diff options
-rw-r--r-- | lib/LSLGuiMess.lua | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/lib/LSLGuiMess.lua b/lib/LSLGuiMess.lua index ff6d2f8..bee02c1 100644 --- a/lib/LSLGuiMess.lua +++ b/lib/LSLGuiMess.lua | |||
@@ -49,8 +49,6 @@ llSetTouchText(string text) | |||
49 | x = 2 + (((3 - 1) % 3) * w) | 49 | x = 2 + (((3 - 1) % 3) * w) |
50 | y = 2 + (h * l) + (h * math.floor((buttCount + 1) / 3)) | 50 | y = 2 + (h * l) + (h * math.floor((buttCount + 1) / 3)) |
51 | -- TODO - LL's V3 has a block button to. Dunno how I'll deal with blocking stuff, think about that later. | 51 | -- TODO - LL's V3 has a block button to. Dunno how I'll deal with blocking stuff, think about that later. |
52 | -- TODO - Not sure of the point of an ignore button once I have close buttons in the window titles. | ||
53 | -- Though I guess if it's showing multiple dialogs, then you could ignore individual ones. | ||
54 | skang.thingasm{dialog, 'ignore', 'Ignore this dialog', types = 'widget', widget='"button", "ignore", ' .. x .. ', ' .. y .. ', ' .. w - 20 .. ', ' .. h} | 52 | skang.thingasm{dialog, 'ignore', 'Ignore this dialog', types = 'widget', widget='"button", "ignore", ' .. x .. ', ' .. y .. ', ' .. w - 20 .. ', ' .. h} |
55 | dialog.W['ignore'].action = 'dialogIgnore()' | 53 | dialog.W['ignore'].action = 'dialogIgnore()' |
56 | skang.thingasm{dialog, 'switch', 'Switch to next dialog', types = 'widget', widget='"button", ">", ' .. (x + w - 20) .. ', ' .. y .. ', ' .. 20 .. ', ' .. h} | 54 | skang.thingasm{dialog, 'switch', 'Switch to next dialog', types = 'widget', widget='"button", ">", ' .. (x + w - 20) .. ', ' .. y .. ', ' .. 20 .. ', ' .. h} |