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author | David Walter Seikel | 2014-04-27 20:37:46 +1000 |
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committer | David Walter Seikel | 2014-04-27 20:37:46 +1000 |
commit | d2a6479b73af16d8265493d969abadf5b0984505 (patch) | |
tree | 4a8fa35dc66d1cba5efa07ff3f74c47393075580 /src/GuiLua | |
parent | Convert GuiLua to EO. (diff) | |
download | SledjHamr-d2a6479b73af16d8265493d969abadf5b0984505.zip SledjHamr-d2a6479b73af16d8265493d969abadf5b0984505.tar.gz SledjHamr-d2a6479b73af16d8265493d969abadf5b0984505.tar.bz2 SledjHamr-d2a6479b73af16d8265493d969abadf5b0984505.tar.xz |
Convert the Evas 3D example stuff to EO, though it still doesn't work, but at least it compiles and runs with no error messages.
Diffstat (limited to 'src/GuiLua')
-rw-r--r-- | src/GuiLua/GuiLua.c | 221 | ||||
-rw-r--r-- | src/GuiLua/test.skang | 2 |
2 files changed, 119 insertions, 104 deletions
diff --git a/src/GuiLua/GuiLua.c b/src/GuiLua/GuiLua.c index 06ad4d5..1cc8bf1 100644 --- a/src/GuiLua/GuiLua.c +++ b/src/GuiLua/GuiLua.c | |||
@@ -143,6 +143,10 @@ and ordinary elementary widgets. Proper introspection can come later. | |||
143 | #include "GuiLua.h" | 143 | #include "GuiLua.h" |
144 | 144 | ||
145 | 145 | ||
146 | // TODO - This is missing, remove it when it's all sorted out. | ||
147 | EAPI Evas_3D_Node *evas_3d_node_add(Evas *e, Evas_3D_Node_Type type); | ||
148 | |||
149 | |||
146 | typedef struct _Scene_Data | 150 | typedef struct _Scene_Data |
147 | { | 151 | { |
148 | Evas_3D_Scene *scene; | 152 | Evas_3D_Scene *scene; |
@@ -228,13 +232,14 @@ static Eina_Bool | |||
228 | _animate_scene(void *data) | 232 | _animate_scene(void *data) |
229 | { | 233 | { |
230 | static float angle = 0.0f; | 234 | static float angle = 0.0f; |
231 | /* | 235 | |
232 | Scene_Data *scene = (Scene_Data *)data; | 236 | Scene_Data *scene = (Scene_Data *)data; |
233 | 237 | ||
234 | angle += 0.5; | 238 | angle += 0.5; |
235 | 239 | ||
236 | evas_3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, 1.0, 1.0); | 240 | eo_do(scene->mesh_node, |
237 | */ | 241 | evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0) |
242 | ); | ||
238 | 243 | ||
239 | /* Rotate */ | 244 | /* Rotate */ |
240 | if (angle > 360.0) | 245 | if (angle > 360.0) |
@@ -243,109 +248,119 @@ _animate_scene(void *data) | |||
243 | } | 248 | } |
244 | 249 | ||
245 | static void | 250 | static void |
246 | _camera_setup(Scene_Data *data) | 251 | _camera_setup(globals *ourGlobals, Scene_Data *data) |
247 | { | 252 | { |
248 | /* | 253 | data->camera = eo_add(EVAS_3D_CAMERA_CLASS, ourGlobals->evas); |
249 | data->camera = evas_3d_camera_add(evas); | 254 | eo_do(data->camera, |
250 | evas_3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); | 255 | evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0) |
251 | 256 | ); | |
252 | data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA); | 257 | |
253 | evas_3d_node_camera_set(data->camera_node, data->camera); | 258 | data->camera_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_CAMERA); |
254 | evas_3d_node_member_add(data->root_node, data->camera_node); | 259 | eo_do(data->camera_node, |
255 | evas_3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); | 260 | evas_3d_node_camera_set(data->camera) |
256 | evas_3d_node_look_at_set(data->camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, | 261 | ); |
257 | EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 262 | eo_do(data->root_node, |
258 | */ | 263 | evas_3d_node_member_add(data->camera_node) |
264 | ); | ||
265 | eo_do(data->camera_node, | ||
266 | evas_3d_node_position_set(0.0, 0.0, 10.0), | ||
267 | evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0) | ||
268 | ); | ||
259 | } | 269 | } |
260 | 270 | ||
261 | static void | 271 | static void |
262 | _light_setup(Scene_Data *data) | 272 | _light_setup(globals *ourGlobals, Scene_Data *data) |
263 | { | 273 | { |
264 | /* | 274 | data->light = eo_add(EVAS_3D_LIGHT_CLASS, ourGlobals->evas); |
265 | data->light = evas_3d_light_add(evas); | 275 | eo_do(data->light, |
266 | evas_3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); | 276 | evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0), |
267 | evas_3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); | 277 | evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0), |
268 | evas_3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); | 278 | evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0) |
269 | 279 | ); | |
270 | data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); | 280 | |
271 | evas_3d_node_light_set(data->light_node, data->light); | 281 | data->light_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_LIGHT); |
272 | evas_3d_node_member_add(data->root_node, data->light_node); | 282 | eo_do(data->light_node, |
273 | evas_3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); | 283 | evas_3d_node_light_set(data->light) |
274 | evas_3d_node_look_at_set(data->light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, | 284 | ); |
275 | EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); | 285 | eo_do(data->root_node, |
276 | */ | 286 | evas_3d_node_member_add(data->light_node) |
287 | ); | ||
288 | eo_do(data->light_node, | ||
289 | evas_3d_node_position_set(0.0, 0.0, 10.0); | ||
290 | evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); | ||
291 | ); | ||
277 | } | 292 | } |
278 | 293 | ||
279 | static void | 294 | static void |
280 | _mesh_setup(Scene_Data *data) | 295 | _mesh_setup(globals *ourGlobals, Scene_Data *data) |
281 | { | 296 | { |
282 | /* Setup material. */ | 297 | /* Setup material. */ |
283 | /* | 298 | data->material = eo_add(EVAS_3D_MATERIAL_CLASS, ourGlobals->evas); |
284 | data->material = evas_3d_material_add(evas); | 299 | eo_do(data->material, |
300 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), | ||
301 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), | ||
302 | evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), | ||
303 | |||
304 | evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), | ||
305 | evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), | ||
306 | evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), | ||
307 | evas_3d_material_shininess_set(100.0) | ||
308 | ); | ||
285 | 309 | ||
286 | evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE); | 310 | /* Setup mesh. */ |
287 | evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE); | 311 | data->mesh = eo_add(EVAS_3D_MESH_CLASS, ourGlobals->evas); |
288 | evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE); | 312 | eo_do(data->mesh, |
313 | evas_3d_mesh_vertex_count_set(24), | ||
314 | evas_3d_mesh_frame_add(0), | ||
289 | 315 | ||
290 | evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0); | 316 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, 12 * sizeof(float), &cube_vertices[ 0]), |
291 | evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0); | 317 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, 12 * sizeof(float), &cube_vertices[ 3]), |
292 | evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0); | 318 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, 12 * sizeof(float), &cube_vertices[ 6]), |
293 | evas_3d_material_shininess_set(data->material, 100.0); | 319 | evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]), |
294 | */ | ||
295 | 320 | ||
296 | /* Setup mesh. */ | 321 | evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]), |
297 | /* | 322 | evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES); |
298 | data->mesh = evas_3d_mesh_add(evas); | 323 | |
299 | evas_3d_mesh_vertex_count_set(data->mesh, 24); | 324 | evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG), |
300 | evas_3d_mesh_frame_add(data->mesh, 0); | 325 | |
301 | 326 | evas_3d_mesh_frame_material_set(0, data->material) | |
302 | evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_POSITION, | 327 | |
303 | 12 * sizeof(float), &cube_vertices[ 0]); | 328 | ); |
304 | evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_NORMAL, | 329 | data->mesh_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_MESH); |
305 | 12 * sizeof(float), &cube_vertices[ 3]); | 330 | eo_do(data->root_node, |
306 | evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_COLOR, | 331 | evas_3d_node_member_add(data->mesh_node) |
307 | 12 * sizeof(float), &cube_vertices[ 6]); | 332 | ); |
308 | evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_TEXCOORD, | 333 | eo_do(data->mesh_node, |
309 | 12 * sizeof(float), &cube_vertices[10]); | 334 | evas_3d_node_mesh_add(data->mesh) |
310 | 335 | ); | |
311 | evas_3d_mesh_index_data_set(data->mesh, EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, | ||
312 | 36, &cube_indices[0]); | ||
313 | evas_3d_mesh_vertex_assembly_set(data->mesh, EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES); | ||
314 | |||
315 | evas_3d_mesh_shade_mode_set(data->mesh, EVAS_3D_SHADE_MODE_PHONG); | ||
316 | |||
317 | evas_3d_mesh_frame_material_set(data->mesh, 0, data->material); | ||
318 | |||
319 | data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH); | ||
320 | evas_3d_node_member_add(data->root_node, data->mesh_node); | ||
321 | evas_3d_node_mesh_add(data->mesh_node, data->mesh); | ||
322 | */ | ||
323 | } | 336 | } |
324 | 337 | ||
338 | |||
325 | static void | 339 | static void |
326 | _scene_setup(globals *ourGlobals, Scene_Data *data) | 340 | _scene_setup(globals *ourGlobals, Scene_Data *data) |
327 | { | 341 | { |
328 | /* | 342 | data->scene = eo_add(EVAS_3D_SCENE_CLASS, ourGlobals->evas); |
329 | data->scene = evas_3d_scene_add(ourGlobals->evas); | 343 | eo_do(data->scene, |
330 | evas_3d_scene_size_set(data->scene, WIDTH, HEIGHT); | 344 | evas_3d_scene_size_set(WIDTH, HEIGHT), |
331 | evas_3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); | 345 | evas_3d_scene_background_color_set(1.0, 0.0, 1.0, 0.5) |
346 | ); | ||
332 | 347 | ||
333 | data->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE); | 348 | // TODO - I have no idea how this should work. |
334 | */ | 349 | // data->root_node = eo_add(EVAS_3D_NODE_CLASS, ourGlobals->evas, EVAS_3D_NODE_TYPE_NODE); |
350 | data->root_node = evas_3d_node_add(ourGlobals->evas, EVAS_3D_NODE_TYPE_NODE); | ||
335 | 351 | ||
336 | _camera_setup(data); | 352 | _camera_setup(ourGlobals, data); |
337 | _light_setup(data); | 353 | _light_setup(ourGlobals, data); |
338 | _mesh_setup(data); | 354 | _mesh_setup(ourGlobals, data); |
339 | 355 | ||
340 | /* | 356 | eo_do(data->scene, |
341 | evas_3d_scene_root_node_set(data->scene, data->root_node); | 357 | evas_3d_scene_root_node_set(data->root_node); |
342 | evas_3d_scene_camera_node_set(data->scene, data->camera_node); | 358 | evas_3d_scene_camera_node_set(data->camera_node); |
343 | */ | 359 | ); |
344 | } | 360 | } |
345 | 361 | ||
346 | 362 | ||
347 | 363 | ||
348 | |||
349 | // TODO - These functions should be able to deal with multiple windows. | 364 | // TODO - These functions should be able to deal with multiple windows. |
350 | // TODO - Should be able to open external and internal windows, and even switch between them on the fly. | 365 | // TODO - Should be able to open external and internal windows, and even switch between them on the fly. |
351 | static void _on_done(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) | 366 | static void _on_done(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) |
@@ -475,6 +490,8 @@ static int window(lua_State *L) | |||
475 | globals *ourGlobals; | 490 | globals *ourGlobals; |
476 | char *name = "GuiLua"; | 491 | char *name = "GuiLua"; |
477 | char *title = "GuiLua test harness"; | 492 | char *title = "GuiLua test harness"; |
493 | Evas_Object *background; | ||
494 | struct _Widget *wid; | ||
478 | int w = WIDTH, h = HEIGHT; | 495 | int w = WIDTH, h = HEIGHT; |
479 | 496 | ||
480 | lua_getfield(L, LUA_REGISTRYINDEX, globName); | 497 | lua_getfield(L, LUA_REGISTRYINDEX, globName); |
@@ -482,7 +499,6 @@ static int window(lua_State *L) | |||
482 | lua_pop(L, 1); | 499 | lua_pop(L, 1); |
483 | 500 | ||
484 | pull_lua(L, 1, "%w %h $title $name", &w, &h, &title, &name); | 501 | pull_lua(L, 1, "%w %h $title $name", &w, &h, &title, &name); |
485 | PI("Setting window to %d %d %s", w, h, title); | ||
486 | 502 | ||
487 | if ((ourGlobals->win = elm_win_util_standard_add(name, title))) | 503 | if ((ourGlobals->win = elm_win_util_standard_add(name, title))) |
488 | { | 504 | { |
@@ -494,29 +510,28 @@ static int window(lua_State *L) | |||
494 | 510 | ||
495 | // Get the Evas / canvas from the elm window (that the Evas_Object "lives on"), which is itself an Evas_Object created by Elm, so not sure if it was created internally with Ecore_Evas. | 511 | // Get the Evas / canvas from the elm window (that the Evas_Object "lives on"), which is itself an Evas_Object created by Elm, so not sure if it was created internally with Ecore_Evas. |
496 | ourGlobals->evas = evas_object_evas_get(ourGlobals->win); | 512 | ourGlobals->evas = evas_object_evas_get(ourGlobals->win); |
497 | // An Ecore_Evas holds an Evas. | ||
498 | // Get the Ecore_Evas that wraps an Evas. | ||
499 | // ourGlobals->ecore_evas = ecore_evas_ecore_evas_get(ourGlobals->evas); // Only use this on Evas that was created with Ecore_Evas. | ||
500 | |||
501 | _scene_setup(ourGlobals, &data); | 513 | _scene_setup(ourGlobals, &data); |
502 | 514 | ||
503 | /* Add an image object for 3D scene rendering. */ | 515 | /* Add a background rectangle objects. */ |
504 | /* | 516 | background = evas_object_rectangle_add(ourGlobals->evas); |
505 | ourGlobals->image = elm_image_add(ourGlobals->win); | 517 | evas_object_color_set(background, 255, 0, 255, 255); |
506 | elm_image_no_scale_set(ourGlobals->image, EINA_TRUE); | 518 | evas_object_move(background, 0, 0); |
507 | elm_image_resizable_set(ourGlobals->image, EINA_FALSE, EINA_TRUE); | 519 | evas_object_resize(background, w, h); |
508 | elm_image_smooth_set(ourGlobals->image, EINA_FALSE); | 520 | evas_object_show(background); |
509 | elm_image_orient_set(ourGlobals->image, ELM_IMAGE_FLIP_HORIZONTAL); | 521 | |
510 | elm_image_aspect_fixed_set(ourGlobals->image, EINA_TRUE); | 522 | // Add an image object for 3D scene rendering. |
511 | elm_image_fill_outside_set(ourGlobals->image, EINA_TRUE); | 523 | wid = calloc(1, sizeof(struct _Widget)); |
512 | elm_image_editable_set(ourGlobals->image, EINA_TRUE); | 524 | strcpy(wid->magic, "Widget"); |
513 | evas_object_size_hint_weight_set(ourGlobals->image, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); | 525 | eina_clist_add_head(&ourGlobals->widgets, &wid->node); |
514 | elm_win_resize_object_add(ourGlobals->win, ourGlobals->image); | 526 | |
515 | evas_object_show(ourGlobals->image); | 527 | wid->obj = eo_add(EVAS_OBJ_IMAGE_CLASS, ourGlobals->win); |
516 | 528 | eo_do(wid->obj, | |
517 | // Set the image object as render target for 3D scene. | 529 | evas_obj_image_filled_set(EINA_TRUE), |
518 | evas_object_image_scene_set(ourGlobals->image, data.scene); | 530 | evas_obj_image_size_set(w, h), |
519 | */ | 531 | evas_obj_position_set(0, 0), |
532 | evas_obj_visibility_set(EINA_TRUE), | ||
533 | evas_obj_image_scene_set(data.scene) | ||
534 | ); | ||
520 | 535 | ||
521 | // Add animation timer callback. | 536 | // Add animation timer callback. |
522 | ecore_timer_add(0.016, _animate_scene, &data); | 537 | ecore_timer_add(0.016, _animate_scene, &data); |
diff --git a/src/GuiLua/test.skang b/src/GuiLua/test.skang index 10382b5..897777f 100644 --- a/src/GuiLua/test.skang +++ b/src/GuiLua/test.skang | |||
@@ -4,7 +4,7 @@ | |||
4 | -- There's an implied local test = require 'test' | 4 | -- There's an implied local test = require 'test' |
5 | 5 | ||
6 | -- This is a bit more verbose than I wanted. lol | 6 | -- This is a bit more verbose than I wanted. lol |
7 | local win = skang.window(500, 500, "G'day planet.", 'testWindow') | 7 | local win = skang.window(1024, 1024, "G'day planet.", 'testWindow') |
8 | skang.thingasm{win, 'quitter', 'Quits the skang window', types = 'widget', widget='"button", "Quit", 10, 10, 100, 30'} | 8 | skang.thingasm{win, 'quitter', 'Quits the skang window', types = 'widget', widget='"button", "Quit", 10, 10, 100, 30'} |
9 | win.W.quitter.action = 'skang.quit()' -- TODO Should look it up in ThingSpace.commands, and translate 'quit' into the Lua 'skang.quit()'? | 9 | win.W.quitter.action = 'skang.quit()' -- TODO Should look it up in ThingSpace.commands, and translate 'quit' into the Lua 'skang.quit()'? |
10 | 10 | ||