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author | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
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committer | David Walter Seikel | 2013-01-13 18:54:10 +1000 |
commit | 959831f4ef5a3e797f576c3de08cd65032c997ad (patch) | |
tree | e7351908be5995f0b325b2ebeaa02d5a34b82583 /libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h | |
parent | Add info about changes to Irrlicht. (diff) | |
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Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard.
Diffstat (limited to '')
-rw-r--r-- | libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h index f8ce2d0..3437b00 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h | |||
@@ -1,61 +1,61 @@ | |||
1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt | 1 | // Copyright (C) 2002-2012 Nikolaus Gebhardt |
2 | // This file is part of the "Irrlicht Engine". | 2 | // This file is part of the "Irrlicht Engine". |
3 | // For conditions of distribution and use, see copyright notice in irrlicht.h | 3 | // For conditions of distribution and use, see copyright notice in irrlicht.h |
4 | 4 | ||
5 | #ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ | 5 | #ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ |
6 | #define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ | 6 | #define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ |
7 | 7 | ||
8 | #include "CMeshSceneNode.h" | 8 | #include "CMeshSceneNode.h" |
9 | 9 | ||
10 | namespace irr | 10 | namespace irr |
11 | { | 11 | { |
12 | namespace scene | 12 | namespace scene |
13 | { | 13 | { |
14 | 14 | ||
15 | class CWaterSurfaceSceneNode : public CMeshSceneNode | 15 | class CWaterSurfaceSceneNode : public CMeshSceneNode |
16 | { | 16 | { |
17 | public: | 17 | public: |
18 | 18 | ||
19 | //! constructor | 19 | //! constructor |
20 | CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, | 20 | CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, |
21 | IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, | 21 | IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, |
22 | const core::vector3df& position = core::vector3df(0,0,0), | 22 | const core::vector3df& position = core::vector3df(0,0,0), |
23 | const core::vector3df& rotation = core::vector3df(0,0,0), | 23 | const core::vector3df& rotation = core::vector3df(0,0,0), |
24 | const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); | 24 | const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); |
25 | 25 | ||
26 | //! destructor | 26 | //! destructor |
27 | virtual ~CWaterSurfaceSceneNode(); | 27 | virtual ~CWaterSurfaceSceneNode(); |
28 | 28 | ||
29 | //! frame registration | 29 | //! frame registration |
30 | virtual void OnRegisterSceneNode(); | 30 | virtual void OnRegisterSceneNode(); |
31 | 31 | ||
32 | //! animated update | 32 | //! animated update |
33 | virtual void OnAnimate(u32 timeMs); | 33 | virtual void OnAnimate(u32 timeMs); |
34 | 34 | ||
35 | //! Update mesh | 35 | //! Update mesh |
36 | virtual void setMesh(IMesh* mesh); | 36 | virtual void setMesh(IMesh* mesh); |
37 | 37 | ||
38 | //! Returns type of the scene node | 38 | //! Returns type of the scene node |
39 | virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; } | 39 | virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; } |
40 | 40 | ||
41 | //! Writes attributes of the scene node. | 41 | //! Writes attributes of the scene node. |
42 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; | 42 | virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; |
43 | 43 | ||
44 | //! Reads attributes of the scene node. | 44 | //! Reads attributes of the scene node. |
45 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); | 45 | virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); |
46 | 46 | ||
47 | private: | 47 | private: |
48 | 48 | ||
49 | inline f32 addWave(const core::vector3df &source, f32 time) const; | 49 | inline f32 addWave(const core::vector3df &source, f32 time) const; |
50 | 50 | ||
51 | f32 WaveLength; | 51 | f32 WaveLength; |
52 | f32 WaveSpeed; | 52 | f32 WaveSpeed; |
53 | f32 WaveHeight; | 53 | f32 WaveHeight; |
54 | IMesh* OriginalMesh; | 54 | IMesh* OriginalMesh; |
55 | }; | 55 | }; |
56 | 56 | ||
57 | } // end namespace scene | 57 | } // end namespace scene |
58 | } // end namespace irr | 58 | } // end namespace irr |
59 | 59 | ||
60 | #endif | 60 | #endif |
61 | 61 | ||