diff options
Diffstat (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp | 324 |
1 files changed, 162 insertions, 162 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp index ec52d25..0ba5e04 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp +++ b/libraries/irrlicht-1.8/source/Irrlicht/CDefaultSceneNodeAnimatorFactory.cpp | |||
@@ -1,162 +1,162 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #include "CDefaultSceneNodeAnimatorFactory.h" | 5 | #include "CDefaultSceneNodeAnimatorFactory.h" |
6 | #include "CSceneNodeAnimatorCameraFPS.h" | 6 | #include "CSceneNodeAnimatorCameraFPS.h" |
7 | #include "CSceneNodeAnimatorCameraMaya.h" | 7 | #include "CSceneNodeAnimatorCameraMaya.h" |
8 | #include "ICursorControl.h" | 8 | #include "ICursorControl.h" |
9 | #include "ISceneNodeAnimatorCollisionResponse.h" | 9 | #include "ISceneNodeAnimatorCollisionResponse.h" |
10 | #include "ISceneManager.h" | 10 | #include "ISceneManager.h" |
11 | 11 | ||
12 | namespace irr | 12 | namespace irr |
13 | { | 13 | { |
14 | namespace scene | 14 | namespace scene |
15 | { | 15 | { |
16 | 16 | ||
17 | //! Names for scene node types | 17 | //! Names for scene node types |
18 | const c8* const SceneNodeAnimatorTypeNames[] = | 18 | const c8* const SceneNodeAnimatorTypeNames[] = |
19 | { | 19 | { |
20 | "flyCircle", | 20 | "flyCircle", |
21 | "flyStraight", | 21 | "flyStraight", |
22 | "followSpline", | 22 | "followSpline", |
23 | "rotation", | 23 | "rotation", |
24 | "texture", | 24 | "texture", |
25 | "deletion", | 25 | "deletion", |
26 | "collisionResponse", | 26 | "collisionResponse", |
27 | "cameraFPS", | 27 | "cameraFPS", |
28 | "cameraMaya", | 28 | "cameraMaya", |
29 | 0 | 29 | 0 |
30 | }; | 30 | }; |
31 | 31 | ||
32 | 32 | ||
33 | CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs) | 33 | CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager* mgr, gui::ICursorControl* crs) |
34 | : Manager(mgr), CursorControl(crs) | 34 | : Manager(mgr), CursorControl(crs) |
35 | { | 35 | { |
36 | #ifdef _DEBUG | 36 | #ifdef _DEBUG |
37 | setDebugName("CDefaultSceneNodeAnimatorFactory"); | 37 | setDebugName("CDefaultSceneNodeAnimatorFactory"); |
38 | #endif | 38 | #endif |
39 | 39 | ||
40 | // don't grab the scene manager here to prevent cyclic references | 40 | // don't grab the scene manager here to prevent cyclic references |
41 | if (CursorControl) | 41 | if (CursorControl) |
42 | CursorControl->grab(); | 42 | CursorControl->grab(); |
43 | } | 43 | } |
44 | 44 | ||
45 | 45 | ||
46 | CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory() | 46 | CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory() |
47 | { | 47 | { |
48 | if (CursorControl) | 48 | if (CursorControl) |
49 | CursorControl->drop(); | 49 | CursorControl->drop(); |
50 | } | 50 | } |
51 | 51 | ||
52 | 52 | ||
53 | //! creates a scene node animator based on its type id | 53 | //! creates a scene node animator based on its type id |
54 | ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) | 54 | ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) |
55 | { | 55 | { |
56 | scene::ISceneNodeAnimator* anim = 0; | 56 | scene::ISceneNodeAnimator* anim = 0; |
57 | 57 | ||
58 | switch(type) | 58 | switch(type) |
59 | { | 59 | { |
60 | case ESNAT_FLY_CIRCLE: | 60 | case ESNAT_FLY_CIRCLE: |
61 | anim = Manager->createFlyCircleAnimator(core::vector3df(0,0,0), 10); | 61 | anim = Manager->createFlyCircleAnimator(core::vector3df(0,0,0), 10); |
62 | break; | 62 | break; |
63 | case ESNAT_FLY_STRAIGHT: | 63 | case ESNAT_FLY_STRAIGHT: |
64 | anim = Manager->createFlyStraightAnimator(core::vector3df(0,0,0), core::vector3df(100,100,100), 10000, true ); | 64 | anim = Manager->createFlyStraightAnimator(core::vector3df(0,0,0), core::vector3df(100,100,100), 10000, true ); |
65 | break; | 65 | break; |
66 | case ESNAT_FOLLOW_SPLINE: | 66 | case ESNAT_FOLLOW_SPLINE: |
67 | { | 67 | { |
68 | core::array<core::vector3df> points; | 68 | core::array<core::vector3df> points; |
69 | points.push_back(core::vector3df(0,0,0)); | 69 | points.push_back(core::vector3df(0,0,0)); |
70 | points.push_back(core::vector3df(10,5,10)); | 70 | points.push_back(core::vector3df(10,5,10)); |
71 | anim = Manager->createFollowSplineAnimator(0, points); | 71 | anim = Manager->createFollowSplineAnimator(0, points); |
72 | } | 72 | } |
73 | break; | 73 | break; |
74 | case ESNAT_ROTATION: | 74 | case ESNAT_ROTATION: |
75 | anim = Manager->createRotationAnimator(core::vector3df(0.3f,0,0)); | 75 | anim = Manager->createRotationAnimator(core::vector3df(0.3f,0,0)); |
76 | break; | 76 | break; |
77 | case ESNAT_TEXTURE: | 77 | case ESNAT_TEXTURE: |
78 | { | 78 | { |
79 | core::array<video::ITexture*> textures; | 79 | core::array<video::ITexture*> textures; |
80 | anim = Manager->createTextureAnimator(textures, 250); | 80 | anim = Manager->createTextureAnimator(textures, 250); |
81 | } | 81 | } |
82 | break; | 82 | break; |
83 | case ESNAT_DELETION: | 83 | case ESNAT_DELETION: |
84 | anim = Manager->createDeleteAnimator(5000); | 84 | anim = Manager->createDeleteAnimator(5000); |
85 | break; | 85 | break; |
86 | case ESNAT_COLLISION_RESPONSE: | 86 | case ESNAT_COLLISION_RESPONSE: |
87 | anim = Manager->createCollisionResponseAnimator(0, target); | 87 | anim = Manager->createCollisionResponseAnimator(0, target); |
88 | break; | 88 | break; |
89 | case ESNAT_CAMERA_FPS: | 89 | case ESNAT_CAMERA_FPS: |
90 | anim = new CSceneNodeAnimatorCameraFPS(CursorControl); | 90 | anim = new CSceneNodeAnimatorCameraFPS(CursorControl); |
91 | break; | 91 | break; |
92 | case ESNAT_CAMERA_MAYA: | 92 | case ESNAT_CAMERA_MAYA: |
93 | anim = new CSceneNodeAnimatorCameraMaya(CursorControl); | 93 | anim = new CSceneNodeAnimatorCameraMaya(CursorControl); |
94 | break; | 94 | break; |
95 | default: | 95 | default: |
96 | break; | 96 | break; |
97 | } | 97 | } |
98 | 98 | ||
99 | if (anim && target) | 99 | if (anim && target) |
100 | target->addAnimator(anim); | 100 | target->addAnimator(anim); |
101 | 101 | ||
102 | return anim; | 102 | return anim; |
103 | } | 103 | } |
104 | 104 | ||
105 | 105 | ||
106 | //! creates a scene node animator based on its type name | 106 | //! creates a scene node animator based on its type name |
107 | ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target) | 107 | ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(const c8* typeName, ISceneNode* target) |
108 | { | 108 | { |
109 | return createSceneNodeAnimator( getTypeFromName(typeName), target ); | 109 | return createSceneNodeAnimator( getTypeFromName(typeName), target ); |
110 | } | 110 | } |
111 | 111 | ||
112 | 112 | ||
113 | //! returns amount of scene node animator types this factory is able to create | 113 | //! returns amount of scene node animator types this factory is able to create |
114 | u32 CDefaultSceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount() const | 114 | u32 CDefaultSceneNodeAnimatorFactory::getCreatableSceneNodeAnimatorTypeCount() const |
115 | { | 115 | { |
116 | return ESNAT_COUNT; | 116 | return ESNAT_COUNT; |
117 | } | 117 | } |
118 | 118 | ||
119 | 119 | ||
120 | //! returns type of a createable scene node animator type | 120 | //! returns type of a createable scene node animator type |
121 | ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType(u32 idx) const | 121 | ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorType(u32 idx) const |
122 | { | 122 | { |
123 | if (idx<ESNAT_COUNT) | 123 | if (idx<ESNAT_COUNT) |
124 | return (ESCENE_NODE_ANIMATOR_TYPE)idx; | 124 | return (ESCENE_NODE_ANIMATOR_TYPE)idx; |
125 | else | 125 | else |
126 | return ESNAT_UNKNOWN; | 126 | return ESNAT_UNKNOWN; |
127 | } | 127 | } |
128 | 128 | ||
129 | 129 | ||
130 | //! returns type name of a createable scene node animator type | 130 | //! returns type name of a createable scene node animator type |
131 | const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(u32 idx) const | 131 | const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(u32 idx) const |
132 | { | 132 | { |
133 | if (idx<ESNAT_COUNT) | 133 | if (idx<ESNAT_COUNT) |
134 | return SceneNodeAnimatorTypeNames[idx]; | 134 | return SceneNodeAnimatorTypeNames[idx]; |
135 | else | 135 | else |
136 | return 0; | 136 | return 0; |
137 | } | 137 | } |
138 | 138 | ||
139 | //! returns type name of a createable scene node animator type | 139 | //! returns type name of a createable scene node animator type |
140 | const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const | 140 | const c8* CDefaultSceneNodeAnimatorFactory::getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const |
141 | { | 141 | { |
142 | // for this factory: index == type | 142 | // for this factory: index == type |
143 | 143 | ||
144 | if (type<ESNAT_COUNT) | 144 | if (type<ESNAT_COUNT) |
145 | return SceneNodeAnimatorTypeNames[type]; | 145 | return SceneNodeAnimatorTypeNames[type]; |
146 | else | 146 | else |
147 | return 0; | 147 | return 0; |
148 | } | 148 | } |
149 | 149 | ||
150 | ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getTypeFromName(const c8* name) const | 150 | ESCENE_NODE_ANIMATOR_TYPE CDefaultSceneNodeAnimatorFactory::getTypeFromName(const c8* name) const |
151 | { | 151 | { |
152 | for ( u32 i=0; SceneNodeAnimatorTypeNames[i]; ++i) | 152 | for ( u32 i=0; SceneNodeAnimatorTypeNames[i]; ++i) |
153 | if (!strcmp(name, SceneNodeAnimatorTypeNames[i]) ) | 153 | if (!strcmp(name, SceneNodeAnimatorTypeNames[i]) ) |
154 | return (ESCENE_NODE_ANIMATOR_TYPE)i; | 154 | return (ESCENE_NODE_ANIMATOR_TYPE)i; |
155 | 155 | ||
156 | return ESNAT_UNKNOWN; | 156 | return ESNAT_UNKNOWN; |
157 | } | 157 | } |
158 | 158 | ||
159 | 159 | ||
160 | } // end namespace scene | 160 | } // end namespace scene |
161 | } // end namespace irr | 161 | } // end namespace irr |
162 | 162 | ||