From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/CWaterSurfaceSceneNode.h | 122 ++++++++++----------- 1 file changed, 61 insertions(+), 61 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h b/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h index f8ce2d0..3437b00 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/CWaterSurfaceSceneNode.h @@ -1,61 +1,61 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ -#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ - -#include "CMeshSceneNode.h" - -namespace irr -{ -namespace scene -{ - - class CWaterSurfaceSceneNode : public CMeshSceneNode - { - public: - - //! constructor - CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, - IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position = core::vector3df(0,0,0), - const core::vector3df& rotation = core::vector3df(0,0,0), - const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); - - //! destructor - virtual ~CWaterSurfaceSceneNode(); - - //! frame registration - virtual void OnRegisterSceneNode(); - - //! animated update - virtual void OnAnimate(u32 timeMs); - - //! Update mesh - virtual void setMesh(IMesh* mesh); - - //! Returns type of the scene node - virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; } - - //! Writes attributes of the scene node. - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; - - //! Reads attributes of the scene node. - virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); - - private: - - inline f32 addWave(const core::vector3df &source, f32 time) const; - - f32 WaveLength; - f32 WaveSpeed; - f32 WaveHeight; - IMesh* OriginalMesh; - }; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ +#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__ + +#include "CMeshSceneNode.h" + +namespace irr +{ +namespace scene +{ + + class CWaterSurfaceSceneNode : public CMeshSceneNode + { + public: + + //! constructor + CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, + IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position = core::vector3df(0,0,0), + const core::vector3df& rotation = core::vector3df(0,0,0), + const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f)); + + //! destructor + virtual ~CWaterSurfaceSceneNode(); + + //! frame registration + virtual void OnRegisterSceneNode(); + + //! animated update + virtual void OnAnimate(u32 timeMs); + + //! Update mesh + virtual void setMesh(IMesh* mesh); + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_WATER_SURFACE; } + + //! Writes attributes of the scene node. + virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; + + //! Reads attributes of the scene node. + virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); + + private: + + inline f32 addWave(const core::vector3df &source, f32 time) const; + + f32 WaveLength; + f32 WaveSpeed; + f32 WaveHeight; + IMesh* OriginalMesh; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1