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author | David Walter Seikel | 2014-04-28 00:30:06 +1000 |
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committer | David Walter Seikel | 2014-04-28 00:30:06 +1000 |
commit | 5ac7c0e417999c45e4beb189c701a7d3242fdc13 (patch) | |
tree | d629ef14386989cec1e79d2f84b76345221e744e /src/GuiLua | |
parent | Don't do md2 mesh if we want the cube. (diff) | |
download | SledjHamr-5ac7c0e417999c45e4beb189c701a7d3242fdc13.zip SledjHamr-5ac7c0e417999c45e4beb189c701a7d3242fdc13.tar.gz SledjHamr-5ac7c0e417999c45e4beb189c701a7d3242fdc13.tar.bz2 SledjHamr-5ac7c0e417999c45e4beb189c701a7d3242fdc13.tar.xz |
Some code shuffling.
Diffstat (limited to 'src/GuiLua')
-rw-r--r-- | src/GuiLua/GuiLua.c | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/GuiLua/GuiLua.c b/src/GuiLua/GuiLua.c index b889681..b34d8cc 100644 --- a/src/GuiLua/GuiLua.c +++ b/src/GuiLua/GuiLua.c | |||
@@ -442,19 +442,6 @@ _scene_setup(globals *ourGlobals, Scene_Data *scene) | |||
442 | ); | 442 | ); |
443 | } | 443 | } |
444 | 444 | ||
445 | |||
446 | |||
447 | // TODO - These functions should be able to deal with multiple windows. | ||
448 | // TODO - Should be able to open external and internal windows, and even switch between them on the fly. | ||
449 | static void _on_done(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) | ||
450 | { | ||
451 | // globals *ourGlobals = data; | ||
452 | |||
453 | // Tell the main loop to stop, which it will, eventually. | ||
454 | elm_exit(); | ||
455 | } | ||
456 | |||
457 | |||
458 | /* Sooo, how to do this - | 445 | /* Sooo, how to do this - |
459 | widget has to be a light userdata | 446 | widget has to be a light userdata |
460 | The rest can be Lua sub things? Each with a C function to update the widget. | 447 | The rest can be Lua sub things? Each with a C function to update the widget. |
@@ -475,6 +462,9 @@ struct _Widget | |||
475 | // skangCoord x, y, w, h | 462 | // skangCoord x, y, w, h |
476 | }; | 463 | }; |
477 | 464 | ||
465 | |||
466 | // TODO - These functions should be able to deal with multiple windows. | ||
467 | // TODO - Should be able to open external and internal windows, and even switch between them on the fly. | ||
478 | static void _on_click(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) | 468 | static void _on_click(void *data, Evas_Object *obj, void *event_info EINA_UNUSED) |
479 | { | 469 | { |
480 | globals *ourGlobals; | 470 | globals *ourGlobals; |
@@ -494,6 +484,14 @@ static void _on_click(void *data, Evas_Object *obj, void *event_info EINA_UNUSED | |||
494 | } | 484 | } |
495 | } | 485 | } |
496 | 486 | ||
487 | static void _on_done(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED) | ||
488 | { | ||
489 | // globals *ourGlobals = data; | ||
490 | |||
491 | // Tell the main loop to stop, which it will, eventually. | ||
492 | elm_exit(); | ||
493 | } | ||
494 | |||
497 | static int widget(lua_State *L) | 495 | static int widget(lua_State *L) |
498 | { | 496 | { |
499 | globals *ourGlobals; | 497 | globals *ourGlobals; |
@@ -611,11 +609,12 @@ static int window(lua_State *L) | |||
611 | wid->obj = eo_add(EVAS_OBJ_IMAGE_CLASS, ourGlobals->win); | 609 | wid->obj = eo_add(EVAS_OBJ_IMAGE_CLASS, ourGlobals->win); |
612 | eo_do(wid->obj, | 610 | eo_do(wid->obj, |
613 | evas_obj_image_filled_set(EINA_TRUE), | 611 | evas_obj_image_filled_set(EINA_TRUE), |
614 | evas_obj_image_size_set(w, h), | 612 | // evas_obj_image_size_set(w, h), |
615 | // evas_obj_size_set(w, h), | 613 | evas_obj_image_file_set("../../media/sky_01.jpg", NULL), |
616 | evas_obj_position_set(0, 0), | 614 | evas_obj_position_set(0, 0), |
617 | evas_obj_visibility_set(EINA_TRUE), | 615 | evas_obj_size_set(w, h), |
618 | evas_obj_image_scene_set(data.scene) | 616 | evas_obj_visibility_set(EINA_TRUE) |
617 | // evas_obj_image_scene_set(ourScene.scene) | ||
619 | ); | 618 | ); |
620 | // evas_object_resize(wid->obj, w, h); | 619 | // evas_object_resize(wid->obj, w, h); |
621 | // evas_object_move(wid->obj, 0, 0); | 620 | // evas_object_move(wid->obj, 0, 0); |