From 7028cbe09c688437910a25623098762bf0fa592d Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 28 Mar 2016 22:28:34 +1000 Subject: Move Irrlicht to src/others. --- .../Irrlicht/CSceneNodeAnimatorFollowSpline.h | 63 ++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h (limited to 'src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h') diff --git a/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h new file mode 100644 index 0000000..a202328 --- /dev/null +++ b/src/others/irrlicht-1.8.1/source/Irrlicht/CSceneNodeAnimatorFollowSpline.h @@ -0,0 +1,63 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ +#define __C_SCENE_NODE_ANIMATOR_FOLLOW_SPLINE_H_INCLUDED__ + +#include "ISceneNode.h" +#include "irrArray.h" +#include "ISceneNodeAnimatorFinishing.h" + +namespace irr +{ +namespace scene +{ + //! Scene node animator based free code Matthias Gall wrote and sent in. (Most of + //! this code is written by him, I only modified bits.) + class CSceneNodeAnimatorFollowSpline : public ISceneNodeAnimatorFinishing + { + public: + + //! constructor + CSceneNodeAnimatorFollowSpline(u32 startTime, + const core::array< core::vector3df >& points, + f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false); + + //! animates a scene node + virtual void animateNode(ISceneNode* node, u32 timeMs); + + //! Writes attributes of the scene node animator. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; + + //! Reads attributes of the scene node animator. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); + + //! Returns type of the scene node animator + virtual ESCENE_NODE_ANIMATOR_TYPE getType() const { return ESNAT_FOLLOW_SPLINE; } + + //! Creates a clone of this animator. + /** Please note that you will have to drop + (IReferenceCounted::drop()) the returned pointer after calling + this. */ + virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0); + + protected: + + //! clamps a the value idx to fit into range 0..size-1 + s32 clamp(s32 idx, s32 size); + + core::array< core::vector3df > Points; + f32 Speed; + f32 Tightness; + u32 StartTime; + bool Loop; + bool PingPong; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1