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90 | <div class="contents"> | ||
91 | <a href="_s_mesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> | ||
92 | <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> | ||
93 | <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> | ||
94 | <a name="l00004"></a>00004 | ||
95 | <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __S_MESH_H_INCLUDED__</span> | ||
96 | <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __S_MESH_H_INCLUDED__</span> | ||
97 | <a name="l00007"></a>00007 <span class="preprocessor"></span> | ||
98 | <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_mesh_8h.html">IMesh.h</a>"</span> | ||
99 | <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_mesh_buffer_8h.html">IMeshBuffer.h</a>"</span> | ||
100 | <a name="l00010"></a>00010 <span class="preprocessor">#include "<a class="code" href="aabbox3d_8h.html">aabbox3d.h</a>"</span> | ||
101 | <a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="irr_array_8h.html">irrArray.h</a>"</span> | ||
102 | <a name="l00012"></a>00012 | ||
103 | <a name="l00013"></a>00013 <span class="keyword">namespace </span>irr | ||
104 | <a name="l00014"></a>00014 { | ||
105 | <a name="l00015"></a>00015 <span class="keyword">namespace </span>scene | ||
106 | <a name="l00016"></a>00016 { | ||
107 | <a name="l00018"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html">00018</a> <span class="keyword">struct </span><a class="code" href="structirr_1_1scene_1_1_s_mesh.html" title="Simple implementation of the IMesh interface.">SMesh</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a> | ||
108 | <a name="l00019"></a>00019 { | ||
109 | <a name="l00021"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#aab06c74fc6a28e791e09b9f91f9ded89">00021</a> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#aab06c74fc6a28e791e09b9f91f9ded89" title="constructor">SMesh</a>() | ||
110 | <a name="l00022"></a>00022 { | ||
111 | <a name="l00023"></a>00023 <span class="preprocessor"> #ifdef _DEBUG</span> | ||
112 | <a name="l00024"></a>00024 <span class="preprocessor"></span> <a class="code" href="classirr_1_1_i_reference_counted.html#a704c5042d399fe8cd3bdd65a0559002a" title="Sets the debug name of the object.">setDebugName</a>(<span class="stringliteral">"SMesh"</span>); | ||
113 | <a name="l00025"></a>00025 <span class="preprocessor"> #endif</span> | ||
114 | <a name="l00026"></a>00026 <span class="preprocessor"></span> } | ||
115 | <a name="l00027"></a>00027 | ||
116 | <a name="l00029"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#aafb289351ba15b01c139159f028928e6">00029</a> <span class="keyword">virtual</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#aafb289351ba15b01c139159f028928e6" title="destructor">~SMesh</a>() | ||
117 | <a name="l00030"></a>00030 { | ||
118 | <a name="l00031"></a>00031 <span class="comment">// drop buffers</span> | ||
119 | <a name="l00032"></a>00032 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i) | ||
120 | <a name="l00033"></a>00033 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]-><a class="code" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); | ||
121 | <a name="l00034"></a>00034 } | ||
122 | <a name="l00035"></a>00035 | ||
123 | <a name="l00037"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a9a59598f69840164cc06a2059ff4de68">00037</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a9a59598f69840164cc06a2059ff4de68" title="clean mesh">clear</a>() | ||
124 | <a name="l00038"></a>00038 { | ||
125 | <a name="l00039"></a>00039 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i) | ||
126 | <a name="l00040"></a>00040 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]-><a class="code" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>(); | ||
127 | <a name="l00041"></a>00041 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#a236e08ca44ddf3c2b47b726f90db8d39" title="Clears the array and deletes all allocated memory.">clear</a>(); | ||
128 | <a name="l00042"></a>00042 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#afc718e96ed11aa71a30311d32bfc885a" title="Resets the bounding box to a one-point box.">reset</a> ( 0.f, 0.f, 0.f ); | ||
129 | <a name="l00043"></a>00043 } | ||
130 | <a name="l00044"></a>00044 | ||
131 | <a name="l00045"></a>00045 | ||
132 | <a name="l00047"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ab20af5f5abef96554caad912b0e12388">00047</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ab20af5f5abef96554caad912b0e12388" title="returns amount of mesh buffers.">getMeshBufferCount</a>()<span class="keyword"> const</span> | ||
133 | <a name="l00048"></a>00048 <span class="keyword"> </span>{ | ||
134 | <a name="l00049"></a>00049 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); | ||
135 | <a name="l00050"></a>00050 } | ||
136 | <a name="l00051"></a>00051 | ||
137 | <a name="l00053"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#aa09a0337548c05cf18ba5d0f074683ec">00053</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#aa09a0337548c05cf18ba5d0f074683ec" title="returns pointer to a mesh buffer">getMeshBuffer</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> nr)<span class="keyword"> const</span> | ||
138 | <a name="l00054"></a>00054 <span class="keyword"> </span>{ | ||
139 | <a name="l00055"></a>00055 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[nr]; | ||
140 | <a name="l00056"></a>00056 } | ||
141 | <a name="l00057"></a>00057 | ||
142 | <a name="l00059"></a>00059 | ||
143 | <a name="l00060"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#aac4d15c3ad968d2963b298ce70cc84a3">00060</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#aa09a0337548c05cf18ba5d0f074683ec" title="returns pointer to a mesh buffer">getMeshBuffer</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1video_1_1_s_material.html" title="Struct for holding parameters for a material renderer.">video::SMaterial</a> & material)<span class="keyword"> const</span> | ||
144 | <a name="l00061"></a>00061 <span class="keyword"> </span>{ | ||
145 | <a name="l00062"></a>00062 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> i = (<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a>)<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>()-1; i >= 0; --i) | ||
146 | <a name="l00063"></a>00063 { | ||
147 | <a name="l00064"></a>00064 <span class="keywordflow">if</span> ( material == <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]->getMaterial()) | ||
148 | <a name="l00065"></a>00065 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]; | ||
149 | <a name="l00066"></a>00066 } | ||
150 | <a name="l00067"></a>00067 | ||
151 | <a name="l00068"></a>00068 <span class="keywordflow">return</span> 0; | ||
152 | <a name="l00069"></a>00069 } | ||
153 | <a name="l00070"></a>00070 | ||
154 | <a name="l00072"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a2161ec060656217d3891cbbe625a2839">00072</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a>& <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a2161ec060656217d3891cbbe625a2839" title="returns an axis aligned bounding box">getBoundingBox</a>()<span class="keyword"> const</span> | ||
155 | <a name="l00073"></a>00073 <span class="keyword"> </span>{ | ||
156 | <a name="l00074"></a>00074 <span class="keywordflow">return</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>; | ||
157 | <a name="l00075"></a>00075 } | ||
158 | <a name="l00076"></a>00076 | ||
159 | <a name="l00078"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a636e4df4054b2ed2911808cfb6df5cb3">00078</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a636e4df4054b2ed2911808cfb6df5cb3" title="set user axis aligned bounding box">setBoundingBox</a>( <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3df</a>& box) | ||
160 | <a name="l00079"></a>00079 { | ||
161 | <a name="l00080"></a>00080 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a> = box; | ||
162 | <a name="l00081"></a>00081 } | ||
163 | <a name="l00082"></a>00082 | ||
164 | <a name="l00084"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a7a16bc83094ab242ae779baf817dc7f9">00084</a> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a7a16bc83094ab242ae779baf817dc7f9" title="recalculates the bounding box">recalculateBoundingBox</a>() | ||
165 | <a name="l00085"></a>00085 { | ||
166 | <a name="l00086"></a>00086 <span class="keywordflow">if</span> (<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>()) | ||
167 | <a name="l00087"></a>00087 { | ||
168 | <a name="l00088"></a>00088 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a> = <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[0]->getBoundingBox(); | ||
169 | <a name="l00089"></a>00089 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=1; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i) | ||
170 | <a name="l00090"></a>00090 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#a7ccc210a3fb0ce82765d28f2047942c5" title="Adds another bounding box.">addInternalBox</a>(<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]->getBoundingBox()); | ||
171 | <a name="l00091"></a>00091 } | ||
172 | <a name="l00092"></a>00092 <span class="keywordflow">else</span> | ||
173 | <a name="l00093"></a>00093 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>.<a class="code" href="classirr_1_1core_1_1aabbox3d.html#afc718e96ed11aa71a30311d32bfc885a" title="Resets the bounding box to a one-point box.">reset</a>(0.0f, 0.0f, 0.0f); | ||
174 | <a name="l00094"></a>00094 } | ||
175 | <a name="l00095"></a>00095 | ||
176 | <a name="l00097"></a>00097 | ||
177 | <a name="l00098"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a890e7506262b2ebaf45ff95c681452bd">00098</a> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a890e7506262b2ebaf45ff95c681452bd" title="adds a MeshBuffer">addMeshBuffer</a>(<a class="code" href="classirr_1_1scene_1_1_i_mesh_buffer.html" title="Struct for holding a mesh with a single material.">IMeshBuffer</a>* buf) | ||
178 | <a name="l00099"></a>00099 { | ||
179 | <a name="l00100"></a>00100 <span class="keywordflow">if</span> (buf) | ||
180 | <a name="l00101"></a>00101 { | ||
181 | <a name="l00102"></a>00102 buf-><a class="code" href="classirr_1_1_i_reference_counted.html#a2b7a035532e5f409ca9482dab79185f4" title="Grabs the object. Increments the reference counter by one.">grab</a>(); | ||
182 | <a name="l00103"></a>00103 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#ad2c9dff8592b95c25c59f5383fc633fe" title="Adds an element at back of array.">push_back</a>(buf); | ||
183 | <a name="l00104"></a>00104 } | ||
184 | <a name="l00105"></a>00105 } | ||
185 | <a name="l00106"></a>00106 | ||
186 | <a name="l00108"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a0ca30440aef6ca66dfc177b2a0e41e52">00108</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a0ca30440aef6ca66dfc177b2a0e41e52" title="sets a flag of all contained materials to a new value">setMaterialFlag</a>(<a class="code" href="namespaceirr_1_1video.html#a8a3bc00ae8137535b9fbc5f40add70d3" title="Material flags.">video::E_MATERIAL_FLAG</a> flag, <span class="keywordtype">bool</span> newvalue) | ||
187 | <a name="l00109"></a>00109 { | ||
188 | <a name="l00110"></a>00110 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i) | ||
189 | <a name="l00111"></a>00111 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]->getMaterial().setFlag(flag, newvalue); | ||
190 | <a name="l00112"></a>00112 } | ||
191 | <a name="l00113"></a>00113 | ||
192 | <a name="l00115"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a79839b08062bfcd283e441056bf846e6">00115</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a79839b08062bfcd283e441056bf846e6" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>( <a class="code" href="namespaceirr_1_1scene.html#ac7d8ee8d77da75f2580bb9bb17231c27">E_HARDWARE_MAPPING</a> newMappingHint, <a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> buffer=<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a> ) | ||
193 | <a name="l00116"></a>00116 { | ||
194 | <a name="l00117"></a>00117 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i) | ||
195 | <a name="l00118"></a>00118 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]-><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a79839b08062bfcd283e441056bf846e6" title="set the hardware mapping hint, for driver">setHardwareMappingHint</a>(newMappingHint, buffer); | ||
196 | <a name="l00119"></a>00119 } | ||
197 | <a name="l00120"></a>00120 | ||
198 | <a name="l00122"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a3ffa0e6294be831ca5be6e6ff9829ca9">00122</a> <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a3ffa0e6294be831ca5be6e6ff9829ca9" title="flags the meshbuffer as changed, reloads hardware buffers">setDirty</a>(<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8c">E_BUFFER_TYPE</a> buffer=<a class="code" href="namespaceirr_1_1scene.html#a8f59a89ffef0ad8e5b2c2cb874a93e8ca833624730c30cffccc121fe31aa0832c" title="Change both vertex and index mapping to the same value.">EBT_VERTEX_AND_INDEX</a>) | ||
199 | <a name="l00123"></a>00123 { | ||
200 | <a name="l00124"></a>00124 <span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> i=0; i<<a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>.<a class="code" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8" title="Get number of occupied elements of the array.">size</a>(); ++i) | ||
201 | <a name="l00125"></a>00125 <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>[i]-><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#a3ffa0e6294be831ca5be6e6ff9829ca9" title="flags the meshbuffer as changed, reloads hardware buffers">setDirty</a>(buffer); | ||
202 | <a name="l00126"></a>00126 } | ||
203 | <a name="l00127"></a>00127 | ||
204 | <a name="l00129"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c">00129</a> <a class="code" href="classirr_1_1core_1_1array.html">core::array<IMeshBuffer*></a> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ad7b37c4de22b8ab520e310c01cea637c" title="The meshbuffers of this mesh.">MeshBuffers</a>; | ||
205 | <a name="l00130"></a>00130 | ||
206 | <a name="l00132"></a><a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac984f3a50af351326e81474aef667c7c">00132</a> <a class="code" href="classirr_1_1core_1_1aabbox3d.html">core::aabbox3d<f32></a> <a class="code" href="structirr_1_1scene_1_1_s_mesh.html#ac984f3a50af351326e81474aef667c7c" title="The bounding box of this mesh.">BoundingBox</a>; | ||
207 | <a name="l00133"></a>00133 }; | ||
208 | <a name="l00134"></a>00134 | ||
209 | <a name="l00135"></a>00135 | ||
210 | <a name="l00136"></a>00136 } <span class="comment">// end namespace scene</span> | ||
211 | <a name="l00137"></a>00137 } <span class="comment">// end namespace irr</span> | ||
212 | <a name="l00138"></a>00138 | ||
213 | <a name="l00139"></a>00139 <span class="preprocessor">#endif</span> | ||
214 | <a name="l00140"></a>00140 <span class="preprocessor"></span> | ||
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