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-rw-r--r--libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h76
1 files changed, 38 insertions, 38 deletions
diff --git a/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h b/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h
index 82c2ad3..40781a9 100644
--- a/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h
+++ b/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h
@@ -1,38 +1,38 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ 5#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
6#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ 6#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
7 7
8#include "ISceneNode.h" 8#include "ISceneNode.h"
9 9
10namespace irr 10namespace irr
11{ 11{
12namespace scene 12namespace scene
13{ 13{
14 class IMesh; 14 class IMesh;
15 15
16 //! Scene node for rendering a shadow volume into a stencil buffer. 16 //! Scene node for rendering a shadow volume into a stencil buffer.
17 class IShadowVolumeSceneNode : public ISceneNode 17 class IShadowVolumeSceneNode : public ISceneNode
18 { 18 {
19 public: 19 public:
20 20
21 //! constructor 21 //! constructor
22 IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) 22 IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
23 : ISceneNode(parent, mgr, id) {} 23 : ISceneNode(parent, mgr, id) {}
24 24
25 //! Sets the mesh from which the shadow volume should be generated. 25 //! Sets the mesh from which the shadow volume should be generated.
26 /** To optimize shadow rendering, use a simpler mesh for shadows. 26 /** To optimize shadow rendering, use a simpler mesh for shadows.
27 */ 27 */
28 virtual void setShadowMesh(const IMesh* mesh) = 0; 28 virtual void setShadowMesh(const IMesh* mesh) = 0;
29 29
30 //! Updates the shadow volumes for current light positions. 30 //! Updates the shadow volumes for current light positions.
31 virtual void updateShadowVolumes() = 0; 31 virtual void updateShadowVolumes() = 0;
32 }; 32 };
33 33
34} // end namespace scene 34} // end namespace scene
35} // end namespace irr 35} // end namespace irr
36 36
37#endif 37#endif
38 38