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authorDavid Walter Seikel2012-01-04 18:41:13 +1000
committerDavid Walter Seikel2012-01-04 18:41:13 +1000
commitdd7595a3475407a7fa96a97393bae8c5220e8762 (patch)
treee341e911d7eb911a51684a7412ef7f7c7605d28e /libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd
parentAdd the skeleton. (diff)
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Add the base Enlightenment Foundation Libraries - eina, eet, evas, ecore, embryo, and edje.
Note that embryo wont be used, but I'm not sure yet if you can build edje without it.
Diffstat (limited to 'libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd')
-rw-r--r--libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd24
1 files changed, 24 insertions, 0 deletions
diff --git a/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd
new file mode 100644
index 0000000..a9134df
--- /dev/null
+++ b/libraries/evas/src/modules/engines/gl_common/shader/filter_blur_nomul.shd
@@ -0,0 +1,24 @@
1#ifdef GL_ES
2#ifdef GL_FRAGMENT_PRECISION_HIGH
3precision highp float;
4#else
5precision mediump float;
6#endif
7#endif
8uniform sampler2D tex;
9uniform sampler1D gaussian;
10varying vec4 col;
11varying vec2 tex_c;
12varying weight;
13uniform radius;
14void main()
15{
16 int i;
17 vec4 fc = vec4(0,0,0,0);
18
19 for (i = 0 ; i < radius ; i ++){
20 fc += texture2D(tex, tex_c.xy).rgba *
21 texture1D(gaussian,i/radius).aaaa;
22 }
23 gl_FragColor = fc / 4;
24}