CMY3D_MESH_FILE_LOADER_H_INCLUDED__ | ||
23 | #define __CMY3D_MESH_FILE_LOADER_H_INCLUDED__ | ||
24 | |||
25 | |||
26 | #ifdef _MSC_VER | ||
27 | #if _MSC_VER > 1000 | ||
28 | #pragma once | ||
29 | #endif // _MSC_VER > 1000 | ||
30 | #endif | ||
31 | |||
32 | |||
33 | #include "IMeshLoader.h" | ||
34 | #include "SMesh.h" | ||
35 | #include "SMeshBufferLightMap.h" | ||
36 | #include "IFileSystem.h" | ||
37 | #include "IVideoDriver.h" | ||
38 | #include "irrString.h" | ||
39 | #include "ISceneManager.h" | ||
40 | |||
41 | namespace irr | ||
42 | { | ||
43 | namespace scene | ||
44 | { | ||
45 | |||
46 | // byte-align structures | ||
47 | #include "irrpack.h" | ||
48 | |||
49 | struct SMyColor | ||
50 | { SMyColor () {;} | ||
51 | SMyColor (s32 __R, s32 __G, s32 __B, s32 __A) | ||
52 | : R(__R), G(__G), B(__B), A(__A) {} | ||
53 | s32 R, G, B, A; | ||
54 | } PACK_STRUCT; | ||
55 | |||
56 | // material header | ||
57 | struct SMyMaterialHeader | ||
58 | { c8 Name[256]; // material name | ||
59 | u32 Index; | ||
60 | SMyColor AmbientColor; | ||
61 | SMyColor DiffuseColor; | ||
62 | SMyColor EmissiveColor; | ||
63 | SMyColor SpecularColor; | ||
64 | f32 Shininess; | ||
65 | f32 Transparency; | ||
66 | u32 TextureCount; // texture count | ||
67 | } PACK_STRUCT; | ||
68 | |||
69 | // Default alignment | ||
70 | #include "irrunpack.h" | ||
71 | |||
72 | class CMY3DMeshFileLoader : public IMeshLoader | ||
73 | { | ||
74 | public: | ||
75 | CMY3DMeshFileLoader(ISceneManager *scmgr, io::IFileSystem* fs); | ||
76 | virtual ~CMY3DMeshFileLoader(); | ||
77 | |||
78 | virtual bool isALoadableFileExtension(const io::path& filename) const; | ||
79 | |||
80 | virtual IAnimatedMesh* createMesh(io::IReadFile* file); | ||
81 | |||
82 | //! getting access to the nodes (with transparent material), creating | ||
83 | //! while loading .my3d file | ||
84 | const core::array<ISceneNode*>& getChildNodes() const; | ||
85 | |||
86 | private: | ||
87 | |||
88 | video::ITexture* readEmbeddedLightmap(io::IReadFile* file, char* namebuf); | ||
89 | |||
90 | scene::ISceneManager* SceneManager; | ||
91 | io::IFileSystem* FileSystem; | ||
92 | |||
93 | struct SMyMaterialEntry | ||
94 | { | ||
95 | SMyMaterialEntry () | ||
96 | : Texture1FileName("null"), Texture2FileName("null"), | ||
97 | Texture1(0), Texture2(0), MaterialType(video::EMT_SOLID) {} | ||
98 | |||
99 | SMyMaterialHeader Header; | ||
100 | core::stringc Texture1FileName; | ||
101 | core::stringc Texture2FileName; | ||
102 | video::ITexture *Texture1; | ||
103 | video::ITexture *Texture2; | ||
104 | video::E_MATERIAL_TYPE MaterialType; | ||
105 | }; | ||
106 | |||
107 | struct SMyMeshBufferEntry | ||
108 | { | ||
109 | SMyMeshBufferEntry() : MaterialIndex(-1), MeshBuffer(0) {} | ||
110 | SMyMeshBufferEntry(s32 mi, SMeshBufferLightMap* mb) | ||
111 | : MaterialIndex(mi), MeshBuffer(mb) {} | ||
112 | |||
113 | s32 MaterialIndex; | ||
114 | SMeshBufferLightMap* MeshBuffer; | ||
115 | }; | ||
116 | |||
117 | SMyMaterialEntry* getMaterialEntryByIndex (u32 matInd); | ||
118 | SMeshBufferLightMap* getMeshBufferByMaterialIndex(u32 matInd); | ||
119 | |||
120 | core::array<SMyMaterialEntry> MaterialEntry; | ||
121 | core::array<SMyMeshBufferEntry> MeshBufferEntry; | ||
122 | |||
123 | core::array<ISceneNode*> ChildNodes; | ||
124 | }; | ||
125 | |||
126 | |||
127 | } // end namespace scene | ||
128 | } // end namespace irr | ||
129 | |||
130 | |||
131 | #endif // __CMY3D_MESH_FILE_LOADER_H_INCLUDED__ | ||