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author | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
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committer | David Walter Seikel | 2016-03-28 22:28:34 +1000 |
commit | 7028cbe09c688437910a25623098762bf0fa592d (patch) | |
tree | 10b5af58277d9880380c2251f109325542c4e6eb /src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h | |
parent | Move lemon to the src/others directory. (diff) | |
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Move Irrlicht to src/others.
Diffstat (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h')
-rw-r--r-- | src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h new file mode 100644 index 0000000..a202328 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h | |||
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1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | ||
2 | // This file is part of the "Irrlicht Engine". | ||
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | ||
4 | |||
5 | #ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ | ||
6 | #define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ | ||
7 | |||
8 | #include "ISceneNode.h" | ||
9 | #include "irrArray.h" | ||
10 | #include "ISceneNodeAnimatorFinishing.h" | ||
11 | |||
12 | namespace irr | ||
13 | { | ||
14 | namespace scene | ||
15 | { | ||
16 | //! Scene node animator based free code Matthias Gall wrote and sent in. (Most of | ||
17 | //! this code is written by him, I only modified bits.) | ||
18 | class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimatorFinishing | ||
19 | { | ||
20 | public: | ||
21 | |||
22 | //! constructor | ||
23 | CSceneNodeAnimatorFollowSpline(u32 startTime, | ||
24 | const core::array< core::vector3df >& points, | ||
25 | f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false); | ||
26 | |||
27 | //! animates a scene node | ||
28 | virtual void animateNode(ISceneNode* node, u32 timeMs); | ||
29 | |||
30 | //! Writes attributes of the scene node animator. | ||
31 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; | ||
32 | |||
33 | //! Reads attributes of the scene node animator. | ||
34 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); | ||
35 | |||
36 | //! Returns type of the scene node animator | ||
37 | virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FOLLOW_SPLINE; } | ||
38 | |||
39 | //! Creates a clone of this animator. | ||
40 | /** Please note that you will have to drop | ||
41 | (IReferenceCounted::drop()) the returned pointer after calling | ||
42 | this. */ | ||
43 | virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); | ||
44 | |||
45 | protected: | ||
46 | |||
47 | //! clamps a the value idx to fit into range 0..size-1 | ||
48 | s32 clamp(s32 idx, s32 size); | ||
49 | |||
50 | core::array< core::vector3df > Points; | ||
51 | f32 Speed; | ||
52 | f32 Tightness; | ||
53 | u32 StartTime; | ||
54 | bool Loop; | ||
55 | bool PingPong; | ||
56 | }; | ||
57 | |||
58 | |||
59 | } // end namespace scene | ||
60 | } // end namespace irr | ||
61 | |||
62 | #endif | ||
63 | |||