diff options
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd')
-rw-r--r-- | libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd new file mode 100644 index 0000000..a9134df --- /dev/null +++ b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd | |||
@@ -0,0 +1,24 @@ | |||
1 | #ifdef GL_ES | ||
2 | #ifdef GL_FRAGMENT_PRECISION_HIGH | ||
3 | precision highp float; | ||
4 | #else | ||
5 | precision mediump float; | ||
6 | #endif | ||
7 | #endif | ||
8 | uniform sampler2D tex; | ||
9 | uniform sampler1D gaussian; | ||
10 | varying vec4 col; | ||
11 | varying vec2 tex_c; | ||
12 | varying weight; | ||
13 | uniform radius; | ||
14 | void main() | ||
15 | { | ||
16 | int i; | ||
17 | vec4 fc = vec4(0,0,0,0); | ||
18 | |||
19 | for (i = 0 ; i < radius ; i ++){ | ||
20 | fc += texture2D(tex, tex_c.xy).rgba * | ||
21 | texture1D(gaussian,i/radius).aaaa; | ||
22 | } | ||
23 | gl_FragColor = fc / 4; | ||
24 | } | ||