aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/libraries/edje/data/include/edje.inc
diff options
context:
space:
mode:
Diffstat (limited to 'libraries/edje/data/include/edje.inc')
-rw-r--r--libraries/edje/data/include/edje.inc219
1 files changed, 219 insertions, 0 deletions
diff --git a/libraries/edje/data/include/edje.inc b/libraries/edje/data/include/edje.inc
new file mode 100644
index 0000000..dfa5416
--- /dev/null
+++ b/libraries/edje/data/include/edje.inc
@@ -0,0 +1,219 @@
1/* Edje exported calls */
2
3/************************************************/
4/* Basic data storage/retrieval (it's explicit) */
5/************************************************/
6/* Example:
7 *
8 * In the "global" script section of a group:
9 *
10 * script {
11 * public global_value1;
12 * public global_value2;
13 * public global_value3;
14 * }
15 *
16 * In the program script sections, OR in any global functions/routines:
17 * ( several examples of setting/getting values)
18 *
19 * set_int(global_value1, 7);
20 * set_float(global_value2, 42.0);
21 * set_str(global_value3, "I am a smelly fish!");
22 * new value1 = get_int(global_value1);
23 * new Float:value2 = get_float(global_value2);
24 * new value3[100]; get_str(global_value3, value3, 100);
25 * set_int(global_value1, value1);
26 * set_float(global_value2, value2);
27 * set_str(global_value3, value3);
28 */
29native get_int (id);
30native set_int (id, val);
31native Float:get_float (id);
32native set_float (id, Float:val);
33native get_strlen(id);
34native get_str (id, dst[], maxlen);
35native set_str (id, str[]);
36
37/********************/
38/* Edje list calls */
39/********************/
40native count (id);
41native remove (id, n);
42native append_int (id, v);
43native prepend_int(id, v);
44native insert_int (id, pos, v);
45native replace_int (id, pos, v);
46native fetch_int (id, pos);
47native append_str (id, str[]);
48native prepend_str(id, str[]);
49native insert_str (id, pos, str[]);
50native replace_str(id, pos, str[]);
51native fetch_str (id, pos, dst[], maxlen);
52native append_float (id, Float:v);
53native prepend_float(id, Float:v);
54native insert_float (id, pos, Float:v);
55native replace_float(id, pos, Float:v);
56native Float:fetch_float (id, pos);
57
58/********************/
59/* Edje timer calls */
60/********************/
61native timer (Float:in, fname[], val);
62native cancel_timer(id);
63
64/*******************/
65/* Edje anim calls */
66/*******************/
67native anim (Float:len, fname[], val);
68native cancel_anim(id);
69
70/***********************************************************/
71/* Edje utility calls for dealing with edjes/programs etc. */
72/***********************************************************/
73/* Example:
74 *
75 * emit("this_thing", "clicked");
76 * emit("state", "playing");
77 *
78 * set_state(PART:"logo", "glowing", 0.0);
79 * set_state(PART:"button", "default", 0.0);
80 *
81 * set_tween_state(PART:"button", 0.5, "default", 0.0, "clicked", 0.0);
82 *
83 * run_program(PROGRAM:"program_name");
84 */
85native emit (sig[], src[]);
86native get_part_id (part[]);
87native set_state (part_id, state[], Float:state_val);
88native get_state (part_id, dst[], maxlen, &Float:val);
89native set_tween_state (part_id, Float:tween, state1[], Float:state1_val, state2[], Float:state2_val);
90native run_program (program_id);
91native get_drag_dir (part_id);
92native get_drag (part_id, &Float:dx, &Float:dy);
93native set_drag (part_id, Float:dx, Float:dy);
94native get_drag_size (part_id, &Float:dx, &Float:dy);
95native set_drag_size (part_id, Float:dx, Float:dy);
96native get_drag_step (part_id, &Float:dx, &Float:dy);
97native set_drag_step (part_id, Float:dx, Float:dy);
98native get_drag_page (part_id, &Float:dx, &Float:dy);
99native set_drag_page (part_id, Float:dx, Float:dy);
100native set_text (part_id, str[]);
101native get_text (part_id, dst[], maxlen);
102native get_min_size (&w, &h);
103native get_max_size (&w, &h);
104native get_color_class (class[], &r, &g, &b, &a);
105native set_color_class (class[], r, g, b, a);
106native set_text_class (class[], font[], Float:size);
107native get_text_class (class[], font[], &Float:size);
108native get_geometry (part_id, &x, &y, &w, &h);
109native get_mouse (&x, &y);
110native get_mouse_buttons();
111native stop_program (program_id);
112native stop_programs_on (part_id);
113native set_min_size (Float:w, Float:h);
114native set_max_size (Float:w, Float:h);
115native part_swallow (part_id, GROUP:str[]);
116
117native external_param_get_int(id, param_name[]);
118native external_param_set_int(id, param_name[], value);
119native Float:external_param_get_float(id, param_name[]);
120native external_param_set_float(id, param_name[], Float:value);
121native external_param_get_strlen(id, param_name[]);
122native external_param_get_str(id, param_name[], value[], value_maxlen);
123native external_param_set_str(id, param_name[], value[]);
124native external_param_get_choice_len(id, param_name[]);
125native external_param_get_choice(id, param_name[], value[], value_maxlen);
126native external_param_set_choice(id, param_name[], value[]);
127native external_param_get_bool(id, param_name[]);
128native external_param_set_bool(id, param_name[], value);
129
130enum Msg_Type
131{
132 MSG_NONE = 0,
133 MSG_STRING = 2,
134 MSG_INT = 3,
135 MSG_FLOAT = 4,
136 MSG_STRING_SET = 5,
137 MSG_INT_SET = 6,
138 MSG_FLOAT_SET = 7,
139 MSG_STRING_INT = 8,
140 MSG_STRING_FLOAT = 9,
141 MSG_STRING_INT_SET = 10,
142 MSG_STRING_FLOAT_SET = 11
143};
144
145native send_message(Msg_Type:type, id, ...);
146
147/**********************/
148/* Custom state calls */
149/**********************/
150
151/* Example:
152 *
153 * Create the custom state for "my_part", based on the
154 * default description of the same part:
155 *
156 * custom_state(PART:"my_part", "default", 0.0);
157 *
158 * Later, use set_state_val() to change the properties of the custom
159 * state:
160 *
161 * set_state_val(PART:"my_part", STATE_ALIGNMENT, 0.5, 0.5);
162 *
163 * get_state_val() works the same way.
164 */
165
166native custom_state(part_id, state[], Float:state_val = 0.0);
167
168enum State_Param
169{
170 STATE_ALIGNMENT = 1,
171 STATE_MIN = 2,
172 STATE_MAX = 3,
173 STATE_STEP = 4,
174 STATE_ASPECT = 5,
175 STATE_ASPECT_PREF = 6,
176 STATE_COLOR = 7,
177 STATE_COLOR2 = 8,
178 STATE_COLOR3 = 9,
179 STATE_COLOR_CLASS = 10,
180 STATE_REL1 = 11,
181 STATE_REL1_TO = 12,
182 STATE_REL1_OFFSET = 13,
183 STATE_REL2 = 14,
184 STATE_REL2_TO = 15,
185 STATE_REL2_OFFSET = 16,
186 STATE_IMAGE = 17,
187 STATE_BORDER = 18,
188 STATE_FILL_SMOOTH = 19,
189 STATE_FILL_POS = 20,
190 STATE_FILL_SIZE = 21,
191 STATE_TEXT = 22,
192 STATE_TEXT_CLASS = 23,
193 STATE_TEXT_FONT = 24,
194 STATE_TEXT_STYLE = 25,
195 STATE_TEXT_SIZE = 26,
196 STATE_TEXT_FIT = 27,
197 STATE_TEXT_MIN = 28,
198 STATE_TEXT_MAX = 29,
199 STATE_TEXT_ALIGN = 30,
200 STATE_VISIBLE = 31,
201 STATE_MAP_ON = 32,
202 STATE_MAP_PERSP = 33,
203 STATE_MAP_LIGHT = 34,
204 STATE_MAP_ROT_CENTER = 35,
205 STATE_MAP_ROT_X = 36,
206 STATE_MAP_ROT_Y = 37,
207 STATE_MAP_ROT_Z = 38,
208 STATE_MAP_BACK_CULL = 39,
209 STATE_MAP_PERSP_ON = 40,
210 STATE_PERSP_ZPLANE = 41,
211 STATE_PERSP_FOCAL = 42
212};
213
214native set_state_val(part_id, State_Param:p, ...);
215native get_state_val(part_id, State_Param:p, ...);
216
217/* Multisense */
218native play_sample (sample_name[], Float:speed);
219native play_tone (tone_name[], Float:duration);