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-rw-r--r--libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h108
1 files changed, 54 insertions, 54 deletions
diff --git a/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h b/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h
index 9be329d..b64d1d6 100644
--- a/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h
+++ b/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h
@@ -1,54 +1,54 @@
1// Copyright (C) 2002-2012 Nikolaus Gebhardt 1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine". 2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h 3// For conditions of distribution and use, see copyright notice in irrlicht.h
4 4
5#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ 5#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
6#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ 6#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
7 7
8#include "IParticleEmitter.h" 8#include "IParticleEmitter.h"
9#include "IAnimatedMeshSceneNode.h" 9#include "IAnimatedMeshSceneNode.h"
10 10
11namespace irr 11namespace irr
12{ 12{
13namespace scene 13namespace scene
14{ 14{
15 15
16//! A particle emitter which emits particles from mesh vertices. 16//! A particle emitter which emits particles from mesh vertices.
17class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter 17class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter
18{ 18{
19public: 19public:
20 20
21 //! Set Mesh to emit particles from 21 //! Set Mesh to emit particles from
22 virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0; 22 virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0;
23 23
24 //! Set whether to use vertex normal for direction, or direction specified 24 //! Set whether to use vertex normal for direction, or direction specified
25 virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; 25 virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0;
26 26
27 //! Set the amount that the normal is divided by for getting a particles direction 27 //! Set the amount that the normal is divided by for getting a particles direction
28 virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; 28 virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0;
29 29
30 //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices 30 //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices
31 virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; 31 virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0;
32 32
33 //! Get mesh we're emitting particles from 33 //! Get mesh we're emitting particles from
34 virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0; 34 virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0;
35 35
36 //! Get whether to use vertex normal for direction, or direction specified 36 //! Get whether to use vertex normal for direction, or direction specified
37 virtual bool isUsingNormalDirection() const = 0; 37 virtual bool isUsingNormalDirection() const = 0;
38 38
39 //! Get the amount that the normal is divided by for getting a particles direction 39 //! Get the amount that the normal is divided by for getting a particles direction
40 virtual f32 getNormalDirectionModifier() const = 0; 40 virtual f32 getNormalDirectionModifier() const = 0;
41 41
42 //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices 42 //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices
43 virtual bool getEveryMeshVertex() const = 0; 43 virtual bool getEveryMeshVertex() const = 0;
44 44
45 //! Get emitter type 45 //! Get emitter type
46 virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; } 46 virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; }
47}; 47};
48 48
49} // end namespace scene 49} // end namespace scene
50} // end namespace irr 50} // end namespace irr
51 51
52 52
53#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ 53#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__
54 54