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Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CGeometryCreator.h')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CGeometryCreator.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CGeometryCreator.h b/libraries/irrlicht-1.8/source/Irrlicht/CGeometryCreator.h new file mode 100644 index 0000000..326e11c --- /dev/null +++ b/libraries/irrlicht-1.8/source/Irrlicht/CGeometryCreator.h | |||
@@ -0,0 +1,65 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__ | ||
6 | #define __C_GEOMETRY_CREATOR_H_INCLUDED__ | ||
7 | |||
8 | #include "IGeometryCreator.h" | ||
9 | #include "SMeshBuffer.h" | ||
10 | |||
11 | namespace irr | ||
12 | { | ||
13 | |||
14 | namespace scene | ||
15 | { | ||
16 | |||
17 | //! class for creating geometry on the fly | ||
18 | class CGeometryCreator : public IGeometryCreator | ||
19 | { | ||
20 | void addToBuffer(const video::S3DVertex& v, SMeshBuffer* Buffer) const; | ||
21 | public: | ||
22 | IMesh* createCubeMesh(const core::vector3df& size) const; | ||
23 | |||
24 | IMesh* createHillPlaneMesh( | ||
25 | const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount, | ||
26 | video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills, | ||
27 | const core::dimension2d<f32>& textureRepeatCount) const; | ||
28 | |||
29 | IMesh* createTerrainMesh(video::IImage* texture, | ||
30 | video::IImage* heightmap, const core::dimension2d<f32>& stretchSize, | ||
31 | f32 maxHeight, video::IVideoDriver* driver, | ||
32 | const core::dimension2d<u32>& defaultVertexBlockSize, | ||
33 | bool debugBorders=false) const; | ||
34 | |||
35 | IMesh* createArrowMesh(const u32 tesselationCylinder, | ||
36 | const u32 tesselationCone, const f32 height, | ||
37 | const f32 cylinderHeight, const f32 width0, | ||
38 | const f32 width1, const video::SColor vtxColor0, | ||
39 | const video::SColor vtxColor1) const; | ||
40 | |||
41 | IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const; | ||
42 | |||
43 | IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation, | ||
44 | const video::SColor& color=0xffffffff, | ||
45 | bool closeTop=true, f32 oblique=0.f) const; | ||
46 | |||
47 | IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation, | ||
48 | const video::SColor& colorTop=0xffffffff, | ||
49 | const video::SColor& colorBottom=0xffffffff, | ||
50 | f32 oblique=0.f) const; | ||
51 | |||
52 | IMesh* createVolumeLightMesh( | ||
53 | const u32 subdivideU=32, const u32 subdivideV=32, | ||
54 | const video::SColor footColor=0xffffffff, | ||
55 | const video::SColor tailColor=0xffffffff, | ||
56 | const f32 lpDistance = 8.f, | ||
57 | const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const; | ||
58 | }; | ||
59 | |||
60 | |||
61 | } // end namespace scene | ||
62 | } // end namespace irr | ||
63 | |||
64 | #endif | ||
65 | |||