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Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h18
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd18
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h18
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd18
4 files changed, 44 insertions, 28 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h
index de9acf8..87f4095 100644
--- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h
+++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.h
@@ -10,11 +10,15 @@
10"varying vec2 tex_c, tex_c2, tex_c3;\n" 10"varying vec2 tex_c, tex_c2, tex_c3;\n"
11"void main()\n" 11"void main()\n"
12"{\n" 12"{\n"
13" const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,\n" 13" float r, g, b, y, u, v;\n"
14" 0.00000, -0.34410, 1.77200, 0.00000,\n" 14" y = texture2D(tex, tex_c.xy).r;\n"
15" 1.40200, -0.71410, 0.00000, 0.00000,\n" 15" u = texture2D(texu, tex_c2.xy).r;\n"
16" -0.77380, 0.45630, -0.95880, 1.00000);\n" 16" v = texture2D(texv, tex_c3.xy).r;\n"
17" gl_FragColor = (yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,\n" 17" y = (y - 0.0625) * 1.164;\n"
18" texture2D(texu, tex_c2.xy).r,\n" 18" u = u - 0.5;\n"
19" texture2D(texv, tex_c3.xy).r, 1.0)) * col;\n" 19" v = v - 0.5;\n"
20" r = y + (1.402 * v);\n"
21" g = y - (0.34414 * u) - (0.71414 * v);\n"
22" b = y + (1.772 * u);\n"
23" gl_FragColor = vec4(r, g, b, 1.0) * col;\n"
20"}\n" 24"}\n"
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd b/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd
index 8e55d14..367fb55 100644
--- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd
+++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_frag.shd
@@ -10,11 +10,15 @@ varying vec4 col;
10varying vec2 tex_c, tex_c2, tex_c3; 10varying vec2 tex_c, tex_c2, tex_c3;
11void main() 11void main()
12{ 12{
13 const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000, 13 float r, g, b, y, u, v;
14 0.00000, -0.34410, 1.77200, 0.00000, 14 y = texture2D(tex, tex_c.xy).r;
15 1.40200, -0.71410, 0.00000, 0.00000, 15 u = texture2D(texu, tex_c2.xy).r;
16 -0.77380, 0.45630, -0.95880, 1.00000); 16 v = texture2D(texv, tex_c3.xy).r;
17 gl_FragColor = (yuv2rgb * vec4(texture2D(tex, tex_c.xy).r, 17 y = (y - 0.0625) * 1.164;
18 texture2D(texu, tex_c2.xy).r, 18 u = u - 0.5;
19 texture2D(texv, tex_c3.xy).r, 1.0)) * col; 19 v = v - 0.5;
20 r = y + (1.402 * v);
21 g = y - (0.34414 * u) - (0.71414 * v);
22 b = y + (1.772 * u);
23 gl_FragColor = vec4(r, g, b, 1.0) * col;
20} 24}
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
index ee5855c..0df4b97 100644
--- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
+++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.h
@@ -9,11 +9,15 @@
9"varying vec2 tex_c, tex_c2, tex_c3;\n" 9"varying vec2 tex_c, tex_c2, tex_c3;\n"
10"void main()\n" 10"void main()\n"
11"{\n" 11"{\n"
12" const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,\n" 12" float r, g, b, y, u, v;\n"
13" 0.00000, -0.34410, 1.77200, 0.00000,\n" 13" y = texture2D(tex, tex_c.xy).r;\n"
14" 1.40200, -0.71410, 0.00000, 0.00000,\n" 14" u = texture2D(texu, tex_c2.xy).r;\n"
15" -0.77380, 0.45630, -0.95880, 1.00000);\n" 15" v = texture2D(texv, tex_c3.xy).r;\n"
16" gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,\n" 16" y = (y - 0.0625) * 1.164;\n"
17" texture2D(texu, tex_c2.xy).r,\n" 17" u = u - 0.5;\n"
18" texture2D(texv, tex_c3.xy).r, 1.0);\n" 18" v = v - 0.5;\n"
19" r = y + (1.402 * v);\n"
20" g = y - (0.34414 * u) - (0.71414 * v);\n"
21" b = y + (1.772 * u);\n"
22" gl_FragColor = vec4(r, g, b, 1.0);\n"
19"}\n" 23"}\n"
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd
index 3ec4311..ce24622 100644
--- a/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd
+++ b/libraries/evas/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd
@@ -9,11 +9,15 @@ uniform sampler2D tex, texu, texv;
9varying vec2 tex_c, tex_c2, tex_c3; 9varying vec2 tex_c, tex_c2, tex_c3;
10void main() 10void main()
11{ 11{
12 const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000, 12 float r, g, b, y, u, v;
13 0.00000, -0.34410, 1.77200, 0.00000, 13 y = texture2D(tex, tex_c.xy).r;
14 1.40200, -0.71410, 0.00000, 0.00000, 14 u = texture2D(texu, tex_c2.xy).r;
15 -0.77380, 0.45630, -0.95880, 1.00000); 15 v = texture2D(texv, tex_c3.xy).r;
16 gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r, 16 y = (y - 0.0625) * 1.164;
17 texture2D(texu, tex_c2.xy).r, 17 u = u - 0.5;
18 texture2D(texv, tex_c3.xy).r, 1.0); 18 v = v - 0.5;
19 r = y + (1.402 * v);
20 g = y - (0.34414 * u) - (0.71414 * v);
21 b = y + (1.772 * u);
22 gl_FragColor = vec4(r, g, b, 1.0);
19} 23}