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-rw-r--r-- | docs/BVJ.html | 14 |
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diff --git a/docs/BVJ.html b/docs/BVJ.html index ab1499c..ce1a24e 100644 --- a/docs/BVJ.html +++ b/docs/BVJ.html | |||
@@ -3,6 +3,10 @@ | |||
3 | <head> | 3 | <head> |
4 | </head> | 4 | </head> |
5 | <body bgcolor="black" text="white" alink="red" link="blue" vlink="purple"> | 5 | <body bgcolor="black" text="white" alink="red" link="blue" vlink="purple"> |
6 | <p>BVJ is extensions to the BVH animation format used by SL technology. | ||
7 | It's in the ClientHamr section coz on the server side, they are just | ||
8 | dealt with as blobs to be sent to the viewers. This may change if we | ||
9 | implement animating link sets, and interaction with the sim physics.</p> | ||
6 | <h2> Syntax </h2> | 10 | <h2> Syntax </h2> |
7 | <p>This example BVH is 20 lines 505 characters, and defines a pointless animation on a trivial skeleton.</p> | 11 | <p>This example BVH is 20 lines 505 characters, and defines a pointless animation on a trivial skeleton.</p> |
8 | <pre> HIERARCHY | 12 | <pre> HIERARCHY |
@@ -157,5 +161,15 @@ | |||
157 | <p>Fang Said: See the very last paragraph of <a href="SledjHamr.html">SledjHamr</a>, the "random notes from my old Web 3.0 document " section at the bottom, to see one suggested method of moving your hand.</p> | 161 | <p>Fang Said: See the very last paragraph of <a href="SledjHamr.html">SledjHamr</a>, the "random notes from my old Web 3.0 document " section at the bottom, to see one suggested method of moving your hand.</p> |
158 | <p>Alice Replied: Looks cool, but requires Inverse Kinematics (if you mean the touch commands), or some puppeteer protocol that I know nothing about.</p> | 162 | <p>Alice Replied: Looks cool, but requires Inverse Kinematics (if you mean the touch commands), or some puppeteer protocol that I know nothing about.</p> |
159 | <p>What I imagine right now is <a href="InworldAnimationEditor.html">InworldAnimationEditor</a></p> | 163 | <p>What I imagine right now is <a href="InworldAnimationEditor.html">InworldAnimationEditor</a></p> |
164 | <h2>links</h2> | ||
165 | <p>Some useful links for actually writing animation code -</p> | ||
166 | <a href="https://en.wikipedia.org/wiki/Portal:Computer_graphics">Portal:Computer_graphics</a> | ||
167 | <a href="https://en.wikipedia.org/wiki/3D_computer_graphics">3D_computer_graphics</a> | ||
168 | <a href="https://en.wikipedia.org/wiki/Skeletal_animation">Skeletal_animation</a> | ||
169 | <a href="https://en.wikipedia.org/wiki/Morph_target_animation">Morph_target_animation</a> | ||
170 | <a href="https://en.wikipedia.org/wiki/Inverse_kinematics">Inverse_kinematics</a> | ||
171 | <p> </p> | ||
172 | <a href="http://bvhacker.com/">bvhacker.com</a> | ||
173 | <a href="http://www.character-studio.net/bvh_file_specification.htm">bvh_file_specification</a> | ||
160 | </body> | 174 | </body> |
161 | </html> | 175 | </html> |